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- Command and Conquer Level
-
- Level Name: Death Trap
- Created By: Sunny Lee (sunnyt@netcom.com)
- Release Date: January 31, 1996
- Map information: Medium (49x50) Winter Theater-New from scratch
- Player: Nod
- Difficulty: Depends
- Filename: deathtrp.zip
- File contents: scb01eb.ini/deathtrp.map/mission.ini/savegame.100
- deathtrp.txt (this file)
- Tested on Command and Conquer v1.18p (English version)
-
- Level replacement
- -----------------
- This file is meant to replace the first NOD mission. It does work when
- used with other missions, but has been designed specifically for this
- mission.
-
- Mission Description
- -------------------
- It just became apparent that GDI is secrectly conducting a biochemical
- research, the stuff that I thought of at the first place! However, they
- seem to have a couple of brilliant scientists who had help excel at a
- rate that is detrimental to NOD forces in that area, particularly where
- there are several rich tiberium fields. In addition, those civilians
- living around those areas seem to be very rich, so it is to your advantage
- at destroying them for their money. However, it is known that they paid
- highly for their protection. Also, when you discover the biochemical lab,
- an engineer will be drop off at the scene, but be careful because he's the
- only one we can afford to have for this mission!
-
- Level Description
- -----------------
- The area is known to be heavily guarded by hundreds of bazookas, so use your
- arriving forces carefully. Since this is the first mission, you can only
- recruit minigunners (however, they are very effective against bazookas if
- deploy with care).
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (savegame.050) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then simply load that file
- when you start. You will not be able to restart the mission if you do this,
- you will have to re-load it if you need to try again. If you choose this
- method, you can ignore the next part.
-
- If you want something more complete, you need to have the GDI version of
- the general.mix file on your hard drive. You also need the program
- map-p.exe (available in the distribution of cc-scen; you can get this
- distribution from http://adam.com.au/~buggy amongst other places).
- Put the file scb13eb.ini into your Command and Conquer directory, along
- with the mission.ini file. Now you need to patch the general.mix file with
- the chembros.map. Depending on which version of map-p you have, you can do
- this in two ways. The latest release allows you to simply type in an offset
- in the command line. You can patch the file with the command:
- map-p general.mix deathtrp.map 3282a7
- If you have the older version of map-p, use the command
- map-p general.mix deathtrp.map
- and when asked for the offset, type in 3282a7 and press Enter.
- You will now be able to use this scenario properly when you play the first
- GDI mission.
-
- If you put the file mission.ini into your Command and Conquer directory,
- you will not be able to access the mission text for other missions until
- it is removed.
-
- If you are just using the savegame method and aren't patching the
- general.mix file, do not put the scb03eb.ini file into your Command and
- Conquer directory. It may cause Command and Conquer to crash when you play
- the first GDI mission. Do not put the mission.ini file into this directory
- either if you are using this method.
-
- Other Information
- -----------------
- This is my first Command & Conquer Level so be suggestive when playing it.
- Thanks to Richard Heesbeen and Jeroen Ritmeijer for the awsome map editor.
- Thanks to Vladan Bato for the MIXMAN utility.
- Thanks to Han Brunger for the information on creating new missions.
- And last thanks to Andrew Griffin for information and inspiration for the
- creating new missions.
-
- Sunny T. Lee
- sunnyt@netcom.com
-