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INI File | 1995-03-22 | 4.9 KB | 198 lines |
- ; DMP.INI
- ;
- ; Config file for DMP.EXE
- ;
-
- [StartUp]
- ; Use these entries to change the default behaviour of DMP
-
- ; Default cmdline (overrides DMP environment variable)
- ; CmdLine = -n10
-
- ; Directory DMP will change to before searching for modules
- ; Useful if your modules are in only one directory
- ; DefaultDir = G:\MODS
-
- ; DMP automatically tries following extensions when given a filename
- ; without extension
- DefaultExt = MOD STM NST AMF S3M 669 MTM FAR
-
- ; Following characters are used as channel identificators in
- ; instrument list (32 chars)
- ChannelID = 123456789ABCDEFGHIJKLMNOPQRSTUVW
-
- [Colors]
- ; This section defines the colors used in DMP, but if you're using
- ; a monochrome video, then DMP uses [MonoColors] section instead.
-
- ; Each entry defines one attribute, upper nibble is background color
- ; lower nibble is foreground color.
-
- ; NOTE! You can also use bright backgorund colors, because blinking
- ; is disabled (for example 3D2 uses "bright" black background).
-
- ; Here is a list of colors and matching numbers (in hexadecimal):
-
- ; BLACK = 0 DARK GREY = 8
- ; BLUE = 1 BRIGHT BLUE = 9
- ; GREEN = 2 BRIGHT GREEN = A
- ; CYAN = 3 BRIGHT CYAN = B
- ; RED = 4 BRIGHT RED = C
- ; MAGENTA = 5 BRIGHT MAGENTA = D
- ; BROWN = 6 YELLOW = E
- ; GREY = 7 WHITE = F
-
- ; Top line (the copyright)
- Header = 0x4F
-
- ; Module playing info
- Info1 = 0x17
- Info2 = 0x1E
-
- ; 3D effect in track display
- 3D1 = 0x7F
- 3D2 = 0x8F
- 3D3 = 0x78
-
- ; Track info
- Track = 0x78
-
- ; Volume bar colors
- VolumeBar1 = 0x7A
- VolumeBar2 = 0x7E
- VolumeBar3 = 0x7C
-
- ; Instrument list colors
- Instr1 = 0x1E
- Instr2 = 0x1A
- Instr3 = 0x1D
-
- ; Contact screen colors
- Contact1 = 0x07
- Contact2 = 0x0A
-
- ; Help screen colors
- Help1 = 0x5F
- Help2 = 0x5E
-
-
-
- [MonoColors]
-
- ; Attributes on monochrome video adapters
-
- ; NORMAL = 0x07
- ; REVERSE = 0x70
- ; BRIGHT = 0x0F
- ; BRIGHT REV= 0x74
- ; UNDERLINE = 0x01
- ; BRIGHT UND= 0x09
-
- ; Top line (the copyright)
- Header = 0x7F
-
- ; Module playing info
- Info1 = 0x07
- Info2 = 0x0F
-
- ; 3D effect in track display
- 3D1 = 0x7F
- 3D2 = 0x8F
- 3D3 = 0x78
-
- ; Track info
- Track = 0x78
-
- ; Volume bar colors
- VolumeBar1 = 0x7F
- VolumeBar2 = 0x7F
- VolumeBar3 = 0x7F
-
- ; Instrument list colors
- Instr1 = 0x07
- Instr2 = 0x09
- Instr3 = 0x0F
-
- ; Contact screen colors
- Contact1 = 0x07
- Contact2 = 0x0F
-
- ; Help screen colors
- Help1 = 0x70
- Help2 = 0x7F
-
- ; [VGAColors]
- ; Here you can specify the hardware palette of VGA
- ; For example white is 63 63 63 (red green blue)
- ; and bright yellow is 63 63 33
- ; By default all entries are commented out, so they don't affect the palette
-
- ;BLACK = 00 00 00
- ;BLUE = 00 00 42
- ;GREEN = 00 42 00
- ;CYAN = 00 42 42
- ;RED = 42 00 00
- ;MAGENTA = 42 00 42
- ;BROWN = 42 21 00
- ;LIGHTGRAY = 42 42 42
- ;DARKGRAY = 21 21 21
- ;LIGHTBLUE = 33 33 63
- ;LIGHTGREEN = 33 63 33
- ;LIGHTCYAN = 33 63 63
- ;LIGHTRED = 63 33 33
- ;LIGHTMAGENTA = 63 33 63
- ;YELLOW = 63 63 33
- ;WHITE = 63 63 63
-
- [Unpack]
-
- ; Directory to put extracted modules into (must exist)
- TempDir = C:\
-
- [DigitalEffects]
- ;
- ; Settings for digital effects
- ;
- ; Each entry is of form:
- ;
- ; EffectN = name type parm0 [parm1] [parm2] ...
- ;
- ; <name> is a one word name for the effect and cannot contain white space
- ; You can use '_' instead of space character to break it into multiple words
- ;
- ; <type> can be:
- ;
- ; R Reverb/echo effect.
- ; parm0 is feedback value (0-100).
- ; parm1...parmN define a maximum of 8 reverb delay/gain pairs
- ; for example:
- ; Effect1 = HallReverb R 40 30 50 40 30 50 20 60 30
- ; defines Reverb with 40% feedback and echo positions at
- ; 30ms (50% gain), 40ms (30% gain), 50ms (20% gain), 60ms (30% gain)
- ;
- ; Negative gain values can be used to create 180 degree phase shift
- ;
- ; F Filter effect. parm0 is the type of the filter:
- ; 1 = Simple lowpass filter (effective)
- ; 2 = Simple lowpass filter (soft)
- ;
- ; See DMP.DOC for information on how these effects work.
- ;
- ; Setting 'Default = N' selects effect N to be the default effect.
- ; Value zero means no effect.
- ;
- ; 'Default' is set to 'Soft lowpass filter'
- ;
- Default = 2
-
- Effect1 = Lowpass_filter F 1
- Effect2 = Soft_lowpass_filter F 2
- Effect3 = Hall_reverb R 30 100 -15 120 30 140 -35 175 30 200 20
- Effect4 = Room_reverb R 35 5 20 20 -30 30 -20 40 40
- Effect5 = Hall_reverb_big R 86 42 16 79 -19 107 24 157 -27 163 28
- Effect6 = Metallic_reverb R 60 30 30 40 -25 50 25 80 25
- Effect7 = Air_Duct_Reverb R 60 20 18 40 -48 50 -58 90 13
- Effect8 = Distant_echo R 75 160 30 300 50
- Effect9 = Bass_boost R 0 0 60
- Effect10 = Heavy_bass_boost R -10 0 150
-