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- MechEdit Copyright (C) 1995 James A. Sausville, All Rights Reserved.
- Version 1.0
-
-
- System Requirements And Program Set Up
-
- If you can run MechWarrior on your system, you can certainly run this
- program! The best place for the program files is in the same directory as
- MechWarrior 2.
-
-
- What This Program Does
-
- MechEdit allows you to increase the allowable mass for any given mech to
- 300 tons. MechEdit will also allow you to put a large engine into your mech
- so it will move like the wind. You'll have to add the racing stripes and
- spoiler yourself. This program also allows the installation of miniature
- heat sinks, a small but powerful jump jet and extra head armor
-
-
- How To Use This Software
-
- From within MechWarrior, go to the mech lab and choose the type of mech you
- wish to "augment". Create a user variant by choosing to modify the mech.
- Delete all of the heat sinks and any jump jets present. I also remove all
- of the weapons and change the armor and engine types to standard to
- preserve interior room, although this is not essential at this point. Save
- the mech and note its user variant number. This will help you to determine
- that you have grabbed the correct mech with MechEdit.
-
- Exit Mechwarrior and start MechEdit. After clicking the left mouse button
- or pressing the spacebar to clear the title screen, you will be looking at
- the main edit screen (well, the only edit screen). Click on the [L]oad
- button or press the L key to bring up the load file screen. The program
- will look for your mech files in the C:\MECH2\MEK directory. If this
- directory does not exist you will be prompted for the correct path. You may
- look in any alternate path by clicking on the [P]ath button or pressing
- the P key. Those of you who have mastered the use of a text editor can
- create a file called MECHEDIT.INI containing the path of your mech files.
- On my own system MECHEDIT.INI contains the text "D:\MECH2\MEK". Select a
- file to load by clicking on it with the mouse cursor or moving the
- highlighted bar with the cursor keys and pressing [Enter].
-
- After you have selected the file to edit, the editing screen will contain
- the type of mech you are working on and the user variant number. This
- information helps you determine if you are editing the correct mech file.
- The type of mech and the variant number are encoded in the file name
- itself. For example, a Warhammer mech user variant #5 will be saved in a
- file called WHM04USR.MEK. If you determine that you are editing the wrong
- mech simply load another as described above.
-
- At this point you can increase the maximum allowable tonnage of your Mech.
- You can build an awful lot of mech into 300 tons (grin). You may also add
- miniature heat sinks crafted from the finest dwarf star alloy available.
- These amazing devices weight the same and dissipate the same amount of heat
- as a regular heat sink, but take up virtually no space! (all right, they
- don't take up any space, OK?) You may also add excessive amounts of heat
- armor. This armor will show up in MechWarrior, and will have weight. Mechs
- with more than 60 units of head armor are called "fat heads" for obvious
- reasons. Don't bother to set your mech's speed or add any jump capacity at
- this time. The editor inside of MechWarrior will trash these values so you
- will just have to set them again.
-
- Restart Mechwarrior and return to the mech lab. Select your mech type again
- and find the user variant that you have modified. You can now use the games
- own editor to create an absolute monstrosity of a mech. A mech that can way
- three times more that the Dire Wolf. Do not worry too much about engine
- type or projected speeds at this time. In fact you can ignore this al
- together as we will be fixing this with MechEdit later. Try to keep about
- thirty tons free for the engine upgrade. I have no idea how the program
- (MechWarrior) works, but the actual weight of the mech is calculated on the
- fly. See mech design tips below for a few suggestions on packing the most
- into 300 tons.
-
- There is a bug in the MechWarrior editor that only appears when a mech
- exceeds 100 tons. Considering that the game is not supposed to have any
- mechs over 100 tons, I guess we can't complain about it. The maximum values
- for some armor, usually left and right torso armor (arm armor at 300 tons),
- is approximately 1,086,000 give or take. This makes a mess on the screen,
- but does not seem to effect anything else. In case you are wondering it is
- not possible to fit over a million points of torso armor into 300 tons.
-
- Load up your mech with weapons and armor. I find a total armor factor of
- 1000 to be sufficient, unless your battle tactics include the "stand like a
- statue and get the @#%&! beat out you" strategy. You cannot exceed 300 tons
- at this point, but you may add more stuff later, if you're willing to pop
- back and forth between the game and the editor a few times.
-
- When you are done designing the mech of your dreams, save it as usual. Do
- not be alarmed if the engine type changes to something pathetically small
- and slow. I do not recommend testing your mech at this time, unless your
- favorite sport is sloth racing. Exit MechWarrior and run MechEdit again.
- Load in the mech file as before. Note that it will be one user variant
- number higher than before.
-
- You are now ready to set the speed of your mech. The speeds range from dead
- slow to OH-MY-GOD. The OH-MY-GOD speed is good for a laugh, as it is
- difficult to hit anything while moving at warp 9. Because the game's editor
- does not like big, fast mechs, you will need to reset your mechs speed ANY
- TIME YOU EDIT the mech. And I mean any time you make any change at all no
- matter how small. This is important because the game wants to limit your
- mech to dead slow, and we are talking dead slow as in too slow to evade
- enemy fire. Your new mech will be amazingly powerful but not omnipotent.
- The first time I tested OH-MY-GOD speed I went from 0 to 6000 KPH in less
- than 2 seconds. My top speed was limited by an almost immediate collision
- with a rather large mountain, the result of which was instantaneous
- destruction of my mech in a fiery explosion. It was really cool. Your
- mileage may vary. I don't recommend speeds over 30 for any serious
- fighting. The game may crash at extreme speed. More than likely though you
- will crash before the game does. I recommend and use a speed of 15. The
- actual speed your mech will move varies with the planet's gravity and the
- mech chassis.
-
- You can also add jump capacity at this time. Your mech will grow a single
- two ton jump jet that does not use any internal space. I find jump
- capability to be kind of frivolous, not to mention unrealistic for a 300
- ton mech. But if you want your metal monster to float around the
- battlefield like Sally Field in The Flying Nun, what business is it of
- mine? I use a jump capacity of about 30. Jump jets produce heat, and adding
- too many will produce an instantaneous thermal overload and immediate
- destruction of your mech. ("Blew up another one, didn't you FREEBIRTH!")
-
- When you're done fiddling with your mech's speed and jumping prowess, save
- your mech and exit MechEdit. Your new model glider is now ready to fly.
- Enter MechWarrior once again. Go to the mech lab and select your new toy.
- Enter a scenario and kick some butt. Lay waste to an entire planet. Who's
- gonna stop you?
-
- As mentioned earlier your mech will probably not be up to 300 tons. Your
- heat sinks tend to lose weight and then gain it back (no Oprah jokes,
- please). It doesn't make any sense to me either. You can continue to push
- the limits and change your mech as much as you like. The most important
- thing to remember is: EVERY TIME YOUR EDIT YOUR MECH INSIDE THE GAME, YOU
- MUST USE MECHEDIT TO SET ITS SPEED AND JUMP CAPACITY AGAIN.
-
-
- Mech Design And Super Mech Strategy
-
- The type of weaponry you use in your mech depends a lot on your fighting
- style. There are three things that you can choose in the game's editor that
- will allow you to really max out your mech. You should use a standard
- engine, a standard internal structure and standard armor. This will give
- you the maximum amount of internal room for weapons and ammo. If you do
- find yourself with an overweight mech and spare internal room, change the
- internal structure back to endo steel. Don't forget the open space in your
- head, er, in your mechs head. A large laser will fit there very nicely.
-
- In playing the game extensively, several things came to light. Fighting a
- long range battle with the computer controlled mechs is suicide. They can,
- and will, shoot your arms off at 800 meters. You cannot even really see
- them at this range. Close the range rapidly where your undoubtedly crazy
- maneuvering will confuse the computer opponents. Never stand still in a
- fight, as this makes you a great target. A PPC needs to lead a moving
- target quite a bit, especially at longer ranges. Use terrain to mask you
- from massed enemy fire, make them come to you if possible. And lastly,
- never run with scissors, you could poke your eye out!
-
- Your supermech designs will be awesome fighting machines. They will not be
- immortal. If you feel that your supermech is giving you an unfair
- advantage, don't use any star mates when they become available. Or, if you
- are really twisted, give your star mates supermechs as well. Blowing up the
- cars in urban scenarios is a real kick (like you never tried it).
-
-
- Shareware Notes
-
- This is a shareware program. If you use this software, you are expected to
- pay for it. It is, of course, the right thing to do. I leave it up to you
- to decide. You may wonder if I have ever registered a shareware program. I
- once registered a game called DOOM, maybe you've heard of it.
-
- Please help this program to spread. If your favorite BBS or on-line service
- doesn't already have this program, please upload it to them. It is my wish
- that all users of MechWarrior have a chance to use this program. I find
- that it adds to, rather than detracts from, the total MechWarrior
- experience.
-
-
- Legal Stuff
-
- MechWarrior is a registered trademark of FASA CORPORATION. The author of
- this program has no affiliation with Activision, the FASA CORPORATION or
- Sally Field. Users of this software use it at their own risk (of what I'm
- not sure). The author is not responsible or liable for any direct,
- indirect, incidental, consequential, moral, ethical or spiritual damage
- caused by the use of this software, including, but by no means limited to,
- loss of consortium.
-
-
- Food For Thought
-
- Subject: Debauchery
-
- My only books,
- Were Woman's looks,
- And Folly's all they taught me.
-
- Thomas Moore
-
-
- One For The Road
-
- If you ever find anyone you really and truly love, don't ever let them slip
- away. You'll spend the rest of your life regretting it. Live long and
- prosper, MechWarriors.
-