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- Quest Public Beta 1.030 Notes / Disclaimers / Excuses
- -----------------------------------------------------
-
- Issue #1: The DOS / WIN95 thing.
-
- Quest was written for DOS for several reasons. 1)
- Portability. Try porting a Win95 app to linux. 2) Everyone and
- their mother is making a Quake editor for Win95. 3) We like DOS.
-
- If you really want to run Quake under Win95, by all
- means, try it. But if you are reporting bugs, please remember
- to tell us that you are running in Win95 (so that we know to
- put your email at the bottom of the stack, heheh). Seriously
- though, it *should* work under 95, so don't hesitate to
- report Win95-specific bugs. But if you are trying to run Quest
- on a PowerMac emulating DOS, then um... you are a brave soul.
-
- We have found plenty of things that work fine under
- Win95, and plenty of things that do not work well at all. All in all,
- your best bet is to shut down Windows 95, boot to DOS, start up Quest,
- pour a nice cold glass of your favorite beverage, and make a level.
-
- Issue #2: The BUG thing.
-
- If you didn't notice, Quest is still in its beta stage.
- It won't work perfectly. It might not load all your maps. It might not
- save all your maps. It might not like all of your graphics .wad files.
- Save early and save often and save multiple copies.
-
- If you find bugs, please report them. Send mail to
- either otaku@starbase.neosoft.com or carollo@cis.ohio-state.edu
- (preferably, send a copy to both of us). PLEASE include vital
- information such as your computer type, OS, amount of RAM, and
- (very important) version number.
-
- Issue #3: The UPDATE thing.
-
- We will be releasing many fixes, updates, and the
- like, as often as we can. Realistically, one update per week
- is probably what you should expect. Look in the CHANGES.TXT file
- for furthur information.
-
- Issue #4: The LEGAL thing.
-
- Information regarding the policies and guidelines you
- must follow as far as redistribution / selling levels / giving
- out levels / etc can be found in the legal.txt file. They are
- very strict right now, but will perhaps be a bit looser once
- Quest is actually a finished product.
-
- Issue #5: The PAYMENT thing.
-
- Quest Public Beta is free. All future versions of
- Quest will be free. You can register it if you think it
- deserves money, and we might send you a few goodies. For now,
- however, dont send us money. We dont know how much we want to
- charge for it, and we haven't signed id's Commercial Exploitation
- License, so we couldn't legally take your money anyway. Read the
- legal.txt file for further information regarding registration.
-
- Issue #6: The QUAKE thing.
-
- Quest will load and save .map files, and thats about
- it as far as importing / exporting goes. id Software's QBSP,
- LIGHT, and VIS programs will process these map files just fine
- (most of the time). Even though we have no control over
- which utils you use to make your levels (v.28 or v.29), we ask
- that you please be a good boy and use version 29 (the version
- that only works with registered Quake).
-
- Issue #7: The WEB thing.
-
- If you dont know, Quest has its own webpage. It is pretty spiffy
- and can be found at http://www.nuc.net/quest.
-
- Issue #8: The THANK YOU thing.
-
- Quest is a 2-person project. However, the information
- used in the making of Quest comes from all over the net.
- Specifically, here are a few people we would like to thank:
-
- All the gurus at id Software for their unrelenting
- pursuit of better faster 3D action games.
-
- All the dudes on #quakeed on irc. (Zep, Crowbar, Nofx,
- BanditX, NetMinder, MrPerfec, GhostCodr, G_De_Sade, SknnyPupy,
- Manero, Railed, and Fading)
-
- The wonderful producers of the unofficial Quake Specs.
- (Olivier Montanuy, Brian Martin, Rafael Quinet, John Wakelin,
- David Etherton, and Stephen Crowley)
-
- The beta testers (most notably Alexander Dietrich)
-
- The operator of www.nuc.net for giving us a great website.
-
- All of the other Quake Editor Making People.
-
-
-