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Sound, Music & MIDI Collection 2
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File List
|
1995-10-04
|
94.1 KB
|
1,295 lines
8PAK.ZIP 186875 31-10-95 8 DooM 1 (or Ultimate DooM) Death-Match level
| Converted from original DooM 2 wad (10 PAK)
| made by me. Perfect for a bloody marathon
| with alot of variety. All skill levels are
| included to match everyones various playing
| abilities. These levels are also optimized
| for use of monsters as they are kept at a
| minimum to allow for good respawning monster
| play in death-match (they won't get too much
| in the way but still add alot to the fun)
ABOHS.ZIP 39402 31-10-95 The Abandoned Base of Hellspawn
AE_BKE.ZIP 117190 31-10-95 One hole episode of FAST deathmatch levels.
| The exit for level 9 (the hidden level) is in
| level 3, but it is NOT hidden, but the normal
| exit is hidden. This .wad has been tested
| with 2,3 and 4 players and no problems were
| found. With 4 players some of the levels fel
| a little crowded, but still were fun anyway.
| All these levels are quite small and can
| easily be played with 2 players, but we
| usually play these levels with 4 players and
| love them all
ALNTSN1A.ZIP 1025692 31-10-95 Aliens: The Second Nukage Version 1.3 Total
| conversion patch that changes DOOM in the
| Aliens theme. Requires registered DOOM 1.666
| to run. Disk 1/2
ALNTSN1B.ZIP 1065641 31-10-95 Aliens: The Second Nukage Version 1.3 Total
| conversion patch that changes DOOM in the
| Aliens theme. Requires registered DOOM 1.666
| to run. Disk 2/2
AQUILA.ZIP 39286 31-10-95 I got the idea for this wad while playing
| Ledges. It is built primarily for deathmatch
| and has all the weapons. The rocket launcher
| is at the top of an "eagle's nest" type of
| tower. Hence the name, which is the genus of
| the Golden Eagle. To get the plasma gun or
| BFG you must trudge through a sewer of
| nukeage. Be careful, once you enter the sewe
| a bright firewall becomes visible to the othe
| players, alerting them to where you are at.
| I've also got ammo for the weapons in rooms
| that are accessible via teleporters
ASSMUNCH.ZIP 54393 31-10-95 Some of the traps in the level prevent it fro
| being playable in multi-player mode, so I'd
| suggest that you just try it on ULTRA
| VIOLENCE, mono a mono
BASE3.ZIP 15079 31-10-95 This is a wad file you can build on. It's
| fairly small, so add what you want
BLOOD1.ZIP 120040 31-10-95 The Castle of Blood is well known among your
| fellow marines and you got the short straw.
| Your mission is to succed where no one has!
BOOBYTRP.ZIP 52096 31-10-95 Non linear house setting. I started out of
| interest just doing my house so friends in th
| UK could walk around and have a look, but the
| DOOM got the better of me. I got bored with
| making the furniture and wanted to make a few
| traps and puzzles. This is not a shoot em up
| difficult level, but you do have do to a
| little thinking. NB please notethat my
| partner hates it if you walk on the flower
| beds!!
CHRISK16.ZIP 39022 31-10-95 NEW Wad file by Master Designer Chris Klie
CHRISK21.ZIP 36001 31-10-95 NEW Wad file by Master Designer Chris Klie
CITADEL1.ZIP 27825 31-10-95 This DOOM patch WAD file is based on various
| pre-Columbian temple cities of Central and
| South America. We understand that these
| civilizations valued death matches as sport
| (much like us DoomHeads), so we felt it
| especially appropriate to target this design
| as a DEATHMATCH arena. While it is intended
| to be played in DEATHMATCH mode, both single
| players and cooperative teams can enjoy it as
| well. This patch, starting at E2M1, is the
| first in an intended series labeled CITADELS.
| Further levels are being tested and tweaked,
| time permitting (I am currently under the
| compounded constraint of a girlfriend and a
| master's thesis). CITADEL1 was designed by
| Eric Bertel on DEU 5.2 and checked by BSP11x.
| It has been very thoroughly tested on the
| computer network at Event Horizons, sucking u
| a great many hours of time. (Fortunately, th
| owner is a willing participant!) However,
COOL1.ZIP 32732 31-10-95 Good level for all forms of DOOM play. Many
| secrets, lifts, teleporters, and wide open
| areas. It's also loaded with monsters for
| maximum carnage. Expert only
COWARD.ZIP 46406 31-10-95 You have been abandoned at the entrance of wh
| seems to be a quiet deserted base. Quickly,
| you discover an odd-shaped, four cornered roo
| with four separate teleporters. You must now
| decide which one to take, and only ONE way
| leads out!
CYRIL2.ZIP 42867 31-10-95 This is my second level of DOOM. It's design
| to be played in Single player mode at any
| difficulty level. I hope for you that you
| know what's a joystick and how to use it, and
| I hope for you that you know how to walk
| without seeing your feets. The music is from
| Iron Maiden (or Metallica, I can't remember).
| It is called "The call of Cthulu". Great wit
| SB AWE 32
| ─────────────────────────────────────────────
| ea 126 - DOOM PWADS D ▓▓▓▒▒▒
| ─────────────────────────────────────────────
DNSTAIR.ZIP 2989 31-10-95 This small WAD demonstrates the descending
| stair special effect. Look around a bit
| before you press the switch
DOORS1.ZIP 9274 31-10-95 This WAD demonstrates how you can make doors
| top of lifts. Using this effect, you can mak
| more realistic 3D designs
DSAPPEAR.ZIP 4419 31-10-95 This is a demonstration WAD to show how it
| could be possible to make an area (or areas)
| of a leve appear and dissappear, using a tric
| with the F_SKY texture. All you really need
| to do is make a door, with F_SKY1 as the
| ceiling texture, and have the door sector's
| floor level with each of the surrounding
| sector's floor. There are a number of small
| details to take into consideration too, to
| make a convincing illusion. But, once it's
| mastered, I think some interesting stuff coul
| be done with this
GIT_61.ZIP 389272 31-10-95 6 Levels I made during the Epoch of
| Lawlessness, 1995. These have been designed
| for single player mode, but Deathmatch and
| Multiple Player games are possible, they just
| aren't optimised for them. Feel free to do
| this yourself. I could have made an
| incredibly large single level instead of doin
| 6 separates, but Doom isn't meant to be playe
| in twenty second bursts while your hard disk
| desperately tries to catch up on your
| killings. Also, attention spans waver when yo
| are forced to trek across an immense landscap
| with your blue key to where you think you saw
| a blue door. No thanks
HOTTHELL.ZIP 67313 31-10-95 You walk on the planet mars, shooting and
| minding your own business. All of a sudden
| you see a kind of a transporter-room. But
| it's different than you used to see. Let's
| try it out. OH...OH! Where am i now? Is it
| the middle-ages? No! That's not possible, o
| is it?!
KILL_EM.ZIP 268470 31-10-95 A strictly Deathmatch level (the ONLY way to
| play Doom!). Try single player and you'll di
| of boredom instead of demon attacks. Here's
| basic rundown of things you will and won't
| find in this level
LOGCABIN.ZIP 27964 31-10-95 I dunno in a log cabin or somethin'
LOSTTB.ZIP 79970 31-10-95 Single Level for DOOM one
MAZE6.ZIP 54328 31-10-95 MAZE a hard to beat DOOM Wad File
NERVES1.ZIP 80625 31-10-95 Doom 1 Version of Nerves Of Steel. This is
| your basic computer station with CRAY
| supercomputers, and various other control
| centers
PCFCONT.ZIP 71078 31-10-95 This PWAD was created for PCFormat's DOOM? I'
| give you DOOM, mate. It might be UNPLAYABLE
| in slower systems ( 386's ). It IS hard to
| keep 14.4k modem connections going and
| problably as well 28.8k connections
PD3DUPG.ZIP 129413 31-10-95 Adds new sky textures (the old ones sucked)
| their is also Anna Nicole Smith in 'movie' in
| a couple of the textures. If you are feeling
| depressed because you keep on dying press F1
| for an uplifter
PROX1.ZIP 130589 31-10-95 Proxyon Military Base was built on the planet
| Andromeda in the Alpha Cruxus system, known a
| Summer Row because of the five Earth-type
| worlds that orbit this G-type sun at
| comfortable distances. The whole system is
| possibly the richest non-mineral system in th
| galaxy
RCKTDETH.ZIP 4244 31-10-95 Small level with hundreds of rocket launchers
SCHOOL2.ZIP 276685 31-10-95 This PWAD is based on the floor plan of the
| Yarmouth High School. New graphics have been
| created. I have a 486DX2/66 and this level
| crawls because of its size. I would recommen
| something faster. It could be called poor
| design since I didn't know this level would b
| so large when I began. Otherwise, I think
| this a great level. I have been told that
| this level is a good representation of the
| macintrashes and general layout of the school
| I know the graphics for the macs came from
| another patch file for Doom, but I do not
| remember where. Type 'SCHOOL' in the Doom
| directory
SPCIAL1B.ZIP 72969 31-10-95 This is a DOOM 1 WAD demonstrating all the
| special effects described in the 'neat', 'sky
| and 'special' text files
SURVIVE.ZIP 75825 31-10-95 Ground up restoration of keeper.wad. Enhance
| graphics, tougher battles, more puzzles and
| more (but not necessarily to many) monsters
SWIMPOO1.ZIP 1855 31-10-95 This WAD demonstrates the DEEP water effect
TELEDOOM.ZIP 24646 31-10-95 Well, this DEATHMATCH level is made up of six
| sector (not in Doom Building terms) and they
| are all connected by teleports. The sectors
| are very similar in shape, but the textures
| are different. The weapons are everywhere,
| and there is one health room. There are blac
| spots where you can't be seen, and there are
| see thru walls also. An ALMOST-COOPERATIVE
| exit to top it off. Enjoy!
THOPOST1.ZIP 76202 31-10-95 In the near future: After the complete
| destruction of their main computer laborator
| a long time ago CYBERDYNE SYSTEMS stopped
| their chip projects and succeeded in the
| construction of expensive fighting machines
| due to a remaining Terminator arm and eye
| witness testaments. The WEYLAND-YUNTANI
| Corporation, still suffering from the loss of
| a whole colony, used the genetic information
| isolated from Alien secretions on board of th
| returned Marine cruiser Sulaco to develop
| primitive but cheap clone Trooper. Joining
| their efforts to create an entirely artificia
| military force the two companies started
| battle-testing in a small outpost on a distan
| planet. Experiments were running regulary
| with new more defensive Terminators when
| creatures similar to the Aliens recently
| described attacked the station
THSHCK1.ZIP 43802 31-10-95 Your mercenary company has been hired by 'the
| company' to put down a rebellion on a
| Scientific Colony (specializing in genetic
| research). After fighting off meager
| resistance on the surface, you find your way
| down to the central bunker, location of the
| plantary shield generator. Turning off this
| piece of equipment will allow the company's
| orbital forces to bomb the outpost back into
| the stone age. According to the schematic,
| the generator lies in the hub of the level.
| The controls to get into the hub are in the
| computer room (SW corner). Unfortunately,
| intelligence indicates that the computer room
| is almost certainly locked down behind three
| blast doors. The controls to open these are
| scattered across the installation (author's
| note: if you pull a switch and don't see an
| immediate effect, you've probably opened one
| of these doors)
UAC_LH.ZIP 120510 31-10-95 After going through just about every hellspaw
| you could go through, A message through your
| radio tells you to reort to Phobos, because
| some hellspawn has been breaking stuff at the
| Phobos base. The guys from UAC want you to
| get those monsters cleared out before they
| screw everything up. They also want you to
| check out these two strange symbols picked up
| from recon that seem to be spawning some mino
| demons. You are the only hope of saving this
| base
UCA1.ZIP 65341 31-10-95 Deimos Moon Base
UNDERG.ZIP 164946 31-10-95 This level really kicks ass. It's a bit HUGE
| though. Even if you know what you're doing,
| it probably would take a good hour or so to
| complete. PLEASE PLEASE try it the first time
| WITHOUT the Doom cheaty codes. We dare ya to
| And remember, SAVE OFTEN! BTW, it seems more
| people have DOOM2 than DOOM, so many of you
| will be converting this over to DOOM2. But
| TRY at least once, to play it in it's origina
| DOOM format. But really, this level is,
| although made by myself, one of my favorites
| (especially in multi-player mode). I had a
| lot of fun making this level
VAMPIR51.ZIP 70063 31-10-95 I named it VAMPIRE5 because, catchy name!
| Better than FRODO5, my handle. Anyways. This
| was made w/ DeathMatch in mind. About half
| the time making this was spent playing it to
| make sure everything looked nice. I wanted a
| artistic PWAD as well as a fun one. Most of
| the rooms were done on paper first. Much tim
| has been spent thinking about how things will
| be placed and if they'll "work well" there.
| Story: trapped in Count Frodo's castle, you
| must escape the evil vampire's traps and make
| it out alive. His creatures will try and sto
| you from escaping. Can you find Count Frodo'
| secret teleport room? Can you master the Plu
| Sign?? Can you find the hidden weapon in the
| Infinity room? Discover all the great snipe
| spots!
WALZMUS.ZIP 34905 31-10-95 New Levels for Doom
WAYNE.ZIP 27668 31-10-95 "Wayne.Wad" it's my first attemped at creatin
| a wad level. The start location is still the
| defalt sector. I used DOOMED a great tool.
| lot of trial and errors. Looking forward for
| the new release. In the mean time I'm trying
| to learn DEU. I played this episode without
| powering up. So good luck
WHITROO1.ZIP 45023 31-10-95 E1M1 replacement PWAD. Named for the colour
| the exit room
XENO11A.ZIP 76842 31-10-95 Specially designed for D/Match or Co-op. Fig
| in and around a huge complex building, findin
| the secret transporters and weapon caches to
| outsmart your enemy. In single player mode,
| Fire up Ultra violence, get outside with god
| mode on and watch the light show!!
10FX2.ZIP 240147 31-10-95 2 sound effects wad add-ons for DooM 2.
| Specifically made for my 10 PAK wad but will
| work with any other pwads or the regular DooM
| 2 levels. 1 FX Wad replaces just a few sound
| for Deathmatch while the other wad has more
| added with a humerous theme
10MUS.ZIP 79662 31-10-95 10 mus files to go along with my 10-PAK wad.
| It will also work with the regular DooM 2
| levels or any other D2 pwads you may load.
| Made to match the 10-PAK levels however as th
| speed of the song is matched to the size of
| the level being played. Most of the songs ar
| by Led Zeppelin which seem to be a DooM
| natural!
10PAK.ZIP 300530 31-10-95 10 original Death-Match levels. Perfect for
| good, long, bloody marathon with alot of
| variety. All skill levels are included to
| match everyones various playing abilities.
| These levels are also optimized for use of
| monsters as they are kept at a minimum to
| allow for good respawning monster play in
| deathmatch (they won't get too much in the wa
| but still add alot to the fun)
1B.ZIP 21718 31-10-95 New Wad called '1'
2DIEHELL.ZIP 60091 31-10-95 Judgement day is here. You have been judged
| marine, and here is your punishment. Hell.
| Just like you thought it would be.
| Frightening, terrifying. Words cannot
| describe the pain your soul and body are abou
| to experience. 2DIE IN HELL is a
| single-player AND a deathmatch wad. It is a
| sequel to the popular 2DIE deathmatch wad.
| Play this level in single player mode first!
| Then experience the horror of eternal
| deathmatches in hell with your fellow marines
2SPOOK35.ZIP 727332 31-10-95 31 small deathmatch wads, main idea was to
| create a set of levels for fast, but skilled,
| action
ABIGOR.ZIP 15434 31-10-95 New Wad FIle: Hell 5
AGONISM2.ZIP 29143 31-10-95 This is the follow up level for agonism.wad.
| It is a much more complicated deathmatch wad,
| consisting of an arena with four towers and a
| lot of teleportation. It is a medium sized
| level, and three or four players are
| recommended. All weapons (except for plasma
| weapons) are available, along with ammo.
| Health is available dependent on skill level.
| The idea for this wad came from an article on
| r.g.c.d.editing, about using teleporters to
| increase the number of deathmatch positions.
| This wad is my own interpretation of that
| idea. By using the teleporters, all areas of
| the level are accessible. I hope everyone
| enjoys it
ANGEL.ZIP 1105145 31-10-95 After the fall of the big bad-asses in Doom a
| Doom2, you make your way back home and pitch
| in a hand in rebuilding Earth. After years o
| hard work, Earth has had a rebirth in
| technology that was so necessary for the
| recovery. This new technology also spilled
| over into the armed forces, especially the
| Marines who are, after your escapades, at the
| head of protecting Earth from any outside evi
| force. Mankind had just begun to enjoy a new
| peaceful life when a radio beam comes down to
| the UAC COT (Communications to Outer
| Territories dept.) from Saturn. Your were on
| call when the distress message came down, and
| it shot streams of horror down your spine as
| you heard the screams. It sounded so much
| like the call you got when you were stationed
| on Mars. You recalled a budy yelling in tota
| terror, "There's something fraging evil comin
| through those gates!" Arrangements are made
AR_DEST3.ZIP 58498 31-10-95 This is the third Level in the world-famous
| episode called "Arena Of Destruction". After
| my first level was so successful, I built
| another one and now I have reached the point
| of no return: Arena Of Destruction 3!!! The
| scheme hasn't changed much: A big Arena for
| tremendous fighting and some smaller rooms
| outside for collecting interesting stuff.
| But, this time, I added more atmosphere. Not
| that you don't start in the real Arena! BTW,
| there IS a secret armory! Where?
ARES1.ZIP 344856 31-10-95 This level is made for primarily deathmatch!!
ARES2.ZIP 20193 31-10-95 This level is made for primarily deathmatch
| only, seeing how there is no monsters and all
| those weapons
ARES3.ZIP 36285 31-10-95 This patch file is for Doom2, 1st level, for
| only deathmatch play. It works best with 4
| players but can be played with 2 or 3 players
ARES4.ZIP 21735 31-10-95 This patch file is for Doom2, 1st level, for
| only deathmatch play. It works best with 4
| players but can be played with 2 or 3 players
ARG1LOHB.ZIP 35456 31-10-95 War rages in Hell. Three blind lords rise up
| to stand in judgment as their brothers battle
| for dominance in some petty squabble.
| Unfortunately for you, they decide to bash
| each others' silicon-brains out right in the
| middle of your marine practice area. Man,
| have you got problems. Thought this was goin
| to be an easy run through the same-ol maze?
| Just go take a peek around that pillar to you
| right
ARMUS.ZIP 186158 31-10-95 Great Deathmatch wad 2-4 player. with new mus
| and sounds
AWESMDTH.ZIP 40214 31-10-95 Awesmdth.wad is a single level for map 01 of
| Doom2, and was designed with new deathmatch i
| mind. It's a small level consisting of an
| outdoor area surrounded by rooms, canals o'
| death, and ledges. It's a very sick setup,
| but it's deathmatch fun for the whole family.
| A guaranteed frag arama. It's got a layout
| that flows just at the right speed for
| deathmatch. However I included single play an
| co-op play at skill 4. Don't look behind at
| wall! The level supports 4 players for co-op
| and deathmatch, and skill levels function, to
| some extent. It has a co-op exit though. A
| must have for deathmatch enthusiasts. Just
| play it and e-mail me with any flames,
| suggestions, praises. It's only my second wa
| so be nice. Hope you like it. Download
| waldorf.wad also
BADLANDS.ZIP 234386 31-10-95 Great Deathmatch wad 2-4 player. Better play
| with music volume down and SFX volume up in
| your options setup screen
BADMANS.ZIP 17911 31-10-95 This level was made specifically for
| DEATHMATCH. There are several (Hiding
| Places). If you see marks on the wall or
| somethin on the floor, its a good chance you
| can walk thru it. All weapons are in this
| level with plenty of ammo. There is one gree
| and one blue armor. There is also one blue
| sphere, see if you can find it
BADNESS.ZIP 265011 31-10-95 Theres a new marine guy that is kinda grey an
| dark, so he can hide stay hidden pretty well
| in darker areas. The only thing that gives
| him away is his red eyes. The levels are all
| pretty much cool
BBDM.ZIP 325729 31-10-95 Sounds replaced are grunts, screams, etc.
| Weapons, doors and teleport, etc. are
| untouched. I like em the way they are and im
| used to hunting my opponent using these
| sounds. Metallicas Master of puppets for
| music. Status bar is a kewl black
BGCDM1_1.ZIP 455902 31-10-95 Bubblegum Crisis Doom v1.1
BILZBUB.ZIP 37041 31-10-95 No Description
BLOW_A.ZIP 8607 31-10-95 This is a great small, multi-frag level with
| few spots to hide (don't stay too long though
| or KERSPLAT!). Great for two player...
| haven't tried multi. Make sure you use the
| altdeath parameter for this level (-altdeath)
| and make sure you warp to level 17 (-warp 17)
BLUEDETH.ZIP 31127 31-10-95 Very cool looking deathmatch for Doom 2. You
| don't see many that look this good
CAPFLAG.ZIP 124781 31-10-95 A level designed specifically for emulating a
| game of capture the flag
CASTLE28.ZIP 57437 31-10-95 No Description
CATHEVRY.ZIP 117086 31-10-95 Cathevry.wad is a medium-sized level designed
| for preferably four-player DOOM ][ Deathmatch
| Supports 2 modes of play and monsters (use
| respawn)
CAVE3.ZIP 17293 31-10-95 MAJORMUD lovers ATTENTION!! This WAD is a
| Doom-ized creation of the forest cave in
| MajorMud! It is possible to play co-op, but
| there isn't much to the level (the cave is
| small..), so play it deathmatch , altdeath an
| nomonsters. This would have been ALOT more
| realistic as a Heretic or Hexen level, but as
| of yet no editor for Hexen
CBLEDGES.ZIP 18498 31-10-95 This is one of the top rated levels of all
| time. I just fixed a few light levels, and
| spruced the textures up a bit. It consists o
| a large courtyard surrounded by - you guessed
| it - Ledges. Definitely a fine level
CESSPOOL.ZIP 8183 31-10-95 The goal is to get your opponent to fall off
| his pillar and into the cesspool below. This
| is a fairly fun level to deathmatch in, fact
| not much else. I thought of this while
| watching the Joust on American Gladiators
CHAOS2.ZIP 45792 31-10-95 This is my 1st WAD that I have made from
| scratch, it is map 1. There are a couple of
| secrets, see if you can find them
CHEETAH4.ZIP 1212931 31-10-95 The Games of the Deathtrack. Not much time h
| passed since the destruction of one of the
| devil's most violent and gory assaults on
| earth, and as the base of hell itself is take
| off of Earth for good, so goes the very marin
| who took it out in the huge explosion. But i
| this victory, there comes a need for revenge
| against the rest of the humans, in a quest to
| totally annialate the human race by the devil
| He sets his minions on a mission to track
| down the last remaining humans in the space
| shuttle and kill them off
CLINTO01.ZIP 34081 31-10-95 For a first attempt this makes for a good 2
| player DM level
CLIPPER.ZIP 41602 31-10-95 This is your standard castle-type WAD with a
| MAJOR twist. The major twist I'm talking
| about is the reason I named this wad
| "CLIPPER". One more thing: the walls and
| floors are GREEN everywhere to help out the
| green player a little. (Brown and Grey are
| hard enough to see already!) Oh yeah, I used
| a lot of doors that open only when you cross
| line def, so watch for them. Also: I like
| secret walls, so there are lots of those as
| well
COMPDETH.ZIP 245992 31-10-95 No Description
CORELES1.ZIP 168162 31-10-95 DeathMatch: This level consists of three main
| areas linked with a pair of tunnels between
| each. All of the areas are easily accesible
| from all other areas via theese refueling
| tunnels and an intricate teleporter system (I
| know teleporters suck, but read on!). The tw
| outermost areas are complete with a bailout
| chute at the bottom in the middle leading to
| the "multifaceted" tele-porters (and goodies)
| Before you get there you either fall or walk
| through a texture so the other (chasing)
| player will have a small chance of seeing
| which one you took. Even if he does each lin
| on the multifacected teleport sector takes yo
| to a different location so he will most likel
| wind up somewhere else. Good flowthrough.
| Run! and DIE! In this level there are extra
| items for multi play. There is also a death
| match only teleporter in the single player
| start room. If you love to Deathmatch but
CREOL1_2.ZIP 75042 31-10-95 This Wad is for DOOM ][ only. (If there is
| enough interest, maybe a DOOM I version will
| be created.) It is designed to look like the
| current location of CREOL (Center for Researc
| in Optics and Lasers) at the University of
| Central Florida. It is designed as things
| were in March 95 (ie, student bull pen in Dr.
| Riza's lab, etc.). For those that know the
| author, goodies can be found in his
| laboratories and on his office desk. Bad
| monsters can be found in appropriate places
| (advisor's office, etc.)
CROSSFIR.ZIP 23640 31-10-95 This is a new Doom2 wad built from scratch
| primarly for Deathmatch. Although it has
| several monsters I feel these are integral to
| the level. If you don't like monsters in your
| Deathmatch wads use the no monsters option.
| All the weapons are hidden on the level along
| with secret rooms, and a secret exit
CS_57DM.ZIP 153249 31-10-95 Control Station KGx/57 is the sister
| installation of Attack Station KGx/57. There
| are no monsters, no exit and things only
| appear in network games
CUCHILLO.ZIP 12856 31-10-95 Wad for DOOM2 built for being played #single#
| #cooperative# and #deathmatch#. No levels
D_PDATA2.ZIP 140125 31-10-95 Pro-Data Deathmatch Wad #2 for DOOM ][. You
| start in a ready room where you pick up your
| weapons and some ammo before teleporting into
| the level. Designed for the ultimate
| deathmatch battle! There are secret alcoves,
| traps, weapons and powerups. Every weapon is
| available on the level. And, yes, there is a
| exit
D2_KILL.ZIP 260624 31-10-95 This is the Doom II conversion of my level
| KILL_EM.WAD. But unlike most DOOM to DOOM II
| conversions, I've made lots of changes. The
| level itself is a medium-sized one, with a
| main arena, passages, and two smaller rooms,
| each with some tricks and strategies to them.
| The courtyard is where I expect much of the
| major fighting to be carried out, and has
| three main structures in it, as well as ledge
| around much of it. The structures are a
| hollow pillar (with nice stuff inside), a tal
| thin building (only way to get up it is a
| lift, so it's great for hiding nice stuff in,
| hint hint), and a pagoda, who's main function
| is blocking shots and holding up opponents.
| Of the smaller rooms, one is pitch-dark, and
| holds some warp-in spots and guns, and makes
| for great ambushes. The other room has a jai
| in it
DEADSHR2.ZIP 96303 31-10-95 This level I modeled after episode 4 (Thy Fle
| Consumed) of the Ultimate Doom
DEATH1-6.ZIP 143379 31-10-95 6 levels of great 3-4 player deathmatch
DEATH2U.ZIP 16307 31-10-95 No Description
DEEPER.ZIP 1503 31-10-95 This WAD demonstrates the DEEPER water effect
| The same effect can also be seen in SPCHAUNT
| and in GKPAK1
DEESPACE.ZIP 336593 31-10-95 Kewl Doom2 WAD. A compilation of WADS Create
| by Dave 'DEE' E. And Tony 'Spacey' B. Also
| includes Killer WADS that we picked up along
| the way. Also features Music by Metallica!
| These were designed mainly for Deathmatch.
| Have FUN!!
DEFRAG.ZIP 11156 31-10-95 Cool small deathmatch level. Made for 2 play
| deathmatch. There are 2 secrets in this
| level: secret exit and one -cheater's room-
| Try to find them! Have fun And don't forget
| to use "turbo -250"when playing this wad,
| because if you use keybord it's gonna be hard
| to jump
DEMONIPA.ZIP 142591 31-10-95 As in my previous levels DESIGN is the major
| topic. I tried to make the level look good
| with some interesting architecture and new
| ideas. All textures have been chosen with
| care and are well aligned. Demonic Park is a
| Theme Park, not a green park - # of trees and
| bushes is 0, # of monsters is a little bit
| higher
DETHFES1.ZIP 17625 31-10-95 No Description
DFEAR3.ZIP 129358 31-10-95 This is the third of 6 parts, which will
| ultimately replace _ALL_ 32 levels of Doom2.
| All levels are playable solo, co-op or DM, to
| give you maximum playing opportunity!
| Demonfear 3 replaces levels 11 - 15 of Doom2,
| as well as the "secret" levels (31 and 32).
| It represents the third chapter of the saga
DGOLD-15.ZIP 1130523 31-10-95 Doom Gold 15 ***** FINAL EDITION ***** Sound
| and (some) music/graphics replacements PWAD
| for commercial DOOM II - Hell On Earth (WORKS
| with the new 1.9* series)
DIAMOND1.ZIP 19117 31-10-95 My first wad but I worked hard and playtested
| it for hours
DIAMONDS.ZIP 57288 31-10-95 After radio calls to Substation Alpha have
| garnered no response for four days, UAC send
| you in to find out what happened to the
| marines and staff. Little did they know that
| this research and development station would
| have become so infested so quickly. Grabbing
| your trusty pistol (though secretly despising
| it's wimpy discharge sound), you descend the
| lift
DIEHARD3.ZIP 783486 31-10-95 I was downloading, and saw a play-level wad f
| DieHard II, a deathmatch, I believe and
| wondered why noone had done a DieHard wad so
| decided my first wad would be just that
DM2_DROP.ZIP 46999 31-10-95 Nice quick easy little level. There's no the
| or anything, just shoot anything that moves!
DOGTAG2.ZIP 61120 31-10-95 Totally new team game that works within Doom
| ]['s current architecture. Deathtag requires
| that a team score 5 (score is tallied WITHIN
| the map), and once a team scores 5 points, yo
| can exit or reset the level and start again,
| perfect for matches of more than one game
DOOM3V10.ZIP 189452 31-10-95 Doom III The Forgotten Realms. After defeati
| the Icon of Sin, you began the long trek home
| You encountered little resistance, since the
| forces of the enemy had been scattered. Upon
| emerging from the portal, finally back in you
| own home city, you contacted the Earth Contro
| in space. They were relieved to hear that yo
| survived the ordeal, and ecstatic to find tha
| the entire population of the Earth now
| consisted of you. They began to transport
| people back to the surface. All of the peopl
| everywhere helped rebuild your city, the
| principal target of the invasion. The
| starport was also rebuilt, although with much
| less cooperation between the individual
| nations. When all was said and done, you wer
| hailed as a hero and given parades and (cash)
| donations from every country on Earth.
| Several of the world's most wealthy citizens
| also gave you their personal thanks in the
DOOMER.ZIP 59606 31-10-95 The same plot as Doom II but with my ideas
DOORTEST.ZIP 3202 31-10-95 The perfect transparent door
DRAGON.ZIP 95051 31-10-95 This patch file is for Doom2, 1st level, for
| only deathmatch play. It works best with 4
| players but can be played with 2 or 3 players
DRDFORT.ZIP 114303 31-10-95 Inspired by Lachlan Stewart's excellent
| "Dandy3" level. In it, I discovered the joys
| of crossfire, plus I've had this general
| layout floating around in the noggin for a
| while. Plenty of action and lots o' strategy
| Weapons are abundant and their locations
| vital to some of the more subtle strategies
| involved. I'm semi-retired from .WAD making,
| so I took no steps to align any textures. If
| this just totally spoils the level for you, s
| be it
DRDTEMPL.ZIP 176943 31-10-95 Small level designed for constant player
| contact. Abundant weapons are strategically
| placed. Lots of strategy in this one, so loo
| and adapt! I'm semi-retired from .WAD making,
| so I took no steps to align any textures
DRWHO.ZIP 1463116 31-10-95 Dr Who WAD for Doom
DSTRAITS.ZIP 390690 31-10-95 Holodeck Adventure Series Volume #1 -
| DireStraits. Enter HoloDeck to escape deadly
| energy scan on ship. Locate Holodeck exit an
| return to ship. Secure ship
DTHTEAM.ZIP 202930 31-10-95 This is a deathtag deathmatch game. You have
| two teams - Blue and Red. The GREEN and GREY
| (indigo) players form the blue team, the BROW
| and RED players form the red team. The level
| is split into three general sections - the
| blue area, the red area, and the arena. From
| the arena there are arrows pointing towards
| both the blue and red areas. This game is no
| just another 'rack up those frags' style
| deathmatch game. The idea is not to hunt dow
| the other players, but to be the first team t
| score ten points. There is a scoreboard in th
| main arena area which keeps track of the
| number of points that each team currently has
DVPA.ZIP 17890 31-10-95 A deathmatch .wad, designed for pure carnage
| from start to finish
DWELLR12.ZIP 40109 31-10-95 Deathmatch only PWAD. Typical Dweller style
| level. Small, fast paced, high frag with
| exit. Designed for Old DeathMatch but play i
| how you like it. Provisions have been
| included for ALTDEATH (a little health, ammo,
| etc.). There are monsters. Play with
| nomonsters unless you want a real treat while
| DMing
DWELLR13.ZIP 32270 31-10-95 Deathmatch only PWAD. Typical Dweller style
| level. Small, fast paced, high frag with
| exit. Designed for Old DeathMatch but play i
| how you like it. There are no health or ammo
| items, as this one is VERY small and tight
EDNA.ZIP 971288 31-10-95 Level one is modelled on my house, the design
| corresponds loosely to the plot of the radio
| play "Attack of the Groovy Bushman."
EMPEROR.ZIP 47255 31-10-95 No Description
FAC-1_1.ZIP 341689 31-10-95 The Facility v1.1. This upgrade to FAC-1_0.Z
| fixes the speed issue on some machines. This
| fix should speed up game play up to 20%. If
| you love DOOM then you will love "The
| Facility". Get This file now and enter the
| super secret government facility
FOOTHOLD.ZIP 26844 31-10-95 No Description
FOX1DM.ZIP 19467 31-10-95 No Description
FOXER3.ZIP 532923 31-10-95 No Description
FRAGTORY.ZIP 52888 31-10-95 Designed specifically for Doom ][. You are
| teleporting into a small, factory complex
| created by possessed humans to create more of
| their own and tougher beasts to boot. You
| must explore the environs of the factory and
| find a way to sabotage the monster maker (wha
| a machine!) or just escape. The highlight of
| the game is the machine by which baddies are
| created
FRANKEN.ZIP 47163 31-10-95 No Description
FREAK.ZIP 78853 31-10-95 Five levels of really lethal chaos. You can
| play it single player or cooperative, but it
| isn't very good for that
GETAWAY.ZIP 13625 31-10-95 Getaway.wad, is another simple wad I wrote wi
| edmap. It is fine to be used as a deathmatch
| or single player level
GHOSTOW1.ZIP 201079 31-10-95 Based on a wad i did a year ago for Doom1.
| Ghostown is three open levels based on the
| theme of small towns, you can go anywhere you
| like, picking up the keys you need to advance
| to the next level. My design goal was a wad
| that challenged on a strategic level, one tha
| could be replayed and enjoyed again & again,
| and still have the potential to surprise (and
| shock). I encourage you to first take a Tour
| through Ghostown, to learn the layout and sus
| out the powerups. Because this wad relies on
| the semi-random teleporting in of monsters,
| each time you play the game will be different
GS-AOF.ZIP 17295 31-10-95 This started out an idea I got from the Hexen
| Beyond Heretic beta version I was playing and
| slowly made it's way to a DOOM 2 deathmatch
| level. There is a platform in the center of
| the area with weapons galore. Once there,
| defend yourself from others who hide in one o
| the 4 corner areas. The corners are blackene
| to provide a hiding spot (but transporting
| from the center, you'll appear behind the
| other guy. Then you launch off a couple
| rockets and viola! He's toast! Also, if you
| careful, you'll notice some "false" walls tha
| have been placed where you can DRILL your
| opponent and laugh 'till tomorrow! There is
| NO plasma gun or BFG9000 as they are quite
| unfair in Deathmatch
GSXR_24.ZIP 19310 31-10-95 Yet another wad in the GSXR series. Only for
| DEATHMATCH! The more players the merrier
HAIGHT2.ZIP 35692 31-10-95 This WAD replaces MAP 1 only. I made this he
| wad, or most of it, so have fun playing it.
| It's mostly the same as HAIGHT1.WAD, but I
| made a few improvments, like straighter
| hallways and made some other "improvments" <I
| hope>. There's even a BFG in this VER, but
| you have to play on skill 4 or 5 to get it
HAIRBAL1.ZIP 23626 31-10-95 Original doom2 deathmatch wad 2 to 4 players
| probably better with 4. 8 deathmatch starts
| so you won't know where the one you just
| killed will come back to life at
HAND.ZIP 37467 31-10-95 Cool small deathmatch level. Realy nice (I
| think..) Four rooms inaccesibles from outsid
| with teleporters in them to arena with lots o
| cool stuff. Must have good jumping skills to
| get weapons. There is no place to hide in
| this level, because i got really tired of
| searching for my deathmatch partner. There
| are 2 secrets on this level, but they are
| -very- hard to find, good luck and have fun!
| And i forgot, the exit is in the secret room
HDWANGO5.ZIP 1245488 31-10-95 Dwango5.wad with heretic walls and floors.
| This wad is the well known deathmatch levels
| for dwango multi-player network,but with a
| twist. It has Heretic walls and floors
| instead of doom2 walls (yes it converted the
| pallete). I used dm2conv31 to do it.It looks
| great to have the Doom2 weapons and items wit
| heretic walls and floors. All the maps are
| deathmatch, for doom2, 24 maps
HELLSTAR.ZIP 78904 31-10-95 No Description
HOLYSHIT.ZIP 27427 31-10-95 No Description
IMPNDOOM.ZIP 8950 31-10-95 Imagine the high-tech world of Doom around yo
| Looking around, you find the ground is
| several hundred feet below you. There is no
| other way to get to your pal and kill him, so
| you jump!
J_BEAN.ZIP 73601 31-10-95 Doom 2 Deathmatch PWAD. Contains Two buildin
| and a open field with a sewer tunnel running
| around the entire area. Has all weapons, bu
| by flipping a switch the BFG can be blocked
| off if it is used too much
JFW.ZIP 40299 31-10-95 Doom 2 first level
JUDAS21.ZIP 19507 31-10-95 Judas21.wad is a tight, fast level for intens
| DOOM ][ Deathmatch
KEN4.ZIP 60586 31-10-95 Episode 1 deathmatch wad
LAND.ZIP 40029 31-10-95 Designed specifically for Doom I, converted t
| Doom ][. You are teleporting into a loading
| and storage complex next to a landing pad.
| The complex is not overly large, just full 'o
| baddies with really bad haircuts. Most of the
| level consist of blasting into rooms and
| avoiding a few surprise guests
LB-FRAG.ZIP 23624 31-10-95 No Description
LITEFX.ZIP 4498 31-10-95 This little litefx.wad should intrigue you.
| The effect is quite subtle, but interesting.
| The effect shows light striking a wall with n
| visible source. All other lighting effects o
| wall-textures that I've seen require the wall
| be contained in the light's source sector -
| but this does away with that requirement so
| gives a large boost to a level designer's
| artistic freedom
MADMAX.ZIP 63187 31-10-95 No Description
MAGUS.ZIP 208027 31-10-95 No Description
MANOR1B.ZIP 117308 31-10-95 This is a revised version of the Manor WAD.
| fixed a few bugs and added some textures to
| the bar room. This is a medium size level.
| It has plentiful monsters and plenty of ammo
| and health if you're careful. You must find
| keys or switches to get to the next area, but
| very few are hidden
MANYSWTC.ZIP 3569 31-10-95 This demonstrates how you can make a multiple
| action switch without redefining any textures
MAP1SUX.ZIP 33244 31-10-95 No Description
MAZE4.ZIP 8359 31-10-95 Maze.wad is just a series of conected tunnels
| and is no fun when used for single player
| because there are NO MONSTERS! It is strictl
| a deathmatch level! There are plenty of
| weapons to blow the crap out of your opponent
MAZEMOD.ZIP 52427 31-10-95 It's tricky to get out of the first room and
| into the action. The maze at the end is
| self-modifying so you can't get out the same
| way you get in. And if you don't have the
| plazma gun, don't go into the maze
MEGATAG1.ZIP 204925 31-10-95 The two teams are RED & GREEN, (You will see
| why). One FORT is GREEN, the other is RED,
| each FORT is surrounded by either blood or
| nukage...ouch!
MELEE08.ZIP 7439 31-10-95 MELEE08 is a smallish but good Deathmatch WAD
| that's great for any number of players. It
| features weapon mixes controllable via the
| difficulty levels, and is generally pretty
| good. No glitches or badly mapped textures o
| any kind. I've put some time into making sur
| that everything is lined up the way I want it
| to be. There's one wall that you might
| "catch" on, but I can't do anything about
| that, and you might not notice anyway. This
| level was designed with Waded 1.83 beta, and
| the nodes were built with DeepBSP
MIDIWADS.ZIP 429695 31-10-95 Midiwads.wad is a compilation of all 14 of my
| deathmatch wads for doom2. All are strictly
| deathmatch. Works great with dwango
MINDPHUK.ZIP 604672 31-10-95 MindPhuk was design by hdrambo and built by
| vengence. To get the full effect of the wad
| play it with mosters on skill 5
MOUNT.ZIP 27081 31-10-95 This wad is basically just a single room with
| mountain in the middle. You're pretty
| vulnerable up there but that's where the
| firepower is to kill the snipers. The
| deathmatch start positions DON'T give equal
| advantage
NBK.ZIP 116287 31-10-95 Natural Born Killerz is the premire DOOM2 PWA
| Even though it currently has only 4 levels;
| soon 32. Not only are all the levels of the
| upmost quality, you are rocked with some of
| the best MIDI music ever created! I didnt tak
| any lame music; Only the best is in NBK. NBK
| also has a DeHackEd patch, it adds more fun t
| Death Match buy adding total annoymous game
| play. Try it!
NEWDOOR.ZIP 4579 31-10-95 NEWDOOR.WAD shows a new way of making
| transparent doors
NONSTOP.ZIP 8359 31-10-95 Doom II Wad for Deatmatch. The simple things
| in life are often the best. Minimum clutter -
| maximum action. No dead ends, no megaspheres
| no pity. Stop moving and you're dead. If you
| haven't been fragged for 30 seconds in a 4
| player deathmatch, then you haven't pressed
| the spacebar! If you get lost in the
| corridors, don't worry because someone will
| find you! Don't panic and you may achieve th
| ultimate DOOM satisfaction - fragging 3 other
| simultaneously with one shot
OCT-DM3.ZIP 549017 31-10-95 No Description
ODAFLAG.ZIP 22104 31-10-95 Designed for Doom II CO-OP mode. This level
| an edited version of FLAG.WAD. Two facing
| castles each have a "key" in the foyer. The
| RED TEAM (red and brown) has to cross to the
| other castle and get the "blue key". Then
| return, open the RED TEAM door, and run down
| the hallway for the score. The BLUE TEAM
| (green and indigo) are attempting the same
| thing. Both team members can participate in
| both the attack and the defense of the
| castles, depending the scoring situation.
| After each of the first four scores the
| "scorer" is teleported to a pedestal in the
| center of the level to "show off" and then di
| in the acid on the pedestal. Hey, you can't
| keep that key you know. After the fifth scor
| the "scorer" will be allowed to trigger the
| exit
OMEN.ZIP 29580 31-10-95 This wad was made by me Midiguy (Dale B.).It
| for doom2, strictly deathmatch for dwango. I
| made it using edmap 140, leave it in it's
| original form if you change it, I wish the
| worst of cancers on you and may god strike yo
| down
PILLBOX.ZIP 49720 31-10-95 A wad with a twist. The arena is broken down
| into two areas, "inside" and "outside".
| Players on the "inside" must cooperate agains
| those "outside", using the tools at their
| disposal. Get it? You will!!
PITFIGHT.ZIP 10742 31-10-95 A fast-paced deathmatch level for Doom ][. T
| really nice, but not easy to find, secrets ar
| in this level. If you are the first to find
| them out, say goodbye to your friends. They
| won't have a prayer!
PLAYGRD.ZIP 31289 31-10-95 This is the largest, most complicated, and be
| looking wad I have built. I put a lot of work
| into it and it shows. It is a giant
| arena/battle ground devided into five smaller
| walled in encloseurs. Each area has bunkers,
| platforms and walls from which you can conduc
| firefights. There are an abundance of
| teleporters to enable you to escape quickly.
| There are many buttons which enable you to
| modify the combat arena. There is also
| several secret doors and rooms which may or
| may not need to be discovered to complete the
| level. This wad was designed for deathmatch,
| but might be too large to play deathmatch on
| some computers. I tried it on my 486dx33 and
| it rocked! It can be played in co-op and
| provides quite a challange in single player a
| well
PROX.ZIP 153505 31-10-95 Proxyon Military Base was built on the planet
| Andromeda in the Alpha Cruxus system, known a
| Summer Row because of the five Earth-type
| worlds that orbit this G-type sun at
| comfortable distances. The whole system is
| possibly the richest non-mineral system in th
| galaxy
PROXYON.ZIP 187638 31-10-95 Proxyon Military Base was built on the planet
| Andromeda in the Alpha Cruxus system, known a
| Summer Row because of the five Earth-type
| worlds that orbit this G-type sun at
| comfortable distances. The whole system is
| possibly the richest non-mineral system in th
| galaxy
QUICKEN.ZIP 41870 31-10-95 This is a set of four "fast frag" deathmatch
| levels for Doom 2
QUICKEN2.ZIP 46864 31-10-95 This is a comeplete remake of my original
| "quicken" wad that adds 2 new levels, along
| with three of the originals that have been
| redone to make this one of the funniest
| deathmatch wads around. If you never played
| the original quicken, then you're in for a
| treat, because not only was quicken considere
| by some to be one of the best wads on the
| Dwango Houston server, but this is the remake
| of it which means it is thousands of times
| better
QUICKEN3.ZIP 84008 31-10-95 This is the newest addition to my quicken
| series. This contains a few minor changes to
| the previous levels plus three new levels.
| The new ones are really awsome both in look
| and in deathmatch. They were made with more
| then two people in mind, but still work very
| well with only two. Everyone of these levels
| is very different in design and deathmatch, s
| one of them you are bound to enjoy. Also,
| these are intended for use with deathmatch 1.
| (or old deathmatch) and on skill 5 (so ammos
| not a problem)
RICKSTA2.ZIP 780572 31-10-95 This is a deathmatch. It's time to kick some
| ass!!
ROOM1.ZIP 31067 31-10-95 Room.wad is a large room with long tunnels
| around it. It is also filled with plenty of
| human sargents and a cyber-demon, and is
| pretty fun on deathmatch because each life is
| about 10 seconds long
RUICONT1.ZIP 24835 31-10-95 DOOM ][ - Containment Area
RUN.ZIP 31262 31-10-95 No Description
SCHPIFFY.ZIP 34506 31-10-95 A totally new level for Deathmatch play. Thi
| level consists of an inner area connected wit
| hallways and rooms and an outer water area.
| There are a lot of windows and areas for pot
| shots. This proves to be a very fun level fo
| 2-4 players. All the weapons can be found
| except the BFG. There is even a Megesphere
| trap that can be sprung and reset, figure it
| out!
SECTOR57.ZIP 392421 31-10-95 Proxyon Sector KGx/57 was built on the planet
| Andromeda in the Alpha Cruxus system, known a
| Summer Row because of the five Earth-type
| worlds that orbit this G-type sun at
| comfortable distances. The whole system is
| possibly the richest non-mineral system in th
| galaxy
SEE_OVER.ZIP 4308 31-10-95 This WAD demonstrates a small building in a
| large courtyard. The ceiling inside the
| building is actually constructed using 2-side
| normal textures, which is almost like
| cheating. (and very expensive on linedefs)
SHDWSDTH.ZIP 128242 31-10-95 A bunch(7) of kick ass dmatch levels. First
| made by others, last 3 and the music by ME.
| This level is a must for fans of Deathmatch
SLAPPA3.ZIP 102707 31-10-95 This is another update of the old slappa.wad
| which had some errors
SLAYER1.ZIP 38250 31-10-95 No Description
SLOUGH.ZIP 147343 31-10-95 A totally new level for Deathmatch play. Thi
| level consists of seven rooms with hallways t
| connect them. A few rooms are outside. Ther
| are a few windows for pot shots. Visual
| detail was a high concern during creation.
| All textures are alligned properly. All
| weapons can be found but the BFG is tricky
SMELODTH.ZIP 35011 31-10-95 Pretty big deathmatch level. This is my firs
| attempt at making a new level, so I made it
| how I wanted it. (Don't worry. I make a
| frag-a-second level later.) Check out the
| crack in the floor in the wooden hallway.
| Although it is designed for deathmatch, there
| are monsters, just to keep you moving
SMOKE1.ZIP 23274 31-10-95 Smoke wads are a new DeathMatch series of Wad
SMOKE2.ZIP 11489 31-10-95 Smoke 2 is the second in the Smoke series
SOMAIROT.ZIP 23539 31-10-95 E1M1 deathmatch wad
SPAM20.ZIP 905683 31-10-95 SPAM v2.0!!! I fixed some problems that I ha
| with the original SPAM, and I added some new
| stuff
SPARTAN5.ZIP 310721 31-10-95 No Description
SPCIAL2B.ZIP 70742 31-10-95 This is a DOOM ][ WAD demonstrating all the
| special effects described in the 'neat', 'sky
| and 'special' text files
SS-T2D.ZIP 64083 31-10-95 No Description
STRAFE.ZIP 17326 31-10-95 In this WAD you'll need the chaingun really
| bad! When you have shot all the monsters try
| shooting around on the walls
STRIKE.ZIP 22245 31-10-95 No Description
SUBLIMIN.ZIP 30349 31-10-95 You know how people say DOOM is satanic and
| will corrupt your soul... well it's true.
| This wad is designed to send subliminal
| messages to the player. It can be played
| anyway you want and should provide quite a
| challange at Ultraviolence. It should also
| prove interesting in Deathmatch
SUICIDE.ZIP 130339 31-10-95 A awesome 9 level deathmatch wad with a varie
| of cool ideas in each level
T-PAK.ZIP 161927 31-10-95 Deathmatch level's
TEKMINE.ZIP 237209 31-10-95 One of the most productive iron mines on the
| moon of Zeek was refurnished with technical
| devices about 50 years ago. Since then the AC
| and radio has broken down, and the electricit
| doesn't exactly make it all the way through
| the mines. About 6 months into the fixing-up
| the team discovered a room filled with barrel
| of nuclear waste, and before they and the
| environmentalists could make a big deal out o
| it, the military stepped in and shut down tha
| area of the mine. The rest was used for
| another few years before the whole thing was
| abandoned... Then, 49 years later, a team of
| geologic experts went exploring, and were
| never seen again. They were commenting on ho
| the place had deteriorated, and trying to fin
| the nuked area, when their radio went out.
| Then about 2 weeks ago, a second team, with 1
| armed soldiers, went into the mines. They
| found a few dead guys, but mostly dried blood
THEATRE1.ZIP 372371 31-10-95 A level based on the Park 12 Cobb Cinemas in
| Marrietta (Atlanta), GA. I have added quite
| few new textures as well as desinging sectors
| to make some interesting structures. Don't
| forget to start the movies. I designed the
| level primarily for Death Match play and it
| really has some interesting features for this
| mode. It can be played in singel or
| co-opperative modes, but most players will ru
| right through, not enjoying the best aspects
| of the level
THECLAVE.ZIP 102814 31-10-95 No Description
THETOWER.ZIP 190200 31-10-95 The tower is a medium sized, fairly intricate
| level with an outside area leading in to the
| tower on all 4 sides. A complex teleporter
| system exists inside the building, use them t
| make your escape! Most of these will take yo
| to the ledge above you. Watch out for the
| monsters and look for all the secrets. There
| is another version of this level modified for
| Deathmatch called dethtwer.zip. This level
| has been many months in the making and is my
| pride and joy. Lots of new stuff and unique
| design. I love making wads and I can't wait
| for Hexen and Quake! Anyone who would like to
| play, in this level or another
THURBAN.ZIP 228209 31-10-95 They are in town again! Strange rumours abou
| invisible warriors are circling in the
| underground and skinned dead bodies of drug
| dealers have been found lately. As if the
| street war between the different gangs wasn't
| bloody enough already. Even now your chums
| have cornered some guys right around the
| block. Lets go and help them out a little an
| see what the hell is going on!
TNLSOFUN.ZIP 719046 31-10-95 You begin in a place you are destined to retu
| to several times -- three keys and an impaled
| head guarded by strange creatures are in view
| The erie glowing landscape and the strange
| other-worldly sounds remind you that this
| isn't Kansas. There is a transport station t
| your left. It's getting pretty difficult to
| stay alive here -- might as well see where it
| goes
TORCHES2.ZIP 58440 31-10-95 This is the first WAD I've done with the alwa
| popular castle theme, so bear with me. This
| one has lots of torches (hence the name),
| marble all around and other castle-like
| features
TOYFACT.ZIP 49596 31-10-95 Doom ][ Deathmatch PWAD. (3-4 players
| recommended). Players choose ONE weapon upon
| entering this Toy Factory. A few secrets.
| Needs at least SOME thinking to reach the
| exit. But hey, why leave? Consistent look
TRENCH2.ZIP 32591 31-10-95 This is a sequal to Trench Warfare which my
| friends clamoured for me to make
U_ALNTC1.ZIP 964886 31-10-95 The Ultimate AL|ENS Total Conversion. Ever
| wanted to be a marine from the movie ALIENS?
| Nows your chance! ALIENS-Total Conversion
| drops right onto LV4-26 with only your courag
| and a pulse rifle between you and certain
| death at the claws of the aliens. NEW
| VERSION! Works with DOOM v1.666, DOOM v1.9
| and The Ultimate DOOM v1.9. Disk 1/2
U_ALNTC2.ZIP 956650 31-10-95 The Ultimate AL|ENS Total Conversion. Ever
| wanted to be a marine from the movie ALIENS?
| Nows your chance! ALIENS-Total Conversion
| drops right onto LV4-26 with only your courag
| and a pulse rifle between you and certain
| death at the claws of the aliens. NEW
| VERSION! Works with DOOM v1.666, DOOM v1.9
| and The Ultimate DOOM v1.9. Disk 2/2
UNDERGND.ZIP 12135 31-10-95 Here's the WAD file which illustrates several
| hard to implement and VERY important WAD
| features, texture-mapping, difficulty levels,
| and a couple of nice features, including
| monster "turrets," two-part doors, and one-wa
| wall-doors. Enjoy, learn, and await the
| coming of Quake drooling
UNHOLY.ZIP 32455 31-10-95 This is an awsome deathmatch/coop level
UNHOLYD1.ZIP 28156 31-10-95 Does it really need one? Come on, this is a
| DeathMatch level, we don't need no stinkin'
| storyline
UNO.ZIP 31720 31-10-95 Strictly deathmatch for dwango
USQ.ZIP 147017 31-10-95 No Description
VDETH1.ZIP 27610 31-10-95 Here's a GREAT DeathMatch WAD for Doom 2.
| Inspired by the ever-popular Danzig series,
| CyberMan Gold and myself are making our own
| Doom 2 DeathMatch WAD series. Look around fo
| other Vector Deth WADs
VDETH2.ZIP 24871 31-10-95 Here's a GREAT DeathMatch WAD for Doom 2.
| Inspired by the ever-popular Danzig series,
| CyberMan Gold and myself are making our own
| Doom 2 DeathMatch WAD series. Look around fo
| other Vector Deth WADs
VDETH3.ZIP 26198 31-10-95 Here's a GREAT DeathMatch WAD for Doom 2.
| Inspired by the ever-popular Danzig series,
| CyberMan Gold and myself are making our own
| Doom 2 DeathMatch WAD series. Look around fo
| other Vector Deth WADs
WARGAMES.ZIP 32019 31-10-95 It's a medium sized level with three large
| arenas connected by small or medium sized
| tunnels there are both types of shotguns,
| chainguns and a plasma rifle in the middle of
| one of the arenas. Plenty of health is there
| and some nice sniper spots scattered around
| the level. Oh yeah I got "Blew" by Nirvana
| for some really good music. All my friends
| think this level rules so I hope that you
| think so too
WARHOUS1.ZIP 63181 31-10-95 Doom ][ PWAD, both DEATHMATCH (4 players
| recommended) and SINGLE PLAYER. Includes keys
| for single player games, and a demo (1.666)
| that doesn't give it all away. Tricky BFG fo
| DM games. Consistent look
WIERD.ZIP 454965 31-10-95 Changes many of the sounds in doomII and make
| them very wierd! All of the sounds were foun
| on my computer (Packard Bell Force 101) and
| none were added or custom made
WUPASS1.ZIP 31676 31-10-95 It's kind of a twisted and phsychotic
| playground with weapons. You can single-play
| it, but it's really designed for death match.
| There are NO ROOMS FILLED WITH ARCHVILES.
| That alone makes it worth the download
XFIRE1.ZIP 22293 31-10-95 Deathmatch Wad. The name says it all for Doo
| II
YARDZ.ZIP 33763 31-10-95 This is not just yet another deathmatch map.
| put a lot of thought and testing into this
| excellent level. The weapons and powerups ar
| placed to ensure maximum excitement and fun.
| There is no BFG or plasma rifle in the map,
| they are NOT suitable for deathmatch
ZAPNRUN2.ZIP 53019 31-10-95 A DooM wad that works in all modes, including
| Co-Op and Death Match. Consists of many large
| rooms connected by narrow and dark tunnels.
| special congrats goes to all players who end
| up with 100% secrets and items without using
| the computer map. Pay special attention to
| any subtle differences in wall textures. Thi
| DooM 2 wad was converted from a DooM 1 wad
| with DooM 2 monsters added for more blasting
| enjoyment
ZZZ.ZIP 20424 31-10-95 Doom 2 DeathMatch .wad
| ─────────────────────────────────────────────
| 79 - DOOM II PWAD REVIEWS ▓▓▓▒▒▒
| ─────────────────────────────────────────────
ALIENS3.ZIP 486486 31-10-95 No Description
DBSHTGUN.ZIP 74135 31-10-95 Puts super shotgun in doom
DIDSOUND.ZIP 894145 31-10-95 Well, just another Sound-add-on for DooM! Bu
| this is really really really tough! Yes! I
| sampled different other Sound-Wads and put in
| some off my own sounds and... there it is
LASSIK.ZIP 110617 31-10-95 LASSIK DOOM II is a single PWAD file that
| replaces the image of the guy at the bottom o
| the screen with the world renowned DOOM Maste
| Lassik Blair. There are also a few new sounds
| like when you are hurt, jump off a tall place
| or die
SANDLER.ZIP 316372 31-10-95 This is a sound wad taken from Adam Sandler's
| CD "They're all going to laugh at you." Take
| all the small impressionable children out of
| the room and kill kill kill to the profanitie
| of Toll Booth Willy, the Buffoon, and others
SHTGUN.ZIP 73997 31-10-95 For a first attempt this makes for a good 2
| player DM level
THEME17A.ZIP 857059 31-10-95 Do you ever wanted to see ALIEN vs PREDATOR v
| TERMINATOR in Doom? Now it is possible! The
| Theme Doom Patch modifies Doom and Doom 2 to
| feature the deadly monsters from your favorit
| action movies
TRINITYU.ZIP 6957 31-10-95 The Ultimate Trinity. The Unholy Trinity for
| The Ultimate Doom: A patch wad to accompany
| trinity2.zip which allows it to run with Thy
| Flesh Consumed. Note that if you include thi
| wad on your Doom command line, it will no
| longer work with plain Doom. And it never
| worked with Doom II, so don't even think abou
| it
DAVE1A.ZIP 64329 31-10-95 New Wad: The Gateway
DAVE2A.ZIP 27457 31-10-95 New Wad: The Pedistal
DAVE3A.ZIP 65118 31-10-95 New Wad: The Great DOOM
DEIMOS1.ZIP 14722 31-10-95 New Wad: Deimos
DEIMOS2A.ZIP 31649 31-10-95 New Wad: Deimos
DIS.ZIP 59371 31-10-95 New Wad: Disdain
DMJON.ZIP 70916 31-10-95 New Wad: DMJon
DOA-11.ZIP 26561 31-10-95 New Wad: Dead on Arival
DOMINO1.ZIP 9147 31-10-95 New Wad: Domino
SHRINE1.ZIP 20891 31-10-95 New Wad: Shrine
SHUTDOWN.ZIP 44107 31-10-95 New Wad: Shutdown!
STEALTH.ZIP 39980 31-10-95 New Wad: Stealth