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- ----------------
- | FILE FORMATS |
- ----------------
-
- PPM FORMAT
- ----------
-
- To give you an idea of what a PPM file is, the following code will write
- one out:
-
- int **red, **green, **blue;
-
- void WritePPM(char *fileName, int width, int height, int maxVal)
- {
- register int x, y;
- unsigned char r, g, b;
-
- fprintf(stdout, "P6\n");
- fprintf(stdout, "%d %d\n", width, height);
- fprintf(stdout, "%d\n", maxVal);
-
- for ( y = 0; y < height; y++ )
- for ( x = 0; x < width; x++ )
- {
- r = red[x][y]; g = green[x][y]; b = blue[x][y];
-
- fwrite(&r, 1, 1, stdout);
- fwrite(&g, 1, 1, stdout);
- fwrite(&b, 1, 1, stdout);
- }
- }
-
- maxVal is the maximum color value. It must be between 0 and 255 inclusive.
- Generally speaking, it should be 255 always.
-
-
- YUV FORMAT
- ----------
-
- You should be aware that the YUV format used in the MPEG encoder is DIFFERENT
- than the Abekas YUV format. The reason for this is that in MPEG, the U and
- V components are subsampled 4:1.
-
- To give you an idea of what format the YUV file must be in, the following
- code will read in a YUV file:
-
- unsigned char **y_data, **cr_data, **cb_data;
-
- void ReadYUV(char *fileName, int width, int height)
- {
- FILE *fpointer;
- register int y;
-
- /* should allocate memory for y_data, cr_data, cb_data here */
-
- fpointer = fopen(fileName, "r");
-
- for (y = 0; y < height; y++) /* Y */
- fread(y_data[y], 1, width, fpointer);
-
- for (y = 0; y < height / 2; y++) /* U */
- fread(cb_data[y], 1, width / 2, fpointer);
-
- for (y = 0; y < height / 2; y++) /* V */
- fread(cr_data[y], 1, width / 2, fpointer);
-
- fclose(fpointer);
- }
-
- There are two reasons why you'd want to use YUV files rather than PPM files:
- 1) The YUV files are 50% the size of the corresponding PPM files
- 2) The ENCODER will run slightly faster, since it doesn't have to
- do the RGB to YUV conversion itself.
-