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- global gVisFlag, gIterCount, gBlinkOffset, gNumCharsToBlink
-
- on exitFrame
- if gVisFlag then
- repeat with x = gBlinkOffset + 12 to gBlinkOffset + gNumCharsToBlink + 11
- set the visible of sprite x to 0
- end repeat
- set gVisFlag to 0
- else
- repeat with x = gBlinkOffset + 12 to gBlinkOffset + gNumCharsToBlink + 11
- set the visible of sprite x to 1
- end repeat
- set gVisFlag to 1
- end if
- end
-