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- /*
- * Copyright (C) 1996 by Raphael Quinet. All rights reserved.
- *
- * Permission to use, copy, modify, and distribute this software and
- * its documentation for any purpose and without fee is hereby
- * granted, provided that the above copyright notice appear in all
- * copies and that both that copyright notice and this permission
- * notice appear in supporting documentation. If more than a few
- * lines of this code are used in a program which displays a copyright
- * notice or credit notice, the following acknowledgment must also be
- * displayed on the same screen: "This product includes software
- * developed by Raphael Quinet for use in the Quake Editing Utilities
- * project." THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR
- * IMPLIED WARRANTY.
- *
- * More information about the QEU project can be found on the WWW:
- * "http://www.montefiore.ulg.ac.be/~quinet/games/editing.html" or by
- * mail: Raphael Quinet, 9 rue des Martyrs, B-4550 Nandrin, Belgium.
- */
-
- #ifndef _F_BSP_H_
- #define _F_BSP_H_
- /*
- * F_BSP.H - Read and write Quake BSP files.
- */
-
- /*
- * The BSPDirectory structure is the structure used by QUAKE to order the
- * chunks in its BSP files.
- */
- typedef struct BSPDirectory *BSPDirPtr;
- struct BSPDirectory
- {
- UInt32 offset; /* offset to start of data */
- UInt32 size; /* byte size of data */
- };
-
- BSPDirPtr ReadBSPDirectory(FILE *bspfile, UInt32 offset, UInt16 *dirsize_r);
- void DumpBSPDirectory(FILE *outf, BSPDirPtr dir, UInt16 dirsize);
- Bool UnBSPFile(FILE *outf, FILE *bspfile, UInt32 offset,
- BSPDirPtr dir, UInt16 dirsize, UInt16 entrynum,
- char *prefixpath);
-
- #endif /* _F_BSP_H_ */
- /* end of file */
-