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- proj1_06.zip - QUAKE Project1 v 0.6
-
-
- Okay. It's my QUAKE Project1 v0.6 - test version.
-
- Several QuakeC patches in one.
-
- =============================================================================
-
- What we have now?
-
- v0.1
- All powerups (except biosuit) can be switched ON/OFF by "impulse 133"
- console command (don't forget to bind it to your favorite key).
- When a powerup is switched OFF - it's still with us until we die, and
- we can switch it ON at any time.
- When we get "QUAD damage" but hold it OFF - AXE has quad power, too.
- Backpacks can now explode - explosion size/damage depends on number
- of rockets in.
- YOUR backpack can now explode - in case you have rockets in it -
- with 2% probability. Explosion size/damage depends on number of rockets
- in your backpack.
-
- v0.2
- Probability of YOUR backpack exploding depends now on attacker's weapon.
- (from 1.5% with SuperNailGun or Lightning to 5% with SuperShotGun).
- When Quad damage is turned OFF there's no Quad sound.
- ShotGun's powered up.
- SuperShotGun's powered up but reload time had increased (DOOM style).
- Added reload SOUND (temporarily it's ammo touch sound).
- Now we can see more blood.
-
- v0.3
- Added several new sounds and new sound events.
- Added SuperShotGun reload sound from DOOM II (C) IdSoftware.
-
- v0.4
- Added Multiskin v1.1
- Fixed SuperShotGun "overflow" bug.
- Fixed SuperShotGun "sound" bug.
- SuperShotGun now can't GIB player.
- Pretuned several internal constants.
- Changed missile model (slowed down, damage range changed from 100-120%
- to 90-150%).
- Rockets, grenades, nails now can pass trhough teleports (not always).
-
- v0.5
- "Rocket vector after teleport" bug fixed.
- You wanted "gibing" player body's"? I did it.
- Another "bloodiest" effect added... Sure, you will notice it :).
- Added "deathmatch 3" by Avatar (with minor changes).
- What it is:
- --------------------------------------------------------------------------
- Deathmatch3 includes the following changes:
-
- Weapons act like they do in deathmatch 2, each player can pick them
- up one time per life.
- Health and ammo respawning after random period of time 20-40 gametics.
- Armor and MegaHealth spawns after 20-50 gametics.
- Quad damage and biosuit spawns at 10-110 gametics, and the other
- power ups in 10-510 gametics.
-
- To use deathmatch3 in the game, the server must type deathmatch 3
- at the console (or +deathmatch 3 at startup) and then start a new
- level.
-
- Thanks to -*Avatar*-
- --------------------------------------------------------------------------
-
- "teamplay 69" added. What it is:
- Player can damage/kill his teammate and loose one frag in
- this case. No stupid "no friends damage" now.
- Several new "teamplay 69" messages added.
- To use "teamplay 69" in the game, the server must type "teamplay 69"
- at the console (or +teamplay 69 at startup) and then start a new
- level.
-
- v0.6
- "Quad damage finished" bug fixed.
- "Blew up message" bug fixed.
- Blood level decreased.
- Added TradeBackPack function:
- You can drop backpack with ammo by pressing only one key (impulse 134).
- If your current weapon is AXE - you'll drop half of ammo of all kinds.
- If your current weapon SHOTGUN - you'll drop half of your rockets.
- In all other cases - you'll drop your current weapon and half of
- ammo for it.
- Added several new sounds and sound events:
- Step sound - depending on player velocity.
- Wall touch sound.
- Sound of breath - it's probability depends on player health.
-
-
- =========================================================================
-
- Key binding:
- impulse 133 - Powerups ON/OFF switch
- impulse 134 - Trade BackPack
- impulse 200 - Change Skin +
- impulse 201 - Change Skin -
-
- =========================================================================
-
-
- How to install it?
- Copy zip file to your Quake directory. Unzip with key "-d".
- Delete zip file and run "quake.exe -game project1".
-
- Files included in the package:
- \PROJECT1\progs.dat
- \PROJECT1\PROGS\player.mdl - multiskin
- \ID1\SOUND\PROJECT1\billy.wav - attacker sound
- \ID1\SOUND\PROJECT1\deathhi.wav - death
- \ID1\SOUND\PROJECT1\haha.wav - powerups ON/OFF
- \ID1\SOUND\PROJECT1\pain.wav - pain
- \ID1\SOUND\PROJECT1\reload.wav - SuperShotGun reload
- \ID1\SOUND\PROJECT1\wallt.wav - wall touch
- \ID1\SOUND\PROJECT1\step.wav - step
- \ID1\SOUND\PROJECT1\psoul.wav - breath
- \ID1\SOUND\PROJECT1\bounce1.wav - backpack bounce
-
- All wav files - test/temporary versions. If you have any cool wavs for
- this events - please mail me.
-
- You CAN play on Project1 Quake servers WITHOUT these files, but
- you will receive warning messages (Coudn't load /sound/project1/*.wav).
-
- ============================================================================
-
- If You run your own Quake server with Project1 patch is connected to
- Internet - please include to your hostname something as "Project1_v0.6".
- For example:
- quake -dedicated 16 -game project1 +hostname Texas_Project1_v0.6 +map start
-
- ============================================================================
-
- Where can you get the source code? I'll include it in the final release.
-
- Future plans:
-
- New weapon - BFG9000 model (I hope, I hope!);
- Deathmatch 69 (my own version)
- Pipebombs and HoloQuaker (such in Duke3D).
- Who know?
-
- --------------
- Got some interesting ideas? Mail me - peter@softjoys.ru.
-
- Additional credit's:
- Kevin Bowen - for blood idea and code.
- AsmodeusB - for "corpse" code examples.
- -*Avatar*- - for deathmatch3 example.
- foobar - for explosion backpack idea.
- Dennis Noordsij - for MultiSkin v 1.1 code.
- Valery Komissarov - for support.
- Mike Lonch (B0SS) - for playtesting.
- Vadom Nuzniy (NeedMan) - for playtesting.
- Oleg Dejkin (OD) - for playtesting.
- T0k [S0D0M] - for support, beer and for
- spreading this kick ass patch.
- IdSoftware - for this great game.
-
- Where can you find last version of Project1?
- ftp://ftp.softjoys.ru/entert/3d_games/newstuff/proj1_??.zip
-
- Sincerely yours Peter (Dragon__#quake)
-
- P.S. From Russia with love.
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