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- /* Gravity Grenades v2.0
-
- Adopted from code relating to the gravity, and the coding as part of the
- jump procedure. This overrides that grenade launcher, each grenade fired
- will randomly change the gravity anywhere from from about 2900 to almost 0.
- If the gravity happens to fall below 350, then the gravity is altered for
- 30 secs to 0, whereby the player is also "kicked" into the air and will
- procede to "bounce" off the walls. At the end of this time, the gravity is
- shifted back to what it would have been and the player is returned to
- "walking" mode.
-
- Files modified:
- defs.qc To retain the last gravity to avoid hitting the same gravity
- multiple times.
-
- weapons.qc Axe damage upped to make up for loss of grenade damage,
- grenade modified to alter the world gravity, and the jump
- codeis also included here.
-
-
- Credits:
-
- First, last, and foremost, THANK YOU ID FOR SUCH A GREAT GAME! Also,
- thanks to Bob Helander for the bouncing players idea. :)
-
-
-
- **This patch may be distributed as long as this file is included, not modified
- while still retaining my name as author, and any distribution on CD or
- otherwise allowed with only an e-mail message letting me know that it will be
- used.
-
- kennebel@ionx.com
- jcunning@softronics.com**
-