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- Command & Conquer Single Player Mission
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name : The Die Is Cast II : Alea Jeacta Est
- Level Replaced : GDI Mission 2
- Player : GDI (obviously)
- Difficulty : Medium
- Note : This is the promised part II of the trilogy I was talking about in the
- first mission.
- Written by : Aaron Lye
- E-mail : vicl@pacific.net.sg
- Zip file should have :
- * savegame.999
- * diecast.pat - CCEDIT v 2.0 or higher required
- * mission.ini
- * diecast2.txt
- ==============================================================================
- READ THIS : I am new to this mission creating thing.As far as I know,this
- mission is entirely original & no copyright infringement is or was intended.
- If there is an infringement,do contact me and provide proof of this
- infringement and the scenarios if required , will be withdrawn.
- ==============================================================================
- IMPORTANT : You MUST have CCEDIT ver 2.0 or higher for this mission to run.
- This file can be obtained at Andrew Griffin's website :
- http:/www.adam.com.au/~buggy/
- For the game to work as it was meant to , no values regarding the MHQ (Mobile
- HQ) should be edited at all.Screw with them , and you might screw the mission
- (I'm not joking).
-
- INSTALLATION PROCEDURE
- ~~~~~~~~~~~~~~~~~~~~~~
-
- 1. Use PKUNZIP.EXE to unzip the file DIECAST.ZIP into your Command & Conquer
- directory.
- 2. Run CCEDIT ver 2.0 or higher.
- 3. Use the patch entitled DIECAST.PAT and save all settings.Do NOT edit any
- values.Exit CCEDIT.
- 4. Run Command & Conquer (GDI).Select Load Game.Select "Alea Jeacta Est".
- 5. You're ready to go!
-
- GAME DESCRIPTION
- ~~~~~~~~~~~~~~~~
-
- Basically , Alea Jeacta Est is simply designed.There is really little
- in the .ini file.However,it is sufficient for its purposes.As I get more
- proficient in writing those .ini files,you'll get more complex missions.
-
- Alea Jeacta Est is my second full scenario.If you didn't download the first
- mission The Die Is Cast , this is a brief overview :
- NOD was building a superweapon and GDI wanted it destroyed. They massed a
- strike force at the construction facility with their allies . Your goal was
- to lure the weapon to the strike force trap . Or was it ???
-
- As for Alea Jeacta Est , this is how it goes :
- GDI Intel was wrong about the superweapon . That facility encountered in the
- first mission was simply a test site for the PROTOTYPE weapon . GDI
- Surveillance has discovered two superweapon construction facilities . Your
- mission here is to take out one of those two facilities . You have no Allied
- backup , but the superweapons MAY not be in working conditions . Whatever the
- situation , you are to destroy the entire base , but leave the superweapons
- alone . GDI R & D wants them for information .
-
-
- !!!!THE FOLLOWING SECTION SHOULD NOT BE READ UNTIL YOU HAVE COMPLETED THE
- MISSION OR ARE PULLING YOUR HAIR OUT TRYING TO COMPLETE IT!!!!!!!
-
-
- REMEMBER !!!!
-
-
- NO PEEPING UNLESS THE EARLIER REQUIREMENTS ARE MET!!!
-
-
-
- SOLUTION TO "THE DIE IS CAST"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- So , you made it here . Either you should be congratulated or chided....
- Anyway , the NOD base is heavily guarded , but since most items are cheap ,
- it should be no problem . Just use 7 or so tanks to scout the base perimeter
- then send in Orcas to take out the Obelisks , once the base defenses are gone,
- the base is a sitting duck , except for tanks and such . There is no infantry
- in the scenario , except for the engineers and whatever soldiers come out of
- destroyed buildings.The Hand of NOD is for show only , nothing will come out
- of it.Enough hints ?
- FINAL NOTE
- ~~~~~~~~~~
- If you liked this scenario and would like to see the conclusion of the trilogy,
- do take the time to write a SHORT note to me to let me know what you think,and
- what improvements there should be in future releases.Since I've released this
- one , I'll release Part 3 in a few days,but IF YOU LIKE IT , LET ME
- KNOW.Then , I'd have some inspiration or something like that...
- E-mail : vicl@pacific.net.sg
-
- THE CONCLUSION OF THE TRILOGY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- PART 3 : GDI's REVENGE - THE M1
- Utilizing information gathered from the NOD superweapon,GDI makes their own.
- It's trial run leads up to the destruction of a NOD base.Sound like fun?
-
- Aaron Lye
- 11-3-96 (or 3-11-96)
-