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- #define __P(name) name
- #define quad_t int /* ?????????????????? */
-
- inline extern void fpu_copy(char*, char*,int);
- extern void copyin(char*, char*, int);
- extern void copyout(char*, char*, int);
- inline extern int fusword(unsigned int);
-
- /* $NetBSD$ */
-
- /*
- * Copyright (c) 1995 Gordon Ross
- * Copyright (c) 1995 Ken Nakata
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- * 4. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by Gordon Ross
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- #ifndef _FPU_EMULATE_H_
- #define _FPU_EMULATE_H_
-
- #ifndef _TURBO_C
- #include "types.h"
- #endif
-
- /*
- * Floating point emulator (tailored for SPARC/modified for m68k, but
- * structurally machine-independent).
- *
- * Floating point numbers are carried around internally in an `expanded'
- * or `unpacked' form consisting of:
- * - sign
- * - unbiased exponent
- * - mantissa (`1.' + 112-bit fraction + guard + round)
- * - sticky bit
- * Any implied `1' bit is inserted, giving a 113-bit mantissa that is
- * always nonzero. Additional low-order `guard' and `round' bits are
- * scrunched in, making the entire mantissa 115 bits long. This is divided
- * into four 32-bit words, with `spare' bits left over in the upper part
- * of the top word (the high bits of fp_mant[0]). An internal `exploded'
- * number is thus kept within the half-open interval [1.0,2.0) (but see
- * the `number classes' below). This holds even for denormalized numbers:
- * when we explode an external denorm, we normalize it, introducing low-order
- * zero bits, so that the rest of the code always sees normalized values.
- *
- * Note that a number of our algorithms use the `spare' bits at the top.
- * The most demanding algorithm---the one for sqrt---depends on two such
- * bits, so that it can represent values up to (but not including) 8.0,
- * and then it needs a carry on top of that, so that we need three `spares'.
- *
- * The sticky-word is 32 bits so that we can use `OR' operators to goosh
- * whole words from the mantissa into it.
- *
- * All operations are done in this internal extended precision. According
- * to Hennesey & Patterson, Appendix A, rounding can be repeated---that is,
- * it is OK to do a+b in extended precision and then round the result to
- * single precision---provided single, double, and extended precisions are
- * `far enough apart' (they always are), but we will try to avoid any such
- * extra work where possible.
- */
- struct fpn {
- int fp_class; /* see below */
- int fp_sign; /* 0 => positive, 1 => negative */
- int fp_exp; /* exponent (unbiased) */
- int fp_sticky; /* nonzero bits lost at right end */
- u_int fp_mant[4]; /* 115-bit mantissa */
- };
-
- #define FP_NMANT 115 /* total bits in mantissa (incl g,r) */
- #define FP_NG 2 /* number of low-order guard bits */
- #define FP_LG ((FP_NMANT - 1) & 31) /* log2(1.0) for fp_mant[0] */
- #define FP_QUIETBIT (1 << (FP_LG - 1)) /* Quiet bit in NaNs (0.5) */
- #define FP_1 (1 << FP_LG) /* 1.0 in fp_mant[0] */
- #define FP_2 (1 << (FP_LG + 1)) /* 2.0 in fp_mant[0] */
-
- #define CPYFPN(dst, src) if ((dst) != (src)) {(dst)->fp_class = (src)->fp_class; \
- (dst)->fp_sign = (src)->fp_sign; (dst)->fp_exp = (src)->fp_exp; \
- (dst)->fp_sticky = (src)->fp_sticky; (dst)->fp_mant[0] = (src)->fp_mant[0];\
- (dst)->fp_mant[1] = (src)->fp_mant[1]; (dst)->fp_mant[2] = (src)->fp_mant[2]; (dst)->fp_mant[3] = (src)->fp_mant[3];}
-
- /*
- * Number classes. Since zero, Inf, and NaN cannot be represented using
- * the above layout, we distinguish these from other numbers via a class.
- */
- #define FPC_SNAN -2 /* signalling NaN (sign irrelevant) */
- #define FPC_QNAN -1 /* quiet NaN (sign irrelevant) */
- #define FPC_ZERO 0 /* zero (sign matters) */
- #define FPC_NUM 1 /* number (sign matters) */
- #define FPC_INF 2 /* infinity (sign matters) */
-
- #define ISNAN(fp) ((fp)->fp_class < 0)
- #define ISZERO(fp) ((fp)->fp_class == 0)
- #define ISINF(fp) ((fp)->fp_class == FPC_INF)
-
- /*
- * ORDER(x,y) `sorts' a pair of `fpn *'s so that the right operand (y) points
- * to the `more significant' operand for our purposes. Appendix N says that
- * the result of a computation involving two numbers are:
- *
- * If both are SNaN: operand 2, converted to Quiet
- * If only one is SNaN: the SNaN operand, converted to Quiet
- * If both are QNaN: operand 2
- * If only one is QNaN: the QNaN operand
- *
- * In addition, in operations with an Inf operand, the result is usually
- * Inf. The class numbers are carefully arranged so that if
- * (unsigned)class(op1) > (unsigned)class(op2)
- * then op1 is the one we want; otherwise op2 is the one we want.
- */
- #define ORDER(x, y) { if ((u_int)(x)->fp_class > (u_int)(y)->fp_class) SWAP(x, y); }
- #define SWAP(x, y) { register struct fpn *swap; swap = (x), (x) = (y), (y) = swap; }
-
- /*
- * Emulator state.
- */
- struct fpemu {
- struct frame *fe_frame; /* integer regs, etc */
- struct fpframe *fe_fpframe; /* FP registers, etc */
- u_int fe_fpsr; /* fpsr copy (modified during op) */
- u_int fe_fpcr; /* fpcr copy */
- struct fpn fe_f1; /* operand 1 */
- struct fpn fe_f2; /* operand 2, if required */
- struct fpn fe_f3; /* available storage for result */
- };
-
- /*****************************************************************************
- * End of definitions derived from Sparc FPE
- *****************************************************************************/
-
- /*
- * Internal info about a decoded effective address.
- */
- struct insn_ea {
- int ea_regnum;
- int ea_ext[3]; /* extention words if any */
- int ea_flags; /* flags == 0 means mode 2: An@ */
- #define EA_DIRECT 0x001 /* mode [01]: Dn or An */
- #define EA_PREDECR 0x002 /* mode 4: An@- */
- #define EA_POSTINCR 0x004 /* mode 3: An@+ */
- #define EA_OFFSET 0x008 /* mode 5 or (7,2): APC@(d16) */
- #define EA_INDEXED 0x010 /* mode 6 or (7,3): APC@(Xn:*:*,d8) etc */
- #define EA_ABS 0x020 /* mode (7,[01]): abs */
- #define EA_PC_REL 0x040 /* mode (7,[23]): PC@(d16) etc */
- #define EA_IMMED 0x080 /* mode (7,4): #immed */
- #define EA_MEM_INDIR 0x100 /* mode 6 or (7,3): APC@(Xn:*:*,*)@(*) etc */
- #define EA_BASE_SUPPRSS 0x200 /* mode 6 or (7,3): base register suppressed */
- int ea_tdisp; /* temp. displ. used to xfer many words */
- };
-
- #define ea_offset ea_ext[0] /* mode 5: offset word */
- #define ea_absaddr ea_ext[0] /* mode (7,[01]): absolute address */
- #define ea_immed ea_ext /* mode (7,4): immediate value */
- #define ea_basedisp ea_ext[0] /* mode 6: base displacement */
- #define ea_outerdisp ea_ext[1] /* mode 6: outer displacement */
- #define ea_idxreg ea_ext[2] /* mode 6: index register number */
-
- struct instruction {
- int is_advance; /* length of instruction */
- int is_datasize; /* byte, word, long, float, double, ... */
- int is_opcode; /* opcode word */
- int is_word1; /* second word */
- struct insn_ea is_ea0; /* decoded effective address mode */
- };
-
- /*
- * FP data types
- */
- #define FTYPE_LNG 0 /* Long Word Integer */
- #define FTYPE_SNG 1 /* Single Prec */
- #define FTYPE_EXT 2 /* Extended Prec */
- #define FTYPE_BCD 3 /* Packed BCD */
- #define FTYPE_WRD 4 /* Word Integer */
- #define FTYPE_DBL 5 /* Double Prec */
- #define FTYPE_BYT 6 /* Byte Integer */
-
- /*
- * MC68881/68882 FPcr bit definitions (should these go to <m68k/reg.h>
- * or <m68k/fpu.h> or something?)
- */
-
- /* fpsr */
- #define FPSR_CCB 0xff000000
- # define FPSR_NEG 0x08000000
- # define FPSR_ZERO 0x04000000
- # define FPSR_INF 0x02000000
- # define FPSR_NAN 0x01000000
- #define FPSR_QTT 0x00ff0000
- # define FPSR_QSG 0x00800000
- # define FPSR_QUO 0x007f0000
- #define FPSR_EXCP 0x0000ff00
- # define FPSR_BSUN 0x00008000
- # define FPSR_SNAN 0x00004000
- # define FPSR_OPERR 0x00002000
- # define FPSR_OVFL 0x00001000
- # define FPSR_UNFL 0x00000800
- # define FPSR_DZ 0x00000400
- # define FPSR_INEX2 0x00000200
- # define FPSR_INEX1 0x00000100
- #define FPSR_AEX 0x000000ff
- # define FPSR_AIOP 0x00000080
- # define FPSR_AOVFL 0x00000040
- # define FPSR_AUNFL 0x00000020
- # define FPSR_ADZ 0x00000010
- # define FPSR_AINEX 0x00000008
-
- /* fpcr */
- #define FPCR_EXCP FPSR_EXCP
- # define FPCR_BSUN FPSR_BSUN
- # define FPCR_SNAN FPSR_SNAN
- # define FPCR_OPERR FPSR_OPERR
- # define FPCR_OVFL FPSR_OVFL
- # define FPCR_UNFL FPSR_UNFL
- # define FPCR_DZ FPSR_DZ
- # define FPCR_INEX2 FPSR_INEX2
- # define FPCR_INEX1 FPSR_INEX1
- #define FPCR_MODE 0x000000ff
- # define FPCR_PREC 0x000000c0
- # define FPCR_EXTD 0x00000000
- # define FPCR_SNGL 0x00000040
- # define FPCR_DBL 0x00000080
- # define FPCR_ROUND 0x00000030
- # define FPCR_NEAR 0x00000000
- # define FPCR_ZERO 0x00000010
- # define FPCR_MINF 0x00000020
- # define FPCR_PINF 0x00000030
-
- /*
- * Other functions.
- */
-
- /* Build a new Quiet NaN (sign=0, frac=all 1's). */
- struct fpn *fpu_newnan (struct fpemu *fe);
-
- /*
- * Shift a number right some number of bits, taking care of round/sticky.
- * Note that the result is probably not a well-formed number (it will lack
- * the normal 1-bit mant[0]&FP_1).
- */
- int fpu_shr (struct fpn * fp, int shr);
- /*
- * Round a number according to the round mode in FPCR
- */
- int round (register struct fpemu *fe, register struct fpn *fp);
-
- /* type conversion */
- void fpu_explode (struct fpemu *fe, struct fpn *fp, int t, u_int *src);
- void fpu_implode (struct fpemu *fe, struct fpn *fp, int t, u_int *dst);
-
- /*
- * non-static emulation functions
- */
- /* type 0 */
- int fpu_emul_fmovecr (struct fpemu *fe, struct instruction *insn);
- int fpu_emul_fstore (struct fpemu *fe, struct instruction *insn);
- int fpu_emul_fscale (struct fpemu *fe, struct instruction *insn);
-
- /*
- * include function declarations of those which are called by fpu_emul_arith()
- */
- #include "fpu_arpr.h"
-
- /*
- * "helper" functions
- */
- /* return values from constant rom */
- struct fpn *fpu_const (struct fpn *fp, u_int offset);
- /* update exceptions and FPSR */
- int fpu_upd_excp (struct fpemu *fe);
- u_int fpu_upd_fpsr (struct fpemu *fe, struct fpn *fp);
-
- /* address mode decoder, and load/store */
- int fpu_decode_ea (struct frame *frame, struct instruction *insn,
- struct insn_ea *ea, int modreg);
- int fpu_load_ea (struct frame *frame, struct instruction *insn,
- struct insn_ea *ea, char *dst);
- int fpu_store_ea (struct frame *frame, struct instruction *insn,
- struct insn_ea *ea, char *src);
-
- /* macros for debugging */
-
-
- extern int fpu_debug_level;
-
- /* debug classes */
- #define DL_DUMPINSN 0x0001
- #define DL_DECODEEA 0x0002
- #define DL_LOADEA 0x0004
- #define DL_STOREEA 0x0008
- #define DL_OPERANDS 0x0010
- #define DL_RESULT 0x0020
- #define DL_TESTCC 0x0040
- #define DL_BRANCH 0x0080
- #define DL_FSTORE 0x0100
- #define DL_FSCALE 0x0200
- #define DL_ARITH 0x0400
- #define DL_INSN 0x0800
- #define DL_FMOVEM 0x1000
- /* not defined yet
- #define DL_2000 0x2000
- #define DL_4000 0x4000
- */
- #define DL_VERBOSE 0x8000
- /* composit debug classes */
- #define DL_EA (DL_DECODEEA|DL_LOADEA|DL_STOREEA)
- #define DL_VALUES (DL_OPERANDS|DL_RESULT)
- #define DL_COND (DL_TESTCC|DL_BRANCH)
- #define DL_ALL 0xffff
-
- #endif /* _FPU_EMULATE_H_ */
-