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- // Monolith Super Jump
- //===========================================================================
- // To use, hit enter <default> once. You should jump about 150% the normal
- // jumping height. You will continue jumping until the button is pressed
- // again. Subsequent jumps are a little bit higher - I don't know why. To
- // Interesting secondary benefit - you can engage this command and use it to
- // "float" on top of water areas, instead of the normal slow sinking. You
- // must hit Enter only ONCE to engage this function. Not yet tested for how
- // useful this may be.
- //===========================================================================
-
- ALIAS -JUMPDOWN ";ALIAS MSJ MSJ_UP;"
- ALIAS DOWNUP ";ALIAS MSJ MSJ_UP;"
- ALIAS UPDOWNUP ";ALIAS MSJ MSJ_UP;"
- ALIAS UPUPDOWNUP ";ALIAS MSJ MSJ_UP;"
- ALIAS +DOWN+ATTACK ";ALIAS MSJ MSJ_UP;"
- ALIAS DOWN+ATTACK ";ALIAS MSJ MSJ_UP;"
-
- //===========================================================================
- // The previous seemingly non-sensical aliases are error control - I noticed
- // a tendency for Quake to interpret these common errors as actual commands,
- // if the key was left pressed for extended periods of time, thus caking up
- // the sequence. There are occasionally more, but they are not fatal errors.
- // Remove those lines at your own risk.
- //===========================================================================
-
- ALIAS MSJ_DOWN ";+MOVEUP;ALIAS MSJ MSJ_UP;-MOVEUP;-JUMP;"
- ALIAS MSJ_UP ";+MOVEUP;+JUMP;ALIAS MSJ MSJ_DOWN;"
- ALIAS MSJ ";MSJ_UP;"
-