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- **************************
- * MOD4WIN Version 2.30a *
- **************************
- * Player Engine Update *
- **************************
- _______________________________________________________________________________
-
- 5:00PM 11/21/95
-
- This is an updated version of the player engine for MOD4WIN 2.30. To use
- this update you need to have MOD4WIN 2.30 already installed on your system,
- then simply replace the file player32.dll with this new one.
-
- This update features the following bug fixes/enhancements:
-
- general:
- * note range limits were wrong in some formats (most notably some 4 channel
- FastTracker MOD's were treated as ProTracker MOD's and didn't play any
- notes below C-1 or above B-3)
- * file format detection was screwed (some FAR and MTM modules didn't play
- right when renamed to *.MOD)
- * sometimes after starting the program the player would load the module but
- then just sit there and do nothing for a few seconds
- * volume bars in effect panel didn't show in full length with extreme left
- or right panning
-
- OPL4:
- * fixed sample offset with XM's
- * can load true 16 bit samples (they're converted to 12 bit for now to save
- space in the precious OPL4 memory)
- * volume is adjusted correctly in accordance to the pan position
-
- GF1:
- * uses a better algorithm for sample uploads to minimize memory fragmentation
-
- That's about it. More fixes coming soon.
-
- Enjoy...
-
- -- ## Jensi - MOD4WIN development team - mailto:jpuchert@mailbox.syr.edu ##
- ## JSInc. - P.O. Box 6173 - Syracuse, NY 13217-6173 - USA ##
- ## for info/news/updates visit http://kosmic.wit.com/~kosmic/mod4win/ ##
-