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- Rise and Rule of Ancient Empires - beta demo
- Copyright 1996 Sierra On-Line, Inc.
- 03/22/96
- -----------------------------------
-
- Welcome to this demo version of Rise and Rule of Ancient Empires!
-
- SYSTEM REQUIREMENTS FOR THE DEMO
- WINDOWS 3.1 or
- Windows 95
-
- 486DX33
- 8 MB RAM
- 2X CD-ROM
- Sound Card W/DAC
- SVGA 640X480X256 colors
- Mouse
-
- HOW TO START THE GAME
- Windows 3.1
- In File Manager, locate the directory in which you downloaded this demo.
- Once in the directory, find the file that is named DEMO31.EXE. Double click
- on this file, and enjoy the game.
-
- Windows 95
- Right click on the start button, click on Explore. Locate the folde in which
- you downloaded this demo. Once in the folde, find the file that is named
- DEMO95.EXE. Double click on this file, and enjoy the game.
-
- TECHNICAL REQUIREMENTS FOR WINDOWS 3.1:
- Windows 3.1 users need to have both the WIN-G and Win32s system
- extensions installed to run the demo. If you are recieving error messages
- while trying to play this demo your system may be missing these utilities.
- You can download WIN32s from the Sierra Web page at WWW.SIERRA.COM, or
- Sierra's forum at AOL and Compuserve. Please download version 1.3 of Win32s
- that is named OLE32s13. WinG is named WinG on all the sites. You can locate
- the files in the software demos areas on the above On-line sites.
-
- Sorry, but the multiplayer features will not work in the Windows 3.1
- version. The Win95 demo supports 2 player modem and network play.
-
-
- TECHNICAL REQUIREMENTS FOR WINDOWS 95:
- Windows 95 users need to have the DirectPlay (DPLAY.DLL) portion of
- DirectX installed to run DEMO95.EXE. (See "Multiplayer Game," below,
- for more information.). If you have any Windows95 specific games,
- you probably already have an installation for DirectX on that game CD.
- If not, download DirectX from where you downloaded this demo from, the
- Sierra Web page at WWW.SIERRA.COM, or Sierra's forum on AOL or Compuserve.
-
- Both the Windows 95 and the Windows 3.1 versions of the game need
- the WIN-G windows system extension installed, WinG is named WinG on all
- the sites mentioned in the paragraph above. You can locate files in
- the software Demos areas at these sites.
-
-
- OVERVIEW:
- Rise and Rule is an empire building strategy game designed from the
- ground up for multiplayer gaming. It should be playable in
- 2-30 hours, offering satisfying play in single or multiple sittings,
- depending on the size of the map chosen.
-
- This demo includes the Egyptian and Greek cultures and allows a two
- player game. The commercial version will include six total cultures,
- with up to four players allowed in a single game. The demo is limited
- to 100 turns for each player.
-
-
- MULTIPLAYER GAME:
- Choosing the multiplayer game option allows two players with Win95,
- the DirectPlay portion of Directx (which, if not installed by a
- previous game, should have been loaded during the installation)
- and a properly installed network, to create or join a multiplayer
- game. (Sorry, but just two players are allowed in this demo).
-
- For network play, start the game and choose IPX network (at this
- time TCP/IP is not supported). One player should CREATE a game,
- and the other should JOIN it. You will need to name your machine
- and also specify a name to go with your portrait in the game.
-
- Modem play requires that modems be properly installed for Windows 95
- on both machines. Initiate a multi-machine game and choose Modem Play.
- One player should Create a game, putting his machine into call-answering
- mode, while the other should choose "Dial". Enter the first player's
- number in the dialog box that appears and accept to set up the connection.
-
- During a multiplayer game, messages are sent between players by clicking
- on your opponent's picture in the upper right corner of the screen, then
- choosing a message button from the list below. You can customize the
- each of these message buttons by right-clicking on them, which lets you
- edit the text sent with each message.
-
-
-
- PLAYING THE GAME:
- When playing, the player:
- * explores a hidden map,
- * builds cities and units,
- * and expands his influence.
-
- The main game screen is the scrolling map, where the player controls
- his armies and cities. Left clicking on an army icon SELECTS it. Left
- clicking nearby MOVES the unit toward that point.
-
- To enter a city, left click on a unit near a city, hold down the left mouse
- button and drag the mouse onto the city. Left clicking and dragging can also
- be used to combine armies, or just to move.
-
- Moving the cursor near the edge of the map window changes the cursor
- to a yellow arrow; right clicking the mouse when the arrow is yellow
- changes the arrow green and scrolls the map in that direction.
-
- Function buttons at screen bottom allow the army to order a "Patrol", "Move
- to" a distant location and (for Merchants and Philosophers) set up a
- "Route" between two cities. For example, choose an army, click on
- the "Walking" icon and left click somewhere on the map; the army will
- continue to move, through subsequent turns, until he reaches that
- destination.
-
-
- SETTLERS, CITIES, POPULATION AND PRODUCTION:
- The player starts with a single settler unit, which allows for the creation
- of a city. Select "Found City" from among the buttons on the bottom of the
- screen to create a settlement on the unit's current location. After a moment,
- this will take you to the City Screen for this new village.
-
- The city screen lets you allocate the city population between four
- main tasks --
-
- * food gathering,
- * education,
- * building,
- * and resource gathering,
-
- -- through the SLIDING BAR in the top center of the screen. Click
- on and drag the little "man" markers between the colored sections to
- reallocate labor between tasks.
-
- Moving the slider updates the Displays surrounding the Slider Bar to
- indicate the expected food, building and resource-gathering the city
- will achieve in the next turn. Focusing on food production tends
- to increase population (indicated by a row of PEOPLE above the Slider
- Bar) until the city reaches a state of equilibrium. CULTIVATION and
- ROAD BUILDING will (in the final game) increase the population level
- at which a city achieves equilibrium.
-
- At any point, the city can be assigned to build ONE specific unit
- (i.e. moving figure on the scrolling map) OR city structure (which
- in the final version of the game will affect a city's capabilities)
- AT A TIME. The display below the Slider bar indicates which unit or
- structure is currently selected; click on its icon to select a new
- choice from a list of possible units and structures. The PROGRESS BAR
- to the right of the display shows how much progress has been achieved
- on the selected item (in one color), and how much more will be done
- this turn (in another color).
-
- Building units and city structures takes WORK (indicated by the
- Building task on the bar) and RESOURCES (indicated by the Resource
- Gathering task on the bar. Once a healthy population has been reached
- (around 8-10 guys) try using the slider controls to remove people from
- producing EXCESS FOOD, and then balance them between Building and
- Resource Production. Watch how these changes affect the PROGRESS BAR.
-
- Not all units and structures are available at the start of a game;
- to build them, your city must gain KNOWLEDGE (see below) of how they
- are made. The same applies for structures which can be built to
- multiple LEVELS.
-
-
- CITY BUILDINGS, RESEARCH AND KNOWLEDGE:
- Left-clicking on certain buildings in the city will let you control
- additional tasks that the city can accomplish. For example, clicking on
- the Academy building allows the player to set the research FOCUS for
- the particular city.
-
- Research can be performed in five areas:
-
- - General Knowledge
- - Spiritual Knowledge
- - Engineering Knowledge
- - Medical Knowledge
- - Martial Knowledge
-
- A percentage of the city's population is assigned to researching from the main
- worker allocation slider bar. You use the academy panel slider bar
- to shift the city's focus away from certain areas of
- knowledge, and towards others.
-
- Research in the five areas gains the KNOWLEDGE that is required to
- build the various unit and building types and levels that are not
- available at the start of the game. Different units and buildings
- require certain levels of knowledge in MULTIPLE areas before they
- can be built. This knowledge also offers medical and spiritual
- benefits to cities and armies.
-
- Each city must perform its OWN research; given the distances
- involved, the knowledge gained in one city does NOT automatically
- become known in your other ones. However, you can spread knowledge
- among your cities through use of PHILOSOPHERS.
-
-
- SPECIAL UNITS:
- In addition to military and settler units, there are two special
- units used in the game to link your cities into an empire:
-
- Communication of knowledge is carried out by setting PHILOSOPHER
- units on ROUTES (see "Playing the Game," above) between cities.
- A philosopher unit currently requires about 15% in each of the
- areas of research. As it travels, the philosopher will "learn" from
- cities with more knowledge than it has, and then "teach" what it
- knows to less knowledgeable cities.
-
- Setting MERCHANT units to routes between cities has two benefits.
- First, it creates trade between the cities (which can increase
- each city's resources). Second, it raises each city's GOOD WILL
- towards the player who sent the Merchant. Currently, enemies will
- attack any unit they encounter, including merchants; but in the
- final game, players will be able to spread this good will to enemy
- cities, to increase the chances that they might break from their
- current empire and switch allegiances.
-
-
- COMING SOON:
- The demo version of the game will be updated as the release version
- of the game is updated. Check out our web page at http:\\\www.sierra.com
- for updates.
-
- To order call 1-800-757-7707 or see your local retailer.
-
- Have Fun!
-
-
-
-
-
- Legal Stuff:
-
- BY USING THIS SOFTWARE, YOU ARE AGREEING TO BE BOUND
- BY THE TERMS OF THIS LICENSE.
-
- Sierra On-Line End User License Agreement
-
- This software is copyrighted. This software and documentation
- is licensed to you by Sierra On-Line. You may copy it onto a
- computer for your own personal use and you may make back up
- copies of the software to protect your software against loss.
- This software may be used by more than one person, and may be
- freely moved from one computer location to another provided that
- there is no possibility of the software being used at one
- location or on one computer while it is being used at another.
- The software can not legally be used by two different people
- in different places at the same time. You may not modify, network,
- rent, lease, loan, distribute the software or create derivative
- works based upon the software in whole or in part, and you may
- not electronically transmit the software from one computer to
- another or over a network.
-
- This End User License Agreement grants you a limited license to
- use the Redistributable Code licensed to Sierra On-Line, Inc.
- by Microsoft Corporation, Inc. together with Microsoft operating
- system products. All intellectual property rights in MicrosoftÆs
- Redistributable Code contained in this product belong exclusively
- to Microsoft Corporation, Inc.
-
-