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- DOOMIM - DOOM Resource Import Utility
- Version 1.0 as of 9/1/94
-
- NOTICE: The author of DOOMEX, DOOMIM, and DOOMCV will not be held
- responsible for damage or problems that may occur through
- use of this software. You accept full responsibility for
- the consequences of using this software.
-
-
- DOOMIM is part of a collection of 3 utilities used to import, export, and
- convert the resource objects in any DOOM WAD file. The other 2 programs in
- this set are DOOMEX, for exporting and converting resource objects in a DOOM
- wad file to individual files, and DOOMCV, the batch resource conversion
- utility.
-
- DOOMIM is a very simple program to use. It is batch-oriented, taking all
- files located in a special batch processing file and generating a new WAD
- file using an existing WAD file or a new PWAD file. You must run DOOMCV first
- to convert resources into DOOM resource image files (DRI). See DOOMCV.DOC.
-
- DOOMIM accepts one of three command line formats:
-
- 1. doomim -r <batch file> <old wad file> <new wad file>
- 2. doomim -a <batch file> <old wad file> <new wad file>
- 3. doomim -n <batch file> <new wad file>
-
- Format 1 will replace the existing entries in a wad file with the entries
- in the batch file.
-
- Format 2 will add the entries in the batch file as new entries to the
- existing wad file.
-
- Format 3 will create a new PWAD file using the entries in the batch file.
-
- The batch file is a standard DOS text file that contains WAD directory
- entries, 1 per line. Each line contains a pair of names. The first name is
- the file name without the DRI extension. The second name is the actual
- WAD entry name. Separate the names with a comma. In most every case, you
- can keep the two names identical, since DOOMEX will use the WAD entry name
- as the file name UNLESS the WAD entry name uses illegal DOS file name
- characters. In this case, the file name will have to be different than the
- WAD entry name. An example of replacing the chainsaw sounds in the WAD
- file is shown by the following batch entries (assume that the batch file
- is called chain.txt):
-
- DSSAWUP,DSSWAUP
- DSSAWIDL,DSSAWIDL
- DSSAWFUL,DSSAWFUL
- DSSAWHIT,DSSAWHIT
-
- To make a new PWAD file, just enter the following command line:
-
- doomim -n chain.txt chain.wad
-
- If you want to replace the chainsaw sounds in an existing wad, use:
-
- doomim -r chain.txt doom.wad newdoom.wad
-
-
- Creating a new PWAD file is easiest, since it isn't necessary to rebuild
- an existing WAD file. If you modify the original IWAD file, make sure you
- rename the new WAD file to DOOM.WAD and keep the existing IWAD as a backup.
-
- The 'r' and 'a' options will take a long time to execute, since the entire
- WAD file will be rebuilt to the new wad file name. All entries that do not
- match any in the batch file will be written to the new WAD file unchanged.
- All entries that match when using the 'r' option will be replaced. All
- entries in the batch file using the 'a' option will be added to the END of
- all other entries in the existing WAD file. Warning: If the WAD file already
- contains matching entries using the 'a' option, you will create duplicate
- entries in the WAD file. Make sure this doesn't happen.
-
-
- NOTES:
-
- 1. Batch file text must ALWAYS be in upper case.
- 2. Batch files that contain a map resource image file must be handled
- differently because DOOMCV will generate a DRI file that contains all
- resources for one DOOM level (as many as 10 resource objects). To import
- a map level DRI file, just use the map level name as the file name and
- use an asterisk (*) as the WAD entry name, as shown below:
-
- contents of map.txt batch file:
-
- E1M1,*
-
- To import this into a new patch WAD file:
-
- doomim -n map.txt newlev.wad
-
-
- Comments/suggestions to:
-
- Alan Peters
- c/o DarkStar Systems
- 71 Wagon Trailway
- North York, Ontario
- Canada M2J 4V4
-