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-
- ΓòÉΓòÉΓòÉ 1. About PMPoze ΓòÉΓòÉΓòÉ
-
- PMPoze is a music composer/player for MOD files. The composer is notational,
- meaning a music sheet (a score) is created that looks very similar to a printed
- sheet of music. Digital audio samples are associated with the score which
- enable the program to create the actual musical sounds.
-
- The system must have MMPM/2 installed and have a supported sound card.
-
- See: MOD File
-
-
- ΓòÉΓòÉΓòÉ 2. ModFiles Menu ΓòÉΓòÉΓòÉ
-
- The ModFiles menu contains commands that are used to open and play MOD music
- files. These are files that traditionally end with the extent .MOD. They are
- ready to play and do not involve the use of the score sheet. In addition,
- musical samples (.SAM files) may be extracted from the MOD files to use in a
- music composition. This menu option also contains the option to exit the
- program.
-
- Open... Open a MOD song file or a list of MOD files.
-
- Play File Plays the Opened MOD song file(s)
-
- Terminate Play Terminates all playing (MOD file or score)
-
- Pause Pause the playing of music
-
- Resume Resumes playing of music from the paused position
-
- Next Advance immediately to next song in song list
-
- Loop Repetitively play through the song file list
-
- Sam info... Show samples contained in a MOD file. Samples can be
- 'played' and, optionally, saved to a file for later use in
- the composer.
-
- Edit info... Brings up the sample info in an editor. Changes can be
- made and saved.
-
- Exit Exits the program
-
-
- ΓòÉΓòÉΓòÉ 2.1. Open... ΓòÉΓòÉΓòÉ
-
- A multiselect file dialog appears with a file mask of *.MOD. All selected
- entries will be placed in a mod file list. The Play file command will play
- files from this list.
-
- See: MOD File
-
-
- ΓòÉΓòÉΓòÉ 2.2. Play file ΓòÉΓòÉΓòÉ
-
- This will start the player playing at the beginning of the song file list.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Terminate play ΓòÉΓòÉΓòÉ
-
- This will stop the player immediately
-
-
- ΓòÉΓòÉΓòÉ 2.4. Pause ΓòÉΓòÉΓòÉ
-
- Pause will pause the player and reatain the position in the song
-
-
- ΓòÉΓòÉΓòÉ 2.5. Resume ΓòÉΓòÉΓòÉ
-
- Resume will resume playing from the paused position
-
-
- ΓòÉΓòÉΓòÉ 2.6. Next ΓòÉΓòÉΓòÉ
-
- Next will advance immediately to the next song in the song file list.
-
-
- ΓòÉΓòÉΓòÉ 2.7. Loop ΓòÉΓòÉΓòÉ
-
- Loop will set the player to loop indefinitely through the song file list.
-
-
- ΓòÉΓòÉΓòÉ 2.8. Sam info... ΓòÉΓòÉΓòÉ
-
- The Sam info... option will display the samples within a MOD file. It brings up
- a single-select MOD file open dialog. When a MOD file is opened, the following
- information about the file is displayed:
-
- file name
-
- song name
-
- sample info - consisting of
-
- - sample name
- - sample length
- - finetune value
- - sample volume
- - sample reapeat point
- - sample repeat length
-
- The sample names are free-form text and song authors sometimes opt to not
- include the actual sample names. Instead you may see copyright information or
- an advertisement.
-
- A sample may be selected and played, or it may be saved to a file (usually
- with a .SAM suffix).
-
- NOTE - This is a chief source of sample files for use in the composer, but
- copyright information should be respected.
-
-
- ΓòÉΓòÉΓòÉ 2.9. Edit info ΓòÉΓòÉΓòÉ
-
- Sample info is free form text information stored in the MOD file. The default
- information is the name of the samples used in the song. This option allows
- editing and saving that information. There is room in the file for 21
- characters per name and 31 sample names (lines).
-
- Many music authors prefer not to disclose the names of the their samples and
- copyright information is often included.
-
- NOTE - Copyright information should not be changed or removed.
-
-
- ΓòÉΓòÉΓòÉ 2.10. Exit ΓòÉΓòÉΓòÉ
-
- This command will exit the program.
-
-
- ΓòÉΓòÉΓòÉ 3. SamFiles Menu ΓòÉΓòÉΓòÉ
-
- The SamFiles menu option contains commands for selecting which sample (.SAM)
- files will be used in the creation of the musical score. These files are audio
- data and are simialar to WAV files, but contain no header. Typically, they are
- recordings of a single musical instrument playing a single note and play for
- less than a few seconds. Ultimately, thirty-one samples at most can be used in
- the score.
-
- Collect... Select as many samples as desired from a file dialog
-
- Remove Clears all previously collected sample files.
-
- File List... Collect samples using a file list instead of a file
- dialog. The file list is a previously created text file
- with one fully qualified file name per line.
-
- Sound... This will bring up a dialog box to play the sample. It
- allows changing sample frequency, duration, and
- experimentation with repeat points.
-
-
- ΓòÉΓòÉΓòÉ 3.1. Collect... ΓòÉΓòÉΓòÉ
-
- A multiselect file dialog appears with a file mask of *.SAM. Any number may be
- selected. The samples that make up the music score will come from this list.
-
- The File list... option is preferred if this becomes a repetitive task.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Remove ΓòÉΓòÉΓòÉ
-
- This removes all previously collected samples and removes the song assignments.
-
-
- ΓòÉΓòÉΓòÉ 3.3. File list... ΓòÉΓòÉΓòÉ
-
- The File list provides an expiditious way of loading samples. The file list is
- a text file created to match the available sample files as in this example:
-
-
- C:\SAM\PIANO8.SAM
- C:\SAM\BASSDRUM.SAM
- C:\SAM\GUITAR3.SAM
- ...
-
- The names should be fully qualified (drive letter and path) and there can only
- be one file name per line. There is no limit to the number of names in this
- list.
-
- Hint - try - DIR /F *.SAM > SAMLIST.TXT
-
- Typically, only one such file is needed so the default has to be initialized
- only once. The file name (SAMLIST.TXT in the example) is up to the user.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Sound... ΓòÉΓòÉΓòÉ
-
- A file dialog box is opened with a *.SAM file mask. Selecting a sample file
- will open another dialog box to play the sample. Optionally, the sample
- frequency and duration can be changed.
-
- Note - Owing to the heavily buffered nature of MMPM/2, there is usually a
- considerable time delay before the frequency or duration changes become
- audible.
-
- Repeat points can be used to make the sample play continuously. The repeat
- point marks the start of a loop and the repeat length determines the length of
- the loop. These values are in number of bytes and should be chosen based on the
- sample file length, which is also displayed in the dialog box. Normally, repeat
- points are only used on samples with a constant (non-decaying) tone and
- loudness such as a wind instrument. Similarly, string and percussion
- instruments are examples that would not contain repeats.
-
- This option is only for testing to obtain the desired effect. To apply the
- repeat points to a score, choose the Options menu and select Sample...
-
-
- ΓòÉΓòÉΓòÉ 4. Score Menu ΓòÉΓòÉΓòÉ
-
- The Score menu relates to creating a music composition in the PMPoze window.
-
- Title... Provides for naming the song. This title cannot be more
- than 19 characters and is placed in the MOD file. It also
- appears in the status bar and in the title bar.
-
- Play Score Plays the notes currently making up the score.
-
- Terminate Play Terminates all playing (MOD file or score)
-
- Loop Replay the score from the beginning
-
- Save notes... Save the contents of the current score to a file
-
- Load notes... Load a previously saved music score
-
- Save MOD... Save the contents of the current score as a .MOD file
-
- Clear... Clear the current score and restore defaults. (The score
- should be saved before using this option.)
-
-
- ΓòÉΓòÉΓòÉ 4.1. Title ΓòÉΓòÉΓòÉ
-
- There is a 19 character limit to the song title. It is saved in the MOD file
- and displayed in the status bar.
-
-
- ΓòÉΓòÉΓòÉ 4.2. Play score ΓòÉΓòÉΓòÉ
-
- The Play score option plays the current score. The score sheet must contain
- notes and samples must have been assigned before a score can be played.
-
-
- ΓòÉΓòÉΓòÉ 4.3. Terminate play ΓòÉΓòÉΓòÉ
-
- This will stop the player immediately
-
-
- ΓòÉΓòÉΓòÉ 4.4. Loop ΓòÉΓòÉΓòÉ
-
- This will play the current score repetitively.
-
-
- ΓòÉΓòÉΓòÉ 4.5. Save notes... ΓòÉΓòÉΓòÉ
-
- This allows saving the current score to a file with a default extent of .NTS.
- The samples associated with the score are not saved. If notes are reloaded from
- a file, samples must be reassigned. Note that the sample data files are usually
- quite large.
-
-
- ΓòÉΓòÉΓòÉ 4.6. Load notes... ΓòÉΓòÉΓòÉ
-
- This allows retrieving a song score from a disk file and placing it in the
- window. The current score, if any, will be replaced. The instrument samples
- are not saved with the notes file. Therefore, samples must be re-assigned
- before a newly loaded score can be played.
-
- See: Assign Sample
-
-
- ΓòÉΓòÉΓòÉ 4.7. Save MOD... ΓòÉΓòÉΓòÉ
-
- This allows saving a score as a MOD file. A wide selection of MOD players exist
- for DOS, Windows, and OS/2. Songs that authors wish distributed use this
- format.
-
- See:
-
- MOD File
-
-
- ΓòÉΓòÉΓòÉ 4.8. Import MOD... ΓòÉΓòÉΓòÉ
-
- This option will convert a MOD file to notes on the score sheet. The
- instruments are not loaded, so samples must be assigned as if creating a new
- score. Similarly, special effects such as instrument volume, song speed, and so
- forth are all reset to the default values.
-
- The note pitch and duration is not changed by the import process, thus the song
- should "sound right" when first played.
-
- The key signature, time signature, and score octave can be set prior to import.
- Changing these items will affect the appearance of the score, but not the
- sound. The cleff can be changed after a song is imported.
-
-
- ΓòÉΓòÉΓòÉ 4.9. Clear... ΓòÉΓòÉΓòÉ
-
- This clears the current score sheet and restores defaults.
-
-
- ΓòÉΓòÉΓòÉ 5. Scales Menu ΓòÉΓòÉΓòÉ
-
- The Scales menu relates to applying global music information to the score.
-
- Number of Tracks... Set the number of tracks to 4, 6, or 8.
-
- Set staves... Permits assigning a treble or bass cleff to a staff,
- or turning a staff completely off.
-
- Key signature... Assigns the key to the song
-
- Time signature... Assigns the time signature to the song
-
-
- ΓòÉΓòÉΓòÉ 5.1. Number of Tracks ΓòÉΓòÉΓòÉ
-
- The number of tracks (staves) can be set to 4, 6, or 8. Increasing the number
- of tracks will not cause loss of previously placed notes. Decreasing the number
- will cause loss of any notes on removed tracks.
-
- The load on the CPU is proportional to the number of tracks and some CPU's may
- not be able to keep up with 6 or 8-track play. Reducing the sample rate in the
- control panel will help.
-
-
- ΓòÉΓòÉΓòÉ 5.2. Set staves ΓòÉΓòÉΓòÉ
-
- This dialog allows changing the default bass and treble of a staff. Optionally,
- a staff can be turned off so that it won't be heard.
-
-
- ΓòÉΓòÉΓòÉ 5.3. Key signature ΓòÉΓòÉΓòÉ
-
- The Key signatue assigns which notes will automatically be played as sharp or
- flat. The key signature is uniquely determined by the number of sharp signs ( )
- or flat signs ( ) appearing near the cleff. For example, 3 sharp signs is
- A-major (F#, C#, G#), 2 flat signs is B-major (Bb, Eb), and no signs is
- C-major.
-
- Notes which are expressly given a sharp, flat, or natural sign override the key
- signature.
-
-
- ΓòÉΓòÉΓòÉ 5.4. Time signature ΓòÉΓòÉΓòÉ
-
- Assigns the time signature to a score. The time signatue appears like a
- fraction in large type near the cleff. It tells the number of beats and type of
- beat in a measure. The most popular is 4/4 (default), meaning 4 quarter-note
- beats in a measure. For the beat, the first note in a measure is given more
- emphasis than the remaining notes in a measure. PMPoze does not directly
- support this concept of a beat, so 4/4 and 2/2 mean the same thing as does 3/4
- and 6/8. 4/4 time is sometimes written as a large, lower-case c.
-
- Note: Some printed music sheets might show a whole rest in a 3/4 time measure.
- PMPoze does not allow this. Instead, a half-rest and a quarter-rest should be
- used.
-
-
- ΓòÉΓòÉΓòÉ 6. Edit ΓòÉΓòÉΓòÉ
-
- The Edit commands allow cut/copy/paste operations on the music notes and rests.
-
- Cut selected Cuts (deletes) all notes and rests in the select box.
- All cut symbols are copied to the copy buffer for later
- pasting.
-
- Copy selected Copies all notes and rests in the select box to the copy
- buffer.
-
- Cut measures... Cuts (deletes) all notes and rests in a range specified
- in a dialog box.
-
- Copy measures... Copies all notes and rests in a range specified in a
- dialog box.
-
- Paste Copies all notes and rests in a copy buffer to the song
- sheet. The select box determines the position and must
- be created first.
-
-
- ΓòÉΓòÉΓòÉ 6.1. Cut selected ΓòÉΓòÉΓòÉ
-
- Cuts (deletes) rests and notes inside the select box. The deleted notes are
- copied to a copy buffer for later pasting. The select box is formed by holding
- down mouse-button one and dragging at an angle. It may intersect multiple
- staves at once.
-
- CAUTION:
- The select box must intesect the staff lines.
-
-
- ΓòÉΓòÉΓòÉ 6.2. Copy selected ΓòÉΓòÉΓòÉ
-
- Copies rests and notes inside the select box to a copy buffer for later
- pasting. The select box is formed by holding down mouse-button one and dragging
- at an angle.
-
- CAUTION:
- The select box must intesect the staff.
-
-
- ΓòÉΓòÉΓòÉ 6.3. Cut measures ΓòÉΓòÉΓòÉ
-
- A begining measure number, ending measure number, and a list of track numbers
- are entered in a dialog box. Clicking OK will delete all affected notes and
- rests and copy them to a copy buffer. The contents of the copy buffer can be
- pasted.
-
- Note: It is possible to paste multiple tracks at once.
-
-
- ΓòÉΓòÉΓòÉ 6.4. Copy measures ΓòÉΓòÉΓòÉ
-
- A begining measure number, ending measure number, and a list of track numbers
- are entered in a dialog box. Clicking OK will copy all affected notes and rests
- to a copy buffer for each track in the list. The contents of the copy buffer
- can be pasted.
-
- Note: It is possible to paste multiple tracks at once.
-
-
- ΓòÉΓòÉΓòÉ 6.5. Paste ΓòÉΓòÉΓòÉ
-
- The contents of the copy buffer are pasted (restored) into the paste
- destination. The paste destination must be created first. It is formed by
- holding down mouse-button one and dragging at an angle to form a box. The box
- is usually a skinny rectangle containing no symbols and it must intersect a
- track (staff). It may intersect multiple tracks. In this case, each track copy
- buffer will be pasted.
-
- It is not possible to cut from one track and paste into a different track. The
- destination track must be the same as the source track.
-
-
- ΓòÉΓòÉΓòÉ 7. Options ΓòÉΓòÉΓòÉ
-
- The Options commands are an assortment of commands that aid in creating and
- playing music.
-
- Control panel... This will bring up a dialog box containing a number of
- multimedia contols for controlling the player.
-
- Sample... Brings up a dialog box for changing the characteristics
- of samples that have already been applied to the music
- score.
-
- Change Octave... This allows raising or lowering the entire score by one
- or two octaves.
-
- Zoom... Zooms in or out on the score sheet.
-
- Show Guide Shows green grid lines.
-
-
- ΓòÉΓòÉΓòÉ 7.1. Control panel ΓòÉΓòÉΓòÉ
-
- The control panel is a dialog box with the following multimedia cotrols:
-
- 1. speed
-
- Changes the playback speed as a percentage of normal.
-
- 2. volume
-
- Changes the volume as a percentage.
-
- 3. L/R Mix
-
- This applies only for stereo. It controls the amount of the left channel
- playing out the right speaker, and vice versa. 0 percent means there is no
- mix. 50 percent gives monophonic play, and 100 percent effectively reverses
- the left and right speakers. Typically, this is only used for headphones.
-
- note - a non-zero value puts an additional load on the CPU.
-
- 4. Bass
-
- Controls the amp/mixer bass. Some audio cards do not support this.
-
- 5. Treble
-
- Controls the amp/mixer treble. Some audio cards do not support this.
-
- 6. Balance
-
- Conotrols the amp/mixer balance. Some audio cards to not support this.
-
- 7. Rate in Samples/sec
-
- Controls the playback sampling rate. This does not have to equal the recording
- rate. Lower speeds have lower fidelity but are much less load on the CPU. Most
- audio boards can play up to 44100 hertz, but not all can play at this speed in
- stereo.
-
-
- ΓòÉΓòÉΓòÉ 7.2. Sample... ΓòÉΓòÉΓòÉ
-
- This dialog box allows changing how a particular sample is played.
-
- 1. Repeat Point
-
- This value is a byte offset. The player branchs to here when it reaches the
- lessor of (a) sample length, or (b) repeat point + repeat length. The player
- will loop continuously until a new note is encountered.
-
- 2. Repeat Length
-
- This value is in bytes. If it is less than or equal to 2, no repeats are
- performed. For values greater than 2, the sample plays repeat length bytes
- begining with the repeat point
-
- 3. Volume
-
- Sets the volume for the sample. A value of 64 is the maximum and is also the
- default.
-
- 4. Finetune
-
- Adjust the tone of a sample by number of half-steps. Legal range is -8 to +7.
-
- Only samples that have been assigned to a note are listed.
-
-
- ΓòÉΓòÉΓòÉ 7.3. Change octave... ΓòÉΓòÉΓòÉ
-
- This control allows raising or lowering the octave of the entire score. A
- change of one octave changes the note pitch by a factor of two.
-
-
- ΓòÉΓòÉΓòÉ 7.4. Show Guide ΓòÉΓòÉΓòÉ
-
- This option display grid lines as an aid in placing off-staff notes. It is off
- by default.
-
-
- ΓòÉΓòÉΓòÉ 7.5. Zoom ΓòÉΓòÉΓòÉ
-
- Zooms in or out on the score sheet. Range is 200 percent (large) to 10 percent
- (tiny).
-
-
- ΓòÉΓòÉΓòÉ 8. Help Menu ΓòÉΓòÉΓòÉ
-
- This option is a guide to getting online help
-
-
- ΓòÉΓòÉΓòÉ 8.1. Index ΓòÉΓòÉΓòÉ
-
- This will bring up a display panel showing an index of all avalable help for
- PMPoze. Selecting an item from the index will give additional help on that
- item.
-
-
- ΓòÉΓòÉΓòÉ 8.2. General help ΓòÉΓòÉΓòÉ
-
- This option gives a very brief description of PMPoze.
-
-
- ΓòÉΓòÉΓòÉ 8.3. Using Help ΓòÉΓòÉΓòÉ
-
- This option gives information on the help subsystem.
-
-
- ΓòÉΓòÉΓòÉ 8.4. Keys ΓòÉΓòÉΓòÉ
-
- This option gives a description of what keyboard keys are used by PMPoze.
-
-
- ΓòÉΓòÉΓòÉ 8.5. Product information ΓòÉΓòÉΓòÉ
-
- This option brings up a product information dialog box.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the Drive list to display all the
- drives on your system.
- 2. Select a drive from the Drive list.
- 3. Select a directory from the Directory list.
- 4. Select a file name from the File list or type in a file name and select
- the Open pushbutton to display the file you want to edit.
-
- For specific help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Open pushbutton
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
- Type the name of the file you want to open in the File name field and select
- the Open pushbutton.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Open pushbutton
- General help
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
- Select the down arrow to the right of the Type of file field to display the
- available file types. The sample has set this field for all file types.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- The Drive list displays the drives on your system. Select the drive that
- contains the files you want to edit.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- The File list displays all the files in the directory you selected from the
- Directory list. Select the file you want to open.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- The Directory list displays the directories on the selected drive. Select a
- directory to display the list of files from that directory in the File list
- box.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- Select the Open pushbutton to display the file you want to edit.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
- Use Save to store the file you are editing. After the file is saved, the text
- remains in the window so that you can continue editing it.
-
- Note: If you are editing a new file, select the Save or Save as choices to
- display the Save as pop-up so that you can name the file you are
- editing. A file must have a title to be saved.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
- Use Save as to name and save a new file or to save an existing file under a
- different name, in a different directory, or on a different disk.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the Drive list to display all the
- drives on your system.
- 2. Select a drive from the Drive list.
- 3. Select a directory from the Directory list.
- 4. Type the name of the file you want to save in the File name field and
- select the Save pushbutton.
-
- For specific help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Save pushbutton
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
- Type the name of the file you want to save in the File name field and select
- the Save pushbutton.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Save pushbutton
- General help
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
- Select the down arrow to the right of the Type of file field to display the
- available file types. The sample has set this field for all file types.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- The Drive list displays the drives on your system. Select the drive that
- contains the files you want to save.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- The File list displays all the files in the directory you selected from the
- Directory list. Select the file you want to rename and save.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- The Directory list displays the directories on the selected drive. Select a
- directory to display the list of files from that directory in the File list
- box.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
- Select the Save pushbutton to save the file to the drive and directory you
- selected and with the file name you specified.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ 9. MOD File ΓòÉΓòÉΓòÉ
-
- MODs are music files that were first popularized on Amiga computers and
- subsequently migrated to the PC. They can be characterised as being similar to
- a combination of WAV and MIDI files. They contain digital sounds and
- instructions on how to play the sounds. The sound pieces are called either
- samples or instruments.
-
- MODs have the potential of producing very high quality audio, and because the
- instructions allow reuse of the sampled sounds, they are not overly large.
- Another advantage is that there are many MOD players for DOS, Windows, and
- OS/2. Also, most public bulletin boards carry a selection of MOD files.
-
- The chief drawback of a MOD file is that the play requires a considerable
- amount of CPU power. The software has to do all the work in setting sample
- frequency and combining the various samples into one or two output channels.
-
- There are a number of different MOD file formats. PMPoze only recognizes the
- original 15 sample format and the extended 31 sample format for 4, 6, and 8
- channels. The player will skip over any other format. MODs that are saved to a
- file are saved in the 31 sample format.
-
-
- ΓòÉΓòÉΓòÉ 10. Hints ΓòÉΓòÉΓòÉ
-
- Written music often contain scripts that are not directly supported by PMPoze.
- Many of these can be simulated in some way.
-
- This section contains an assortment of how to answers.
-
-
- ΓòÉΓòÉΓòÉ 10.1. Triple notes ΓòÉΓòÉΓòÉ
-
- Triple notes are three consecutive notes played in the time of two notes. They
- are drawn with a heavy, straight bar over them with the numeral 3 written in
- the middle of the bar. To enter triple notes in PMPoze, enter one-half the
- value of the first two notes. For example, a triple eighth-note would be
- entered: sixteenth note, sixteenth note, eighth note.
-
- Triple note
-
- Entered like this
-
-
- ΓòÉΓòÉΓòÉ 10.2. Ties and slurs ΓòÉΓòÉΓòÉ
-
- Ties and slurs are curved arcs that connect two or more notes.
-
- A tie connects two adjacent notes of the same tone. It means that the two notes
- should be sounded as one note. This effect is achieved in PMPoze by changing
- the second note to a rest of equal value.
-
- A slur means the connected notes should be played smoothly. There is no
- equivalent of this in PMPoze. The slur should be ignored and the notes should
- be entered as written.
-
-
- ΓòÉΓòÉΓòÉ 10.3. Repeat signs ΓòÉΓòÉΓòÉ
-
- A repeat sign is a double bar with two dots. If the dots face to the left, the
- music is continued by jumping back to a repeat sign which has dots facing to
- the right. If there is no beginning repeat sign, music is continued from the
- beginning of the song. The repeat sign is honored only once. The second time it
- is encountered, play continues through the sign.
-
- PMPoze does not use repeat signs. Instead, the repeated music has to be
- re-entered. Typically this is done by using the Copy measures option in the
- Edit Menu. The quickest way to do this is to copy all four tracks at once and
- paste them all at once by making a paste target that spans all four tracks.
-
-
- ΓòÉΓòÉΓòÉ 10.4. References ΓòÉΓòÉΓòÉ
-
- There are a number of books that teach the basics of music notation. One such
- book is How To Read Music by Roger Evans, Crown Publishers, Inc., ISBN
- 0-517-56237-5. Suggested retaile is $7.00.
-
-
- ΓòÉΓòÉΓòÉ 11. Product information dialog ΓòÉΓòÉΓòÉ
-
- This dialog displays information about the application, such as version
- number and copyright notice.
-
-
- ΓòÉΓòÉΓòÉ 12. Tool Bar ΓòÉΓòÉΓòÉ
-
- The tool bar is used for selecting and placing notes and rests, editing notes,
- and editing tracks.
-
- Selecting a note or a rest brings up the note pointer. This signifies that the
- pointer is armed with a note. The note can be placed on the staff or up to 3
- lines above or below a staff. Anything outside this range will de-select the
- note and the pointer will revert to the default arrowhead.
-
- Selecting a blue button brings a blue vertical arrow that is used as a
- note-selector pointer This is used to select and edit notes on the staff.
-
- Selecting a red button brings up the I-beam cursor. This is used to make
- changes to all notes downstream of the cursor's position on a staff.
-
-
- ΓòÉΓòÉΓòÉ 12.1. note pointer ΓòÉΓòÉΓòÉ
-
- Selecting a note or rest in the toolbar window will display the mouse pointer
- as a note. This indicates that the pointer is ready to place a note.
-
- The staves have a vertical positioning range of +- 3 lines above or below a
- staff. The note can now be placed with a single click of the left mouse button.
- If the left mouse button is clicked when the pointer is outside of this range,
- the note is de-selected and the pointer reverts to the system arrowhead
- pointer.
-
- A note can be made to sound outside of the +- 3 line range by using the
- note-selector.change octave option.
-
- a typical note pointer
-
- Selectable notes and rests are:
-
- dotted half note
-
- dotted quarter note
-
- dotted eighth note
-
- dotted sixteenth note
-
- dotted thirtysecond note
-
- whole note
-
- half note
-
- quarter note
-
- eighth note
-
- sixteenth note
-
- thirtysecond note
-
- whole rest
-
- half rest
-
- quarter rest
-
- eighth rest
-
- sixteenth rest
-
- thirtysecond rest
-
- dotted thirtysecond rest
-
- A dot on a note or rest makes the count last 1.5 times.
-
- Note: Unlike notes, rests are additive. Thus, most dotted rests are created by
- using two rests. For example, a dotted half rest is a half rest and a quarter
- rest. Because PMPoze does not have 64th rests (or notes), a dotted thirtysecond
- rest is needed.
-
-
- ΓòÉΓòÉΓòÉ 12.2. Note-Selector pointer ΓòÉΓòÉΓòÉ
-
- Selecting a blue button will bring up a blue vertical arrowhead pointer which
- is used to modify notes on the staff. The note is selected by clicking the
- pointer on the note hot spot. This is the left most part of the note. For
- example, this is where the bulb meets a staff line. In practice, the hot spot
- location is seldom critical.
-
- Note selector on a note hot spot
-
- The selectable tools are:
-
- assign an instrument (sample)
-
- assign accidentals (sharps, naturals, and flats)
-
- change tone by sliding a note vertically
-
- change note duration
-
- change note octave
-
- The actual change is done via a dialog box that appears when a note is
- selected.
-
-
- ΓòÉΓòÉΓòÉ 12.3. I-beam cursor ΓòÉΓòÉΓòÉ
-
- Selecting one of the red symbols in the toolbar window will bring up the I-beam
- cursor.
-
- The cursor should be placed on a track and to the left of any notes that will
- be affected. This means the track must contain at least one note.
-
- The I-beam cursor
-
- The available tools are:
-
- assign a sample
-
- set volume
-
- assign an effect
-
- change octave
-
- Pressing mouse button one will bring up a dialog box to perform the action.
-
- See:
-
- Assign Sample
- Effect
- Track Volume
- Track Octave
-
-
- ΓòÉΓòÉΓòÉ 13. Assign Sample Dialog ΓòÉΓòÉΓòÉ
-
- The Assign Sample dialog is brought up by choosing the tool and then clicking
- with the I-beam cursor positioned on a staff
-
- or
-
- by choosing the tool and then clicking on a note.
-
- The list of samples in the dialog comes from the Collect... or the File List...
- menu options in the SamFiles menu. If using the I-beam cursor, the selected
- sample is assigned to all notes downstream (to the right) of the cursor. The
- blue note selector applies the sample to only one note.
-
- All newly appended notes assume the sample of its predecessor.
-
- REMINDER: A sample must be assigned before any notes can be heard.
-
- When starting up, a sample should be assigned to the first note on each track.
- Typically this is done with the I-beam cursor so that all notes will have a
- sample assigned.
-
- The sound push button previews the sample. The frequency slider can be used to
- change the sample frequency by as much as +- two octaves as shown by the major
- tick marks. The minor tick marks are in one-note increments.
-
- Note: Samples cannot be assigned or played while the player is running. Thus
- the OK button and Sound button are greyed out if the player is playing.
-
-
- ΓòÉΓòÉΓòÉ 14. Track volume ΓòÉΓòÉΓòÉ
-
- The I-beam cursor. can be used to alter the volume over a track interval.
- Select the red speaker symbol, and then select a note on a track by placing the
- cursor to the left of the note to be changed. A slider control appears that
- allows setting volume anywhere from 0 to the maximum of 64. The volume is only
- changed downstream of the I-beam cursor.
-
-
- ΓòÉΓòÉΓòÉ 15. Effect ΓòÉΓòÉΓòÉ
-
- Each individual note in a MOD file can be assigned an Effect. Some effects
- persist only for the duration of a note, while others, such as volume or speed,
- persist indefinitely. To assign an effect, place the I-beam cursor. to the left
- of the note to be changed.
-
- There are a total of 16 effects, but not all of these are used by PMPoze. Each
- effect can be given a value (a command) that is one byte in size. The command
- value is set by the vertical XY-sliders where X and Y are 4-bit hex values, or
- nibbles. The different effects interpret this XY-cammand value in different
- ways. For example, in some cases, XY is byte value. For other cases, XY are
- treated as two independent nibbles as discussed below. Only those effects
- marked with a * are supported by PMPoze.
-
- Effect/ Description
- 0 - arpeggio
- play three pitches in rapid succession. X = first interval and Y =
- second interval.
- 1 - pitch slide up
- increase pitch at the rate XY.
- 2 - pitch slide down
- decrease pitch at the rate XY.
- 3 - pitch slide to note
- continuously change pitch until it reaches that note. XY is the rate of
- pitch change.
- 4 - vibrato
- produces a vibrato effect. X = rate, Y = depth.
- 5 - note slide + volume slide
-
- 6 - vibrato + volume slide
- XY
- 7 - tremulo
- XY
- 8 - (not defined)
- XY
- 9 - sample offset
- XY
- 10- volume slide *
- increase or decrease volume. X0 = increase volume at rate X. 0Y =
- decrease volume at rate Y.
- 11- position jump *
- jump to pattern number XY. A pattern is 4 measures.
- 12- set volume *
- Set volume to XY where XY is a percentage. Note that 64 hex is 100
- percent so the XY range is 0 to 64.
- 13- pattern break *
- jump to the next pattern.
- 14- (not defined)
-
- 15- set speed *
- XY is percentange of default speed with 100 (64 hex) being normal play.
- Values less than 20 hex are ignored. Thus, the total range is 32
- percent to 255 percent. The speed effect persists until another speed
- effect is encountered or until the song ends.
-
-
- ΓòÉΓòÉΓòÉ 16. Track octave ΓòÉΓòÉΓòÉ
-
- The I-beam cursor. can be used alter the octave of notes over a region on a
- track. Select the red figure 8 symbol, and then select a note on a track by
- placing the cursor to the left of the note to be changed. A spin button control
- appears that allows changing the track octave by +- 2 downstream of this point.
-
-
- ΓòÉΓòÉΓòÉ 17. Accidental note ΓòÉΓòÉΓòÉ
-
- Accidental notes are notes on the staff that are expressly given a sharp,
- natural, or flat sign. These signs take precedent over the Key signature.
-
- The accidentals look as follows:
-
- Sharp Flat Natural
-
- Note: If the first note in a measure has an accidental, all notes of the same
- value in that measure are given the same accidental value even though there is
- no visible accidental. For example, if the first E note is flattened, all the
- E-notes in that measure are also flattened. PMPoze does not do this
- automatically. It must be done by the user.
-
-
- ΓòÉΓòÉΓòÉ 18. Note octave ΓòÉΓòÉΓòÉ
-
- Choosing the blue figure 8 allows raising or lowering a note by 1 or 2 octaves.
- This is most often used in a situation where a printed note is beyond the reach
- of the staff. A note can be positioned high or low by one or more octaves and
- then the tone can be corrected with this option.
-
- An octave covers 7 notes (3-1/2 lines) which can be counted off. Also, the tool
- for sliding the note vertically has slider control graduations that may be
- helpful.