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- Title : Morph
- Filename : morph2.zip
- Version : 2
- Date : 96/08/22
- Author : Jeff Epler
- Email : jepler@inetnebr.com
- Credits : John Spickes <jspickes@eng.umd.edu> and Josh Spickes
- <spickesj@wam.umd.edu> For jsfiend1, proving that this sort
- of thing was possible. Some code was adapted from
- jsfiend1.
-
- Dave Taylor for providing the world with a Linux version
- of Quake. If you're a linux geek, make sure that
- computer game companies know you are. Encourage them
- to release a Linux version.
-
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no (But looking for monster jump/drown/etc sounds)
- MDL : no (But looking for weaponmodels for morphs)
-
- Source Included : yes (unified diff)
-
-
- Description of the Modification
- -------------------------------
-
- This patch allows you to morph into various monsters.
- 90: Human
- 91: Zombie
- 92: Vole (aka shal-rath)
- 93: Scrag (aka wizard)
- 94: Hell Knight
- 95: Shambler
- 96: Fiend (aka demon1)
- 97: Ogre
-
- Monsters with two weapons (ogre and hell knight) press 1 to choose
- melee and 2..8 to choose missile. Fiend leaps forward with jump key and
- slashes with attack key. Hold attack and jump to help the fiend climb
- out of the water.
-
- If you have suggestions about how to balance player monsters (especially
- for net-play), mail your ideas to me. Any other oddities found in the
- player's behaviour while morphed should also cause email.
-
- Note that monsters are all player-sized except in deathmatch games, to
- allow much of the game to be played normally as the various monsters.
-
- I'm also looking for models for the player's "weapon" when he is a monster,
- and sounds appropriate for the monsters when falling, jumping, drowning,
- etc.
-
-
- How to Install the Modification
- -------------------------------
-
- Read howpatch.txt for instructions on reconstituting the qc source.
- It also describes the basics of compiling. If you don't have a clue,
- try to find one.
-
- Since it seems many people are without clue, I am including progs.dat
- in this release of my code.
-
- Technical Details
- -----------------
-
- Read m-template.qc on how to add a morph.
-
-
- Author Information
- ------------------
-
- I'm the author of friend, flashlt and solidmon and morph. I enjoy the
- time I waste on Quake.
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other publically
- available work.
-
- You may distribute this Quake modification in any free electronic format
- as long as this description file remains intact and unmodified and is
- retained along with all of the files in the archive.
-
- You may not publish or distribute this Quake modification in a non-free
- form without the permission of the author.
-
- Availability
- ------------
-
- ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/morph2.zip
-