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- ===============================================================================
- Title : Proximity Mines
- Filename : proxmine/src/weapons.qc
-
- Author : Jonathan Avraham aka Shambler aka Procedure
-
- Description : Proximity mines! Throw n-tropy's shit out the
- window! This is the real thing! Just press 'M'
- and a mine is laid. 3 seconds later, it's armed
- and dangerous.
-
- How to use : Quite simple:
- 1. Extract this ZIP file to a directory called
- PROXMINE under your QUAKE directory.
- 2. Get QCC.ZIP (Available on the net @
- http://www.stomped.com)
- 3. Put all the .QC files from QCC.ZIP that aren't
- already there in the SRC directory.
- 4. Run QCCDOS.EXE from the SRC directory.
- 5. Edit the file CONFIG.CFG in your QUAKE\ID1
- directory and add the following line:
- bind m "impulse 12"
- This will assign M to laying mines.
- 5. Switch to your QUAKE directory and type:
- QUAKE.EXE -GAME PROXMINE
-
- Voila! You're there!
-
- Additional Credits to : As always, homage, praise, and worship to the badasses at id
- for knowing what makes a good game, putting the player first
- (because they are players) and for being really really
- slick programmers.
-
- Coming Attractions : More mods I made:
- Lava Gun - Rapidly shoots lava, which
- eventually splashes
- spectacularly. Kinda like Doom's
- plasma gun.
- Power Axe - Nearly everyone made this one...
- An axe that electrecutes upon
- contact with flesh, stone or metal.
- Homing Sticking Missiles - Stick up your enemy's
- butt and explode
- a while later.
- Coming soon:
- Sabotage Dogs - Quake HQ has come up with a cruel
- new weapon: They implant bombs
- inside the dogs' head that detonate
- when the dog is really angry, i.e.
- is biting or jumping at someone.
-
- ============================================================================================
- * Play Information *
- Level # : N/A
- Single Player : Nah... Just for testing.
- Cooperative 2-4 Player : Nah, it's like cheating.
- Deathmatch 2-4 Player : Yes sir-re!
- Difficulty Settings : N/A
- New Sounds : Nah.
- New Graphics : Nope.
- New Music : None at all.
- New Weapons : Ay Caramba!
- Demos Replaced : What's that good for?
-
-
- * Construction *
- Base : iD's kick ass QuakeC code.
-
- Editor(s) used : Text editor and QCC
- Known Bugs : Sometimes when you shoot a switch it doesn't detect
- it. Weird.
-
- * Copyright / Permissions *
- Whatever. Please include this file if you distribute it.
-
- * Where to get this file *
- You might try the big quake sites, i.e. cdrom.com and ftp.stomped.com.
-
- * Where to find me *
- In july-august almost every day on undernet's #Quake and #QuakeC
- Rest of the year, same place, Fridays.
- (23:00-02:00 GMT)
-
- * How to mail me *
- No e-mail :(... Regular mail:
-
- Jonathan Avraham
- 14 2nd of November St.
- Haifa 35646
- Israel
-
- ===============================================================================
-