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- on mouseDown
- set c1 to the backColor of sprite 43
- set c2 to 16
- repeat while the mouseDown
- if rollOver(43) then
- set the backColor of sprite 43 to c2
- else
- set the backColor of sprite 43 to c1
- end if
- updateStage()
- end repeat
- set the backColor of sprite 43 to c1
- updateStage()
- if rollOver(43) then
- puppetSprite(41, 1)
- set the castNum of sprite 41 to the number of cast "Gal forward"
- go("cave")
- end if
- end
-