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- ================================================================
- Title : TechTemple
- Filename : TECHTEMP.WAD
- Author : Artemis Entreri
- Email Address : entreri@ccnet.com
- Misc. Author Info : This is the first public wad I have made. I have
- made several wads for my friends and myself(for deathmatches) before.
- Description : You are a special forces commando ordered to UAC's
- Neural Research Facility where they were using human cells to control some
- computers that were replicating DNA. One of the chips with the human brain
- cells malfunctioned and the cells within replicated horrible monsters from
- the DNA replicators. Soon after, the guards destroyed the chip but the
- damage was done. You are to go there and kill all the monsters. Watch out,
- because the place was evacuated so quickly that the intruder alarm/neutralizer
- was left on. The monsters have reportably entered an old cult temple that was
- located next to the research center. You should only leave once all the monsters
- are destroyed. Good luck and good hunting:)
-
- Additional Credits to : Dr. Digital(digital@ccnet.com) for lots of
- advice and for beta testing it
-
- The creators of DEU for a hella rad(and powerful)
- DooM editing utility.
-
- And, of course, to ID software for such a rad
- game!
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes (tested)
- Cooperative 2-4 Player : Yes (tested for 2 players, but has 4 player starts)
- Deathmatch 2-4 Player : Yes (tested, there are some traps specifically for it,
- also this is only for deathmatch, not for -altdeath(you
- could hole up for ever)
- Difficulty Settings : Yes implemented(kinda hard on UV and up)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU
- Known Bugs : A few textures aren't quit aligned along the X axis,
- and the one in the secret stairwell isn't Y aligned
- quite right. In the final room there is one flash
- of black effect. Sometimes the crushing ceilings stop
- halfway down(I think I fixed this, but I'm not sure).
- Once Dr. Digital got stuck on a corner in the first
- blue hall to the right of the start(this *should* be
- fixed). Send me E-mail if any others are found.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
- infant2.sphs.indiana.edu
-
- BBS numbers:
-
- Other:
- alt.binaries.doom
- from me(E-Mail me)
-
- Misc. Info:
- You can get every weapon in this. There are 3 traps. Don't be too greedy in
- getting the BFG(who knows, you may walk into a trap :)). In the hall straight
- ahead of the start there is a trap primarily designed for Deathmatches(although
- you can kill the caco's in it) take the time to walk through the level and test
- the traps before a deathmatch. Also if someone is holed up in the BFG trap room
- you can go there and kill him even if you has the rocket launcher, take a chance.
- One final word of caution: Run like hell in the "garbage compactor" room! Don't
- bother with the baddies of your ass is dead.
-