home *** CD-ROM | disk | FTP | other *** search
- Real Fall patch
-
- This patch effects realistic falling damage on unwitting players. Heh heh.
- It scales damage geometrically at increments of 10', and allows players to be
- hurt after falling through water if they hit solid ground beneath (they still
- have to fall farther than if there wasn't any water however).
-
- I plan on making them able to be hurt by simply impacting on the water if
- they fall from a great enough height eventually.
-
- It's pretty funny falling from a great height only to gib when you hit the
- ground. Your head even bounces around a few times. :)
-
- To install this patch, you must do a few things:
-
- (1) edit progs.src and put fall.qc on the line ABOVE client.qc
-
- (2) edit client.qc and delete the lines from around 1146 thru the line
- self.jump_flag = 0;
- and add the line
- CheckFall();
-
- it should look something like this:
-
- if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) && (self.health > 0))
- {
- CheckFall();
- self.jump_flag = 0;
- }
-
- (3) make sure fall.qc is in the same directory as the rest of the qc files and
- then compile with qccdos and try it out
-
- Chris (heaven@interoz.com)
- Wrath, Leader of the Seven Deadly Sins (Quake Clan)
- http://www.interoz.com/usr/heaven
- http://www.sphere.org/quake (site updated almost daily)
- Jesus rules!
-
-
-
-