home *** CD-ROM | disk | FTP | other *** search
- ╔═════════════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ DOOMLaunch v1.00 ║
- ║ ════════════════ ║
- ║ ║
- ║ Copyright (C) 1994, Conquest Software & Keith Cohen ║
- ║ Documentation by Mike Duvall & Keith Cohen ║
- ║ ║
- ║ Comments requested at: viper@mercury.interpath.net ║
- ║ ║
- ╚═════════════════════════════════════════════════════════════════════════════╝
-
-
- (Docs written w/ QEDIT 3.00 and can be printed properly w/55 lines per page)
-
- Note: Final Formatting won't take place until
- DL and Docs are out of Beta testing
- and are ready to be distributed
-
- * Disclaimer *
- ──────────────
-
- DOOMLaunch is copyrighted material. You may not alter this program in any
- way, including stripping files from the original archive to shrink
- distribution size, decompile or reverse engineer any part of this program,
- or in any other way, violate the copyright laws of the United States of
- America without prior written permission of the author. You may not sell
- this program under any circumstances, nor may you charge a "handling fee"
- for disk duplication if you intend to offer this to the mass public without
- prior written approval from the author.
-
- This program is placed into public domain for everyone to use free of
- charge for their personal use. RESPONSE PLUG -> While Conquest Software is
- not asking for money to use DOOMLaunch, we are asking for a note telling us
- what you think about this program. No need to write a novel (unless you
- want to :) but send something to us at the address listed above!
-
- The author holds no responsibility for any loss or damage caused by the use
- of DOOMLaunch. I have tested this version thoroughly and it shouldn't
- cause any problems. Of course I know the program and know what it's
- supposed to do, and what it isn't, and I have tried to make it crash proof
- and hopefully foolproof. Under all circumstances, you use this program AT
- YOUR OWN RISK! Use and enjoy!
-
- PKZIP and PKUNZIP are trademarks of PKWARE, INC, and all licensee rights
- apply when using these programs.
-
- Doom, by id Software is copyright 1993. Support these great guys and
- register your copy today. Besides, you need the registered version to use
- DOOMLaunch anyway. Call 1-800-IDGAMES
-
-
-
-
- Welcome to DOOMLaunch! The complete Doom .WAD Manager. Looking for one
- program to handle all of your wads efficiently and easily? Can't find any
- text file to tell you what level that wad is? Is your hard rive overwhelmed
- by the sheer size of all those extra wads? Need a simple, easy to use
- solution? DOOMLaunch has arrived!
-
- o Maintain up to 750 wads at a time
-
- o Enhanced Network Play support including the AUTO-SYNC(tm) feature
-
- o Supports Doom 1.2 AND 1.666 features
-
- o Sophisticated built-in Map Viewer allows you to scope out a wad before
- you get bloody!
-
- o Store your WADS, Text Files, & Saved Games in their own separate zip file,
- DRAMATICALLY saving Hard Drive space.
-
- o Sort, group, and delete wads either one by one or in groups
-
- o Configure most Doom settings from within DOOMLaucnch
-
- o Keep track of a multiple statistics including number of wads, number
- of times played, several averages, and time counters
-
- o Drop to DOS from most menu screens
-
- o Record and playback DEMO files (.LMP's) for later use, including
- Mulitplayer demos. Set the buffer size from within DOOMLaunch
-
- o Add your own notes about wads and store them for later recall
-
- o Run utility and editor programs or other batch files right from DOOMLaunch
-
- o Easy to setup and run
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ DOOMLaunch REQUIREMENTS ╞═
- └────────────────────────────────────────────────┘
- o Hey, if you can run <REGISTERED> DOOM 1.2, you can run DOOMLaunch.
- o You also need PKZIP.EXE and PKUNZIP.EXE in your path
- o Finally, either DOS's EDIT.COM or another shareware text editor for
- viewing .txt files, such as QEDIT or LIST
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ DOOMLaunch INSTALLATION ╞═
- └────────────────────────────────────────────────┘
- Installation is as easy as running the program the first time in the DOOM
- Directory. You will be presented with the main window, which shows any
- wads you have installed. The first time you run DOOMLaunch, the only wad
- listed will be the original DOOM.WAD file. You can begin configuring
- DOOMLaunch to suit your needs. Hit <ALT-C> to configure DOOMLaunch,
- specifying a path to where you store your .WAD files. Then hit <INS> key
- to add new wads.
-
- DOOMLaunch will place several files in your DOOM directory, including a
- small configuration file (DL.CFG), a data file after you add external wads
- (WADDATA.DL), and a zip file (SAVS.DL) containing saved games once you
- save a game while in DOOMLaunch. There will also be a .zip file for each
- stored wad placed in the you specify for each wad. (I.E. C:\DOOM\WADS).
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ GETTING STARTED ╞═
- └────────────────────────────────────────────────┘
- When you run DOOMLaunch, you will first be presented with the main window.
- Each .WAD will be listed with several additional pieces of information.
-
- Times Group─┐ Single
- Wad Last Time & Played────┐ │ Co-op ─┐
- Name Rating Description Date Played │ │ DMatch │
- │ │ │ │
- DMPRISON 7.6 Doom Prison │ ----/---- 2 5 --D <─┘
- DOOM 9.3 Original Doom .WAD └──────> ----/---- 17 5 SCD
- IO14 8.2 Several levels of fun fighting ----/---- 4 5 SCD
- PUREEVIL 7.3 Pure Evil - Runs good on my machine ----/---- 4 5 S--
- YAKWORLD 9.7 Yakworld - Killer wad! ----/---- 7 8 SC-
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ COMMANDS AVAILABLE FROM MAIN WINDOW ╞═
- └────────────────────────────────────────────────┘
- From the main window, you have numerous options for controlling both
- DOOMLaunch and DOOM's environment. Hitting F1 from the main window will
- bring up a help screen to remind you off all the commands available.
-
- <F2> - <F10>......................Execute 2.BAT through 10.BAT
-
- DOOMLaunch will run user defined batch files and can be used in
- conjunction with popular Doom editors, including DEU 5.x,
- Dehacked, etc... and passes the current wad filename and its
- path as command line options to any batch files you create.
- Batch file are numbered 2.BAT through 10.BAT. See Appendix A
- for sample batch files.
-
- <><>,<PGUP><PGDN>,<HOME><END>...Maneuver Cursor
-
- <A-Z><0-9>........................Jump To Next Filename Starting With...
-
- <INS>.............................Add wads to DOOMLaunch
-
- Your .WAD files must be placed in the WAD path specified on the
- configuration screen for DOOMLaunch to find and add them. DOOMLaunch
- scans each wad to determine what level it replaces. It also checks
- for replaced graphics and sounds, new demos, and whether it is single
- player, co-op, and or death match.
-
- <ENTER>...........................Play .WAD
-
- DOOMLaunch will extract the wad from its zip file and present you with
- a submenu of configuration items to preview before you play. Hitting
- <ENTER> again will run DOOM and the selected .WAD. See below for
- complete description of submenu options and commands.
-
- <SPACE>...........................Tag/Untag Current Wad
-
- Places a white flashing asterisk next to the current wad, marking
- it as tagged. Tagged wads can be managed with the Tagged WAD
- Functions menu <ALT-T>. See <ALT-T> for a description of the
- functions.
-
- <DEL>.............................Delete/Restore Current WAD
-
- Hitting the delete key tags the current wad for deletion. You can
- tag as many wads as you want for removal. They won't be deleted
- until you Pack the Database <ALT-P>. A red flashing asterisk ("*")
- symbol will be placed to the very left of the wad you specify.
-
-
- <ALT-A>...........................Auto-sync (IPX Network Play)
-
- With Auto-Sync, one player chooses the wad to be played and
- configures it for the number of players and other options within
- the submenus and hits <ENTER> to accept his choices. Other players
- on the network need only hit <ALT-A> after the first player has
- made his choices to "jump" right in, using the same selections as
- the first player. NOTE: For DOOMLaunch (and DOOM) to work
- correctly on a network, each player needs their own copy of
- DOOMLaunch & DOOM in a separate directory.
-
-
- <ALT-C>...........................Configure DOOMLaunch
-
- A submenu will pop-up, allowing you to change the way DOOMLaunch
- operates. See below for a complete description of submenu options
- and commands.
-
- <ALT-E>...........................Edit Current WAD Information
-
- Change the wad description, rating, and group. Ratings may be
- from 0.0 to 99.9. The group can be from 0 to 250. The <ENTER> or
- <TAB> key moves the cursor down to the next field. <SHIFT-TAB> moves
- the cursor up one field. <ESC> will cancel any changes you have made.
-
- <ALT-F>...........................Change FLAGS for current WAD
-
- Change any or all of the flags for the current wad. When a .wad
- file is added to DOOMLaunch, it is automatically scanned to
- determine if there is single, co-op, and death match play and the
- flags are set accordingly. You may wish to change these, however,
- if for example there is a wad that is designed for deathmatch play
- but also allows single player action, and you want to indicate
- that this wad is really only suitable for DM play. Use the arrow
- keys to move between the three fields and the <SPACE> or <ENTER>
- keys to toggle between YES and NO. Hit <ESC> to save your changes
- and return to the main window.
-
-
- <ALT-G>...........................Group Functions
-
- See "Sub-Menus" section below for complete explanation.
-
-
-
- <ALT-I>...........................Information on Current WAD
-
- Call up a window that shows the level or levels included with the
- current wad, and what changes were made by the creator, such as
- new sounds, new graphics, or demos, etc... With this window up,
- you can hit "D" and call up a detailed window for the current wad.
- Choose whether you want to see details for the whole wad or just
- one level (if the wad is multi-level) and select whether
- DOOMLaunch should display muiltiplayer information. This is a
- sample of Detailed Information Screen:
-
- ┌──────────────[ Detailed Information On: All Episodes/Missions ]──────────────┐
- │ Trooper........... 33 Shotgun............ 2 Shell (4).......... 16 │
- │ Sergeant.......... 54 Shell (Box-20)..... 5 │
- │ Imp............... 62 Chaingun........... 1 Bullet (Clip-10)... 17 │
- │ Lost Soul......... 19 Bullet (Box-50).... 5 │
- │ Spectre........... 20 Rocket Launcher.... 2 Rocket (1)......... 10 │
- │ Demon............. 27 Rocket (Box-5)..... 3 │
- │ Cacodemon......... 9 Plasma Rifle....... 2 Cell (Small-20).... 3 │
- │ Baron............. 2 BFG................ 1 Cell (Large-100)... 2 │
- │ Spider Demon...... 0 Chainsaw........... 0 BackPack........... 1 │
- │ Cyber Demon....... 0 DeathMatch Starts.. 4 │
- │ │
- │ Red Skull Key..... 1 Area Map........... 1 Medkit............. 5 │
- │ Yellow Skull Key.. 1 Light Amp Goggles.. 1 Stimpack........... 5 │
- │ Blue Skull Key.... 0 Radiation Suit..... 1 Health Bonus....... 0 │
- │ Red Keycard....... 0 Invisibility....... 0 Blue Armor......... 2 │
- │ Yellow Keycard.... 0 Invulnerability.... 1 Green Armor........ 3 │
- │ Blue Keycard...... 1 Supercharge........ 2 Armor Bonus........ 0 │
- │ Berserk............ 2 │
- │ │
- │ Total Items Shown........ 331 │
- │ │
- └─────────────────────────[ Press Any Key To Continue ]────────────────────────┘
-
-
-
- <ALT-J>...........................Jump to Last WAD Played
-
- Useful for when you can't remember what the name of the killer wad
- you were playing before you stopped for sleep.
-
- <ALT-M>...........................Map Viewer
-
- Display a map of the current wad, including color-coded
- monsters, weapons, ammo, triggers, and other such items. Use
- the <SPACE> bar to change the scrolling rate and cursor keys to
- move around the map. <F1> calls up a help screen.
-
- <ALT-N>...........................Edit/View Notes For Current WAD
-
- You can use your favorite ASCII editor to record notes about a
- particular wad. Track special areas or record interesting
- places and game play notes.
-
- <ALT-P>...........................Pack Database
-
- In order to remove wads from DOOMLaunch, you first need to tag
- them with the <DEL> key. A flashing asterisk tells you which wads
- you have marked to remove. They will stay that way until you
- either pack the database or remove the deletion tag. If you quit
- DOOMLaunch and rerun it, DOOMLaunch will keep track of marked wads
- but will not delete them.
-
- <ALT-R>...........................Reset Statistics for Current WAD
-
- Erase Last Time Played, Number of times played, & generated statistics
- for the current wad.
-
- <ALT-S>...........................Search for Text-Filename/Description
-
- Input text to look for and DOOMLaunch will search both filenames
- and descriptions for the text you entered. Hitting <ALT-S> again
- will present you with the same information you inputed when you
- last searched. You can either clear that information out or
- search for the same criteria again.
-
- <ALT-T>...........................Tagged WAD Functions
-
- If you have tagged wads, you can Reset Stats, Change Group, Toggle
- Deletion Flag, and Clear Tags. Note: If you decide to move tagged
- wads into a group that is already in use, you will be asked to
- confirm your choice.
-
- <ALT-V>...........................View .TXT File for Current WAD
-
- DOOMLaunch reads .TXT files from the .ZIP file if a wad was
- supplied with one. The text file must have the same name as the
- .WAD it came with and a .TXT extension. I.E. SUBWAY.WAD &
- SUBWAY.TXT. If the text file has a different name, you will need
- to rename it to match the name of the wad BEFORE adding that wad
- to DOOMLaunch.
-
- <ALT-W>...........................WAD Reports
-
- DOOMLaunch will provide the user with many different reports
- including a catalog listing of installed wads. See the REPORTS
- section under SUBMENUS below.
-
- <ALT-X>...........................Exit DOOMLaunch
-
- Upon exiting, DOOMLaunch will update its config file to reflect
- any changes you have made to the program, including any Games
- Settings changes you may have made.
-
- <ALT-Y>...........................Toggle Information Displayed
-
- Toggle the display showing Name, Description, Rating, etc... or
- File Size, Time Played, etc.
-
- <ALT-Z>...........................Generate Statistics
-
- DOOMLaunch keeps tab on such things as total time played of all
- wads, average rating, etc. This is a sample Stats Screen:
-
- ┌──────────────────────────────[ Statistics ]──────────────────────────────┐
- │ │
- │ All WADs │
- │ │
- │ Total WADs............. 457 │
- │ Played WADs............ 51 ( 11.2%) │
- │ UnPlayed WADs.......... 406 ( 88.8%) │
- │ │
- │ First Play............. 07/28/94 At 1:10pm │
- │ Last Play.............. 09/08/94 At 3:09pm │
- │ │
- │ Total Elapsed Time..... 22 Hours, 37 Minutes, 41 Seconds │
- │ Average Elapsed Time... 26 Minutes, 37 Seconds │
- │ │
- │ Average Rating......... 2.5 │
- │ │
- │ Total Plays............ 228 │
- │ Average Plays.......... 4.5 │
- │ │
- └───────────────────────[ Press Any Key To Continue ]──────────────────────┘
-
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ SUBMENUS ╞═
- └────────────────────────────────────────────────┘
-
- ──────────────────
- =CONFIGURATION MENU=
- ──────────────────
-
- ╔═════════════════════[ Configuration ]═════════════════════╗
- ║ ║
- ║ Text Viewer...................... LIST.COM ║
- ║ Text Editor...................... Q.EXE ║
- ║ New WAD Group.................... Group # 1 ║
- ║ Highlighted Group................ <NONE> ║
- ║ Highlighted Flag................. <NONE> ║
- ║ 1st Sort Field................... Group ║
- ║ 2nd Sort Field................... Rating ║
- ║ 3rd Sort Field................... FileName ║
- ║ Sort Order....................... Ascending ║
- ║ "Sticky" Cursor.................. ON ║
- ║ Screen Mode...................... 25 Lines ║
- ║ WAD Path......................... C:\DOOM\WADS\ ║
- ║ Common Network Path.............. G:\ ║
- ║ Response File (v1.6+)............ ON ║
- ║ Turbo Scale (v1.6+).............. 100% (Default) ║
- ║ Auto-Load Group 255.............. ON ║
- ║ ║
- ╚═════════[ <> Move, <SPACE> Change, <ESC> Quit ]═════════╝
-
-
- TEXT VIEWER.................Choose you favorite ASCII file viewer, such as
- LIST.COM. Defaults to EDIT.COM.
-
- TEXT EDITOR.................Choose your favorite ASCII text editor, such as
- QEDIT (Q.EXE). Defaults to EDIT.COM.
-
- NEW WAD GROUP...............Choose what group you want new wads added to.
- Defaults to <Group # 1>.
-
- HIGHLIGHTED GROUP...........Toggle this to highlight a specific group of
- wads. All others will be dimmed except for
- the HIGHLIGHTED FLAG group, if one has been
- specified. Defaults to <NONE>.
-
- HIGHLIGHTED FLAG............Toggle this to highlight the type of WAD you are
- looking to play. Single, Co-op, and Death Match
- can be selected. All wads not matching the
- highlighted flag will be dimmed, except for
- the HIGHLIGHTED GROUP is one has been
- specified. Defaults to <NONE>.
-
- 1st, 2nd, 3rd SORT FIELD....Arrange the order in which your wads are
- listed by one of 8 criteria, including
- GROUP TIMES PLAYED
- ELAPSED TIME FILENAME,
- RATING DESCRIPTION
- LAST PLAY NONE
-
- SORT ORDER..................Choose Ascending or Descending sort order.
-
- "STICKY" CURSOR.............Toggles whether the cursor will "stick" with
- wad if the it is moved during a resort after
- changing the rating or group.
-
- SCREEN MODE.................Choose 25 or 50 line screen mode.
-
- WAD PATH....................Specify the location where DOOMLaunch will
- store your zipped .WAD files.
-
- COMMON NETWORK PATH.........Use with Auto-Sync(tm) for network play.
- Specifies a path that all network players must
- have access to for Auto-Sync to correctly pass
- game parameters between work stations.
-
- RESPONSE FILE...............Doom 1.666 allows players to use a simple
- ASCII file to store a series of command line
- options. If you want DOOMLaunch to create a
- response file, turn this option ON.
-
- TURBO SCALE.................DOOM 1.666 allows players to increase or
- decrease their movemet from a factor of 1%
- to 250%. This could be useful in Deathmatch
- games where a less experienced player might
- need a little boost. You can set this for
- any type of game, but using this on a single
- player game is wussing out, isn't it...
-
- AUTO-LOAD GROUP 255.........If this option is ON, DOOMLaunch will automatically
- load any WADs that are in Group #255 every time you
- play a WAD. This is useful for graphic/sound
- effect replacements. Group #255 can contain a
- maximum of 5 WADs.
-
-
- ────────────
- =GAME OPTIONS=
- ────────────
-
- The Game Options Screen:
-
- ╔═══════════════════════════[ Game Options ]═══════════════════════════╗
- ║ ║
- ║ CASTLE.WAD (134k) ║
- ║ ║
- ║ Game Type..................... Normal ║
- ║ Skill Level................... Ultra-Violence. ║
- ║ Warp To Episode/Mission....... E1M1 ║
- ║ Load Saved Game............... <NONE> ║
- ║ Monsters...................... ON ║
- ║ Fast Monsters (v1.6+)......... OFF ║
- ║ Sound......................... ON ║
- ║ DEMO Mode..................... <NONE> ║
- ║ DEMO FileName................. <NONE> ║
- ║ DEMO Buffer................... 128k (Default) ║
- ║ ║
- ╚═══════[ <> Move, <SPACE> Change, <ENTER> Play, <ESC> Abort ]═══════╝
-
-
- GAME TYPE...................Choose what type of game you want to play,
- including NORMAL, IPX NETWORK, MODEM, &
- SERIAL. Selecting anyone of the settings
- other than NORMAL will call up a final
- communications pre-play window and allow you
- to choose whether you want to play Co-op or
- Death Match and related communications
- settings. See COMMUNICATIONS SETTINGS below
- for a complete description of these options.
-
- SKILL LEVEL.................Choose one of the 5 skill levels from the
- submenu.
-
- WARP TO EPISODE/MISSION.....Most wads are a single mission and DOOMLaunch
- automatically sets that as the default mission.
- If you have a wad file that contains multiple
- missions, you can choose which one you want to
- warp to. If you change this setting with a
- single level wad, you will simply play the
- original version from DOOM.WAD.
-
- LOAD SAVE GAME..............Choose a save game and load that at the start
- if you have saved one for the current wad.
-
- MONSTERS....................Toggle Monsters On, Off, or ReSpawn.
-
- FAST MONSTERS (v1.666)......Fast Monsters doubles the speed at which
- opponents fire at you. Need an extra
- challenge from the tried and true wad?
- Toggle this ON.
-
- SOUND.......................Toggle sound On or Off.
-
-
- DEMO MODE...................You can Record or Playback demo files (.LMP's)
- by toggling this mode. Remember that Demos
- from DOOM 1.2 have a 15 minute time limit or
- part of the demo will be lost. DOOM 1.666
- allows you to specify a buffer size, and
- therefore increase the time of the Demo.
-
- DEMO FILENAME...............Specify either the filename to be recorded or
- to be played back.
-
- DEMO BUFFER.................Set the size of the recording buffer for
- demos. The size is in "Kbytes" so 1024
- would be one meg of buffer.
-
-
- ───────────────
- =GROUP FUNCTIONS=
- ───────────────
-
- RESET STATS.................Clear Total Time Played &
- Number Of Times Played statistics for a
- particular group. Does NOT clear
- description, rating, or flags indicators.
-
- CHANGE GROUP NUMBER.........Give the wads in a particular group another
- group designation. If you attempt to change a
- group to one that already is in use, you will
- be prompted for a confirmation.
-
- TOGGLE GROUP DELETION FLAG..An easy way to clear out unwanted wads from
- DOOMLaunch by tagging them all for deletion in
- one pass. Remember that to actually remove
- them, you need to repack <ALT-P> the database.
- You can reverse the process and remove the
- deletion tag from a group of wads as well.
-
-
- ────────────────────
- =COMMUNCATION OPTIONS=
- ────────────────────
-
- NOTE: The title of the options screen will reflect the menu option you
- selected under the Game Settings screen depending on whether you chose IPX,
- Modem, or Serial connection. ALSO, certain items will be dimmed when
- not appropriate for the type of connection to be established. For
- example, you don't need to input a Phone Number for an IPX setting,
- etc....
-
- PLAY TYPE...................Choose whether you want to play a
- Co-operative game or either Deathmatch 1.0
- or 2.0 rules. 2.0 rules require DOOM 1.666.
-
- TIME LIMIT (DthMatch Only...Doom 1.666 allows players to set a time
- limit on the length of Deathmatches. Time
- is in minutes and the level will end
- automatically, when the timer reaches the
- specified setting. Defaults to <NONE>.
-
- NUMBER OF PLAYERS...........Choose how many players will be playing.
-
- IPX PORT....................Tell DOOMLaunch what IPX port you are using.
-
- CONNECT TYPE................Set this to deterimine who will initiate the
- call with Modem play. Choose "Wait for
- Call", "Make Call", or "Already Connected".
-
- COM PORT....................Tell DOOMLaunch what COM port your modem is
- using.
-
- PHONE NUMBER................Input the phone number DoOMLaunch should
- send to your modem.
-
-
- ──────────────────
- =WAD REPORT OPTIONS=
- ──────────────────
-
- DOOMLaunch can provide the user with a variety of reports about the
- status of installed .WAD files. These listings include:
- All WADS SPECIFIED GROUP
- SPECIFIED RATING SPECIFIED STRING
- PLAYED WADS UNPLAYED WADS
- MARKED FOR DELETION
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ SELECTING A WAD TO PLAY ╞═
- └────────────────────────────────────────────────┘
- Move the cursor with the arrow keys and PAGE UP and PAGE DOWN keys to the
- wad you want to play. Hit the ENTER key to bring up a pre-play list of
- options. Here, you can select the different conditions you want and run
- the wad.
-
- When you finish playing the wad, you will be returned to DOOMLaunch and
- presented with a window showing how much time you spent playing the last
- wad. Hit any key to return to the main window.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ QUITTING DOOM LAUNCH ╞═
- └────────────────────────────────────────────────┘
- Hit ALT-X to leave DOOMLaunch. Hit "Y" to leave or "N" to cancel and
- return to DOOMLaunch. If you hit "Y", any configuration changes you have
- made will be saved and you will returned to the command prompt.
-