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-
- M o n o l i t h
- version 1.1
-
-
-
- 1. What is Monolith?
- 2. How do I install Monolith?
- 3. What do I need to run Monolith?
- *4. New to Monolith 1.1
- 5. What keyboard layout does Monolith use?
- *6. How do I edit/configure/change Monolith?
- 7. What are these extra "tricks" I keep hearing about?
- 8. Legal stuff. Skippable.
- 9. About the author
- 10. Where to send suggestions, questions, ideas, flames.
- 11. Credits
-
-
-
- 1. Monolith is a collection of initialization files for Qtest1. It is a solid
- standard mouse-and-keyboard setup with a few extra "tricks" built into it
- which may or may not prove to be useful to you depending on your style of
- play. I worked it out after a while, and I really liked it. Also, I've
- found that it's a great setup to learn how to use the mouse with.
-
-
- 2. To install Monolith, simply copy all the Monolith files into your Quake
- directory. You should have the following:
- - FILE_ID.DIZ That file you just love to delete :)
- *- MONOLITH.BAT The startup batch file.
- !*- MONOLITH.CFG All the changeable settings - KICS
- *- MONOLITH.MCL The "Look around corners" routine
- *- MONOLITH.MMS The "Mouse-weapon switcher" routine
- !*- MONOLITH.MMV The "Map View" routine
- *- MONOLITH.MRL The "Run-lock" routine
- *- MONOLITH.MSJ The "Super-jump" routine
- *- MONOLITH.MZM The "Zoom in / Fisheye lens" routine
- *- MONOLITH.RC The core file.
- - README.TXT You're reading it.
- Then, to use it, simply type "MONOLITH" instead of "QUAKE".
- N.B.: You only need the files marked with an asterisk to run Monolith.
- N.B.: The file marked with a "!" are new to Monolith 1.1
-
-
- 3. To run Monolith, all you need are QTEST1.ZIP, available from FTP.CDROM.COM
- in the PUB/QUAKE directory, a two-button mouse, and a keyboard. Most people
- I know have all three of these.
-
-
- 4. New to Monolith 1.1 are the KICS system for easier re-mapping of control
- keys, and the map mode. Both of these took some doing to finish
- (ESPECIALLY KICS - wow. Hard to keep track of all those aliases). I hope
- that the only noticeable differences are an increase in playability. The
- map view was added because I thought some people might want it. KICS was
- added because I was told many people did not share my key preferences. It
- was specifically sparked off by Budman, whom I met on IRC, and who has
- helped me test and evaluate Monolith. Thanks, Budman!
-
-
- 5. Monolith uses a keyboard layout centered around the left hand on the
- directional arrows and the right hand on the mouse. The keys are:
-
- The UP arrow: Run forward
- The DOWN arrow: Run backwards
- The LEFT arrow: Run sideways <strafe> left
- The RIGHT arrow: Run sideways <strafe> right
- The ENTER key: Super jump. Hit once to jump, once to stop.
- The \ key: The reset button. Hit this if anything goes wrong.
- The / key: Zoom in. Also, un-fisheye lens.
- The . key: Zoom out. Also, Fisheye lens.
- The SHIFT key: Jump
- The CTRL key: Look around corners to your right
- The ALT key: Look around corners to your left
- !The DEL key: Map mode - zoom in
- !The END key: Map mode - zoom out
-
- The LEFT mouse button: Fire your weapon.
- The RIGHT mouse button: Cycle your weapon <weapon1, weapon2, weapon3...>
-
-
- 6. To edit, change, and otherwise modify Monlith's settings, point your text
- editor towards "MONOLITH.CFG" and hit engage. In DOS terms, this means
- typing, at the prompt, "edit monolith.cfg". Everything in the file is
- commented and explained. It's all very simple to change - at least I hope
- it is. If not, please tell me what's wrong and I'll go back to the drawing
- board for you!
-
-
- 7. Quake has many command-line functions that can be assigned to a keypress.
- The "tricks" you hear about are just series of commands that do neat
- stuff. Monolith has a few of these built in, that I've found work rather
- well. They are:
-
- a. Corner Look-around. An interesting idea, this script shifts your viewpoint
- from left to right, away from your normal "body". It's useful to make sure
- no one's waiting to pick you off right around that corner. You can also
- use it right next to a wall and look through it, but this is a little less
- useful. To re-center your view after having shifted it, press the other
- key - thus, if you were looking right <with the CTRL key>, you would hit
- ALT to restore your normal vision and vice-versa.
-
- b. Mouse Weapon-switcher. A VERY useful script, I've found. It cycles through
- all of your weapons, one by one, as you hit the right mouse button. Great
- in the heat of battle when you just don't have time to search around for
- that "5" key for the grenade launcher.
-
- c. Run-lock. A rather simple script, it just makes sure you are always
- running. A great asset since no one ever lets go of the run key anyways,
- so this frees up a key and simplifies control.
-
- d. Super-jump. This is my first attempt at a Quake script, and probably the
- messiest you'll ever run across, but it works. The execution is rather
- simple - hit the enter key once to get into the air, and again while
- you're IN the air. What it does is jump you up while holding "+moveup",
- which gives you a little extra boost. Problem is, there's no way to make
- it stop holding those keys. So you have to hit it twice unless you want to
- bounce all over like a squash ball.
-
- e. Zoom in / Fisheye lens. Now here's a wierd one. Quake has a few strange
- commands, and this takes advantage of one of them. The FOV <field of view>
- command defines how much the screen tries to display. Higher values give
- you more "peripheral vision", like a fisheye lens, while lower values zoom
- in the viewpoint. There are two "extreme" levels of magnification that do
- NOT use the FOV command. They actually shift your viewpoint forward. This
- can be very disorienting if used incorrecty, as they sometimes push your
- perspective right through walls. Be careful when using them. To zoom in,
- use the / key. To use the fisheye lens, press the . key. To reset your
- view, hit the opposite key - just like the "look around corners" script up
- top. This can be a useful feature, especialy if you're a sniper.
-
- f. Map View. Hmmm... Useful for finding enemies in deathmatch, and for
- getting an idea of the general idea of a level. Have not tested it in
- QuakeMatch yet, but I'd suggest you find a sheltered spot before looking
- around! The default keys are "DEL" to engage it - continue pressing it to
- cycle through five levels of zoom. The other is "END" - it zooms out of
- your view. Useful in the big levels, like test2 and test3. In either case,
- the other key resets your view - if you're zooming in, the zoom out key
- resets your view, and vice-versa if you're zooming out.
-
-
- 8. Monolith is provided as is, with no warranty, real or implied, of any
- kind. Damages and/or loss of time, data, work or sanity are not the fault
- of the author and shall not be acknowledged. Essentially, if anything
- goes wrong, don't look at me. But don't worry, what can possibly happen?
- <famous last words... :) >
-
- You can use Monolith as a base for whatever you want. Edit it, tear it
- apart, see how it works. Go for it! It's good to know stuff like that. If
- you base anything on Monolith, though, please give me credit. I spent all
- of a few hours patching this whole thing together.
-
-
- 9. About the author? Why? I don't think you'd really want to know. Well, my
- name is Benjamin V. Zanin. I'm 16, I live in Quebec <soon to change. I'm
- LEAVING. Damn.>, I have blonde hair, blue eyes and way too much free time.
- That's about it.
-
-
- 10. If you any ideas, comments, suggestions, please e-mail them to
- zanin@mail.odyssee.net
- Or meet me on IRC in #quake and #lifebane. I'm Gnomon.
- If you have a bug report, please tell me so I can fix it! If you have a
- favourite feature you'd like to see here, please tell me and I'll try to
- include it in a future version. If it doesn't show up, I'll still make you
- your own "plugin" for that feature.
-
-
- 11. Credits. Well, so far, the people who have helped me the most are:
-
- Nurgle, for miscellaneous stuff and a good laugh on IRC once in a while!
-
- Budman, for sparking off the great KICS idea! (man, that was hard to do..)
-
- Lauri Alanko, for documenting all the Quake commands - whose work without
- Monolith would still be a doodle on my desk and an idea in my... Head? Is
- THAT what it is? Wow.
-
- and of course, John Carmack, John Romero, and all the id crew - for pretty
- obvious reasons. Thanks, guys!
-