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- *==============================================================*
- * TeamFortress v1.1 tfortmap.txt *
- *==============================================================*
- Introduction
- ------------
-
- If you haven't read the readme.txt by now, please do.
-
- This file contains details about making Maps specifically
- for TeamFortress. You don't need to know these details to
- play the game, even on a TeamFortress Map.
-
- If you do make a TeamFortressMap, could you mail us and tell
- us?
- We'd like to create a collection of TeamFortressMaps on the
- WWW page.
-
- More info on anything mentioned here will be in the readme.txt
-
- Robin and John.
-
- -----------------------
- TeamFortressMap Details
- -----------------------
- Apart from being a normal map, TeamFortress Maps should
- have the following changes:
-
- SpawnPoints
- - All deathmatch spawnpoints should have their spawnflags set
- to set the team that this spawnpoint belongs to. The values
- you want to set the spawnflags to are as follows:
- Team1 : 0 Team2 : 32 Team3 : 64 Team4 : 96
-
- Armor
- - Armor should have it's spawnflags set to designate the type
- of armor it is. The values you want to set the spawnflags to
- are as follows:
- To be Done. :)
-
- Future Additions:
- - Definition of a TeamBase entity, which can be blown
- up with a Detpack to win the level.
- - Definition of "Goal" entities, which have flags to
- define a Team goal. The flags will allow things like:
- - If a player with a particular item touches the Goal
- entity, the player's Team wins.
- - If a player touches a Goal entity, a trigger which
- alters something somewhere is activated.
- All Goal entities have a score associated with them
- which is added to the Team's score when it's reached.
-
- The basic idea is that we can have maps where each Team
- has 2 or 3 Goals, (conflicting with other Team's Goals
- of course! :), and the winning Team is the one which
- achieves all their Goals.
- If all goes well, the Goals themselves could be
- psuedo-randomly generated.
- All this will be supported in the code in such a way
- that the Map Author will have to set the right spawnflags
- and other variables for the Goal entities, but _won't_
- have to alter the code.
-
- Robin.