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- CLS
- LOCATE 10, 20
- COLOR 2: PRINT "Turn Volume on SoundBlaster up"
- PRINT " To hear sound!"
- COLOR 4
- FOR d = 10 TO 0 STEP -1
- LOCATE 12, 30: PRINT d
- FOR dl = 1 TO 1800: NEXT dl
- NEXT d
- SCREEN 13
- CLS
- J$ = "R5U10BR2R5L5D5R5L5D5R5BR2R5U5L5U5R5BR2R5L5D5R5D5L5R5BR2R5L5U5R5L5U5R5BR4BD10"
- B$ = "U10F5L5F5L5BR7U10D10R5U10BR2D10U10F5L5F5BR3U10L5R10"
- FOR d = 0 TO 2500: NEXT d
- C = 16
- FOR X = 10 TO 100
- Y = Y + 1
- C = C + 1: IF C > 31 THEN C = 16
- DRAW "C" + STR$(C) + "BM" + STR$(X) + "," + STR$(Y) + J$ + B$
- LINE (0, 0)-(X, Y), 4: LINE (0, 0)-(X, Y), 4: LINE (0, 0)-(X, Y), 0
- LINE (0, 200)-(X, Y), 2: LINE (0, 200)-(X, Y), 0
- LINE (320, 200)-(X, Y), 1: LINE (320, 200)-(X, Y), 0
- NEXT X
- FOR d = 0 TO 695: NEXT d
- FOR C = 16 TO 31: FOR d = 0 TO 150: NEXT d: COLOR C: LOCATE 13, 14: PRINT "-PREseNTS-": NEXT C
- FOR d = 0 TO 3000: NEXT d
- SHELL "PLAY INTRO.WAV /Q"
- CLS
- FOR d = 1 TO 40
- X = INT(RND(1) * 320): Y = INT(RND(1) * 200): L = INT(RND(1) * 200) + 25
- FOR C = 1 TO 25
- CIRCLE (X, Y), C, L + C
- NEXT C
- NEXT d
- SHELL "PLAY DRIPITY.WAV /Q"
- SHELL "BITMAP TITLESCR.GIF"
- SYSTEM
-
-