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- WARNING
-
-
- Avoid common mistakes
-
-
-
- Read the DOOM SPECS:
-
- Sorry. still unavoidable.
-
- Hall of Mirror with new textures:
-
- Care has been taken in DeuTex to first load the
- old TEXTURE1 before adding new textures.
- However, please first create your level, build the
- nodes and reject, then add the new textures.
-
- I don't do that myself, and still it works, but
- leonardc@halcyon.com reported that error.
-
- It seems to be a problem with node builders, but
- I'm quite confused...
-
- Tutti Frutti and Medusa Effect:
-
- see the DOOM specs, and format.txt
-
-
- Doom reports a void column and exit:
-
- Use DeuTex -check on you PWAD before running DOOM.
- It will tell which textures still have void columns.
-
-
- Other bug:
-
- Mail me a description of the bug, together with your
- configuration file. Don't expect a quick answer, though.
-