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- The Dame Was Loaded
-
-
- The Dame was Loaded is made by Beam International Pty Ltd.
- This walkthru is based on the Australian PC CDROM release (which I
- believe
- is identical to the US CDROM release and probably identical to the
- Philips
- CD-I version)
-
- JULY 29th
-
- You start at your desk. The wooden box to your right is a storage
- location
- I didn't find a use for the ring inside, but you can store other things
- in
- here. On your desk is a picture of Angela, a camera, and a fountain pen.
- The typewriter is your control panel.
- Take the picture of Angela.
-
- Click on the left side of the screen, where the cursor turns into an
- arrow.
- This is your partner Ralph Spencer. Talk to him and he'll suggest a few
- things, mentioning Jake's.
- Grab a cigarette from the pack at the front of Ralph's desk.
- There's also a plunger hanging from the sink that can be taken, as well
- as
- a dirty postcard - neither were really needed. Look at the calendar above
-
- sink - today's date.
-
- You have to go out the front door, where the landlord is waiting. He
- wants
- $150 (see your online notes), but you can stall him by giving him only
- $50.
- This leaves you with $64.95, and you'll need to raise the rest within 7
- days or you get kicked out (which won't necessarily keep you from
- winning).
- But, you'll also have to spend money during the course of the case, so
- you'll
- need more than just $100.
-
- Exit out the front door (or back) and Anger goes to his car. The horn and
-
- radio work here, but what's really important is the glove compartment and
-
- the trunk latch. By clicking on the trunk latch to the left of the radio,
-
- Anger goes back to the car trunk - a place where you can store things
- (take
- what you want to put into the trunk out of your inventory first).
- By clicking on the glove compartment, Anger opens his map. When you start
-
- the game, Scott knows about these locations:
-
- first map page:
- Anger's office
- Mac's Barber Shop
- Meg's Diner
- Police Station (Officer Denton)
- Newspaper Office (Frankie)
-
- second map page:
- Jake's Joint
- Boarding House (forget going here, it's just for reference)
-
- third map page:
- Client (forget going here until the end of the game)
-
- If you click on the map where nothing is marked, you go back to the car
- view.
- When you're in the car, you can step back outside (to where you just
- were) by
- moving the arrow to the left side of the screen, near the steering wheel.
-
- Open the map and click on the Barber Shop to drive there
-
- Barber Shop (12:30 pm)
- Read the paper on the bench:
- Mayor Announces New Crime Reform
- Click on chair to get a shave
- note the comment about Periwig (a race horse) and the phone call
- (Mac is a bookie)
- Note that you can grab the hair on the floor here. You don't need it
- for awhile, so don't bother.
- Mac is very closed-lip; asking questions about the case will get you
- nowhere.
- Go to ......
-
- Meg's Diner ( 1:00 pm)
- Click on the menu and choose the donuts.
- Click on the coffee to drink it and the donuts to eat the first donut.
- Your next stop is the Police Station, so hold onto that second donut.
- Click on the receipt in the upper left corner to pay the bill
- Go back to the counter view. I saw no value to leaving a tip, so just
- Go back to the car and drive over to ....
-
-
- Police Station (1:45 pm)
- Ask about Dan Klein - never heard of him
- Ask about Angela Donald
- Give picture of Dan Klein to Denton
- Dan Klein is known around town as Dan Small (Klein...Small..get
- it?)
- Ask about Dan Small and Denton gets testy
- Give donut to Denton and he leaves the room to get some coffee
- Grab the raid roster in the box on the right
- Clubs to be raided on August 1...including Jake's "Dog Alley" club
- Be sure roster is in inventory before Denton comes back
- When he returns, ask Denton about Dan Small again
- low life, hangs around with bad crowd
- Head out and go to ....
-
- Newspaper Office ( 3:00 pm)
- Ask Frankie about Dan Small and Angela Donald - no real info
- Click on back door (the morgue)
- Ask morgue about Dan Small - no info
-
- Go back to office
- NOTE: Whenever Scott drops his hat, pick it up. If you fail to do this
- later in the game, you'll pay for it with his life.
-
- At 6:00 pm, head to Jake's Joint ("Dog Alley")
- You start with Jake's "speakeasy" door.
- Knock on it to get Jake to come to the door.
- Do Jake a favor and give him the raid roster from the Police Station.
- Inside, you meet your poker buddies:
- G-G,
- Mickey
- Red Randall
- This is where you can earn money, by playing poker.
- This is also where you can get info about what's going on around
- town - but you have to play a round of poker to ask a question.
- To start a poker game, Click on your wallet and drop a buck into
- the pile of cash on the table.
- After a round, ask about Dan Small and you learn a new name - Freddi
- Creel
- After the next round, ask about Freddi Creel - crushed in crusher.
-
- When done, head back to the office and go to sleep on the couch
-
-
- Day 2 -
- 7:00 am
- Barber
- read paper - heat wave
- get shave - Mac mentions Creel
-
-
- Diner
- get donut
-
- Newspaper
- Ask morgue about Freddi Creel - killed on June 15
- You learn about O'Brian's Foundry, Thumbs McKenzie, and
- Creel's widow Louise Creel
- Ask morgue about Thumbs McKenzie
- Pal of Freddy's, currently in the jail
-
- Ask Frankie about
- Louise Creel - closed-mouth
-
-
- Police Station
- Ask about Freddi Creel
- Ask about Thumbs McKenzie - caught at Creel's murder site.
-
-
- Go to Louise Creel's apartment (map 2)
- Click on door knocker
- Ask Mrs. Creel about
- Freddi - doesn't know what he did for a living
- Thumbs - said Freddi owed him money
- Dan Small - don't like him. Associate of husband.
- She then asks who hired Scott
- Angela Donald - Louise Creel's sister, different fathers.
- They didn't like each other
-
- Give Louise Angela's picture
- Give Louise Dan Klein's picture
-
- Move cursor to the left side so Scott can look at the room
- NOTE: This is going to be a timed event, so you have to be (reasonably)
- quick
-
- On the fireplace mantle is a reddish blob that is a decanter of liquor
- Click on it and Louise will leave.
- Go back to the couch view and open her purse on the couch
- She'll notice if most things are gone, but you can grab a hairpin
- Exit the screen and quickly go back to the left room view.
- Grab the painting above the fireplace and you'll find a safe.
- Click on the safe to get a close-up view, then click on the screen
- bottom to go back.
- Click on the painting again to put it back.
- Click on the crystal cabinet to the left of the fireplace.
- If you open it now, you'll get caught.
- Go back and wait for Louise to come back.
-
- Once she leaves,
- Click on the crystal closet and use the hairpin on the lock.
- Grab the brown box in the back and exit the closeup.
- Put box on the small cigarette stand to the left of the crystal
- closet.
- Note the background where Louise is standing.
- Put the box back in the cabinet and wait until Louise comes back
- She'll check her bag but won't notice the missing hairpin.
-
- (alternately, to get to the cigar case or into the safe (once you have
- the
- combo, you can go back and talk to your partner Ralph - he'll offer to
-
- call her (automatically) next time you visit, to keep Louise out of
- the
- room longer).
-
- You now know about a bank - The First National.
- Ask Louise about the diamond robbery there.
-
- Exit and head to....
-
- Jail (map 3)
- Thumbs will dummy up, until you give him the cigarette
- Ask about
- Dan Small - he, Freddi, and Thumbs pulled a job together
- First National - might know something about that.
- Find Dan Small and we'll have a chat
- Freddi - tried to chisel me out of my part of the loot.
- Said to meet him, but he was dead when I got there.
- Louise - sister of Angela
- Thumbs - I was set up
-
- Give Thumbs the photo of Dan
- Give Thumbs photo of Angela - Dan's girl
-
- Exit. So....who really did kill Freddie Creel and why?
-
- Foundry closes at 4:30 - I was too late
-
- Police Station
- Ask about First National - no clues, and a lot of diamonds
-
- Exit and open trunk
- Get the tire iron out of the trunk.
-
- After 6 pm Jake's Joint
- Ignore Jake but play poker.
- Ask about
- First National - we don't know nothing about that
- Thumbs - Said he had a score to settle.
- Give picture of Dan - they all call him Dan Small instead of Dan
- Klein
-
- Go back to office and sleep on couch
-
- New Day
-
- Head out to the Foundry (you lose $1)
- Click on reddish lever on two bronze disks on left of cage
- this is the lever for triggering the crusher
- NOTE: Do NOT operate this unless crusher cage is closed!
- Click on the cage to open the crusher
- On the bottom of the crusher is a loose board that can be examined.
- You'll see something red.
- Click on it and you see that Scott's fingers can't reach it
- You need something long and thin.
- Try the tire iron....too thick.
- But, exit the close-up
- Put the tire iron into the crusher, close the door and flip the
- switch.
- Open the cage, grab the flattened tire iron and use it to remove a
- pencil
- from that loose board.
- Go to car, put tire iron in trunk and get wrench if you don't have it
-
- Palm Tree Motel (map 2)
- Ask clerk about Dan Small
- Show Dan's picture to clerk
- Give him $10 and his memory returns
- Dan was in room 11, about a month ago.
- Give him another $14 to pay Dan's bill and you can examine his
- belongings
- Take stethoscope
- Take picture of Dan and Angela - examine it once it's in your
- inventory
- Exit close-up and clerk says he knows something...but can't remember
- what
- Give him $2
- Another P.I - Carl Brewer - was asking around about Freddy.
- Click on keys behind clerk - room 11 is occupied.
-
- Go up stairs.
- Knock on room 11's door.
- Click on his face with your P.I's license
- (or use the camera from your desk).
- When you wake up (you get knocked out for 2 hours), the room is now
- unoccupied (if you use the camera, it's busted - it isn't needed
- later).
-
- You can either use the hairpin to enter the room, or pay for the key
- ($2).
- Note that the hairpin can only be used three times before it will
- break.
-
- Hotel Room 11
- Click on the light switch to the right of the closet (& below the
- painting)
- Something up in the lamp shade. Walk over to the left and move the
- bed.
- Now go back to the right and click on the ceiling lamp and you get a
- railway
- locker key #29B.
-
- Move the bed back and go to the left.
- Flip the switch to the right of the bathroom door.
- Go into the bathroom.
- The sink is stopped up - use the plunger from your office sink if you
- have it (not essential).
- Use the wrench on the pipe underneath the sink and you'll get a
- diamond.
- This ties Freddy in with the First National Bank diamond theft.
-
- Exit room, drop off key with clerk, and exit to car.
- Open map - you now have locations for Carl Brewer's office and Railway
-
-
-
- Railway Station
- Use locker key on 2nd door from the left, on the top.
- Inside you find a small book with some odd numbers and letters
- the last page is significant.
- F.C stands for Freddy Creel - this is his safe's combo.
- The combo is FC: L-5 R-8 L-1 which translates to:
- Turn the lock left 5 times
- Then turn the lock right 8 times
- Then turn the lock left 1 times
-
- This locker can be used to store things, although there is a really
- good chance you could lose it all later. Nothing that will prevent you
- from finishing, though.
-
- It wouldn't hurt to wait here, so you can check Louise Creel's door until
-
- she's not home (knock twice to be sure). Then you can use the hairpin on
- the lock, and open the safe. Top open the safe, move the picture over the
- fireplace, click on the safe to get close, and use the stethoscope on the
-
- safe. You should now have an arrow on either side of the safe dial.
- Per Dan Small's notebook, click on the left side 5 times, then on the
- right side 8 times and then once again on the left. Inside the safe is an
-
- insurance form on Freddy Creel.
-
- This isn't germane to the case, but adds useful color on Louise's
- personality - especially later.
-
- Newspaper office
- Ask about Carl Brewer and you learn he's dead (Scott apparently
- already
- knew that)
- Ask about First National - held up by 3 men, diamonds never found.
-
- Ask morgue about
- Carl Brewer - last person to talk to him was his landlord
- First National - 3 goons held up bank & robbed them of diamonds.
- Just as police showed up, so did 6 other armed
- goons.
- These 6 were arrested and are now in jail.
-
- After you ask about First National, Frankie kicks you out.
- Waiting in the car are two goons (if you've seen safe and cigar box,
- and have found diamond).
- They take you to ....
-
- The Warehouse
- When you wake up, click on the map to get a closer view.
- Click on it again to flip it over.
- When you wake up, send them somewhere.
-
- Once Dumb Charlie and Smart Charlie leave,
- Click on the step to stand up,
- Click on the step again to go forward.
- Examine the red box - a fire alarm that works by breaking the
- glass.
- Go forward twice more to get closer to the alarm (and glass!).
- Now click on the alarm button 3 times so Scott rocks close enough
- to
- break the glass.
- Click down at the bottom of the screen and you'll see glass.
- Click on the piece closest to his right hand.
- Take the crumpled map.
- Click on the brown box on the left and take a bottle of whiskey.
- Exit warehouse.
-
- Office
- note from Louise.
- Ralph tells you that the case you were going to be on was given to
- Pinkerton's Agency, so you now have more time for your current
- case.
- However, there was a break-in here ...guess what's missing.
- Right - anything useful, like the diamond
-
- 5:45 pm Go to Louise's
- Her place has been ransacked - she says by Big Joel Jones.
- The cigar box is missing
- The safe is open (yep, those goons took Dan Small's book)
- the safe is empty
- NOTE: (if you had already cracked the safe, you know there was some
- jewelry _and_ a life insurance policy on Freddy Creel there).
-
- Click on the back door to go into....
-
- Louise's Bedroom
- Get photo that spilled out of blue jewelry box in lower left
- Freddy and your poker buddy G-G. G-G is a gambler.
- Click twice on fur in back - silver fox fur
- Click twice on hat on closet - wide brimmed hat
- Click on yellow blobs on right side nightstand - Scott takes sewing
- kit
-
- Go back to main room and ask Louise about
- Big Joel Jones - said he had unfinished business with Freddy.
- Wanted to look around the apartment
- G-G - associate of Freddy's
- Dan Small - he was Freddy's friend
- Angela Donald - I don't know anything about her death.
- Possibly related to this case
- First National - Don't know anything about diamonds
- Show her picture of G-G and Freddy
-
- Jake's Joint
- Red Randall is missing from game
- Ask about
- Big Joel Jones:
- runs this town. A racketeer.
- 1 in 3 crooks works for him...(notice where they look)
- Angela Donald - let her go, or you might join her
- First National - diamonds stolen and no one's found them
- Show 'em Freddy and G-G shot -
-
- go back to office and go to sleep.
- FROM NOW ON, ALWAYS PICK UP YOUR HAT WHEN IT FALLS OFF THE HATRACK
-
-
- August 2
-
- When you awaken, you get kidnappers' note:
- they have Frankie and want diamonds within 5 days
- Put the ransom note in the desk box (you won't need it).
- Pick up fountain pen out of holder on left side of desk
-
- Barber
- Read paper
- Thumbs is dead, killed by same 6 guys that showed up at bank
- after diamond heist.
- Grab some of the hair on the floor between the chair and Mac
- Get a shave - Mac comments on your bruises
- He gets a call betting on a horse called Periwig - odds are 28:1
-
- Diner
- Get a donut
-
- Police Station
- Answer "Diamonds" and Denton promised to have the warehouse checked
- out
- (the next time you come here, he'll say they found nothing at the
- warehouse)
- After giving him the donut, click on the box on the right
- List of raids of off-track betting shops, including Mac the
- Barber's
- When he comes back, ask Denton about
- Joel Jones - owns part of the force
- G-G nothing
- Thumbs - Frankie's article got him killed.
- You get kicked out after asking about Thumbs
-
- Newspaper office
- Click on drawer on right
- Click on large makeup container - Scott hides his bruises
- Grab gun and laundry ticket
-
- Click on phone to call the morgue
- Ask about Joe Jones - get address of Blue Angel club and mansion
- Ask again - has hunting cabin, but no address known
- Now that Frankie isn't here to stop you, ask about Angela Donald
- Angela was sole witness to arson of Sweet Dreams club, which
- burned down. The Blue Angel club built on same location.
- Ask about Frankie - went with a big guy and a little guy in a
- green sedan. Something about fresh mountain air.
- NOTE: If you know about the description of Angela's death from
- Denton, I believe Scott will realize this is the same
- car
- used when Angela was killed.
- 1st National - diamonds stolen on June 15th.
- one bandit wore a brown jacket with leather patches.
- Man in brown had the diamonds.
-
-
- NOTE: If you broke into Carl Brewer's office, you don't need to deal
- with the
- laundry ticket
-
- Here's the basic scenario for Brewer's office
-
- Carl Brewer's office
- Brewer's door is locked. If you ring the buzzer on the side of the
- door, you know he's not there.
- There's nothing in here you _need_ (you can find what you need
- later,
- somewhere else) and you'll have to use the hairpin to pick the lock
-
- - the hairpin has a limited life of 3 uses.
- Inside are three items, including a tuxedo in the closet on the
- left
- (the other items might be useful, but I didn't need them)
-
-
- However, I'm taking the alternate route, which involves getting the
- tuxedo
- via the laundry ticket so I didn't go into Carl's office.
-
- Look at the laundry ticket - the '10' is written in red ink.
-
- Red Dragon Laundry (map 1)
- Give the man the laundry ticket and you get a dress.
- Note that there is also a tuxedo (although I can't
- figure out how you're supposed to know this) here and a
- yellow-green bellhop's. Go back to car.
-
- Mickey (middle poker player) is in the car
- Both G-G and Red have been nervous since this case started
- Ask about
- Joel Jones - owns cops. Has two goons: Smart Charlie and Dumb
- Charlie.
- G-G - very jumpy. Been asking about you
- Red Randall - Don't trust him
- 1st National - No one's tried to sell them yet
- Thumbs - Thumbs & company heard about diamonds and pulled heist
- before other gang could.
-
- Office
- Click on closet and put dress in there.
- Click on the dress and choose the left icon - Wear.
- Scott finds Frankie's notebook and learn about the Blue Angel Club.
- Take the dress.
-
- Talk to Ralph - I played the second choice
- (I don't know if first choice is really an option, but it might
- be).
-
- Put Frankie's notebook in storage - you won't need it again.
-
-
- Red Dragon Laudry
- Give back the dress - you get Ticket 10 again (and lose a quarter).
-
-
- Newspaper
- Put ticket on desk.
- Fill your fountain pen with the red ink in the middle bottle on the
- right
- Click on the ticket with the pen and choose 20 - the tuxedo
- (I'm cheating here, because I've know I need it for the Blue Angel
-
- Click on the glue bottle in the upper left with the hair from Mac's
- and you make and wear a mustache
-
- Red Dragon Laundry
- Give ticket 20 and get tuxedo
-
- Blue Angel Club 4:40 pm
- Old location of Sweet Dreams nightclub
- Closed
- If you wait until 7 pm and then go back in, you can get in the back.
- With no moustache, you get punched out. If you have the mustache
- on,
- you don't get hit but if you don't have the tux on or didn't have a
- shaved that morning you're told to leave. For now, just leave.
-
-
- If you go back to the office before 5 pm, Ralph leaves and is shot out
- in
- the alley, telling you with his dying breath that he was shot by
- someone
- wearing a brown jacket with leather patches. You can take his gun
- and
- keys, but do it quick before the cops get you as they'll get mad if
- they
- find a gun on you. If you learned about the 1st National diamond
- heist
- info at the police station, Scott might link the brown coat.
-
- If you stay away from the office, then two policemen tell you about
- Ralph
- being gunned down when you return - you'll get his keys, but not his
-
- gun (which you don't need). Either way, you spend two hours at the
- police station.
-
-
- Back at the office, Scott guzzles down the whiskey bottle and passes
- out.
-
- August 3
-
- Go to the closet view and click on it. Put the tux in the closet and
- try to wear it - the trousers need to be stitched up.
- Using the sewing kit from Louise's, it's a snap.
- But, since it's morning, he can't wear the tux.
- Exit the closeup and look at Ralph's desk.
-
- Use Ralph's keys on the green filing cabinet (once).
- Look up:
- Angela - singer at Sweet Dreams, which burned down on June 15th.
- Red-headed man left club via back door before fire.
- On June 18th, a green sedan with 2 men in it shot Angela.
-
-
- Barber
- Read paper - Ralph's death
- Ask about Ralph
- Give Raid Roster to Mac
- Although you're wearing mustache, get a shave (or you won't get into
- Blue Angel Club)
- Get more hair off the floor
-
- Police Station
- Ask about Ralph - goes to get file on Angela
- Click on the evidence box
- Click on the matches - Sweet Dreams matches
- Click on paper - tenement fire in building owned by Joel Jones.
- Red-haired man seen standing around, enjoying the
- fire.
- One of the bodies was Mickey Murphy, your poker
- friend.
- Grab lump of charcoal at bottom of box
-
- When Denton comes back with file
- 3 .44 caliber bullets found in wall.
- Witness saw woman, wearing silver fox fur and large hat, running
- from the scene.
-
- Ask about
- Mickey Murphy - gas bomb set off fire
-
-
- Newspaper
- Make another mustache (makeup is still ok)
- Ask copyboy (morgue) about:
- Mickey Murphy - died in Aug 4th fire
-
-
- Office 6 pm
- Wear tux by clicking on it and choosing the left icon ( if you haven't
- used the sewing kit from Louise's back room, do that now)
- With your tux, makeup, and mustache, go to
-
- Blue Angel Club.
- Wait until 7pm (when it turns dark) and exit the car and you'll get
- in.
-
-
- Back Stage
- Open Janitor closet and wear janitor's jumper suit
- Click on dark, burnt area to left of door if you didn't get any
- charcoal in the evidence box at the police station. You can get a
- piece here.
- Click on office door
-
- Club Office
- NOTE: You have only a limited time before you will be caught -
- if you're fast, you get away _Scott_ free (pun intended!)
- Here you meet the esteemed Joel Jones
- Note 3 pictures behind desk - one is a cabin called Pinewood
- Open filing cabinet
- Angela - Sweet Dreams was losing money
- Red Randall - receipt for "consulting" work as a wrecker - keep
- this!
- G-G - real name: Ashley
- Francine - a file of all her stories on him
- Thumbs - wasn't on Jones' payroll.
- Click on desk
- Use charcoal on white notepad - racing tip. Take it.
- Exit Club and go to
-
- Jake's Joint
- G-G's there by himself, on the run. Will sell info for right price
- Ask about anything and he clams up.
- Give him racing tip from Club Office - you're now set up to meet him
- here tomorrow night.
-
- Office
- As always, be sure to pick up the hat when it falls.
- This time, it will be shot at.
- Remove tux by clicking on the inside of the closet, then take it.
-
- Day 7 Aug 6
- Makeup and mustache have worn off
-
- 9:00 am Newspaper
- Ask copyboy about Joel Jones again now that you know more about the
- cabin.
- If you get to the newspaper early enough (it takes 6 hours), you'll
- have enough time to find the address for the cabin. Else, come
- back.
- When you do, you'll now have a new address on map 3.
-
- Try Louise Creel's 4:30 pm
- Ask about
- Angela -
- Frankie-
-
- 6 pm Jake's Joint
- G-G stays just long enough to tell you that there's someone at the
- Hotel
- Seville, room 78 that you want to talk to. (now have Seville on map
- 1).
-
- Hotel Seville
- If you try to get in without a mustache, the manager calls the house
- detective and you're thrown out. If you have a mustache or no
- makeup,
- you are asked to leave. You must be clean-shaven, have makeup to
- cover
- your bruises, and be wearing a bellhop's uniform (I could have
- cheated
- and got it earlier, but Scott had no reason to want it so I didn't
- get it).
-
- Go to sleep back at the office
-
- Aug 5
-
- Red Dragon Laundry
- Give tux back to man and you get dress
- Give dress back to get another Ticket 10
-
- Barber
- Get shave (don't get hair to make mustache)
-
- Newspaper 9:00 am
- Use makeup again
- Put ticket on desk and use pen on it - choose #18 - bellhop
- NOTE: If you rescue Frankie before changing the laundry ticket,
- you can still sit at her desk _sometimes_. You'll have to
- keep checking her office until she's not there. And the only
- place I found to modify the ticket is her desk.
-
- 10:00 am Head to Big Joel's Cabin
- Drive to cabin - car crashes but you end up there anyway.
- Click on wall to right of door to change your view
- Click on Frankie's hair and you get hairpin and pick locks
- Click below fireplace, on floor, to turn view back
- Grab the bear trap on wall just to left of window, then use the trap
- on the window
- Quickly, click to right of the door so that you're hidden from view
- when the goon comes in within a second or two later
- Big Joel is arrested
-
- Now 5:15 Go to Red Dragon Laundry
- Give the counter man Ticket 18 and you get the bellhop uniform
-
- Back to office (save Temp)
- Knock at door - it's the landlord looking for his $100. If you don't
- have it, or you blow him off, you'll be told you're being thrown
- out
- in 3 days (no loss). I didn't have enough money in either of the
- two
- games I played.
-
- At 6:00 pm, go to Jakes Joint
- Red Randall is here
- Ask about Red Randall - he spouts off and says there's no evidence
- Give him Red's Receipt and he's arrested
-
- Back at office, it's now 8 pm.
- Put bellhop uniform in closet, then click on it to wear it.
-
- Hotel Seville
- In lobby, without mustache but with shave, bellhop uniform, and
- makeup
- to cover the bruises, you're given the passkey and head upstairs
- Use key on door's lock (above knob)
-
- Hotel Room
- Once again, you have a limited time.
- Click on the closet on the left
- Click on the brown jacket twice
- If you were at office when Ralph got shot, you'll make
- connection to his murderer.
- Click on the nightstand in the lower right
- Click on Oregon directory - falls open to the Smalls
- Take postal receipt
-
- Click on nightstand on other side of bed just to note bullets
- Click on bathroom door
-
- Bathroom
- You need to hide - click on curtain
- Now wait until curtain opens
- you'll first hear someone enter the apartment and then they'll
- come into the bathroom.
- When the curtain opens, quickly punch the guy in the face by
- clicking on his head (not body!).
- (If you do it wrong, he escapes and you get arrested)
- Use shaving kit (on wooden box next to tub) on man to discover he
- is really Freddy Creel
-
-
- Exit the hotel room
- Freddy Creel is booked on Dan Klein/Small's murder
-
- When Mrs Klein shows up
- I gave the money back
- Ask about
- Angela - you learn why Brewer was on the case.
- Dan -
- 1st National - she leaves diamonds on floor, by desk
-
- Click on bottom of screen when done
- Change to view of desk/closet/couch and get box of diamonds
-
- Go to car - Louise jumps in
- She can't be trusted - click on her door
- Quickly click on her purse to grab her gun
- Your call:
- is she unaware of what went on (click on the door)
- or part of the scheme (click on the steering wheel)?
-
- Either way, take the diamonds to Denton at the Police Station
-
- For me, the ideal ending was that Scott decides to take Denton's
- advice,
- and go vacation up in Oregon.... near a former client.
- If that's your choice, there's a map location for that.
-
-
-
- Copyright 1996 by Dave Timoney. All rights reserved.
- Permission is given by the author for distribution of this file for
- non-profit means, as long as the file is un-modified. Further rights
- of distribution require contacting the author.
-