home *** CD-ROM | disk | FTP | other *** search
- on mouseDown
- if the puppet of sprite 1 = 0 then
- set the castNum of sprite 1 to the number of cast "blow1"
- updateStage()
- startTimer()
- repeat while the timer < 10
- end repeat
- puppetSprite(1, 1)
- set the castNum of sprite 1 to the number of cast "blow2"
- updateStage()
- else
- puppetSprite(1, 0)
- end if
- end
-