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- +--------------------------------------------------------------------+
- | SEA SCHOOL - VOLUME ONE |
- | MATH WAVES |
- | |
- | by Pod Bay Enterprises |
- | |
- | an MVP Software Production |
- | |
- +--------------------------------------------------------------------+
-
-
- Programming: David Johndrow
- Content & Design: Nancy Johndrow
- Art: David Johndrow, Dwight Sharpe, Jana Carey
- Music: John B. Davis, Kirk Stallings
- Voice: Emily Humphrey
-
-
- SYSTEM REQUIREMENTS
- -------------------
- IBM PC Compatible Computer
- 1.44M Floppy Drive or Hard Drive
- VGA Graphics card & Monitor
- MS-Compatible Mouse
- 512k Free RAM (Memory)
-
-
- SYSTEM RECOMMENDATIONS
- ----------------------
- 286-12MHz (without sound & music)
- 386Dx-16MHz (with sound & music)
- Hard Drive
-
-
- ABOUT SEA SCHOOL & MATH WAVES
- -----------------------------
- The Sea School Series consists of 3 volumes of software designed to teach and
- exercise basic early childhood education skills. This volume, called Math
- Waves, introduces and drills math skills. Within this program, there are 5
- major content areas covering these skills. Later in this document,
- descriptions and directions for each of the 5 areas are discussed.
-
- Sea School is shareware. You are free to evaluate this software for 30 days,
- after which you must either register with MVP Software or delete the software
- from your system. Thanks for playing Sea School and for supporting
- shareware. Your honesty pays.
-
- This is volume one of the Sea School trilogy.
-
- To order the Sea School trilogy, call 800-968-9684 toll-free 24 hours a day.
- Please have your Master Card or Visa ready when you call. Or fill out the
- order form at the end of this manual and fax it to: 616-245-3204. Make
- sure your credit card number and expiration date are legible. Or if you
- prefer mail the order form and your check to: MVP Software, 1035 Dallas SE,
- Grand Rapids, MI 49507-1407.
-
- For overseas orders or technical support call 616-245-8376.
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- Download All the Latest MVP Shareware Games FREE
-
- If your favorite BBS doesn't have an MVP file section, then you may be
- missing some great shareware. To get all the latest and greatest MVP
- shareware releases, call one of the leading boards listed below, and check
- out the FREE MVP file area.
-
- In Grand Rapids, Michigan -- Ryan's Bar (616) 456-1845
- In Milwaukee, Wisconsin -- Exec-PC (414) 789-4360
- In New York, New York -- The Invention Factory (212) 274-8110
- In Boston, Massachusetts -- Channel 1 (617) 354-3230
- In Kansas City, Missouri -- Sound Advice (816) 436-1492
- In Palo Alto, California -- Space BBS (415) 323-4193
- In Reston, Virginia -- WorldNet (703) 620-8900
-
- Even better, tell your favorite sysop about the MVP Distribution Network and
- how he can be assured of getting all of the latest MVP shareware hits as soon
- as they are released. See the SYSOP.DOC file for details.
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- MVP Software is a member of the Association of Shareware Professionals (ASP).
- ASP wants to make sure that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help. The ASP Ombudsman can help you
- resolve a dispute or problem with an ASP member, but does not provide
- technical support for members' products. Please write to the ASP Ombudsman
- at 545 Grover Road, Muskegon, MI 49442-9427 or send a CompuServe message via
- CompuServe Mail to ASP Ombudsman at 70007,3536.
-
- INSTALLATION
- ------------
- If you downloaded this file from a BBS, you don't need to run Install. If you
- purchased an evaluation disk from a shareware vendor or the store, follow these
- directions. To install Sea School, place the diskette into the A drive and
- type A:, or into the B drive and type B:. When the A> or B> prompt appears on
- the screen, type INSTALL. Follow the directions to install the software.
-
- To begin the game type SEA.
-
- NOTE TO WINDOWS USERS
- ---------------------
- Sea School will run as a DOS application, spawned under Windows, but you may
- encounter sound card conflicts. The best solution if you run into conflicts
- is to completely exit from Windows before starting Sea School. Clicking on
- the DOS prompt is NOT exiting Windows. You must actually close your Windows
- session.
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- SEA SCHOOL AND THE SOUND BLASTER 16
- -----------------------------------
- The Sound Blaster 16 sound card causes special problems, especially in 486 DX2
- systems. If the game locks up, try running it without digitized sound effects.
- Another option is to include the following command in your AUTOEXEC.BAT:
-
- SET SB-SET FM:9,9
-
- This command may also make the music louder if it is too soft on your SB 16.
-
- MAKING A CLEAN BOOT DISK
- ------------------------
- If you encounter problems running Sea School there may be a conflict between
- it and a program resident in memory. Here's a way to avoid the conflict.
-
- Place a blank, unformatted diskette into drive A of your computer. Then type
-
- FORMAT A:/S/U
-
- and press enter. When the computer is finished formatting the disk and
- copying the system files to it, press the RESET button on your computer or the
- ALT-CTRL-DEL keys at the same time. After your computer has rebooted, go to
- the Sea School directory and play the game. If it runs, there is a conflict
- between a resident program loaded by your AUTOEXEC.BAT or CONFIG.SYS file.
- Whenever you want to play Sea School, simply reboot your computer with the
- boot disk you have created.
-
-
- Ordering Information
-
- The Sea School trilogy is available from the following authorized distributors:
-
- In the United States:
- --------------------
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507-1407
- phone: 800-968-9684 24-hour order line only
- (616) 245-8376 information, technical support, or orders.
- fax: (616) 245-3204
-
- order price: $29.95 plus $3.00 shipping in the US, $4.00 shipping to
- Canada, $5.00 shipping everywhere else. Michigan residents please add
- appropriate sales tax.
-
- In Australia:
- ------------
- Budgetware
- 9 Albermarle St
- Newtown NSW 2042
- phone: (02) 519-4233 Fax: (02) 516-4236
-
- order price: $A45.00 (includes shipping)
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- In the United Kingdom:
- ---------------------
- Testware Publishing
- 46 The Avenue
- Harrogate, N Yorks HG1 4QD
- phone: (0423) 886 415 Fax: (0423) 889 728
-
- order price: 30 pounds (includes shipping)
-
- In Denmark and all of Scandanavia:
- ---------------------------------
- Pro-Soft
- Benloese Skel 4 G
- DK 4100 Ringsted
-
- phone: 53 61 90 42
- fax: 53 61 93 91
-
- order price: 210,00 kr. + VAT 25% + s/h 25,00
-
- In Japan:
- --------
- P. & A. Company Ltd
- 302 Bellwins, 1367-23
- Nakagami, Akishima, Tokyo 196
-
- phone: 425-46-9141
- fax: 425-46-9142
- BBS: 425-46-9143
-
- 4500 yen includes shipping and taxes
-
- Germany, Austria, and Switzerland
- ---------------------------------
- JDS -- Software Vertrieb
- Jens Driese
- Postfach 1269
- D-26302
-
- phone: 04451-85743
- fax: 04451-860500
- CIS: 100273,2252
- BTX: DRIESE#
-
- price: 49 DM (includes taxes) plus 6 DM shipping
-
- The Netherlands
- ---------------
- HaSa Software Applications
- PO Box 414
- 9500 AK Stadskanaal
-
- phone: 5990 50161
- fax: 5990 50124
- BBS: 5990 50212 or 50314 or 50232
- CIS: 100115,542
-
- price: Call for current price
-
- Italy
- -----
- Systems Comunicazioni srl
- via Olanda
- 6 - 20083 Gaggiano
-
- phone: (02) 9084 1814
- fax: (02) 9084 1682
- BBS: (02) 9084 1811
-
- price: Lire 62.000 IVA inclusa
-
- SEA SCHOOL TRILOGY ORDER FORM
-
- Name ________________________________________________________________
-
- Address _____________________________________________________________
-
- City _______________________________ State ______ ZIP _______________
-
- Country (if outside USA) ____________________________________________
-
- CIRCLE HD DISK SIZE: 5-1/4" -or- 3-1/2" IMPORTANT!
-
- Price of Sea School Trilogy $29.95
- Shipping and Handling (US) 3.00
- Shipping and Handling (Canada) 4.00
- Shipping and Handling (all other countries) 5.00
- Michigan residents add sales tax 1.32
- ------
- Make check payable to "MVP Software" Total enclosed: $
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________
-
- Expiration number ____________________________________
- ---------------------------------------------------------------------------
- VOLUNTARY QUESTIONS: Please help us determine what features you would like
- ==================== in future products.
-
- Circle what type of equipment you have: 8088 286 386 486 Pentium
- Circle the speed of your computer(Mhz): 12 16 20 25 33 40 50 66 ___
- Circle any that apply: Joystick Mouse Modem_______ SVGA card____________
- (speed) (type)
-
- Sound Capability: Adlib Sound Blaster SB Pro SB 16 SB AWE32
- PC speaker only Other ____________________________________
-
- Where did you get Sea School: Math Waves?
- Friend CompuServe AOL Prodigy Ryan's Bar Exec-PC WorldNet
- Invention Factory Space BBS Sound Advice Channel 1
- BBS (name): _______________________
- Shareware Distributor (name): _________________________________________
-
- Are you a game player? Please answer the following questions about what you
- like and don't like in computer games.
-
- Approx # of commercial games owned: ____ #Registered shareware games: ____
-
- Circle preference: Beautiful Graphics Game Complexity
- Circle preference: Solo against computer -OR- Modem 2-Player
- Circle preference: Strategy Action Simulation Other_________
- Long term game playability: Few Levels w/ hard difficulty Lotsa Levels
- ---------------------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
-
- US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
- Tech support, information, or overseas order line: 616-245-8376.
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- USING THIS PROGRAM
- ------------------
- All 3 volumes of Sea School, including Math Waves, are accessed through one
- shell program called SEA. It's a Sea Shell! Get it? You must first change
- to the Sea School sub-directory. If you installed Math Waves to be directly
- under the main directory, in DOS you would type "CD \<directory name>" and
- press return. Then all you have to do is type "SEA", hit return, and you are
- ready to go!
-
- The first thing that you will see is the Sea School main menu screen. From
- this screen, you can call each of the 3 volumes in the series if you have
- ordered them. For now, you can only access Math Waves. After you experiment
- with Math Waves, try returning to this screen and looking at some previews of
- the other 2 volumes. Or, locate the previews section within the Math Waves
- program itself.
-
- The first time you run Math Waves, you will be asked two important questions
- that will customize the program to your preferences. The first question will
- ask if you want to allow sound at all. Normally, sound & music can be turned
- on through the appropriate screen in the program. If you lockout sound, the
- changes you make within the program will be ignored. This will prevent
- unwanted noise for those of you using Math Waves in a school environment. The
- second question will allow you to specify a child's name. Use this feature if
- and only if the same child will be the only child using this copy of Sea
- School. Otherwise, each time Sea School is run, it will prompt the child for
- their first name. This can be irritating if you use Sea School at home and
- your child is the only one to use it.
-
- Once you start Sea School, the program will go into demonstration mode after
- periods of idleness. Demonstration mode simply gives you glimpses of some of
- the areas in this program. To quit demonstration mode and reach the Math
- Waves main menu, click the mouse button. Having done so, you will see the
- main menu. The main menu consists of 6 choice panels and a quit button. Use
- the quit button to leave the program and return to DOS. The 6 choice panels
- represent the 5 major content areas as well as an options area labelled "SEE
- ME FIRST." To choose any of these areas, simply click the mouse button when
- the cursor is pointing to the desired icon.
-
- ABOUT THE "SEE ME FIRST" OPTIONS AREA
- -------------------------------------
- When you click on the "See me first!" panel, you will see the following screen:
-
- (1) INFORMATION: This section steps you through all kinds of information that
- pertains to this program and the Sea School series as a whole. Much of the
- information in this document is repeated in this section.
-
- (2) SOUND & MUSIC: This section allows you to control the sound & music volume
- settings. When you enter this section, you will see two bars that can be
- changed to set the volume for the musical scores and the sound effects &
- spoken words. Setting these options to 0 will effectively turn them off.
- Music is available to those of you who have an Adlib or Sound Blaster
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- compatible card. Sound effects and spoken words are available for those of
- you who have a Sound Blaster compatible card. If you do not have a Sound
- Blaster compatible card, you can get PC speaker sound effects. You turn PC
- Speaker sound off by setting the volume to 0 just as you would if you had
- digitized effects.
-
- IMPORTANT!!! If you experience sluggish behavior while running this program,
- try turning off the music feature to free up processor time.
-
- IMPORTANT!!! Some of you with Sound Blaster 16's may experience lockups.
- If this is the case, you should turn the sound volume off. If you want to
- have PC Speaker sound, call the program with the this parameter: "SEA1 1".
-
- (3) SASSY'S SCOREBOARD: This section will review the progress of the child
- using the program. For each of the 5 content areas, the most recent and best
- performance is detailed. For each, the number of correct guesses on the first
- opportunity as well as the number of attempts made are reported. In the Sea
- School Series, you will notice that when incorrect choices are made, the
- number of remaining options is narrowed and the child must try again.
- Eventually, the child has to choose the correct answer because eventually it
- will be the only remaining choice. For this reason, the coin scoring
- mechanism only rewards a coin if the child chooses the correct response on the
- first try. Also, even though they can miss it several times within any
- given round, the number of attempts made refers to the number of rounds played.
-
- (4) PREVIEWS: This section will give you a glimpse of the other available
- programs in the Series. All 3 volumes can be purchased separately from MVP
- Software. More details below!
-
- CONTENT AREA DESCRIPTIONS
- -------------------------
- The following sections will describe each of the 5 content areas and how they
- operate. Keep in mind that the coins mentioned below refer to correct guesses
- made on 1st attempts.
-
- AREA 1: WAVES (Counting)
- ------------------------
- In this section, a wave will wash items up on a shore. When the wave recedes,
- four puddles at the top of the screen fill with water. Each puddle has a
- number in it as well. The goal is to count the number of items that washed up
- on shore, and choose the correct puddle reflecting that number of items. When
- a correct answer is chosen, a sunglass bespectacled Sassy sticks her head out
- and smiles at you, then another wave washes up leaving the next round of items.
- When an incorrect response is chosen, that puddle drains and you are left with
- fewer choices.
-
- AREA 2: SEA HORSES (Number Sequencing)
- --------------------------------------
- In this section, you will see five seahorses swimming in the water. Each
- seahorse has a number on its side. The goal is to choose the numbers in
- sequence, starting with the number one. When you choose the appropriate
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- seahorse, he will swim to the bottom of the screen and place the number in
- sequence. Meanwhile, keep an eye on the cave. Sassy will make an appearance
- in her submarine. Incorrect choices result in the disappearance of the number,
- thus yielding fewer choices.
-
- AREA 3: PENGUINS (Addition)
- ---------------------------
- This section begins with six penguins marching out onto the screen. Once the
- penguins are on the screen, an addition problem will appear in the sky. Each
- penguin will face you with a number on its chest. The goal is to choose the
- penguin with the number that is the answer to the addition problem above.
- When a correct choice is made, the penguin will reward you by turning around,
- walking to the water, and jumping in. Be sure to watch for the penguin to
- resurface with a TA-DA while the other penguins clap. When an incorrect choice
- is made, the penguins shake their heads in unison and the number disappears,
- leaving you with fewer choices.
-
- AREA 4: ICE FISHING (Subtraction)
- ---------------------------------
- In this section, you will be fishing for the answers to subtraction problems.
- The section begins with the subtraction problem appearing in the sky. You are
- on the screen holding a fishing pole above four holes in the ice. You must
- move the hook to the hole you want to select. When you answer correctly, you
- begin to fight the fish and eventually you'll reel him in. At that time, the
- fish is added to your fish rack and a winter-clothed Sassy appears to let you
- know you were right. When an incorrect choice is made, you will fight for a
- fish, but the fish will get off the hook. In fact, he'll steal your worm!
-
- AREA 5: SAND BRUSHING (Number Words)
- ------------------------------------
- This unique section will enable the child to uncover debris that washes up on
- shore. Like the first section, a wave will wash up on shore. When the wave
- recedes, it leaves some items on the beach that are covered by sand. Each
- "shadowed" item has a number word on top of it. You must move the brush to
- the bottom of the screen and choose the number that matches the number word,
- then move to the item, click the button and then begin brushing away sand.
- Once you have uncovered the whole item, you will be rewarded a gold coin.
- Once you have uncovered all of the items, a new wave will bring you yet another
- round.
-
- REWARDS SCREEN
- --------------
- When either an area is completed or your child decides to return to the main
- menu by hitting the ESCAPE key, if any coins were earned, the child is
- rewarded with a screen that counts up the number of coins earned. As the
- coins fall into a chest, the number of total coins earned is displayed on the
- treasure chest. If the number of coins earned meets or exceeds three-fourths
- of the attempts made, a firework display lets your child know they are doing
- well.
-
- +--------------------------------------------------------------------+
- | MATH WAVES |
- +--------------------------------------------------------------------+
-
- Once all of the coins have fallen and the fireworks display is over, the view
- will shift over to the scoreboard. This scoreboard, unlike the one intended
- for parents or teacher in the SASSY'S SCORE-BOARD section, reports how many
- total coins have been earned as well as the child's current rank. There are
- eight different ranks, each is acquired after a certain threshold of coins is
- exceeded. Once the highest rank is achieved, your child can continue to
- progress by collecting starfish.
-
- We hope you enjoy Math Waves. If you do, please support shareware and
- register the Sea School trilogy. Your children will thank you.
-
-