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-
- Documentation on TIME COMMANDO, an ADELINE SOFTWARE INTERNATIONAL game
-
- PC Version 1.00 July 12, 1996
-
- ***********************************************************************
-
- This README file contains important information about Time Commando. It
- includes late breaking information, trouble shooting tactics, and
- recommendations on how to configure the game for best results.
-
- ***********************************************************************
-
- Contents:
- -----------------------------
- 1: System requirements
- 2: Installation
- 3: Last informations
- 4: Game goal
- 5: Keyboards commands
- 6: Game screen description
- 7: Bonus decription
- 8: Hardware compatibilities
-
- ***********************************************************************
-
- 1. System Requirements
- ----------------------
-
- DOS:
- - Intel 486DX2/66 with at least 8 Mb of RAM
- - Double-speed or faster CD-ROM drive
- - MS-DOS 5.00 or higher with MSCDEX Version 2.10 or higher
- - 6 MegaBytes of total free RAM or more
-
- Windows 95:
- - Intel Pentium processor or higher
- - Double-speed or faster CD-ROM drive
- - Windows 95
- - 8 MegaBytes of RAM or more
-
- Recommended (for both versions):
-
- Intel Pentium processor or higher
- 16 MB of Ram or higher
- 4X CD-ROM drive
- Supported Digital or 100% compatible sound card
- Wavetable music card (Sound Blaster AWE32)
-
- ***********************************************************************
-
- 2. Installation
- ---------------
- Before you can Run the game, Time Commando must be installed.
-
- Installation with Windows 95:
-
- - Insert the Time Commando CD into the CD-ROM drive.
- - Wait one minute for the Time Commando AUTOPLAY screen to appear.
- If the AUTOPLAY screen DOES NOT appear, it may mean that you do
- not have a 100% Windows 95 compatible CD-ROM drive or it could
- mean that your CD-Drive does not autodetect. If this is the case,
- select your CD-ROM drive (within the My Computer window) and click
- on the Setup icon. After clicking the Setup icon,
- the Autoplay screen will appear.
- - After the AUTOPLAY screen appears, click on Install.
- - Follow on screen informations.
- - After game is installed, click the Play button in the Autoplay
- screen to play Time Commando.
-
- Installation with MS-DOS:
-
- - Insert the Time Commando CD into the CD-ROM drive.
- - Select the CD-ROM drive letter.
- - Run INSTALL.
- - Follow on screen informations.
-
- ***********************************************************************
-
- 3. Last informations:
- ---------------------
-
- * Game
-
- - Even though this isn't necessary in the easier modes, once you get up to
- the Normal mode, vary your combat tactics: use the lateral dodges [CTRL]RIGHT
- or [CTRL]LEFT, the protection/ parry [CTRL]DOWN and frequently change the way
- you strike the enemy.
-
- - To access to the "looped demo mode", wait for the audio track's end
- (about 3 minutes) in the main menu or press shift+D.
-
- - The automatic game demo may be different each time you watch it, and the
- last selected skill level have an influence upon it.
-
- * Dos
-
- - If you don't have access to the SVGA High Resolution 640 x 480 mode
- whereas your video card can handle it, the problem is you don't have enough
- RAM. You must have a minimum of 6 Mb of RAM available to access this mode.
-
- * Windows 95
-
- - If you only got 8 Mb of RAM, you might want set your desktop in 256 colors
- mode and remove any background picture to save memory and increase
- performances.
-
- - Depending on the performance of your CD-ROM player,
- it may be necessary to activate or deactivate the memory buffer for the
- CD-ROM. To access this setting, go into the "Configuration Panel",
- then select "System Properties", "Performance", "CDROM",
- and change "Access Optimisation for".
-
- * Windows NT
-
- - You CAN'T run Time Commando in Windows NT because Microsoft DirectX(tm) 2
- isn't yet supported by Windows NT.
-
-
- ***********************************************************************
-
- 4. Game goal:
- -------------
- Your mission is to destroy the virus that has invaded the
- HISTORICAL TACTICAL CENTER's central computer system. The game leads you
- through 8 of history's grandest epochs to arrive at the 9th level where
- the virus is located. To do this, as you travel through time you must capture
- as many non-infected memory circuits (represented by blue chips) as possible.
- This way, you will send all the healthy memory circuits back to the main
- computer each time you reach the memory upload terminals.
-
- But watch out! Time is against you, and the virus is progressively
- attacking the main computer's memory. When the memory is completely
- contaminated by the virus, the game's over. Your work will be slowed down
- considerably by the horde of virtual enemies deployed by the virus. You must
- combat and eliminate all these enemies as quickly as possible.
-
- ***********************************************************************
-
- 5. KEYBOARD COMMANDS:
- ---------------------
-
- The following key commands are those designated by default. You can,
- of course, modify these commands (see corresponding menu).
-
- UP Move forward
- (if an enemy is near, Stanley will jump forward slightly).
- DOWN Move backward.
- RIGHT Move clockwise.
- LEFT Move counter-clockwise.
-
- When you are faced with an enemy and close enough to him, his "life bar"
- is displayed.
-
- EMPTY HANDED COMBAT
-
- CTRL + LEFT Left handed punch
- CTRL + RIGHT Right handed punch
- CTRL + UP Kick
- CTRL + DOWN Protection / Parry
-
- HAND WEAPONS (club, sword, mace, broad blade knife)
-
- CTRL + LEFT Lateral strike to the left
- CTRL + RIGHT Lateral strike to the right
- CTRL + UP Frontal strike
- CTRL + DOWN Protection / Parry
-
- FIRE ARMS, THROWING ARMS, PROJECTILES (rocks, bows and arrows, pistols,...)
-
- CTRL + LEFT Turn left and aim
- CTRL + RIGHT Turn right and aim (When an enemy can be attacked with the
- weapon you are using, a rifle sight will
- be displayed over him.)
- CTRL + UP Fire / throw
- CTRL + DOWN Reload (In case of danger, you can interrupt the
- reload phase by dodging right or left.)
-
-
- ALT + LEFT Rapid lateral dodge to left
- ALT + RIGHT Rapid lateral dodge to right
- ALT + UP Long forward jump.
- ALT + DOWN Dodge backwards or duck
-
- [SPACE BAR]
- Search / action
- The space bar is the "adventure" key. It allows you to search the
- decor to try to find a bonus, to turn on a mechanism, to open a door,
- or to make Stanley take a particular action if the situation calls
- for it (for example, he can climb, lay down flat, ...).
-
- 1 2 3 4 5 6 Direct selection of a weapon
- These key allow for direct selection of one of the weapons displayed
- in the six boxes on the bottom of the screen as long as the number you
- choose corresponds to a box containing a weapon.
-
- W X Rotating weapon selection
- These keys allow you to go from the weapon you're using (highlighted
- by a yellow frame) back to the one before, or on to the next one in
- the list. The selection frame moves directly on to the last / next
- weapon available. (There is no difference in the result if you choose
- a weapon directly by its number. Use whichever method suits you best.)
-
- ESC Display Menu "Option"
-
- P Pause
- To momentarily pause the game in progress.
- Music and sound effects are deactivated.
- To resume the game, press another key.
-
- ***********************************************************************
-
- 6. Game screen description:
- ---------------------------
-
- - PLAYER ENERGY (upper left corner)
- Your energy level is shown by more or less filled "batteries" The maximum
- number of batteries is 4, and each time you get hit, your energy drops. When
- you reach 0 "battery", you're dead.
-
- - EXTRA LIVES
- The maximum number of extra lives is 3. Each time you die (meaning you have
- no more energy or that the virus has completely contaminated the computer's
- memory), you can continue to play the current game if you have an "extra
- life." In this case, your energy is recharged to the maximum level (but in no
- case will it be more than the number of batteries). During the few seconds of
- flashing, you will be immortal.
-
- - ENEMY'S ENERGY (upper right corner)
- Each time you are confronted by an enemy, his "life bar" will be displayed.
- When it reaches 0, he's dead.
-
- - INFECTED MEMORY INDICATOR (upper center)
- During the game, the virus progressively infects the memory of the HTC
- computer. This bar indicates its progress. A few minutes before it is full,
- you'll hear a steady "beep" that grows louder. When the memory is completely
- contaminated, you're dead.
-
- - NON-INFECTED MEMORY STOCK (lower right corner)
- Throughout the game, you must collect as many non-infected memory circuits as
- possible. These must be put in the memory upload terminals in order to stop
- the virus' progression.
-
- - LIST OF AVAILABLE WEAPONS
- Each level disposes of weapons from that time period. You will find them by
- destroying an enemy, picking them up off the ground, or searching for them in
- certain places. Each time, they are stockpiled in your weapon inventory boxes.
- Additional information may be displayed above or below them, depending on the
- characteristics of each weapon. For each arm that requires ammunition, the
- total amount of ammunition available is displayed above it. For a weapon with
- a charger, small white bars indicate the weapon charger's capacity and the
- total quantity of ammunition available. If the charger is empty, but you still
- have ammunition for the weapon, you have to reload .
-
- - WEAPON SELECTED
- A yellow frame and a brighter display indicate the weapon you have in hand.
-
- - AMMUNITION IN THE WEAPON CHARGER
- If your weapon has a charger, the ammunition available in the charger is
- displayed on the side of the screen.
-
- ***********************************************************************
-
- 7. Bonus description:
- ---------------------
-
- - Healthy memory (blue chips)
- Memory circuits non-infected by the virus. Pick up as many of them as possible.
-
- - Memory upload terminal (plasmatic demi-sphere)
- Each time you near a memory upload terminal, place yourself in front of it and
- use the Action key [SPACE BAR]. All the healthy memory circuits you have
- collected will then be sent back to the main computer to hold off the
- virus' progression.
- Each time you upload your memory, the game you're playing is saved. (You can
- make one save per memory upload terminal and per player at the difficulty
- level chosen).
-
- - Life points (yellow cubes)
- When you step on a yellow cube, you win back a little energy. But the power you
- gain is limited by your current number of energy stockpile batteries (1 to 4).
-
- - Life Points (red cube)
- When you step on a red cube, you gain the equivalent of one battery's worth
- of life points. Once again, the power gained is limited by the number of
- energy stockpile you have left.
-
- - Energy stockpile battery (yellow battery)
- Each battery you recuperate is added to your energy stockpile capacity
- (points of life) until the maximum number of "batteries" (4) is reached.
- Besides, your current energy level will go back up to the maximum level each
- time you pick up a new battery.
-
- - Extra life
- The game is over when your energy level reaches zero, or when the virus has
- contaminated all of the HTC computer's memory. However, if you have an extra
- life, you've got another chance... You will reappear, flashing on and off, at
- the spot where you died. As long as the flashing continues, you are immortal.
- When you use an extra life, part of the infected memory is restored and your
- current energy goes back up to maximum; however you lose one of your stockpile
- batteries (if you had more than one).
-
- ***********************************************************************
-
- 8. Hardware compatibilities:
- ----------------------------
-
- This software was tested for hardware compatibility with:
-
- Sound cards
-
- - Adlib Gold (music only)
- - Sound Blaster (sound effects only)
- - Sound Blaster Pro
- - Sound Blaster Pro 2
- - Sound Blaster 16
- - Sound Blaster 16 + Wave Blaster
- - Sound Blaster AWE 32
- - Sound Blaster 32 Plug & Play
- - Microsoft Sound System
- - Microsoft Sound System (Crystal chipset)
- - Maxi Sound 32 FX
- - Sound Galaxy NX Pro 16
- - Gravis UltraSound Classic
- - Gravis UltraSound Max
- - Pro Audio Spectrum 16
-
- Video cards
-
- - Matrox MGA Millenium PCI
- - Diamond Stealth 64 Video PCI
- - Diamond Stealth 64 968 PCI
- - Diamond Stealth 64 964 PCI
- - Diamond Viper Pro Video PCI
- - ATI Graphics Pro Turbo Mach 64 PCI
- - ATI Graphics Pro Turbo Mach 32 PCI
- - ATI 3D Rage PCI
- - Virge (S3) PCI
- - Cyrrus Logic 5430 PCI
- - Diamond Stealth 64 DRAM VLB
- - Orchid Fahrenheit VA VLB
- - Trident TGUI 9400Cxi VLB
- - Tseng Labs ET4000/W32 VLB
- - ATI Graphics Pro Turbo Mach 32 VLB
- - Cyrrus Logic 5424 VLB
- - Paradise 90C033 VLB
-
- CD-ROMs
-
- - Wearnes (8X)
- - Mitsumi FX600S (6X)
- - Plextor SCSI (6X)
- - TEAC 56-E (6X)
- - Toshiba XM-5302-TA (4X)
- - Mitsumi FX400D (4X)
- - Panasonic CR-562 B (2X)
- - Pioneer (4X)
- - Sony CDU 76-S (4X)
- - NEC (2X)
-
- Joysticks & Joypads
-
- - Creative Blaster Pad (DOS, Win95)
- - Analog Joysticks (Win95)
- - Gravis Pad (Win95)
- - Microsoft SideWinder Game Pad (Win95)
- - Microsoft SideWinder 3D Pro (Win95)
-
-