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INI File | 1996-03-19 | 9.2 KB | 418 lines |
- [EventText]
- CitySize=This city has expanded its lands...
- Building=Your city has finished a building...
- BuiltUnit=Fresh units await your command...
- CityDestroyed=This city is reduced to rubble!
- LowMoraleInCity=Morale is dangerously low here...
- PopulationDecline=Warning: Population is falling...
- PopulationExplosion=Your population is increasing...
-
- ; first %s is player name, second %s is city name
- ; CityTaken=%s has captured %s
-
- ; first %s is city name,next 2 %s's are player names
- ; CityDefection=The population of %s has chosen %s over %s.
-
- CityTaken=%s has captured %s
- CityDefection=The people of %s have chosen %s over %s.
- NoPlaceForWonder=Not enough space to build Wonder...
- ArmyRetreats=This army retreated...
- ExposureDeaths=Units in this army starved to death...
- Drown=Units in this army have drowned...
- Lost=%s has been vanquished!
- Quit=%s has abdicated.
- LostContact=Contact with %s is broken...
- Won=%s is the victor!
- Death=%s Died
- CityDanger=Natural disaster killed workers...
- ArmyDanger=Natural disaster killed units...
- CanBuildUnit0=You can now build %s...
- CanBuildUnit1=You can now build %s...
- CanBuildUnit2=You can now build %s...
- CanBuildUnit3=You can now build %s...
- CanBuildUnit4=You can now build %s...
- CanBuildUnit5=You can now build %s...
- CanBuildUnit6=You can now build %s...
- CanBuildUnit7=You can now build %s...
- CanBuildUnit8=You can now build %s...
- CanBuildUnit9=You can now build %s...
- CanBuildUnit10=You can now build %s...
- CanBuildUnit11=You can now build %s...
- CanBuildUnit12=You can now build %s...
- CanBuildUnit13=You can now build %s...
- CanBuildUnit14=You can now build %s...
- CanBuildUnit15=You can now build %s...
- CanBuildUnit16=You can now build %s...
- CanBuildUnit17=You can now build %s...
- CanBuildUnit18=You can now build %s...
- CanBuildUnit19=You can now build %s...
- CanBuildBuilding0=You can now build Level %d %s...
- CanBuildBuilding1=You can now build Level %d %s...
- CanBuildBuilding2=You can now build Level %d %s...
- CanBuildBuilding3=You can now build Level %d %s...
- CanBuildBuilding4=You can now build Level %d %s...
- CanBuildBuilding5=You can now build Level %d %s...
- CanBuildBuilding6=You can now build Level %d %s...
- CanBuildBuilding7=You can now build Level %d %s...
- CanBuildBuilding8=You can now build Level %d %s...
- CanBuildBuilding9=You can now build Level %d %s...
- CanBuildWonder0=You can now build %s!
- CanBuildWonder1=You can now build %s!
- CanBuildWonder2=You can now build %s!
- CanBuildWonder3=You can now build %s!
- CanBuildWonder4=You can now build %s!
- LoseShip=Lost at Sea.
- ArmyStarve=Army has starved...
- ArmyAllDead=Army has been destroyed...
- Danger0=Death from Mud Slide!
- Danger1=Death from Rockslide!
- Danger2=Death from Blizzard!
- Danger3=Avalanche killed unit!
- Danger4=Ice Storm froze unit!
- Danger5=Death from exposure!
- Danger6=Volcano!
- Danger7=Grassfire killed unit!
- Danger8=Tornado killed unit!
- Danger9=Forest Fire killed unit!
- Danger10=Wolf Attack!
- Danger11=Stormy Seas engulfed unit!
- Danger12=Heavy Seas engulfed unit!
- Danger13=Unit Struck by Lightning!
- Danger14=Tidal Wave!
- Danger15=Sea Monster!
- Danger16=Death from Exposure!
- Danger17=Death from thirst!
- Danger18=Sandstorm engulfed unit!
- Danger19=Quicksand swallowed unit!
- SettlerTip=Settlers build cities.
- PhilosopherRoadTip=Philosophers with soldiers can build roads.
- PhilosopherCultivationTip=Philosophers with soldiers can cultivate.
- PhilosopherRouteTip=Philosophers share knowledge between cities.
- MerchantTradeTip=Merchants on a route between cities trade.
- MerchantEmpireTip=Merchants strengthen Empire by trading.
- AcademyTip=Set research direction by moving sliders.
- CityHallTip1=Keep Empire levels up to prevent revolution.
- CityHallTip2=Trade, buildings and extra food enhance Empire.
- WorkerSliderTip=Set workers to gather food by moving the slider.
- BuildingTip=Research is needed for each building level.
- WarehouseTip=Warehouses let you store goods and control trade.
- CityChangeHandsTip=Watch your city's Empire level to ensure loyalty.
- RandomEventTip=Random events can be turned off in "options".
- CityRebellion=Cities rebel unless Empire is kept high.
- CanBuildBuilding10=You can now build level %d %s
- CityScreenTip=event text needed
-
- [EventAnim]
- CitySize=City%d.smk
- Building=
- BuiltUnit=
- CityDestroyed=
- LowMoraleInCity=
- PopulationDecline=
- PopulationExplosion=
- CityTaken=
- CityDefection=
- NoPlaceForWonder=
- ArmyRetreats=
- ExposureDeaths=
- Drown=Drowned.smk
- Lost=
- Quit=
- LostContact=
- Won=
- CityDanger=
- ArmyDanger=
- CanBuildUnit0=
- CanBuildUnit1=
- CanBuildUnit2=
- CanBuildUnit3=Horse.smk
- CanBuildUnit4=
- CanBuildUnit5=
- CanBuildUnit6=catapult.smk
- CanBuildUnit7=shiptech.smk
- CanBuildUnit8=
- CanBuildUnit9=
- CanBuildUnit10=
- CanBuildUnit11=
- CanBuildUnit12=
- CanBuildUnit13=
- CanBuildUnit14=
- CanBuildUnit15=
- CanBuildUnit16=
- CanBuildUnit17=
- CanBuildUnit18=
- CanBuildUnit19=
- CanBuildBuilding0=
- CanBuildBuilding1=
- CanBuildBuilding2=
- CanBuildBuilding3=
- CanBuildBuilding4=
- CanBuildBuilding5=
- CanBuildBuilding6=
- CanBuildBuilding7=
- CanBuildBuilding8=
- CanBuildBuilding9=
- CanBuildWonder0=
- CanBuildWonder1=
- CanBuildWonder2=
- CanBuildWonder3=
- CanBuildWonder4=
- ArmyStarve=
- ArmyAllDead=
- Danger0=
- Danger1=
- Danger2=
- Danger3=
- Danger4=
- Danger5=
- Danger6=
- Danger7=
- Danger8=
- Danger9=
- Danger10=
- Danger11=
- Danger12=
- Danger13=
- Danger14=
- Danger15=
- Danger16=
- Danger17=
- Danger18=
- Danger19=
- Death=
- LoseShip=LOSTASEA.SMK
- SettlerTip=
- PhilosopherRoadTip=
- PhilosopherCultivationTip=cultivat.smk
- PhilosopherRouteTip=
- MerchantTradeTip=
- MerchantEmpireTip=
- AcademyTip=
- CityHallTip1=
- CityHallTip2=
- WorkerSliderTip=
- BuildingTip=
- WarehouseTip=
- CityChangeHandsTip=
- RandomEventTip=
- CityRebellion=
- CanBuildBuilding10=
- CityScreenTip=
-
- [EventLBM]
- CitySize=G1.LBM
- Building=
- BuiltUnit=
- CityDestroyed=
- LowMoraleInCity=
- PopulationDecline=
- PopulationExplosion=
- CityTaken=
- CityDefection=
- NoPlaceForWonder=
- ArmyRetreats=
- ExposureDeaths=
- Drown=DROWN.LBM
- Lost=LOSTASEA.LBM
- Quit=
- LostContact=
- Won=
- CityDanger=
- ArmyDanger=
- CanBuildUnit0=
- CanBuildUnit1=
- CanBuildUnit2=
- CanBuildUnit3=HORSE1.LBM
- CanBuildUnit4=
- CanBuildUnit5=
- CanBuildUnit6=catapult.lbm
- CanBuildUnit7=SHIPTECH.LBM
- CanBuildUnit8=
- CanBuildUnit9=
- CanBuildUnit10=
- CanBuildUnit11=
- CanBuildUnit12=
- CanBuildUnit13=
- CanBuildUnit14=
- CanBuildUnit15=
- CanBuildUnit16=
- CanBuildUnit17=
- CanBuildUnit18=
- CanBuildUnit19=
- CanBuildBuilding0=
- CanBuildBuilding1=
- CanBuildBuilding2=
- CanBuildBuilding3=
- CanBuildBuilding4=
- CanBuildBuilding5=
- CanBuildBuilding6=
- CanBuildBuilding7=
- CanBuildBuilding8=
- CanBuildBuilding9=
- CanBuildWonder0=
- CanBuildWonder1=
- CanBuildWonder2=
- CanBuildWonder3=
- CanBuildWonder4=
- LoseShip=LOST.LBM
- ArmyStarve=
- ArmyAllDead=
- Danger0=
- Danger1=
- Danger2=
- Danger3=
- Danger4=
- Danger5=
- Danger6=
- Danger7=
- Danger8=
- Danger9=
- Danger10=
- Danger11=
- Danger12=
- Danger13=
- Danger14=
- Danger15=
- Danger16=
- Danger17=
- Danger18=
- Danger19=
- Death=
- SettlerTip=
- PhilosopherRoadTip=
- PhilosopherCultivationTip=
- PhilosopherRouteTip=
- MerchantTradeTip=
- MerchantEmpireTip=
- AcademyTip=
- CityHallTip1=
- CityHallTip2=
- WorkerSliderTip=
- BuildingTip=
- WarehouseTip=
- CityChangeHandsTip=
- RandomEventTip=
- CityRebellion=
- CanBuildBuilding10=
- CityScreenTip=
-
- [EventPriority]
- CitySize=1
- Building=1
- BuiltUnit=0
- CityDestroyed=0
- LowMoraleInCity=0
- PopulationDecline=0
- PopulationExplosion=0
- CityTaken=1
- CityDefection=1
- NoPlaceForWonder=0
- CityDanger=0
- CanBuildUnit0=0
- CanBuildUnit1=0
- CanBuildUnit2=0
- CanBuildUnit3=1
- CanBuildUnit4=0
- CanBuildUnit5=0
- CanBuildUnit6=1
- CanBuildUnit7=1
- CanBuildUnit8=0
- CanBuildUnit9=0
- CanBuildUnit10=0
- CanBuildUnit11=0
- CanBuildUnit12=0
- CanBuildUnit13=0
- CanBuildUnit14=0
- CanBuildUnit15=0
- CanBuildUnit16=0
- CanBuildUnit17=0
- CanBuildUnit18=0
- CanBuildUnit19=0
- CanBuildBuilding0=0
- CanBuildBuilding1=0
- CanBuildBuilding2=0
- CanBuildBuilding3=0
- CanBuildBuilding4=0
- CanBuildBuilding5=0
- CanBuildBuilding6=0
- CanBuildBuilding7=0
- CanBuildBuilding8=0
- CanBuildBuilding9=0
- CanBuildWonder0=1
- CanBuildWonder1=1
- CanBuildWonder2=1
- CanBuildWonder3=1
- CanBuildWonder4=1
- ArmyRetreats=0
- ExposureDeaths=0
- LoseShip=0
- Drown=0
- ArmyDanger=1
- Lost=0
- Quit=0
- LostContact=0
- Won=0
- Death=1
- ArmyStarve=0
- ArmyAllDead=0
- SettlerTip=6
- PhilosopherRoadTip=6
- PhilosopherCultivationTip=6
- PhilosopherRouteTip=6
- MerchantTradeTip=6
- MerchantEmpireTip=6
- AcademyTip=6
- CityHallTip1=6
- CityHallTip2=6
- WorkerSliderTip=6
- BuildingTip=6
- WarehouseTip=6
- CityChangeHandsTip=6
- RandomEventTip=6
- CityRebellion=1
- CanBuildBuilding10=0
- CityScreenTip=0
-
- [Danger]
- DangerTerrain0=5
- DangerTerrain1=5
- DangerTerrain2=5
- DangerTerrain3=6
- DangerTerrain4=6
- DangerTerrain5=6
- DangerTerrain6=6
- DangerTerrain7=0
- DangerTerrain8=0
- DangerTerrain9=2
- DangerTerrain10=2
- DangerTerrain11=1
- DangerTerrain12=1
- DangerTerrain13=1
- DangerTerrain14=1
- DangerTerrain15=1
- DangerTerrain16=3
- DangerTerrain17=3
- DangerTerrain18=3
- DangerTerrain19=3
- DangerProbability0=5
- DangerProbability1=3
- DangerProbability2=1
- DangerProbability3=7
- DangerProbability4=5
- DangerProbability5=3
- DangerProbability6=1
- DangerProbability7=4
- DangerProbability8=2
- DangerProbability9=0
- DangerProbability10=3
- DangerProbability11=2
- DangerProbability12=6
- DangerProbability13=5
- DangerProbability14=4
- DangerProbability15=3
- DangerProbability16=25
- DangerProbability17=20
- DangerProbability18=15
- DangerProbability19=1
-
-