home *** CD-ROM | disk | FTP | other *** search
- TOMMY'S YAHTZEE (C) COPYRIGHT 1986 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #86-039-1A
-
- INSTRUCTIONS:
-
- THIS PROGRAM PLAYS 3 SIMILAR AND FASCINATING DICE GAMES: YAHTZEE, YACHT, AND
- CRAG.
-
- ALL ARE PLAYED WITH A FIXED NUMBER OF DICE (5 IN YAHTZEE AND YACHT, 3 IN
- CRAG), AND A SPECIALLY-MARKED BOARD.
-
- PLAYERS:
- FROM 1 TO 8 PLAYERS MAY PLAY, ONE OF WHICH MAY BE THE COMPUTER.
-
- THE BOARDS:
- EACH PLAYER GETS ONE VERTICAL COLUMN ON THE GAME BOARD DISPLAY.
-
- THE HORIZONTAL ROWS ARE CALLED GAME BOARDS. THE GAME BOARDS ARE
- NUMBERED 1 THRU 9 THEN A THRU D. ON EACH PLAY YOU WILL GET ONE ROLL
- OF THE 5 DICE, FOLLOWED BY TWO CHANCES (ONE IN CRAG) TO RE-ROLL ALL, NONE,
- OR ANY 1-5 SELECTED DICE.
-
- NOTE: WHEN YOU ENTER THE NUMBER OF DICE YOU WANT TO RE-ROLL, YOU CAN ENTER
- "N" OR "0" OR <ENTER> TO MEAN NONE, 5 OR "A" TO MEAN ALL, "S"
- TO MEAN ALL SINGLETS (DICE WITH UNIQUE VALUES), OR "1" THRU "5".
-
- WHEN YOU ENTER THE DICE YOU WANT TO RE-ROLL, ENTER "0" IF YOU HAVE
- MADE A MISTAKE AND WANT TO START ENTERING THE DICE NUMBERS ALL OVER;
- ANY OTHER ENTRIES OTHER THAN "1" THRU "5" WILL BE IGNORED.
-
- SCORING:
- YOU THEN MUST 'SCORE' EACH PLAY BY PICKING A BOARD NUMBER WITH ITS OWN
- SCORING RULE: THE GAME ENDS WHEN ALL BOARDS ARE SCORED.
-
- A SCORING RULE IS A FORMULA FOR CONVERTING THE 5 DICE INTO A SCORE.
- FOR EXAMPLE, BOARD 3 SCORES THE DICE THAT HAVE EXACTLY THREE DOTS,
- THAT IS, IT SETS THE SCORE FOR BOARD 3 TO THE SUM OF THE DOTS ON THOSE DICE
- THAT HAVE EXACTLY THREE DOTS. FOR EXAMPLE, IF YOU HAVE A 1 DIE, A 2 DIE,
- TWO 3 DICE, AND A 6 DIE, YOUR SCORE FOR BOARD 3 WILL BE 2 X 3 = 6.
-
- REMEMBER: ONCE SCORED, A BOARD CANNOT BE RESCORED, EVEN IF YOUR SCORE IS 0!
-
- THE ESSENCE OF THE GAME IS TO SCORE EACH PLAY ON THE BEST BOARD.
-
- THE LOWER BOARDS:
- BESIDES BOARDS 1-6, WHICH SCORE ONE POINT FOR EACH DOT ON VALID DICE,
- THE BOARDS 7-D SCORE SPECIAL DICE COMBINATIONS, DIFFERENT FOR EACH
- TYPE OF GAME, AS FOLLOWS:
-
- YAHTZEE:
- BOARD 7: THREE OF A KIND (SCORE=SUM OF THE 5 DICE)
- BOARD 8: FOUR OF A KIND (SCORE=SUM OF THE 5 DICE)
- BOARD 9: FULL HOUSE (2 OF A KIND AND 3 OF A KIND) (SCORE=25 POINTS)
- BOARD A: SMALL STRAIGHT (ANY SEQUENCE OF FOUR) (30 POINTS)
- BOARD B: LARGE STRAIGHT (ANY SEQUENCE OF FIVE) (40 POINTS)
- BOARD C: CHANCE (SCORE=SUM OF THE 5 DICE).
- BOARD D: YAHTZEE (FIVE OF A KIND) (50 POINTS). THIS BOARD MAY BE
- PLAYED AS MANY TIMES AS YOU CAN GET A YAHTZEE, THE ONLY BOARD THAT
- MAY BE SCORED MORE THAN ONCE.
-
- NOTE: WHEN PROMPTED FOR WHICH BOARD TO SCORE, INSTEAD OF ENTERING
- "7","8","9","A","B","D", YOU MAY ENTER "T" (TRIPLET), "Q" (QUARTET),
- "F","S","L","Y".
-
- YACHT:
- BOARD 7: NOT USED
- BOARD 8: FOUR OF A KIND (SUM OF DICE)
- BOARD 9: FULL HOUSE (2 OF A KIND AND 3 OF A KIND) (SUM OF DICE)
- BOARD A: LITTLE STRAIT (1,2,3,4,5) (30 POINTS)
- BOARD B: BIG STRAIT (2,3,4,5,6) (30 POINTS)
- BOARD C: CHANCE (SUM OF DICE)
- BOARD D: YACHT (5 OF A KIND) (50 POINTS). THIS BOARD MAY ONLY BE SCORED
- ONCE.
-
- NOTE: YOU CAN ENTER "Q", "F", "L", "Y" INSTEAD OF "8", "9", "A", "D".
-
- CRAG:
- BOARD 7: THREE OF A KIND (25 POINTS)
- BOARD 8: LOW STRAIGHT (1,2,3) (20 POINTS)
- BOARD 9: HIGH STRAIGHT (4,5,6) (20 POINTS)
- BOARD A: ODD STRAIGHT (1,3,5) (20 POINTS)
- BOARD B: EVEN STRAIGHT (2,4,6) (20 POINTS)
- BOARD C: CRAG (ANY 3 DICE WHICH TOTAL 13 AND CONTAIN A PAIR) (50 POINTS)
- BOARD D: THIRTEEN (ANY 3 DICE WHICH TOTAL 13) (26 POINTS)
-
- NOTE: YOU CAN ENTER "T", "L", "H", "O", "E" INSTEAD OF "7", "8", "9",
- "A", "B".
-
- SCORE BOARDS:
- THERE IS AN UPPER TOTAL BOARD (SUM OF BOARDS 1-6), A LOWER TOTAL
- BOARD (SUM OF BOARDS 7-D), AND A GRAND TOTAL BOARD. THESE BOARDS
- ARE AUTOMATICALLY KEPT BY THE COMPUTER.
-
- SPECIAL RULE IN YACHT: YOUR FIRST PLAY MUST BE TO THE YACHT BOARD;
- YOU MUST KEEP RE-ROLLING UNTIL YOU GET A YACHT, YOUR SCORE BEING
- "DOCKED" FIVE POINTS FOR EVERY ROLL AFTER THE THIRD; IF YOU GET
- A NEGATIVE SCORE, YOUR YACHT IS SUNK! (FOR DISPLAY CONTROL, THE LOWEST
- SCORE YOU CAN GET THIS WAY IS A -95).
-
- SPECIAL BOARD IN YAHTZEE:
- IN YAHTZEE, THE BONUS UPPER BOARD AUTOMATICALLY READS 35 WHEN
- THE UPPER BOARD TOTAL IS GREATER THAN 62, ELSE IT IS ALWAYS 0.
-
- -----------------
- SPECIAL CONTROLS:
-
- SOUND EFFECTS TOGGLE:
- FUNCTION KEY F1 WILL TOGGLE THE SOUND EFFECTS ON AND OFF.
-
- DEMO MODE TOGGLE:
- FUNCTION KEY F2 WILL TOGGLE THE DEMO MODE. IN DEMO MODE, THE
- COMPUTER TAKES OVER ALL PLAYERS' TURNS.
-
- TO QUIT:
- FUNCTION KEY F7, OR THE ESC KEY, WILL EXIT THE GAME.
-
- TO CHANGE THE SCREEN BORDER COLOR (COLOR MONITORS ONLY):
- HIT FUNCTION KEY F10.
-
- ARROW KEYS:
- THE 4 ARROW KEYS ON THE NUMERIC KEY PAD CONTROL THE FOLLOWING FUNCTIONS:
-
- SPEED CONTROL: THE UP ARROW INCREASES, AND THE DOWN ARROW DECREASES, THE
- GAME SPEED.
-
- PITCH CONTROL: THE LEFT ARROW LOWERS, AND THE RIGHT ARROW INCREASES, THE
- PITCH OF THE SOUND MADE BY THE DICE BEING ROLLED.
-
- TO DISPLAY THESE INSTRUCTIONS: HIT FUNCTION KEY F5.
-
- TO SKIP THE STARTUP SHOW: HIT THE <ENTER> KEY TWICE INSTEAD OF ONCE WHEN
- RUNNING THE PROGRAM FROM DOS.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- * SKIP THE STARTUP SHOW
-
- EXAMPLE: >YAHTZEE MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY
- CATALOG AND OTHER GOODIES, IS ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY). PLEASE SPECIFY 5.25 INCH OR 3.5 INCH DISKETTE.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- ENJOY!
-