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- global gHowLongHold, gIterCount, gNumCharsToBlink, gBlinkOffset
-
- on exitFrame
- if the timer < (60 * gHowLongHold) then
- go(#loop)
- else
- set gIterCount to gIterCount + 1
- writeMessage()
- repeat with x = gBlinkOffset + 12 to gBlinkOffset + gNumCharsToBlink + 11
- set the visible of sprite x to 1
- end repeat
- go("WriteNStop")
- end if
- end
-