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- *****************************************************************************
- IF THERE ARE ANY MISTAKES ( LIKE WRONG FILES) , E-MAIL ME AND THEY WILL BE
- CORRECTED. THANK YOU .
- *****************************************************************************
- Command & Conquer Single Player Mission
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name : The Die Is Cast III : GDI's Revenge
- Level Replaced : GDI Mission 3
- Player : GDI (obviously)
- Difficulty : Very Easy ( You can't possibly lose!!If you do , then...what
- can I say ??)
- Note : This is it !! The final installation of my trilogy .
- Written by : Aaron Lye
- E-mail : vicl@pacific.net.sg
- Zip file should have :
- * savegame.998
- * dcmssn3.pat - CCEDIT v 2.0 or higher required
- * mission.ini
- * diecast3.txt
- ==============================================================================
- READ THIS : As far as I know,this mission is entirely original & no copyright
- infringement is or was intended.If there is an infringement,do contact me and
- provide proof of this infringement and the scenarios if required , will be
- withdrawn.
- ==============================================================================
- IMPORTANT : You MUST have CCEDIT ver 2.0 or higher for this mission to run.
- This file can be obtained at Andrew Griffin's website :
- http:/www.adam.com.au/~buggy/
- For the game to work as it was meant to , no values regarding the MHQ (Mobile
- HQ) should be edited at all.Screw with them , and you might screw the mission
- (I'm not joking).
-
- INSTALLATION PROCEDURE
- ~~~~~~~~~~~~~~~~~~~~~~
-
- 1. Use PKUNZIP.EXE to unzip the file DIECAST3.ZIP into your Command & Conquer
- directory.
- 2. Run CCEDIT ver 2.0 or higher.
- 3. Use the patch entitled DCMSSN3.PAT and save all settings.Do NOT edit any
- values.Exit CCEDIT.
- 4. Run Command & Conquer (GDI).Select Load Game.Select "GDI's Revenge".
- 5. You're ready to go!
-
- GAME DESCRIPTION
- ~~~~~~~~~~~~~~~~
-
- Basically , GDI's Revenge is simply designed.There is really little
- in the .ini file.However,it is sufficient for its purposes.As I get more
- proficient in writing those .ini files,you'll get more complex missions.
-
- GDI's Revenge is my third full scenario.If you didn't download the first
- mission The Die Is Cast ,this is a brief overview :
- NOD was building a superweapon and GDI wanted it destroyed. They massed a
- strike force at the construction facility with their allies . Your goal was
- to lure the weapon to the strike force trap . Or was it ???
-
- As for Alea Jeacta Est ,my second mission , this is how it went :
- GDI Intel was wrong about the superweapon . That facility encountered in the
- first mission was simply a test site for the PROTOTYPE weapon . GDI
- Surveillance has discovered two superweapon construction facilities . Your
- mission here is to take out one of those two facilities . You have no Allied
- backup , but the superweapons MAY not be in working conditions . Whatever the
- situation , you are to destroy the entire base , but leave the superweapons
- alone . GDI R & D wants them for information .
-
- Finally , GDI's Revenge is like this :
- Using information gathered from the NOD superweapons , GDI built a meaner one
- of their own.Equipped with new features that makes the NOD weapon look like
- a dinosaur , GDI wants you to test it out.And what better way to do that than
- to destroy the last NOD superweapon construction facility ? This mission was
- mainly developed as a sort of "reward" for all those who slogged through my
- first two missions . Your job is simple here , rampage through the NOD base
- and leave NOTHING unscathed . Got it ?
-
- SOLUTION TO "GDI's Revenge"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Why would you even need a solution to a level THIS simple ????
-
- FINAL NOTE
- ~~~~~~~~~~
- If you liked this scenario and would like to see more , do take the time to
- write a SHORT note to me to let me know what you think,and what improvements
- there should be in future releases.Since I've released this one , I'll release
- others as they are developed , but IF YOU LIKE IT , LET ME KNOW.Then , I'd
- have some inspiration or something like that...
- E-mail : vicl@pacific.net.sg
-
- IDEAS ON THE DRAWING BOARD
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- BIOCHAOS : NOD takes it to their heads to start genetically engineering their
- own Visceroid-style monsters , and are terrorizing the local
- population . Forget the civilians , you'll have problems saving
- your own bu** .
- Possible release date : 1st April 1996
-
- Aaron Lye
- 11-3-96 (or 3-11-96)
-