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- NecroBoi's Configuration v3.3 for QUAKE v1.01 Qcfg33.zip
- ----------------------------------------------------------------------
-
- This Quake script was designed to be used with a TrackMan Marble or
- a 3-button mouse ONLY ...
-
- v3.3 Features: Quick Weapon System (fully selectable), Rocket High
- Jump, Circle Strafe, Crosshair, Crosshair Zooms, Wide-angle View,
- Float, Bright, Gamma, Locked Freelook, Xray, and Sound Enhancements
-
- Zip contents: Autoexec.cfg, Necro33.cfg, readme.txt
-
- ----------------------------------------------------------------------
-
-
- - setup info
-
- Print out this Readme.txt. Backup your copy of autoexec.cfg before
- continuing. Unzip QCFG33.ZIP into C:\quake\id1\. On the command line
- or in a batch file you would type:
-
- quake.exe -nojoy (+exec necro33.cfg not required)
-
- If you wish to leave your own setup intact make a separate directory
- parallel with id1 and name it something like "necro". Then unzip the
- QCFG33.ZIP into the new directory.
-
- The directory structure will look something like:
-
- /quake/quake.exe
- /quake/id1/
- /quake/necro/autoexec.cfg
- /quake/necro/necro33.cfg
- /quake/necro/readme.txt
-
- Run Quake with "-game necro", which will cause Quake to look for
- data in the necro directory before falling back to id1. Once the
- game has started press F12 to bypass the menu screen to go directly
- to the Introduction Level. Now, set your gamma correction by using
- F11. Press the middle mouse button (MOUSE3) to use your "Quick Axe".
- The axe will always be your default 'Quick Weapon' when you startup
- Quake.
-
- Try testing out the 'Quick Weapon' system - press (9) to receive all
- weapons, select a primary weapon with the number keys, hold down (r)
- or (MOUSE2) and press the a weapon #. Your chosen weapon is now as-
- signed to the (MOUSE3) button. Your choice will also be indicated to
- you on the screen. Press (r) or (MOUSE2) alone. Your current weapon
- will be shown to you when you release it. Use this to query your
- current 'Quick Weapon'. Unlike my previous scripts that limited you
- to just the Rocket and Grenade Launcher, you have the choice to as-
- sign ANY 2 weapons to the mouse in any combination you wish. You can
- set the Rocket Launcher with (f) or Grenade Launcher with (c) as an
- alternative, also using the Quick Weapon selector to enable. I sug-
- gest using these keys over the normal system when you do have either
- weapon. Please read the 'special keys' section for more information
- on other key functions.
-
- * When running Quake with this script under Windows 95 I advise
- opening up the 'Properties' dialogue and unchecking (Alt+Space)
- located under 'Windows shortcuts' in the 'Misc' tab. This will
- prevent you from accidentally minimizing Quake while playing.
-
- ----------------------------------------------------------------------
-
-
- - movement keys
-
- w - forward
- s - back
- a - move left (strafe)
- d - move right (strafe)
- SHIFT - jump (moveup in fly mode and noclip mode)
- z - move down
- up cursor - look down
- down cursor - look up
- left cursor - turn left
- right cursor - turn right
-
- - mouse controls
-
- mouse movement - locked freelook
-
- button 1 - fire primary weapon
- button 2 - quick weapon selector - also use (r)
- button 3 - fire quick weapon
-
- - Mouse sensitivity has been set to a default of 5.00. If you prefer
- a different setting, remember to alter the sensitivity of the Full
- Zoom and Sniper Zoom modes as well.
-
- ----------------------------------------------------------------------
-
-
- - special key overview
-
- ENTER - reset to default weapons (primary-shotgun, secondary-axe)
- b - bright mode
- c - quick grenade selector
- e - circle strafe right
- f - quick rocket selector
- g - rocket high jump
- i - crosshair toggle
- q - circle strafe left
- r - quick weapon query/selector
- v - wide-angle view
- x - full zoom hotkey
- SPACE - sniper zoom
- ALT - float mode
- F11 - gamma correction
- PGDN - xray mode
-
-
- - other keys *
-
- TAB - score bar
- ' - version info
- 9 - impulse 9 (all weapons, keys and ammo)
- CTRL - fly (float and noclip disabled when on)
- SHIFT - jump (moveup in fly mode and noclip mode)
- INS - impulse 255 (quad damage)
- DEL - god mode
- PGUP - noclip (float and fly disabled when on)
- HOME - brings up the Menu or restarts level if used with F12
- END - notarget (invisibility to enemies - if you don't provoke them)
- F7 - plays the next demo in the cycle
- F12 - loads the Introduction Level
-
- * all other keys are default unless specified
-
- ----------------------------------------------------------------------
-
-
- ! special keys
-
- - Quick Weapon Selector (MOUSE2) or (r); query your current secondary
- weapon by clicking either key; hold down and select a weapon with
- the number keys to assign it to (MOUSE3); you will receive audio and
- visual confirmation of your selection
-
- - A Quick Rocket and Grenade Selector (f and c) has been added to
- enhance the weapon selection process. You still must use either
- Quick Weapon Selector with these keys.
-
- - When in sight of a weapon to be picked up, it's a good idea to
- assign it to your primary or secondary mouse button in advance.
-
- - Never try to fire your primary weapon and select a secondary at
- the same time - Quake will crash.
-
- - When playing network games remember to use (ENTER) to reset your
- weapons back to the default setup after getting fragged.
-
- - Quick Weapon button (MOUSE3); this will fire weapons continuously
- and return to your primary weapon (MOUSE1) when released
-
- - Sniper Zoom Toggle (SPACE) and Full Zoom Hotkey (x) modes with a
- toggling Crosshair; sensitivity is adjusted relative to magnifica-
- tion for some serious sniper action
-
- - Apparently id has not actually centered shots properly on the
- screen, they usually hit below and to the right of center. You
- should be aiming to the upper left of your intended target when
- using the zoom modes with the crosshair.
-
- - Wide-angle View Hotkey (v); good for keeping an eye on 2 corridors
- when standing in a corner
-
- - Circle Strafing keys (q and e); use these keys in conjunction with
- Forward (w) and mouse movement; some experimenting is required to
- use these keys successfully; these keys are redundant under bad lag
- conditions in network games
-
- - Float Mode (ALT) allows you to maintain buoyancy in water; you bob
- up and down creating the effect like you are treading water; handy
- in emergency situations where a quick swim to the surface is needed
- or when going under water is not preferred
-
- - Fly (CTRL) and Noclip (PGUP) are disabled when Float is on; you
- can still dive and use Movedown (z) in Float Mode.
-
- - Bright (b) is simply a toggle using the (gamma) command; my default
- setting is .60 so you should edit this before using; not a true
- nightscope, but it helps under dim conditions
-
- - Rocket High Jump (g); an extreme high jump manuever, costing 45
- health points w/o armor, around 33 with the green armor & less than
- 20 with the yellow armor
-
- - A Crosshair toggle (i) has been added
-
- ----------------------------------------------------------------------
-
-
- - tips on usage
-
- A 2-button mouse version is not planned for this particular script
- and I won't be taking requests for it. But, you are free to do what
- you please with it so I'll leave it up to you. All the features may
- seem a little daunting at first because I have given you greater
- flexibility in how you manage your weapons and monitor your status.
- I have assigned the mouse buttons to take full advantage of the
- script features and I definitely recommend getting a 3-button mouse
- if you are to use this script at all. Please keep in mind that
- Quake was intended to be run on 16MB or higher pentium systems so
- I'm sure that this script will crash on you if you have a lesser
- system configuration. Also, erratic, multiple key presses (inde-
- cisive weapon selections) will force a crash on any system. If you
- handle this script in a deliberate and precise manner I see no pro-
- blems for you when you when using it ...
-
- When using the Circle Strafing keys I rarely maintain a full circle.
- I intended this for getting quickly behind someone while shooting,
- and for ambushing around corners. The idea behind the Quick Weapon
- was to always have the Double-Barrel Shotgun or the SNG as a primary
- weapon and an area effect weapon (Grenade or Rocket Launcher) set as
- a backup. With this weapon system you can alternate between all the
- weapons in any combination. The Sniper Zoom is a toggle instead of a
- hotkey allowing you more freedom to move with it on.
-
- ----------------------------------------------------------------------
-
-
- * Copyright / Permissions *
-
-
- Quake is a registered TM and Copyright of id Software
-
- You MAY distribute this Quake script, provided you include this file
- with NO modifications. If you do come up with cool stuff for this
- script, send to me your version. Be sure to update the txt file and
- the config files to reflect the changes you've made and rename the
- zip file. Please DO give me credit.
-
-
- - additional credits
-
- Darxus (darxus@netaxs.com), whose QSCOPE.SCR was a base for my zoom
- modes. Avatar (avatar@widowmaker.com), for the original Quick Rocket
- idea. DocWilco (drwilco@xs4all.nl), whose WEAPONS.RC was a base for
- my Quick Weapon script. Moghovich (jbreadnr@netshop.net) for improv-
- ing upon DocWilco's script with SECONDARY.RC. To everyone who gave
- me feedback and suggestions for improving the script. And ... id ;)
-
-
- - legal disclaimer
-
- I am in no way responsible for anything that happens to you, your
- loved ones, your computer, or anything on it when using this script.
-
-
- - contact info
-
- Please let me know what you think of this Quake script. I welcome
- all comments and suggestions. If you have any improvements to add
- or cool aliases to share, I most definitely would appreciate you
- sending them my way. Have fun :)
-
-
- James Ariz
- moebius@netcom.ca
- "NecroBoi" on TEN, Quake servers and IRC