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- Control Commands begin with #,@ or % which must be placed in the first
- column of a row. The format of each command is critical to its correct
- interpretation. For example, the Command to clear the screen is #EF[,15,1]
- The parameters in square brackets are optional but if they are used, the
- commas must also be put in the correct places. If optional parameters are
- not used, pre-programmed default values will be used in their place.
- Each Command is explained within the HELP system and fully described
- in the TutorialWriter Tutorial.
-
- % .................................................. Page Marker
- #AH,Center,lines .................................... Huge Robot Box
- #AP,Center,lines .................................... Pointer Box
- #AR,Center,lines .................................... Remember Box
- #AL,lines[,Fore,back] ................................ Logo Box
- #AC,x1,y1,Fore,Back,Message .......................... Cheering Robot
- #AB,n[,Fore,Back] .................................... Big Letters
- #BN,x1,y1,x2,y2,Boxtype,Grow,Center,lines,Fore,Back .. Normal Box
- #BO,x1,y1,x2,y2,Boxtype,Grow,Center,lines,Fore,Back .. Overlay Box
- #Cx1 ................................................. Cursor at Col x1
- #Cx1,Ry1 ............................................. Cursor at x1,y1
- #Dn .................................................. Delay n seconds
- #EF[,Fore,Back] ...................................... Clear Full Screen
- #EW[,Fore,Back] ...................................... Clear Work Screen
- #EL,y1 ............................................... Erase a Line
- #ES,x1,y1,x2,y2[,Fore,Back] .......................... Erase a Section
- #GT,Identifier ....................................... Show Textscreen
- #HP,Pointer,Direction,x1,y1[,Fore,Back] .............. Highlight Pointer
- #HH,x1,y1,x2,Linetype[,Fore,Back] .................... Horizontal Line
- #HV,x1,y1,y2,Linetype[,Fore,Back] .................... Vertical Line
- #HS,x1,y1,x2,y2[,Fore,Back] .......................... Color Section
- #HF,x1,y1,x2,y2,n[,Fore,Back] ........................ Fill with ASCII n
- #Mfilename ........................................... Activate Menu
- #NB .................................................. Beep
- #NC .................................................. Two-tone Chime
- #ND .................................................. Discourage Noise
- #NE .................................................. Encourage Noise
- #QQ,R,lines .......................................... Quick Question Robot
- #QQ,B,lines .......................................... Quick Question Box
- #QM,A,t,n ............................................ Mult Choice t, n Ans
- #QM,L,t .............................................. Loop to Question t
- #QM,C,t .............................................. Continue
- @Qt ................................................ Mark Mult Choice t
- @n ................................................. Mark Answers
- @Ct ................................................. Mark Continue Point
- #QT,Q,filename ....................................... Run Quiz(filename)
- #QT,T,filename ....................................... Run Test(filename)
- #Ry1 ................................................. Cursor at Row y1
- #SK,S,n .............................................. Save Screen n
- #SK,D,n .............................................. Dispose Screen n
- #SK,R,Direction,n .................................... Restore Screen n
- #SS,Direction,x1,y1,x2,y2,n .......................... Scroll Screen
- #T[Fore,Back] ........................................ Put Title on
- #T[Title]
- #T[Fore,Back,Title]
- #UFilename.ext[,Parameters] ......................... Run program Filename
- #W[Switch[,Switch[,Switch] ........................... Continue plus
- #W .................................................. Continue or Quit
- #WH .................................................. Continue,Quit,Help
- #WP .................................................. Continue,Quit,Pageback
- #WN .................................................. Continue
- #X ................................................... End CHAPTER
-
-
-
-
-
- Inline Commands begin with the symbol ~ or | and can be placed anywhere
- in the text. They are removed before the text is printed to the screen.
-
- ~lowercaseletter - changes the background color of the text being printed.
- ~Uppercaseletter - changes the color of the text being printed.
- ~K - print with a clicking sound; ~k - cancel the clicking sound.
- ~S - slow write to the screen; ~s - cancel slow writing.
-
- |word| makes 'word' a HYPERTEXT Button.
-
- Color Codes Back Inline Fore Inline Color
- -----------
- 0 ~z 0 ~Z Black
- 1 ~b 1 ~B Blue
- 2 ~g 2 ~G Green
- 3 ~c 3 ~C Cyan
- 4 ~r 4 ~R Red
- 5 ~m 5 ~M Magenta
- 6 ~y 6 ~Y Brown
- 7 ~w 7 ~W LightGray
- 8 ~Z~I DarkGray
- 9 ~B~I LightBlue
- 10 ~G~I LightGreen
- 11 ~C~I LightCyan
- 12 ~R~I LightRed
- 13 ~M~I LightMagenta
- 14 ~Y~I Yellow
- 15 ~W~I White
-
- Adding ~F to the in-line foreground command makes it blink.
-
-
- Values of Variables in Control Commands
- ---------------------------------------
-
- Center : 1 - center text 0 - left justify text
- Grow : 1 - grow 0 - appear fully drawn
- Linetype : 1 - single line 2 - double line
- Pointer : A - arrow T - triangle
- Direction : U - up; D - down; L - left; R - right
- N - iNstantly ( only used with #SK,R )
-
-
- Boxtype: #BN #BO
- 0 - no border 0 - no border
- 1 - single line border 1 - single line border
- 2 - double line border 2 - double line border
- 3 - single top/bot,double sides 3 - single top/bot,double sides
- 4 - double top/bot,single sides 4 - double top/bot/single sides
- 5 .. 255 ASCII character 5 - as 0 with dropped shadow
- 6 - as 1 with dropped shadow
- 7 - as 2 with dropped shadow
- 8 - as 3 with dropped shadow
- 9 - as 4 with dropped shadow
- 10 .. 255 ASCII character
-