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- The Fantasy General Mini-Campaign is a five battle campaign designed for
- experienced players. In this scenario, the Council of Five has decided to
- launch its rebellion against the Shadowlord with a campaign against Aelcar
- the Shadow Wizard on the Isle of Four Winds. Confident of a swift victory,
- the Council sends Sir Kalador to lead the assault while holding a smaller
- force in reserve, just in case....
-
-
- Strategy Notes:
-
- Army Management
-
- Because this is a short campaign, you will want to decide which unit types
- you will base your army around and concentrate on them, both in buying and
- research. Increase the research in these unit types to 15% - four unit types
- is a good number to limit yourself to since spreading your research money
- too thin will not allow your to receive the upgrades in time to use them.
- If you do not plan on buying more than one or two units in a given type,
- don't bother researching it - you'll need the money in your treasury for
- upgrades and new units. If you plan on buying Beast or Magical units, you
- will want to keep an extra 10% or more in your treasury so you will have the
- money to replace lower grade units. With the more expensive unit types, such
- as Seige and Fliers, you will want to stop researching them after gaining
- grade 1 since there will not be enough time to reach grade 2 (unless you
- happen to find large sums of money at the shrines).
-
-
- General Tactics
-
- Be sure to keep your army moving towards its objectives and avoid getting
- bogged down at any one skirmish or population center. Try to hit the enemyon
- a relatively broad front and use your faster troops to flank the
- opposition's main force. Many times, damaging several enemy units (as
- opposed to destroying one or two) will force the opposition to retreat -
- thus allowing you to move forward on your next turn. However, be sure to
- have those flankers ready to chase down the damaged units before they can
- rest.
-
- When moving, make sure to move your units that are farther away from the
- enemy first. This will allow you to create a constant wave attack going
- against your enemy. You will also move quickly across the map, and you
- won't get locked into a bottleneck.
-
- Take advantage of the surround bonus (two or more units adjacent to a
- target) as much as possible.
-
- Be aware of hex into which a target is likely to retreat and plan your
- sequence of attacks accordingly. You can often force an enemy unit into the
- attack arrange of another unit.
-
- Don't forget to keep your units fresh with resting and recruiting. Units at
- half strength will not be able to advance effectively.
-