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- Command and Conquer Level
-
- Level Name: Commando Threat
- Created By: Al Paterson (al.paterson@ukonline.co.uk)
- Release Date: 24th February, 1996
- Completion Time: Quite long
- Map information: Medium (48x60), winter theatre.
- Player: GDI
- Difficulty: Hard
- Filename: Commando.ZIP
- File contents: Commando.INI,Commando.map,MISSION.INI,SAVEGAME.090,Commando.TXT
- Hardware used: Pentium 100Mhz
- Software used: CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
-
- Tested on Command and Conquer v1.19 (English version).
- ** Important: This can get a bit slow, so I don't advise using it on a low-end PC.
-
- Level replacement
- -----------------
- This file is meant to replace the last GDI 'B' mission. It works when
- used with all missions, but has been designed specifically for this
- mission.
-
- Mission Description
- -------------------
- Kane has developed a training camp for his elite commmandos. This camp must be
- destroyed to stop this deadly weapon from ever being used. Because we need to
- do this fast, we have only been able to provide you with a smattering of units
- to fend off the initial assaults. Reinforcements will arrive later.
- Goodluck.
-
- Level Description
- -----------------
- Kane has set up a deadly commando camp that he has surrounded with his best
- soldiers. He has chosen this site to place his temple. All Enemy buildings, and
- units including the temple, and the commandos must be destroyed.
-
- Level Tips (only read if you're having problems)
- ------------------------------------------------
- -Don't worry when your construction yard gets bombed, a replacement is on it's
- way.
- -Beware, there are a few small bases instead of one big one.
- -Don't expect to kill their harvester without a response.
- -Your drop zone for reinforcements is below and to the left of your base.
- -Try and keep your commandos alive for as long as possible. You need them.
- -Try not to block off the entrance to your base because then the level gets
- very slow.
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (SAVEGAME.090) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then simply load that file
- when you start. You will not be able to restart the mission if you do this,
- you will have to re-load it if you need to try again. If you choose this
- method, you can ignore the next part.
-
- However, to get the full extent of the stuff , you can copy the rest of
- the files to the directory (MISSION.INI, commando.INI, commando.map are the
- vital ones). Use mixman to overwrite the old level 15B. To run it, load a
- previously saved mission in the 15B level of GDI, or the saved game included.
- Then abort, and restart the mission.
-
- To edit/view the level using CCMAP, you simply copy commando.ini, and
- commando.map to the ccmap directory, and type: ccmap commando
-
- Thanks to all the people who wrote the stuff I used.
-
- Finally,
- I hope you like this mission.
- Al Paterson (al.paterson@ukonline.co.uk)
- England
-