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- OmniPlayer v1.00 zilym@hndymn.stat.com
- Written by Zilym Limms (c) 1993-95, Edward Schlunder
- ─══════════════════════════════════════════════════════════════════════════─
- v1.00──[ More Features, Bugs Fixed ]──────────────────────────────[03-11-95]
-
- + Scope Rewritten in ASM
- The scope has been rewritten for speed and size.. Yes,
- this is part of a bunch of rewrites that OmniPlayer
- will have soon so that eventually it'll be 100% ASM or
- a mixture of ASM/C (yeah, moving most of my programming
- to C now instead of PDS).
-
- + Implemented a power bar at the top..
-
- + ST v3.2 Fine Vibrato Implemented
-
- + Implemented UltraTracker v1.60 support to 2GDM
-
- + Added the setup program. This'll let you forget having to put -Cx
- and all that other crappy sound card config stuff on the command
- line.
-
- ! SB 1.xx, SB 2.xx, and SB16 IRQ 10 fixed
-
- ! Arpeggio Lockup Bug Fixed
- If a song tried using arpeggio without any notes played
- on the channel, it would sometimes cause arpeggio to
- lock up the machine.
-
- v0.99──[ More Features, GUS Bugs Fixed ]──────────────────────────[12-11-94]
-
- + Scrolling Sample List Implemented
- Good, finally I can read the *whole* greetings list with
- all these nice S3Ms I've got.
-
- + GDM Loader Rewritten in ASM
- GDM loading is now faster and uses even less memory (but
- only by a couple of bytes). Also uses considerably less
- EMS memory than other file format loading does.
-
- + Play Testing Implemented
- You can now press the QWERTY keys in the sample list to
- play the currently highlighted sample at different
- frequencies. If you don't like the music playing at the
- same time, pause it (space bar) and turn to master volume
- down to 0 (it won't turn down the play testing volume).
-
- + GUS Output Scope Implemented
- This isn't a *perfect* representation of what's being
- played, but it is so damn close that you won't notice
- anything odd.
-
- * Fixed Many GUS Bugs
- Fixed so many I don't have enough fingers to count 'em
- with. The problem with SBOS is gone, Porta Note+Vol Slide
- works correctly on GUS, the problem with exiting ST3 and
- MDP is gone, problem with EMS memory corruption is gone,
- problem with exiting Windows is gone, etc.. You shouldn't
- have any more problems with GUS support now.
-
- v0.98──[ GUS Support, 669 Runtime Loading ]───────────────────────[10-31-94]
-
- + Gravis Ultrasound Support Implemented
- NOTICE: GUS SUPPORT CURRENTLY LOCKS UP WHEN SBOS IS LOADED!!
-
- Whew! This one took a while, about 5-7 days. Had the first
- working version done in 5 days, but didn't get any time to
- implement UltraClick removal until 2 days later (darn school
- work!).
-
- The scopes are currently nonfunctional with a GUS. DMA
- channel is not autodetected, so it shows up as 0 on the
- screen. It's currently not used, so that's not a real
- problem. IRQ autodetection only checks for IRQs 2, 5, 7,
- 11, 12, and 15. If you have it on an IRQ other than those,
- you'll need to use the -Ixx parameter.
-
- + Command Line Filename Grab Routine Improved
- You can now specify more than one file spec on the command
- line. It no longer needs to be the first parameter. Files
- can also reside in directories other than the current one.
-
- * High Note Periods Fixed
- Some of the higher notes had incorrect period values in OP.
- This wasn't very noticable on my SBPro, with the GUS I
- started cringing all the time for some reason. This now has
- been fixed, module formats with high order octaves (notably
- S3Ms) should play slightly better now.
-
- + 669 Runtime Loading
-
- * 669 Sample Clicks Removed
- A mindless bug of one byte in the sample loading section
- for 669s caused each sample to have one extra sample to
- begin with that did not belong! This caused clicking in
- some modules.
-
- * S3M Volume Slide Fixed
- There is a slight bug in Scream Tracker 3's volume slide
- which will cause it to slide the volume down when there
- are two slide directions given. Now the S3M load routine
- will check for this and change the slide data accordingly.
- This will make 2ND_SKAV.S3M play correctly.
-
- * S3M Arpeggio Fixed
- This bug caused OP to not do an Arpeggio when it should
- have.
-
- * S3M BPM Effect Fixed
- Now BPMs below 32 are ignored rather than set to 32. This
- makes OP a little more consistant with ST3.
-
- v0.97──[ PAS Support, MED Runtime Loading ]───────────────────────[10-09-94]
-
- + Pro AudioSpectrum Support Implemented
- For those of you with PAS cards, you no longer have to listen
- to modules in 21KHz mono with the SB1.x engine. Make sure to
- have MVSOUND.SYS installed and then use the -C5 option to
- select PAS output.
-
- Thanks go to John & Robert Peasley for letting me borrow their
- PAS and to Hurricane/OTM for letting me borrow his PAS User's
- Guide.
-
- Note: For those of you who don't know it, you really should
- use a 16bit DMA channel (those above channel 3) because
- it really uses a lot less CPU time. Try it yourself,
- you'll notice the difference with a bench marking
- program under an OS shell.
-
- * MED 2GDM Conversion Rewritten
- I completely rewrote the MED conversion in 2GDM since the old
- routines were before I had any documentation on the file
- format! So, naturally, the old one had many bugs and
- inefficiencies.. This one should fix most little problems
- experienced before.
-
- + MED Runtime Loader
- Finnished the MED runtime loading routine.. Currently doesn't
- support OctaMED modules; I don't have any to test on!!!!!
- Please get in contact with me if you have a lot of OctaMED
- or regular MED modules because I have very few to work with!!
-
- + MOD Runtime Loading is Faster
- I rewrote the signed/unsigned sample conversion routine in
- ASM, so MOD that use a LOT of sample data will load faster.
-
- + Mixing is Faster
- Mixing is now faster.. It's almost as fast as it'll ever get
- now; the main mix loop is only 9 instructions long in the
- mono version! Panning now longer uses so much CPU time either!
-
- * Scope Works on DMA <> 1
- Previously the digital output scope only worked on systems
- with their sound cards setup on DMA 1.
-
- * Set Pan Fixed (8xx, Xxx)
- The 128 position panning effect was being converted slightly
- wrong before. Not a real big deal, but, we're trying to make
- OP as close to perfect as possible.
-
- * Pitch Effects Fixed
- Many of the pitch related effects were able to start up an
- ended sample when they shouldn't have. Now OP won't start
- playing when it shouldn't be.
-
- * Internal Changes
- Some minor internal changes made in the MSE interface for
- upcomming GUS support and BWSB release.
-
- v0.96──[ Bugs Fixed ]─────────────────────────────────────────────[09-27-94]
-
- * SB16 Works Again
- I had meant to release v0.95 a couple days ago, but this bug
- *had* to be fixed. Sorry.
-
- * Stuttering Fixed on Pattern Change
- The left and right keys no longer cause the module to stutter.
-
- v0.95──[ Bugs Fixed ]─ Not Released ──────────────────────────────[09-23-94]
-
- + Master Volume Implemented
- You can now change the master volume level instead of being
- stuck at 64. Use the -/+ keys to change volume.
-
- + Set Global Volume Effect Implemented
- The ST3 set global volume effect has now been implemented.
- Not many modules exist using this.
-
- + Tremolo and Tremolo Waveform Implemented
- Yep, I finally got around to doing it! I don't really have
- any modules to test this very well with, so help me out
- folks by playing you're mods with OP!!
-
- * SB16 Lockup Fixed
- The SB16 MSE should work correctly now.. I haven't been able
- to get Stalker to test it yet, but at least it doesn't lock
- up on my system anymore. One stupid line of code was missing,
- and that's all.
-
- * Arpeggio Fixed
- Arpeggio will no longer start up a sound if it has ended.
-
- * Retrigger Fixed
- Retrig had another timing problem that has been fixed.
-
- * Pattern Loop Fixed
- Pattern loop would previously loop on some occasions when
- there wasn't evena pattern loop start location.
-
- * Note/Sample Events Fixed
- There was a little problem with a note event without sample
- event that made it possible for a division by zero. Now
- DONTUWAN.MOD will play without locking up.
-
- * Vibrato DIV/0 Fixed
- Another vibrato division by zero error fixed.. Sure would
- be great if we got rid of all these stupid DIV/0 bugs..
-
- * Porta to Note Fixed
- Previously it was possible to start a porta to note without
- having a note currently playing, which could possibly cause
- a division by zero.
-
- * Panning Changed
- Panning has been changed to make middle positions a little
- louder (and thus can compete with L/R positions).
-
- * Pause Fixed
- Pause (space bar) now works again.
-
- v0.94──[ More Effects, MTM Loading ]──────────────────────────────[09-15-94]
-
- + Pattern Loop Implemented
- The pattern loop effect (E6x) has now been implemented.
-
- + Invert Loop Implemented
- The invert loop (aka Funk It) effect (EFx) has now been
- implemented. Hardly any modules use this one though, so I
- guess this was wasted effort.. Oh well.
-
- + MTM Runtime Loading Implemented
- Yeah, well, not much else to say about this one.. I
- implemented it *late* last night, so make sure you email me
- your bug reports!
-
- + Wildcards Supported
- You can now enter a wildcard for the filename and it'll play
- all the modules matching that file spec. Press N to cycle to
- the next module..
-
- * Sample Looping Fixed
- A major bug in the stereo mixing routine has been fixed.
- Previously a looped sample would periodically turn it's
- volume to zero without my permission. I can't believe I
- didn't catch this bug before, ugh..
-
- * Video Mode Switching Fixed
- Now going in and out of 50 line mode is done with some
- different routines, hopefully these will stop the problems
- Steve Govenar was having with his monitor.
-
- v0.93──[ Bugs Fixed ]─ Not Released ──────────────────────────────[09-12-94]
-
- * Floppy Access Fixed
- Previously floppy drive access would cause OP to lock up on
- slow machines (or maybe all machines) with the music engine.
-
- * 2GDM Recognizes STMs with BMOD2STM Magic ID
-
- * Arpeggio Bug Fixed
- A small bug in the arpeggio command has been fixed. Sometimes
- caused the wrong arpeggio to be done.. COUNTER.MOD now plays
- right..
-
- * Pattern Break Finished
- The pattern break command can now break to a row other than
- row zero. Now BEYOND.ULT (from UT v1.4) will play the last
- couple orders correctly and 64MANIA.S3M (from ST3) will play
- the first couple orders correctly.
-
- * Note Delay Fixed
- For some reason note delay didn't work in the last version.
-
- * Sample/Note Events Fixed
- Previously a sample only event would still set the period
- value where it should have only set the sample number and
- offset. Now ODYSSEY3.MOD can porta up and down correctly.
-
- * Retrigger Fixed
- Retrig is now fully Protracker compatible. Previously we
- had some problems with timing and such.
-
- * S3M Retrigger+Vol Slide Completed
- The volume sliding with command Qxy was not implemented
- before. It has been finished and such 64MANIA plays
- correctly.
-
- * S3M Portas Fixed
- Porta speeds of 0 weren't recognized before.
-
- * S3M Volume Slides (D0x, Dx0, DFx, DxF) Compatible
- S3M volume slides should now be 100% compatible with OP and
- play perfectly.. Previously it was possible for a volume slide
- to get the wrong effect data, but it didn't seem appearent in
- all my S3Ms.
-
- * MOD Volume Slide Fixed
- Previously if a volume slide command was issued with a slide
- rate of zero (A00), it did a volume slide equal to a previous
- slide that had an effect parameter. A00 (volume slide of no
- speed) is now ignored. ODYSSEY3.MOD will now volume slide
- correctly.
-
- * 669 Effects Fixed
- Effects a, b, c, d, and e are now a little more compatible
- with Composer 669 in that they will continue until an effect
- data value of 0. Some porta speeds will still sound wrong
- however, there's not really anything to do about that.
-
- * ULT Porta to Note Fixed
- Porta note will now continue on until effect data 0 like
- UltraTracker does it.
-
- * Scope Speed Fixed
- A stupid little compiler switch was screwing up the scopes
- before. I've fixed it and now the scopes are much faster
- (about the speed we had in EGP, except faster).
-
- v0.92──[ MOD/S3M RTL ]────────────────────────────────────────────[09-05-94]
-
- + MOD Runtime Loading Support
- You can now load your MODs into OmniPlayer without using the
- 2GDM utility. This routine is exactly like the one in 2GDM,
- so it does take a while to load when compared to a GDM that
- is already converted. Not too bad though, at least in this
- one we're only writing to memory instead disk again.
-
- + S3M Runtime Loading Support
- Same deal here.. No need to convert S3Ms to GDM now, just play
- 'em as is..
-
- More module formats to come soon!
-
- + Module Offset Parameter (-Oxxxxx)
- You can now use the -Oxxx command to play modules within
- other files (such as music in demo EXEs). Just run MODSCAN
- on the file to find the module offsets then use OP with
- -Oxx with the offset you found with MODSCAN. Remember to
- include the EXE extension when loading modules from EXEs.
-
- See documents (OMNIPLAY.DOC) for better explaination.
-
- + Arpeggio Implemented
- The arpeggio (0xy) effect is now implemented.. Now all those
- old chip tunez'll sound good!
-
- + Set Pan Implemented
- Sixteen position panning is now implemented (E8x). 128
- position panning is converted to 16 with 2GDM. Set Surround
- is not implemented yet (it's not really a pan position
- anyway).
-
- + Vibrato Waveform Implemented
- Sine, Ramp Down, and Square Wave are now implemented with
- the Vibrato Waveform command (E4x). Random will be
- implemented as soon as Voltaire can get me PT 2.x source.
-
- * Vibrato DIV/0 Bug Fixed
- Vibrato under very rare circumstances caused a DIV/0 error.
-
- Found By: Alex Chalfin
-
- * Note Delay and Note Cut Bug Fixed
- Note delay and note cut had a slight timing problem (was off
- by one frame).
-
- * Porta to Note/Porta to Note+Vol Slide Fixed
- Porta to Note contained another small bug that caused it to
- do a pitch slide when it was not supposed to.
-
- * MOD Pattern Number Wrong
- In previous versions the number of patterns in a module was
- being calculated incorrectly which occasionly caused modules
- to have their samples unaligned.
-
- * S3M Volume Slides Fixed
- D0F and DF0 were treated as fine volume slides previously. I
- noticed that ST3 treats those as smooth slides, so I fixed
- it. Thanks to Tek for bringing it to my attention at the last
- OTM Get Together.
-
- * Stereo Mixing is Faster!
- Stereo mixing has been sped up a bit so now it's just a tad
- slower than mono mixing rather than being light years behind
- the mono mixer like before. *Finally* I can play 16 channel
- S3Ms in stereo at the full 22KHz <g>!
-
- * Minor Internal Changes
- Structure of the internals and some others things have
- changed that are of no particular concern of yours..
-
- v0.91──[ Bugs, Reorganizing ]─────────────────────────────────────[08-28-94]
-
- + First (official) Public Release
-
- * MOD/MTM Spasmic Effects
- There was a bug in the MOD/MTM conversion routines that
- caused them to occasionally add in an effect or two without
- it actually appearing in the MOD. This would cause problems
- with divisions by zero and such.
-
- * Porta to Note/Porta to Note+Vol Slide Fixed
- Porta to Note contained a very small bug which caused it to
- slide the pitch up towards Period 0 (which would cause
- division by zero) when it shouldn't do a porta at all. This
- did not occur in many modules, but in those that it did, it
- reaped major havoc..
-
- Found By: Clint Holeman
-
- * Note Delay Fixed
- Note Delay no longer cuts off the previous note at the
- beginning of the row.
-
- * Sample Name Scroll Nonexistant
- Previously, if you had more than about 37 samples, you could
- "scroll" beyond the 37th sample in the sample screen where
- you were not supposed to. This caused screen messes and
- sometimes bombed the program. Presently this has been
- restricted, there is still no scroll feature.
-
- * Clicks Removed
- OP v0.90 had some problems with loud modules clicking. The
- volume tables have been adjusted and this should now be
- completely gone.
-
- + Internal Reorganizations
- I've just about finalized the MSE and GDM v1.00 formats.
- As such, previous MSEs are incompatible and previous GDMs
- (from EGP) are also incompatible. GDMs from OP v0.90 are
- still playable, however, it is advisable to reconvert any
- modules that cause division by zero errors.
-
- + Stereo Panning
- Stereo panning is slowly being implemented. Currently only
- left and right positions are done, but this will be
- completed soon.
-
- + Amplification
- You can now amplify quiet modules with the -Axx parameter.
- Values below 10 decrease the volume and above 10 increases
- the volume. If you increase the volume too much, you may get
- clicks in the output. If so, just use a lower amplification
- value.
-
- + EMS Memory Indicator
- You can now see how much EMS memory a module is using by
- looking up where the former "Mode:" display was. As you'll
- notice, this baby really wastes EMS memory on smaller modules.
- This is due to the fact that EMS memory is allocated in 16K
- chunks rather than 16 byte pages like in base memory.
-
- v0.90──[ Restart ]────────────────────────────────────────────────[08-10-94]
-
- + Name Change [Experimental Gentilezza Player to OmniPlayer]
- This module player was previously known as the Experimental
- Gentilezza Player. I went on a 3 week vacation and while I
- was gone, the others members of Gentilezza changed the group
- name to OverThrowMachine (OTM) without my knowledge or
- consent (thanks a lot guys :-( ). Therefore, EGP no longer
- seemed a sensible name. So EGP has now become OmniPlayer, and
- has started back at version 0.90 Beta.
-
- + Multitasking Support
- OmniPlayer now works correctly under Windows 3.1 in Enhanced mode.
- DesqView has not been tested, but it should work as well. OS/2
- isn't supported.
-
-