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-
-
- Quake C Footstep Modification
- v0.5 (8/14/96)
-
- By: Brett "Vuh" Wagner
- brettw@compumedia.com
-
-
- This modification adds a footstep noise to the player entity,
- I have been unable to test this mod on a network. Therefore
- I can't be entirely sure that the noise matches the actual
- steps the player model takes, but according to the animation
- and the code they should (the player steps down on frames 1
- and 4). If however I am incorrect, please email me at the
- address above. This patch is primarily for use with deathmatch
- situations, however I find that it increases my immersion in
- single player as well. My next step is to apply like sounds
- to the monsters as well (though I'll be damned where im going
- to find the sound of a metal boot striking stone flooring
- for the knights :)).
-
- INSTALLATION:
-
- unzip the file step05.zip to your quake directory using the -d
- option:
- PKUNZIP -D step05.zip c:\quake
- (assuming your quake root is c:\quake)
-
- Then change to your quake directory and run quake like so:
- QUAKE -game STEP
-
- I have provided two sounds for the footstep, one with echo
- and one without, if you wish to change the sound used simply
- go to the c:\quake\step\sound\player directory (assuming again
- that c:\quake is where quake is installed) and copy either
- echostep.wav or noecho.wav over step.wav.
-
- Of course if you prefer a sound you have made you can substitute
- it for step.wav as well.
-
- NOTES:
-
- I have provided you with the source for this mod in the directory
- c:\quake\step\source (assuming again ...), the only file modified
- was player.qc, you can find the mod by searching for "MOD" (sans
- quotes of course) ... As you can see the mod is quite a small one
- no work at all really.
-
- Qustions and comments are welcome.
-
- (please pardon my spelling ... it's not my strong point, and I
- refuse to pay microsoft for they're bloated word processor just
- so I can check it.)