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- Name Fun in Quake
- by Demonstar (demstar@fn.net)
-
-
- Disclaimer: While there is little you can do to screw your computer up with
- just the files I've given you, I hereby disclaim myself of any damages you
- incur as a result of this file, or any of the files contained in the archive
- or archives this file is packaged with, or the archive or archives
- themselves.
-
-
- Alright, I get asked about the weird characters in my Quake names about
- 10-20 times every time I play, so here's the deal. The special characters
- are mapped to the "non-printable" (0-31) ASCII codes and "extended" (128-255)
- ASCII codes.
-
- Included in this pack are two idiot-proof (I hope) Quake "script" files.
- One is called showl.scr, and the other is showc.scr. Put them in your /id1
- directory and EXEC them from the Quake console. The file showl.scr displays
- one ASCII code and Quake character pair per line. The file showc.scr
- displays five ASCII code and Quake character pairs per line. Once you try
- them, I'm sure you'll find very little use for showl.scr over showc.scr.
-
- EXTRA HELP: Hit tilde (it's up by the 1) to bring down the console (if
- that doesn't work, hit ESC and find the console in there). Then type:
-
- exec showc.scr
-
- EXTRA HELP: And hit enter. Considering showc.scr is in your /quake/id1
- directory, you should get a nice chart with lots of numbers and symbols.
-
- No, you can't enter these codes directly while in Quake via the familiar
- alt-<num> sequence. To get around this, you'll have to make a separate
- script file to change your name. Included in this pack are three such
- example scripts. They are name1.scr (just shows you how to get spaces in
- even v1.01 and previous versions), name2.scr ("Color Me Gibbed" in alternating
- brown and white), and name3.scr ("1.976.HOT.GIBS" with gold numbers, white
- dots, and brown letters). Just put them in your /id1 directory and EXEC them
- like you did with the ASCII charts. Pretty spiff, eh?
-
- EXTRA HELP: Write down the codes that will make up your name and go
- into your favorite DOS text editor (edit works fine). For each code, press
- and hold ALT while you type the number on the numeric keypad (if you don't
- have a numeric keypad, you'll have to find a text editor that lets you
- somehow put raw ASCII into a document... I use QEDIT myself). When you have
- finished typing the number, release ALT and a bizarre character should
- appear. Do this for all the numbers (< 32 and > 127... those that you can't
- normally enter via the keyboard). A few caveats. First, you cannot use the
- ALT-<num> sequence in Windows. You will not get the expected results (at
- least I didn't; your mileage may vary). Second, your text editor may not
- allow all 255 codes, and most word processors (remember to save as ASCII if
- you're using one) likely won't let you use them at all. You may have to
- experiment to arrive at a usable solution. You should be able to CTRL-TAB
- between Quake and another DOS window while trying to get your name right.
-
- If you look at the script files, you'll notice there are two name
- commands: one "normal" and the other "funky." The reason for this is to get
- around a trap in v1.01 and previous versions of Quake servers. If there are
- any illegal characters (most commonly a space, but also any extended or
- non-printable ASCII) in your name when you start or join a game, you'll
- appear as "unconnected" (even in single player). If you change from one
- illegal name to another illegal name, you'll still appear as "unconnected".
- However, if you change to a legal name and then change to an illegal name
- after joining (or starting) a game, the illegal name will appear. So,
- that's what the script does, it changes your name to a legal name first,
- then to an "illegal" name, and it will work.
-
- For v1.03 Quake servers (Winded), Quake seems a bit more liberal about
- illegal names, however another, more annoying, weirdness occurs. It seems
- this version of Quake wants to strip the leading (and sometimes trailing)
- illegal characters from your name when you join and at the start of each
- level. I use "Demonstar" with a brown D, and v1.03 likes to strip the D, so
- I'll appear as "emonstar" until I EXEC the name script again. The obvious
- and functional fix for this is to just not have any illegal character as the
- first character of your name (like in name2.scr and name3.scr).
-
- In simpler terms, if you're on a v1.01 or previous server, you'll only
- have to EXEC your name script once per session. If you're on a v1.03
- (Winded) server, you may or may not have to EXEC your name script once per
- level, depending on if the leading characters of your name are illegal
- characters.
-
- Regardless, I would suggest you bind your name script to a key. Note that
- Quake is VERY picky about assigning names inside an alias, and I've had very
- little success getting ALIAS and NAME to cooperate (how ironic). If you find
- Quake just tells you your old name when you try to rename yourself, it's
- likely you're trying to use an alias to rename yourself. Stop it, phule.
-
- EXTRA HELP: Here's one way to bind the name script to a key. Go into the
- console and type the following (include the quotes), and press enter:
-
- bind n "exec name1.scr"
-
- EXTRA HELP: Whenever you're in the game now, just hit 'n' and your
- name will be properly changed for you. Quake will remember this new binding
- as long as it doesn't crash during the same session as you created the
- binding.
-
- Keep in mind that Quake names may contain a maximum of 15 characters
- (excess chracters are truncated). And obviously, if you just want a name
- with spaces on a v1.01 server, you can name yourself something legitimate
- and then name yourself something with spaces right in Quake. You only need
- to make a name script when you want extended or non-printable ASCII codes
- (since you can't enter those while in Quake). When I'm really bored I'll
- rename myself to "a hairy old man" and start frying people with the
- thunderbolt. I'm sure you know what the obituary report says. :)
-
- There is also an "invisible" mode where your name doesn't show up on the
- roster (it does still show up on the ping list, though), but I'll leave that
- as an exercise for the reader. ;)
-
-