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- /*
-
- ==============================================================================
-
- JUMP SPELL
-
- ==============================================================================
-
- */
-
-
- //--------------------------------------------------------------------
- // Demon jump
- //--------------------------------------------------------------------
-
-
-
- void() player_demon_jump = {
- makevectors(self.v_angle);
- self.origin_z = self.origin_z + 1;
- self.velocity = v_forward * 800 + '0 0 350';
- sound(self, CHAN_BODY, "hknight/slash1.wav", 1, ATTN_NORM);
-
- };
-
-
-
-
-
-
- //--------------------------------------------------------------------
- // Check if Jump spell can be used
- //--------------------------------------------------------------------
-
- void() JumpC =
- {
- if (self.ammo_cells < 10)
- {
- sprint(self,"cells are low\n");
- return;
- }
- self.currentammo = self.ammo_cells = self.ammo_cells - 10;
- W_SetCurrentAmmo();
- sound (self, CHAN_WEAPON, "shalrath/attack2.wav", 1, ATTN_NORM);
-
- player_demon_jump ();
- };
-