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Comma Seperated Value File | 1996-05-06 | 1.1 KB | 38 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | bitmap | DUCKRITE.BMP | (43, 26) | |
2 | 2 | bitmap | DUCKFRNT.BMP | (20, 26) | |
3 | 3 | bitmap | DUCKLEFT.BMP | (43, 26) | |
4 | 4 | palette | DUCK.PAL | (0, 0) | |
5 | 5 | field | shots | (0, 0) | |
6 | 6 | bitmap | SHELL.BMP | (23, 20) | |
7 | 7 | field | score | (0, 0) | |
8 | 8 | bitmap | POINTS.BMP | (32, 17) | |
9 | 9 | script | (0, 0) | ||
10 | 10 | bitmap | BIGOPEN.BMP | (173, 101) | |
11 | 11 | script | (0, 0) | ||
12 | 12 | script | (0, 0) | ||
13 | 13 | bitmap | CROSSHAR.BMP | (14, 14) | |
14 | 14 | bitmap | DUCKXR1.BMP | (46, 25) | |
15 | 15 | bitmap | DUCKXR2.BMP | (53, 35) | |
16 | 16 | bitmap | DUCKXR3.BMP | (64, 38) | |
17 | 17 | script | (0, 0) | ||
18 | 18 | script | (0, 0) | ||
19 | 19 | bitmap | RELOAD.BMP | (35, 20) | |
20 | 20 | script | (0, 0) | ||
21 | 21 | script | (0, 0) | ||
22 | 22 | script | (0, 0) | ||
23 | 23 | script | (0, 0) | ||
24 | 24 | bitmap | COUNTRY.PCX | (203, 152) | |
25 | 25 | palette | BIGOPEN.PAL | (0, 0) | |
26 | 26 | bitmap | DEVBY.BMP | (100, 18) | |
27 | 27 | script | (0, 0) | ||
28 | 28 | bitmap | GAMEOVER.BMP | (118, 19) | |
29 | 29 | script | (0, 0) | ||
30 | 32 | script | (0, 0) | ||
31 | 33 | palette | DUCK.PAL | (0, 0) | |
32 | 34 | script | (0, 0) | ||
33 | 37 | sound | GUNSHOT.AIF | (0, 0) | |
34 | 38 | sound | CLICKUP.AIF | (0, 0) | |
35 | 39 | script | (0, 0) | ||
36 | 40 | button | shots | (0, 0) | |
37 | 41 | button | score | (0, 0) |