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File List | 1995-02-05 | 41.9 KB | 573 lines |
- ALLGUNS.ZIP 40458 02-03-95 Dehacked Patch. Doom 2 All Guns v1.0 This
- | patch will create a the Ultimate Weapon of
- | Total Oblivion, this means that the weapon
- | will fire all the weapons at the same time
- | with ultra fast speed. Infinite ammo also
- | included. For Dehacked v2.2 or later and Doom
- | 2 ONLY!
- ALTWPNS.ZIP 5002 02-03-95 Alternate Weapons will let you shoot twice as
- | fast and also allows you to carry more ammo!
- ANOTHER1.ZIP 30084 02-03-95 Patch to make the chaingun faster in DOOM
- ARENA2.ZIP 5041 02-03-95 This is a dehacked patch I created solely for
- | the purpose of experimenting with the player's
- | On the ground bit. It also sets all monsters
- | up to fly, so you can have aerial dogfights.
- | I intended this to be used with the ARENA_II
- | wad. It's quite funny watching the demons run
- | past in mid air
- ARSENAL.ZIP 11162 02-03-95 DEHACKED patch, modified weapons for register
- | DOOM 1.2 Requires DEHACKED 1.3
- AUTOSHOT.ZIP 83662 02-03-95 Auto shotgun v1.1, makes shotgun autofire
- BADASS.ZIP 20216 02-03-95 Simple little dehacked patch. Makes most of
- | the enemies faster and meaner. They're not
- | harder to kill, but they will go a little more
- | out of their way to get you. Your only
- | comfort is that you've mastered your single
- | barrel shotgun much better since your last
- | encounter with these bastards, and you find
- | you can use it alot better. There are a few
- | other small details that have been "improved"
- | to add some more challenge to the game. So in
- | you're finding DOOM2 a little bit
- | un-challenging, even in Ultra Violence, and
- | Nightmare doesn't do your thing, try this out
- | It's fun, it's cool, and it'll surprise you
- BAL.ZIP 19873 02-03-95 This patch should give 100,000 max ammo per
- | gun. It also will have rapid fire everything
- | and change the plasma bullet to a baron
- | fireball. With 30 missle damage
- BARREL.ZIP 4697 02-03-95 Dehack Patch for DOOM
- BEST.ZIP 20483 02-03-95 Mike's Best Weapons! This is a dehacked file
- | to be used with Dehacked 2.0 and Registered
- | 1.666. Just unarj into doom subdir. ( or
- | where dehacked is) and type BEST. Here is
- | what the file will do. Chainsaw and pistol -
- | I know that I can make them quicker but that
- | is boring. I just let them be. Shotgun - Now
- | no annoying reloading needed! Just point and
- | spray lead! Mini-Gun - Now a quicker version
- | or the chain gun. Renamed Mini-Gun. Rocket
- | Launcher - Now fires heat rockets which
- | explode into a quick flash of heat. But, Cyber
- | Demon has it now! It will explode in middair
- | if it doesn't hit anything in a few seconds.
- | Plasma Gun - Now Neutron gun. Fires balls of
- | heat that destroy almost all of the targets in
- | one hit. BFG9000 - Now Neutron550. Fires a
- | slow moving super powered neutron ball. The
- | only price is that it only does damage to one
- | target - does not spread damage to multiple
- | targets
- BLASTER.ZIP 158500 02-03-95 The MegaBlaster gun patch
- BLASTER2.ZIP 7106 02-03-95 Barrel Blaster !BETA! v0.9 The Barrel Blaster
- | is a BETA patch for id's DOOM (registered).
- | It replaces the BFG with a new weapon -- one
- | which lobs barrels a short distance (where
- | they remain until destroyed). I have filled
- | room with up to 25 barrels, great ambush
- | possibilities! Does it work in deathmatch?
- | have no idea -- but I hope so! This weapon is
- | great if you have no other ammunition, the
- | release patch of this weapon will have NO
- | CLIP, so you can always fall back on the
- | barrel blaster if you're out of ammo and being
- | chased. I chose the slow frame rate of the
- | BFG for realism -- I don't think this patch
- | would have the same effect if you could spit
- | out barrels as fast as the chaingun
- BLOOD.ZIP 5094 02-03-95 Patch leaves trails of blood when you have
- | been shot
- BMINE.ZIP 6490 02-03-95 This is a dehacked file that will turn pink
- | demons into red plasma balls and spectres into
- | green plasma balls that float and explode upon
- | dieing or attack
- BURNBARL.ZIP 19395 02-03-95 This patch for DeHacked makes barrels burn
- | instead of exploding
- CACOS.ZIP 4956 02-03-95 This is a simple patch which changes the
- | cacodemons to start off dead and eventually
- | reinflate somewhat like ballons when they die
- | Good for a laugh
- CHAOS.ZIP 4888 02-03-95 Dehack Patch for DOOM
- CHUNK.ZIP 5259 02-03-95 A patch for Dehacked v1.3 This patch will turn
- | your everyday rocket into a sargeant chunk an
- | your everyday rocket explosion into a trooper
- | chunk. (If you don't know what a chunk is, try
- | firing a rocket directly at a trooper and you
- | will see what I mean). The chunk doesn't do
- | concussion damage, but the damage has been
- | increased to compensate. This patch is
- | perfect for you morbid doomers and those who
- | like very strange doom games. The chunks will
- | stay there; so you could see where large
- | rocket battles took place. If you REALLY want
- | to see a lot of gore, try getting a patch than
- | will increase the rate of fire of the rocket
- | launcher. You'll paint the walls with bodies
- CLEFW21.ZIP 23351 02-03-95 Clef's Weapon Upgrades 2.1 5 new weapons,
- | other stuffs
- COLUMN.ZIP 4980 02-03-95 This is yet another monster patch. The red
- | columns take on a life of their own and
- | explode like barrels when you shoot them
- CYBER.ZIP 4956 02-03-95 Like CACOS.DEH, this starts the Cyberdemon out
- | dead. This is quite amusing when a pair of
- | feet stomp towards you with rockets firing
- | from mid air above them
- DH-ARMY.ZIP 7700 02-03-95 This is an announcement of two patches that
- | will drastically change the doom environment.
- | Both require the program Dehacked v1.3 (or
- | higher if higher versions can still read 1.3
- | patches) and DOOM registered v1.2. When doom
- | 1.5/1.6 comes out, I'll release patches for
- | it. By using the patch called ARMY1, you can
- | fight an army of other players. Ever wanted
- | to deathmatch against more than 3? Say, 100?
- | This is a simulation of what it might be like
- | - everywhere you go, there's green, indigo,
- | brown, and red space marines, and they're all
- | trying to kill YOU! If you use the patch
- | BARREL1, you may be surprised by some rather
- | unusual dancing leprechauns and flamingos (no
- | barrels, of course!). The goal of these
- | patches is not just to show off one trick, but
- | to provide a complete and consistent change
- | for lots more fun. Breathe some life back
- | into the game, some big surprises are waiting
- | for you here!. Yes, that's what wads are for
- | too, but this is different. Try it and you'll
- | see what I mean
- DH-BARR.ZIP 7404 02-03-95 Barrel Patch as mentioned above
- DHDIFF.ZIP 16726 02-03-95 This is version 2.0 of dhdiff; it can now read
- | patch files generated by Dehacked 2.0. dhdif
- | is a simple little utility I wrote to compared
- | two .deh files. It can be useful for figuring
- | out what a .deh file is supposed to do. Also
- | if you find a really cool .deh on the net
- | somewhere, this utility can help you figure
- | out how it works. Source to dhdiff is
- | included
- DHE23.ZIP 84345 02-03-95 DeHackEd v2.3, the best Doom exe editor
- | available! Now your favorite editor has
- | support for Doom 1.9. Modify the many object
- | in Doom for your own insane game. Load the
- | included patch for an incredible arsenal of
- | super weapons! Includes mouse support and
- | works with all versions of Doom from 1.2 to
- | 1.9
- DHEFUN11.ZIP 14178 02-03-95 Fun with DeHackEd v1.1 text file with ideas &
- | changes you can make to the doom.exe with
- | Dehacked. If you already have v1.0 get this
- | one, it's got a few changes, and a bit more
- | organization
- DHLOAD.ZIP 2813 02-03-95 Makes loading DeHackEd patches easier
- DHMERGE.ZIP 18338 02-03-95 DhMerge is a simple command line program which
- | merges two dehacked patches into a third
- DISGUISE.ZIP 25439 02-03-95 Disguise patches: make bosses look like other
- | creatures, give troopers chainguns
- DMCLEAN.ZIP 21117 02-03-95 Although the gore is excellent, it has a
- | tendancy to really annoy people by the
- | slowdown all of the bodies create. Even on a
- | dx4/100 most WAD files have so many items
- | (bodies, items, monsters, etc.) to generate,
- | that it sometimes slows down. So I have made
- | patch to take care of the dead bodies by
- | warping them away to the Nth level of
- | Hell.(Don't ask me how they come back for DOOM
- | II) : Include: Body Cleanup, Tougher Monsters
- | Faster Monsters, Different Death Sentances,
- | er, um Sequences, Eternal, Self Torturing
- | Sergeants (for best results, use the Dmgraph
- | "Brains and Eyeballs" patch in the Gamers+
- | forum.) Basically, it's Blood, Guts, Death,
- | and Pain {LITE} with body cleanup
- DMMAGIC.ZIP 21301 02-03-95 You've been fighting the demons of hell for
- | too long, your injuries have made you realize
- | what you are made of as you keep on going
- | through all the pain and tortures. Sometimes
- | you wonder if you can keep on running and
- | carrying all you do. Sure, you always find a
- | source of energy to keep going, but why are
- | the stim packs there? Who put them there? Do
- | you really think someone has been on your
- | side, placing weapons and health potions
- | conviently for your advantage? You've been
- | poisoned and brainwashed. The potion felt
- | really good when you drank it, but you did not
- | know that you've been spending your time being
- | part of the Dark Lord Imp's experiment.
- | You've been laying on an operating table for
- | months. You don't know what happened after you
- | drank the first health potion. You've been
- | experiencing overextended periods of abnormal
- | R.E.M. sleep. You were chosen to be the body
- | used in the creation of Satan's Super Marine
- DMMAGIC2.ZIP 21476 02-03-95 Needless to say, where there are occultic
- | forces at work, there are no constants. Your
- | new powers seem to fade and change, you begin
- | to wonder if you are still under the influence
- | of the narcotic "health" potions. Demons are
- | dying strange deaths, Imps are (well, you
- | describe it better after you see what they
- | do...), Cacodemons are hurling dead imps at
- | you and everything seems to be happening
- | differently than last time you strolled
- | through Hell. You no longer use the weapons
- | for your own advantage, but you 'suck' the
- | surrounding forces from the evil that has
- | touched them and use the power to your own
- | advantage. And of course, you have the power
- | to shoot splats of your own blood that blow up
- | like fireballs. You also have that Blue Flame
- | Thing, and the Glowing Limited Flight BFG
- | Balls (great for dark areas). But unless you
- | use the cheat codes, you'd better be damn
- | good! This time your body will be hurled from
- | wall to wall when you get too close to one of
- | the many BFG blasts that exist within the
- | realm of Death and Magick
- DMPATCH.ZIP 159547 02-03-95 This is a program that is used to patch the
- | DOOM.EXE file
- DOOMHOE2.ZIP 17623 02-03-95 A "fixed" version of DOOM_HOE for those who
- | have used the 16REGVR2 patch
- DOOM_V.ZIP 5359 02-03-95 Here you go ! You don't need DOOM II if you
- | already have DOOM V. This patch is for DOOM
- | 1.2 and DEHACKED 2.0. I tried to keep the
- | changes in this way that the game is possible
- | to play without any IDxxx help. (... well,
- | maybe a IDKFA at the beginning of mission 2
- | and 3 ULTRA VIOLENT...)
- EVAPORAT.ZIP 20386 02-03-95 This patch was made with version 2.0 of
- | dehacked. This patch makes all the regular
- | enemies evaporate when you kill them (It look
- | preaty nifty). I didn't change the part where
- | they change into blood. It also modifies a
- | couple of weapons
- FASTWPNS.ZIP 21474 02-03-95 Dehacked Patch - Fast Weapons v1.0 This is to
- | patch to make all the weapons ultra fast.
- | Also this patch will change the chaingun into
- | a Ultra Fast Super Shotgun. For Dehacked v2.0
- | and Doom v1.666 ONLY!
- FIREPOWR.ZIP 9041 02-03-95 Patch increases weapon capacity and fire rate
- FIREWORK.ZIP 2752 02-03-95 Firework.deh is a DEHACKED ver. 1.2 patch file
- | I upped the ammo values for bullets and
- | shells, and changed PUFF to BFG blasts you ca
- | detonate, and changed BLUD to Rockets blasts
- | you can detonate. Grab your shotgun or
- | chaingun and watch the fireworks display! But
- | watch out for those sergeants, one shotgun
- | blast and its all over
- FLAME12.ZIP 7239 02-03-95 Patch that converts the Plasma gun into a
- | flame thrower v1.2
- FLAME2.ZIP 6026 02-03-95 Flamethr.deh is patch file for Dehacked 1.3 a
- | was made to work with v1.2 of the doom.exe
- | file. This patch replaces the plasma rifle
- | with the flame thrower everyone has been
- | wanting for. Use the batch file included for
- | easy installation / removal of the
- | flamethrower. When Doom 1.5 comes out and
- | Greg Lewis releases a new version of DeHackEd
- | I will upload a patch compatable with that
- | version as FLAME15.ZIP
- FLAMETHR.ZIP 6511 02-03-95 Flamethr.deh is patch file for Dehacked 1.3 -
- | was made to work with version 1.2 of the
- | doom.exe file. This patch replaces the plasma
- | rifle with the flamethrower everyone has been
- | wanting. Use the batch file included for easy
- | installation / removal of the flamethrower
- FSTWPN11.ZIP 23646 02-03-95 FASTWPNS v1.1a Fast Weapons and Ultra Fast
- | Super Shotgun. This is a patch for Dehacked
- | v2.0 and for Doom v1.666 ONLY! This patch
- | will make all the weapons as fast as they
- | could possibilly be and make the chaingun into
- | a Ultra Fast Super Shotgun. This patch will
- | also give you infinite ammo for all the
- | weapons. Check out the Chaingun and you will
- | be amazed, I promise
- GRENADE.ZIP 39652 02-03-95 Grenade Patch for DOOM v1.0 Well kids, here
- | is. A weapons patch for DooM that among other
- | things includes a Hand Grenade, Sonic Rifle,
- | and Justice. Please let me know if you find
- | any bugs, and I'll see if I can fix them.
- | This patch was meant mainly for deathmatch.
- | Altdeath in particular. All of the weapons
- | are geared for deathmatch. For example, the
- | Justice weapon and Shotgun will have limitted
- | ammo because they are very lethal. I think
- | you will find a number of neat things in this
- | DeHackEd patch that you have NEVER seen
- | before! Hope you like it. I even used the
- | DooM palette when creating my graphics, so
- | they look very nice
- GUNODETH.ZIP 5219 02-03-95 Patch changes your shotgun to a mega-nuker
- HACKED.ZIP 9160 02-03-95 DeHackEd Patch Reviews
- HARDDOOM.ZIP 21555 02-03-95 Imagine, a hell with TOUGHER DEAMONS, FASTER
- | PROJECTILES, Projectiles that can be killed,
- | and items that go poof if you shoot it too
- | much. That is the whole aim of this patch
- | file. If you can pass DOOM with a pistol and
- | fist, get ready to practice. You won't be
- | passing through this DOOM with just a pistol
- HIFRAG5.ZIP 6451 02-03-95 Patch makes deathmatch more fun
- HOESPAWN.ZIP 19254 02-03-95 HOESPAWN.DEH is a little treat I whipped up to
- | test the function of several objects in Doom
- | 1.666 that I hadn't seen before (in Doom 1.2)
- | specifically the Demon Spawn objects. Warp to
- | either E3M1 or E3M9 for the best effect; I
- | won't guarantee anything on other levels, and
- | Doom might crash. The "new" effects are
- | centered around the large brown tree and the
- | gray tree, which appear in the large open are
- | of E3M1 and E3M9. Use of iddqd and id(k)fa
- | are HIGHLY recommended. Have fun!
- JB_DEH.ZIP 17859 02-03-95 Set of cool hack patches
- JOKER1.ZIP 53440 02-03-95 Beta of the an AKIRA flying platform
- JUGRNAUT.ZIP 20912 02-03-95 Turns Sergeants into Juggernauts: Hit points
- | 1000 You may find this excessive, I just use
- | it because I like to watch a good long fight
- | between 4 or 5 of them and this way they don't
- | die as quickly. I suggest 350-500 as an
- | alternate if you find they are kicking your
- | ass in the game (likely depending on the
- | mission you're on)
- KABOOM.ZIP 6629 02-03-95 Land-mines for a DEATHMATCH DOOM game
- KABOOM2.ZIP 29921 02-03-95 Land-mines for a DEATHMATCH DOOM game, version
- | 2
- KP1_0.ZIP 26137 02-03-95 Numerous hacks for dehacked to modify DOOM
- LAMP2IMP.ZIP 2572 02-03-95 This file is a patch module to work with
- | dehacked 1.2. This shows that it is possible
- | to make a new monster from a normal in-animate
- | object
- LIGHTFUN.ZIP 5301 02-03-95 This is just a cool little hack that helps you
- | pay better attention to what you're shooting
- | at. If most any source of light gets caught
- | in the crossfire, it changes into a slightly
- | beefed up demon, imp, trooper, or sargeant
- | (eg.the object that turns into a demon has 20
- | hit points instead of 150, and its speed is 1
- | instead of 10). The objects I've patched
- | are...naw, that would take the fun out of it
- MATADEH1.ZIP 74935 02-03-95 Matt Attlee's DEH Collection 1. This DEH
- | collection by Matt Attlee includes a flame
- | thrower, explosive tipped bullets, chain
- | gunning troopers, explosive canisters that
- | release burning skulls. Skull spitting
- | Cacodemons, how to make ranged projectiles &
- | demons that climb and jump off edges. A MUST
- | GET FOR ANY DOOM MANIAC!!!!!
- MINE.ZIP 34029 02-03-95 Turn pink demons and spectres into BFG blasts
- | that explode on contact
- MINIGUN.ZIP 5383 02-03-95 This Dehacked file will patch your doom.exe
- | file so the troopers firing frames are
- | remapped to the spider demon. I used the same
- | trooper sprites but his firing info is that of
- | the spider demon. Finally the trooper will
- | offer a good challenge for advanced DOOM
- | players, and be more than just a walking ammo
- | supply
- MISSILE.ZIP 5447 02-03-95 You're wandering down the familiar corridors
- | Hell. Suddenly, something strange catches
- | your eye. Is that a rocket? Yes, it is! But
- | where did it come from? As you gape at it, it
- | suddenly rockets (pun intended) toward you.
- | AAAAaaaaaahhhhhhhhh KABOOM! Scratch one marine
- MOREBLUD.ZIP 20086 02-03-95 DOOM More Blood patch. This patch only works
- | for Dehacked version 2.0. That also means it
- | only works for v1.666 of Doom. So if you got
- | all of this 'junk' then Happy Dooming!!
- MOREWPNS.ZIP 9567 02-03-95 More weapons deh patch file for Doom
- MORFMONS.ZIP 2661 02-03-95 Show some of the cool things that can be done
- | by switching the frame numbers around... have
- | fun!
- MRSLOPPY.ZIP 5079 02-03-95 Run this patch and you'll have a completely no
- | monster in DOOM. I'm not telling you any more
- M_ARMY.ZIP 20371 02-03-95 This is a DeHacked v2.0 patch for DOOM 1.666
- | that basically creates an army of Marines than
- | really don't like you. These Marines it seems
- | have also inherited some of the charateristic
- | from the new monsters from DOOM ][. It was
- | actually kind of convienient to have the frame
- | stuff from the DOOM ][ baddies, if they
- | weren't there I wouldn't have been able to
- | create this army and still leave the original
- | monsters in there. I have also moved the
- | monsters to DOOM 1 items so you'll be able to
- | put them in your WADS with DEU or whatever
- NASTYIMP.ZIP 20415 02-03-95 Imp your our shipments have arrived
- NEWAUTO.ZIP 78212 02-03-95 Auto-ShotGun v1.2 This patch converts the
- | shotgun into an automatic shotgun and include
- | new graphics for Doom
- NEWTECH1.ZIP 21392 02-03-95 The war between Earth and Hell rages on. In
- | the years since the conflict began, Earth
- | scientists have been busy. Newer and deadlier
- | weapons have been developed to thrash the
- | demonic hoards that still threaten humankind.
- | These new technologies are now being
- | distributed among the fighting forces of
- | Earth. Two new weapons have been field-tested
- | extensively and are ready for use. They are:
- | The Plasma Launcher and The Baron Gun (or
- | B-Gun)
- NEWTEXT.ZIP 20456 02-03-95 New Text for Doom v1.0 Ever get tired of the
- | messages and endings in Doom? I did so I
- | changed them all the other night when I had
- | nothin else ta do. This is a DeHacked patch
- | that changes almost everything that you read
- | while playing, and while loading netgames,
- | etc. Most of them are a welcome change from
- | the usual "Picked up a clip." You should have
- | Doom v1.666 and DeHacked 2.0 for this to work
- | correctly. Have fun!
- NODEATH.ZIP 6023 02-03-95 NODEATH.DEH is a patch that makes all enemies
- | dissappear when killed, including the monster
- | on the last levels(though this can be changed
- | easily enough) The net effect is that since
- | the monsters don't technically "die", you can
- | run a game on NIGHTMARE in 1.2 and not have
- | monsters respawn!
- NOSWEAR.ZIP 19732 02-03-95 Removes all swear words from Doom v1.666
- OUCH.ZIP 4662 02-03-95 Dehack Patch for Doom
- PLASFLMR.ZIP 82273 02-03-95 I was kinda disappointed in the flamethrower
- | patches I found out there. So, I decided to
- | sit down and try and figure out dehacked for
- | myself. What I came up was a decent
- | flamethrower, but I realized, you gotta go
- | pretty far to get the plasma rifle, especially
- | in a deathmatch. So the next version was to
- | switch it so that the plasma (flamer) is
- | switched with the chaingun. Now you can get
- | the flamer that much easier
- R12-1.ZIP 2890 02-03-95 Jason's Dehacked patch (v1.00b) Use this with
- | Dehacked v1.2
- R12-21B.ZIP 5934 02-03-95 I added two new monster. One is a kamikaze
- | (sp) trooper. And I sped up the weapons and
- | ALOT more! And I'm not going to tell you
- | unless you try it
- R12-2B.ZIP 6583 02-03-95 Jason's Dehacked patch (v2.00b) Use this with
- | Dehacked v1.2
- RCKT_HAK.ZIP 2955 02-03-95 This is a Dehack Patch I made to change the
- | rockets they explode when you shoot at them.
- | Plus their speed is cut down to about 1/3. and
- | of the Fireballs or other energy blasts can be
- | set up so you can destory them before they get
- | you
- REALGAME.ZIP 17752 02-03-95 This Dehacked patch is an attempt to make the
- | game tough enough to be interesting, yet
- | playable and surviveable(every level
- | playtested and passed though some JUST BARELY
- | - by me to ensure proper play-balance.) in an
- | attempt to make the game regain most of its
- | original enjoyability
- REALITY1.ZIP 4738 02-03-95 Reality 1 Patch. This is a patch file for
- | DeHackEd, the DOOM.EXE editor. It features
- | Lost Soul spittin' Cacodemons!
- REVENG10.ZIP 5909 02-03-95 At one end of one side of the arena is a
- | Cyberdemon disconsolately tossing rockets. A
- | the other end is a green Marine with yellow
- | glowing eyes and a huge grin plastered across
- | his face. The Marine is firing BFG blasts at
- | the Cyberdemon. The Cyberdemon looks down to
- | hear a hiss from nearby over the din.
- | Standing behind one of the columns is a Former
- | Trooper carrying a large box. The Cyber duck
- | behind the pillar
- REVENG11.ZIP 5864 02-03-95 Later version of above patch
- REVENGE.ZIP 5840 02-03-95 Dehack file for DOOM. [SCENE] E2M8: At one end
- | of one side of the arena is a Cyberdemon
- | disconsolately tossing rockets. At the other
- | end is a green Marine with yellow glowing eye
- | and a huge grin plastered across his face. The
- | Marine is firing BFG blasts at the
- | Cyberdemon.] [The Cyberdemon looks down to
- | hear a hiss from nearby over the din.
- | Standing behind one of the columns is a Former
- | Trooper carrying a large box. The Cyber duck
- | behind the pillar.]
- REVOLT.ZIP 21006 02-03-95 Here it is at last! The most REVOLTING DOOM
- | add-on ever!
- SANEWP20.ZIP 22854 02-03-95 Do you want a weapons patch that makes some of
- | the add-on PWADS survivable? Would you like a
- | chance to get through those PWADS that throw
- | or 3 Cyber Demons at a time at you without
- | cheating? Would you like to be able to make
- | it past some of the large groups of Barons and
- | etc. that Doom II throws at you. Do you hate
- | weapon patches that turn the guns into
- | insanely fast weapons that pretty much destroy
- | the game play balance of Doom or Doom II?
- | Basically all of the weapons have been sped up
- | to a degree. The BFG 9000, Plasmas gun, and
- | Rocket Launcher have been only mildly sped up
- | Faster yes. Pseudo machine guns, no. It does
- | help in making encounters with Cyber Demons of
- | worse more survivable
- SHADOW.ZIP 4701 02-03-95 Dehack Patch for Doom
- SHT2.ZIP 94320 02-03-95 Super Shotgun for DOOM
- SKULBALL.ZIP 5070 02-03-95 Changes the imp fireball to a fireball that
- | looks like a lost soul
- SLOP.ZIP 4728 02-03-95 Dehack Patch for Doom
- SOUL.ZIP 4715 02-03-95 Dehack Patch for Doom
- SOUL_12F.ZIP 76565 02-03-95 This is the final release of SOUL, The
- | Ultimate Deathmatch Playing without
- | recognizing your enemies, who are hiding
- | between the dead bodies. When you are just
- | walking around you and your enemies just look
- | like a SOUL SPHERE, but when you shoot YOU
- | change into a fighting LOST SOUL. Being shot
- | has an amazing special effect to, but find
- | that out your self, as well as the blow of
- | death when you die
- SPLAT.ZIP 5124 02-03-95 This file is intended for use with dehacked 1
- | and registered doom 1.2 It changes the
- | hanging bodies and impaled bodies so that the
- | can be shot. this allows you to "put them out
- | of their miseries" and counts towards your
- | kill / item ratios. Always have a backup of
- | your doom.exe, I am not responsible for any
- | damage it may cause
- SPRWPN2.ZIP 5004 02-03-95 This is the SUPRWEPN.DEH patch distributed in
- | the dehacked 1.3 zip file with a minor change
- | The BFG is now rapid fire. Somewhat
- | overkill, but some players in my family are so
- | desperate they don't care
- SUPRWEP.ZIP 22815 02-03-95 Super weapons patch in .deh format
- SUPSHOT4.ZIP 20194 02-03-95 This isn't a pretty patch, but it does what I
- | want. And what is that? Why, making the
- | combat shotgun a little bit faster! It
- | doesn't turn the CS gun into a mega death
- | weapon, rather, now it fires at about the same
- | speed as the regular shotgun. I also upped
- | the ammo you get from shells and guns to 6,
- | with max ammo at 60. Not many changes, but
- | then that's not what I was shooting for. Just
- | something to equalize the CS gun. Give it a
- | try, see what you think
- SWP1.ZIP 5202 02-03-95 Star Wars Doom Exe Patch v0.99b This is a
- | patch file that will work with Dehacked v1.3.
- | Sorry if this isn't high quality but I wipped
- | it up quickly
- TELEFIX.ZIP 10617 02-03-95 A patch file for DOOM utilizing Dehacked and
- | Dmaud to get rid of all traces of the
- | teleporter sound and flash. *RECOMMENDED FOR
- | DM* First and foremost: This patch is
- | intended to be compatable with deathmatch
- | play. Teleportation sound has been killed.
- | Period. Monsters, exploding corpses,
- | telefrags, players, et. al. don't make a sound
- | going through it. Teleportation is also
- | completely invisible and nearly instantaneous
- | (this is great for creating invisible,
- | unnoticeable teleports in stairways and such
- | to simulate levels)
- TROOPFLY.ZIP 19667 02-03-95 A Dehacked Patch for Doom That Makes the
- | Troopers Fly
- UFASTWPN.ZIP 5597 02-03-95 Ultra-Fast Weapons (and other misc patches)
- ULTIMATE.ZIP 30992 02-03-95 Ultimate Patch for DOOM. Mines, Power-Weapon
- | Max. Ammo, LightWeight Exploding Enemies!!!!!
- | Do All Of This With What You See Right HERE!
- | Requires DeHacked 1.3
- UNDEAD12.ZIP 7020 02-03-95 UNDEAD12.DEH is a dehacked 1.3 patch file for
- | registered DOOM.EXE v1.2. Kill enemies at you
- | own risk, for the tormented souls of the ones
- | you have slain may come back to haunt you
- VOLATILE.ZIP 4664 02-03-95 Dehack Patch for Doom
- WOW!.ZIP 4673 02-03-95 Dehack Patch for Doom
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