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- POTOMAC PACIFIC ENGINEERING INC.
-
- EDUCATIONAL PACKAGE
-
- FLASH CARDS
- TYPING TEACHER
- 7,500 WORD VOCABULARY BUILDER
- MATH TEACHER
- SPELLING TEACHER
-
- Copyright 1985, by Potomac Pacific Engineering Inc.
-
- Licensed FREE to all users with some restrictions.
-
- Read and agree to the license conditions and our disclaimer
- of warranties prior to using this program.
-
-
- Table of Contents
-
- Introduction 2
-
- Flash Cards 3
-
- Multiple Choice 5
-
- Spelling Checker 6
-
- Printing Cards on paper 6
-
- Entering your own Flash Cards 6
-
- Resetting the numbers missed to zero 7
-
- Vocabulary Words Provided 7
-
- Disclaimer of Warranties 8
-
- License Agreement 9
-
- List of Files 9
-
- Database 9
-
- Other products and services
- of Potomac Pacific Engineering Inc. 10
-
- Inner workings of the program 10
-
- Error Report Form 11
-
- Typing Teacher 11
-
- Math Program 14
-
- Introduction
-
- The educational package consists of the program "FLASH" in
- its basic form "FLASH.BAS", its compiled form "FLASH.EXE", the
- card files "CARD" on each disk. There is a small version of the
- data base on disk 4 which will enable you to change the card
- files if you wish to do so. The basic program is provided as
- the source code. It is easier and faster to use the compiled
- form "FLASH.EXE".
-
- After briefly looking over this manual you should jump
- right in and try using the program. You can run the program
- using the following steps.
-
- 1. Turn your computer on and insert your disk operating
- system disk into your default disk drive.
- 2. Insert disk one into the default disk drive.
- 3. Type in FLASH then press return
- A> flash
- 4. The program should load and run.
- 5. The first screen should read:
-
- F L A S H C A R D P R O G R A M 1.0
-
- Copyright 1985 by Potomac Pacific Engineering Inc.
-
- This program is licensed FREE to all users with some restrictions
- See the manual for more information on the license
-
- ****************** PRESS ANY KEY TO CONTINUE *****************
-
- (end of the first screen)
- The first screen just contains the name of the program and
- our copyright notice. Assuming you wanted to run this program
- press any key to continue.
-
- The second screen should look like:
-
- Put the disk with the files (cards) that you
- want to use in the default disk drive
-
- ***** THEN PRESS ANY KEY TO CONTINUE *****
-
- The flash card program only uses the Default disk drive
- Keep it in the default disk drive at all times during this
- program.
-
- (end of second screen)
-
- The second screen reminds you to put the disk in the default
- disk drive which contains the cards you want to use. If this is
- your first time using the program, leave disk 1 in the default
- disk drive. The default disk drive is usually disk drive A
- unless you have changed it. The card files contain the
- cards that the program uses to teach you. You may review the
- cards on disk one, two, three, four or cards that you have made
- up yourself. Leave the disk in the default disk drive at all
- times during the program. You may switch disks only when the
- program starts or when you are at the main menu.
-
- The third screen you will see is the flash card menu :
-
- ********************** FLASH CARD MENU ***********************
-
- 0 - EXIT THE OPERATING SYSTEM
-
- 1 - FLASH CARDS
-
- 2 - MULTIPLE CHOICE
-
- 3 - SPELLING REVIEW
-
- 4 - PRINT CARDS ON PAPER
-
- 5 - CONVERT FILES
-
- 6 - RESET MISSED WORDS TO 0
-
- ************* ENTER THE NUMBER THEN PRESS RETURN ************
- (end of screen)
-
- Each of the above options is explained below:
-
- 0 - Exit to Operating System
-
- Use this option when you are finished using the programs.
- You should always exit the program through this option. If you
- turn off the computer in the middle of the program the computer
- may lose track of the cards you know vs. the cards you don't
- know.
-
- 1 - Flash Cards
-
- This option is a computerized version of flash cards. Each
- flash card may be visualized as a front containing the prompt and
- the back which contains the description. If you choose this
- option the next screen should look like :
-
- TOTAL CARDS MISSED 0 TIMES IS 2000
- TOTAL CARDS MISSED 1 TIMES IS 0
- TOTAL CARDS MISSED 2 TIMES IS 0
- TOTAL CARDS MISSED 3 TIMES IS 0
- TOTAL CARDS MISSED 4 TIMES IS 0
- TOTAL CARDS MISSED 5 TIMES IS 0
- TOTAL CARDS MISSED 6 TIMES IS 0
- TOTAL CARDS MISSED 7 TIMES IS 0
- TOTAL CARDS MISSED>7 TIMES IS 0
-
- YOU MAY REVIEW CARDS THAT WERE MISSED X NUMBER OF TIMES OR MORE
- ENTER 0 IF YOU WANT TO REVIEW ALL CARDS
- >__<
- (end of screen)
- Since this is your first time through the system you have not
- missed any of the cards. (you haven't done any right either)
- The computer shows that you have missed 2000 words 0 times.
-
- You should enter zero if it is your fist time through the
- cards because you want to review all the cards.
-
- If you are studying paper flash card or even just notes you
- probably go through the cards and when you know the card you put
- it off to the side in a different pile and don't study it
- anymore. It is the same thing with notes. You probably study
- the notes spending most of your time on the ones you don't know.
- You may want to review all the cards or notes for reinforcement
- right before a test.
-
- Once you have gone through the cards one time the the first
- screen of the flash cards may look like:
-
- TOTAL CARDS MISSED 0 TIMES IS 1130
- TOTAL CARDS MISSED 1 TIMES IS 870
- TOTAL CARDS MISSED 2 TIMES IS 0
- TOTAL CARDS MISSED 3 TIMES IS 0
- TOTAL CARDS MISSED 4 TIMES IS 0
- TOTAL CARDS MISSED 5 TIMES IS 0
- TOTAL CARDS MISSED 6 TIMES IS 0
- TOTAL CARDS MISSED 7 TIMES IS 0
- TOTAL CARDS MISSED>7 TIMES IS 0
-
- YOU MAY REVIEW CARDS THAT WERE MISSED X NUMBER OF TIMES OR MORE
- ENTER 0 IF YOU WANT TO REVIEW ALL CARDS
- >__<
- (END OF SCREEN)
- If you entered 0 you would see all 2000 cards over again
- which you don't want. If you enter 1 you will see only the 870
- cards that you missed the first time.
- If you go through the 870 cards and miss 430 of them the next
- time you want the flash cards the cards the number missed should
- look like :
-
- TOTAL CARDS MISSED 0 TIMES IS 1130
- TOTAL CARDS MISSED 1 TIMES IS 440
- TOTAL CARDS MISSED 2 TIMES IS 430
- TOTAL CARDS MISSED 3 TIMES IS 0
- TOTAL CARDS MISSED 4 TIMES IS 0
- TOTAL CARDS MISSED 5 TIMES IS 0
- TOTAL CARDS MISSED 6 TIMES IS 0
- TOTAL CARDS MISSED 7 TIMES IS 0
- TOTAL CARDS MISSED>7 TIMES IS 0
-
- YOU MAY REVIEW CARDS THAT WERE MISSED X NUMBER OF TIMES OR MORE
- ENTER 0 IF YOU WANT TO REVIEW ALL CARDS
- >__<
- (END OF SCREEN)
- You could enter 2 just to review the 430 cards you don't
- know. You can continue with the cards until you know every
- card. You could enter 0 or 1 if you wanted to review more of the
- cards.
- The computer will ask you what record you want to start at.
- If you quit in the middle of the cards the computer will tell you
- what record number you previously quit at.
- The computer will then ask you :
- ******** DO YOU WANT TO SEE THE CARDS ********
- 1 - PROMPT FIRST
- 2 - DESCRIPTION FIRST
- ***** ENTER THE NUMBER THEN PRESS RETURN *****
- (END OF SCREEN)
- When you use paper flash cards you usually look at the front
- side of the card then try to guess what is on the back side.
- This is equivalent to seeing the prompt first. Once in a while
- you may want to see the back side of the card first and then try
- to remember what is on the front side. This is equivalent to
- seeing the backside of the card.
-
- Once you are finally in the flash card subroutine the
- computer will display the prompt. You have three options :
- K - press the K for Know
- the computer will go to the next word without showing
- you the answer
- E - Exit the subroutine
- Space Bar or any other key - show you the description
-
- If you hit the space bar the computer will show you the
- description and then give you the following options :
- D - don't know
- K - Know
- E - Exit
-
- As with flash cards you are the judge of if you know the
- cards of not. You can always say you know the cards but you are
- not going to learn them unless you study them. If you enter D
- for don't know the computer is only going to mark that word for
- future study.
-
- 2 - MULTIPLE CHOICE OPTION
-
- This option take the information of the flash cards, shows
- you the prompt for one then gives you a choice of descriptions to
- choose from. You may also run the multiple choice backwards
- seeing a description and given a choice of prompts. The easiest
- way to understand this option is to go ahead and try it out.
- The multiple choice option runs through the cards in order.
- The incorrect answers are chosen at random which means that
- sometimes the incorrect answers are obviously incorrect. With
- the definitions supplied it is not a bad problem. However if you
- enter your own cards in a different subject you could have
- problems. For example if you have a history flash card file and
- a question asks for JFK's birthday and the other incorrect
- answers chosen at random by the computer are names of people,
- towns, battles and events the answer is obvious.
- Using the Flash card option is the most efficient for
- learning if the student is motivated to learn. The multiple
- choice format may be better for primary education students who
- would not do any studying unless forced to. With the multiple
- choice format the students at least have to read the questions
- and answers while with the flash cards they could day dream all
- day.
-
- 3 - SPELLING TEACHER
-
- The best way to understand the spelling option is try it
- out. The spelling teacher keeps track of the words you
- understand and the words missed in the same way that the flash
- card program does. You have to enter the words in small letters.
- If you enter a word in capital letters the computer will think
- that you spelled the word wrong. The spelling teacher gives you
- the description of the word and the first letter. To use the
- spelling teacher you obviously need to know the meaning of the
- words.
-
- 4 - PRINT CARDS ON PAPER
-
- This option is used to print the cards on paper. You can
- print either the cards on which you are having spelling problems
- or the cards on which you are having vocabulary problems. You
- may print out cards that you missed 0, 1, 2, 3, 4, 5, 6, 7 or
- more times. You can either print out the entire list by printing
- out cards that you missed 0 times or you could print out only the
- cards that you are having problems by printing out cards that you
- missed a number of times.
-
- 6 - CONVERT FILES
-
- This option is used to convert sequential files into random
- access card files. You only need to use this option if you are
- going to enter you own card file. You can either enter a card
- file by using a word processor or by using the database
- management system that we supply. Using the word processor is
- slightly faster and easier.
- Use a word processor that does not have any special control
- characters and which uses a sequential ASCII file. If you are
- using Wordstar use the "N" or non document mode.
- Type in each card as three lines. The first line is the
- prompt. The prompt may take up to 28 characters. The second and
- third lines are the descriptions which may be up to 50 characters
- each. For example a small file might look like:
- dog
- n. a small furry animal
-
- cat
- n. a small furry animal
- does not like dogs
- ant
- n. a small insect
- a house hold pest
- (end of file)
- Notice that the "dog" card has a blank third line. All
- cards must have three lines even if the third line is blank.
- Also remember the 28 and 50 character limit. For some
- applications you might need long questions and short answers.
- You can always put the question in the description field and the
- answer in the prompt field since you can run the flash cards
- prompt first or description first.
-
- 6 - RESET MISSES TO NONE
-
- If you are a new student and have just copied the disks from
- someone else you don't want to waste your time studying the cards
- that person doesn't know. You want to spend your time studying
- the cards that you don't know. To wipe out all the previous
- misses you should use this option. Make sure you are using your
- own disk. You don't want to erase your friends work. After
- using this option all the cards should be set to missed 0 times.
-
- VOCABULARY WORDS
-
- The flash cards supplied with the program are 7500 of the
- most common words. These words were chosen on their frequency of
- use and frequency of misspelling. The four thousand most common
- words are not included in our list because almost everyone knows
- them. It would be a waste of your time to study the four
- thousand most common words.
- There are some English Professors who study word frequency.
- Here is a short explanation of word usage. You may have read
- somewhere in the popular press that the average college graduate
- knows 40,000 to 50,000 words. Forty thousand words is a very
- impressive figure and I am sure it makes you feel brilliant.
- However once you subtract the 10,000 names you know (John, Abe
- don't forget last names or cities or rivers, states, countries,
- company names product names etc. you are down to 30,000 words.
- Once you subtract plural, past tenses, verb forms of nouns (e.g.
- play, player, players, played, playing) you are down to 12,000
- separate words. Still out of these 12,000 words one thousand may
- be local, slang or regional words. Two thousand of the words may
- be words that are specialized for your area of work such as
- computer terminology Another thousand of the words you know may
- be related to your hobbies or other specialized interests. So, in
- effect, the average college graduate only knows 8 or 9 thousand
- words that are not specialized or proper nouns. The average
- person's speaking vocabulary is even less.
- Assuming that you know the 4000 most common words and you
- learn the 7500 words that we provided you will have a command of
- 11500 words which is an excellent vocabulary.
- Due to the computerized flash card format of the words you
- are only drilled on the words you don't know. For example if you
- are a English major who already knows 5500 of the 7500 words the
- computer will only drill you on the words that you don't know.
- On the other hand, if you are a high school student you may only
- know 2500 of the 7500 words. In this case you will have to
- study 5000 words.
- The most commonly misspelled words were also included in the
- same list.
- The list of words was cross checked with past SAT tests and
- the vast majority of the words on the SAT were on our list. The
- people who write the verbal part of the SAT, GRE, or any other
- standard test are limited in their choice of words to the most
- common words. There are over a 500,000 words in the English
- language. You might think that there is no way to study 500,000
- words. How long would it take you to memorize all the words in
- Websters International Dictionary? But the vast majority of the
- words are words for specialized needs. Unless you are a doctor
- or nurse are you going to know the name of every bone in the
- human body? Unless you are a geologist are you going to know the
- name of all the rocks, soil or formations in the world? The
- people who write the test have to come up with words that are not
- in specialized areas. For a test question to be valid at least
- 20 % of the people should know the answer. The words that at
- least 20% of the people know are on our list. In fact on the SAT
- and most other standard tests if not enough people get the answer
- correct the question is declared invalid and it is not figured in
- the results.
- If you are studying for the SAT or other standardized test I
- strongly suggest that you purchase BARONS or some other study
- guide to the test. The computer SAT study aids do not seem to be
- much better than the books so look before you buy.
- In order to keep the definitions short to increase the speed
- they can be learned we only used the most common definition of
- each word. We did not use specialized meanings of words and did
- not elaborate on different usage. If you have any questions
- about the words you can always look them up in a dictionary.
-
-
-
- DISCLAIMER OF WARRANTIES
-
- Potomac Pacific Engineering Inc. licenses this program
- solely on an "as is" basis.
-
- Potomac Pacific Engineering shall have no liability or
- responsibility to Licensee to any other person or entity with
- respect to any liability, loss or damage caused or alleged to be
- caused directly or indirectly by this product, including but not
- limited to interruption of services, loss of business or
- anticipatory profits or consequential damages resulting from the
- use or operation of this program.
-
- LICENSE INFORMATION
-
- Each program and the manual is Copyrighted 1985 by Potomac
- Pacific Engineering Inc. The program is not sold. It is
- licensed free to all users with the following restrictions:
-
- 1. You may NOT SELL the program. You may give copies away free.
-
- 2. You may NOT give away modified versions of the program.
- Since we give away the source code people like to make changes to
- the program. If everyone adds their own "improvements" pretty
- soon there are hundreds of versions floating around and people
- blame us when their programs do not run.
-
- 3. If you design your own flash cards for a subject other then
- vacabulary you may then sell the "FLASH" program with your flash
- cards as long as you do not market the program as a vocabulary or
- design your own flash card or spelling program. No royalties
- are required. You may modify the flash program and distribute
- the modified program with your cards. The following statement is
- required :
- Portions Copyright 1985 Potomac Pacific Engineering Inc.
- All rights reserved
- (end of required statement)
-
-
- DATABASE PROGRAM
-
- You may make changes to the card file using our database
- program. The database program is the program "MAIN.BAS" on disk
- 4. It is probably easier to use a word processor as explained in
- the section of the manual "CONVERTING FILE". If you do not have
- a word processor or just want to make changes to one or two
- records you can use the Database program.
- This program is one of the 15 programs that is part of the
- database package. The database manual is 40 pages. Here is a
- quick and dirty guide to using the database.
- TAKE A BLANK FORMATTED FIFTH DISK. COPY THEN MAIN.BAS
- PROGRAM AND ALL THE FILES FORM DISK 3 EXCEPT CARDS TO DISK 5.
- 1. Turn you computer on with the operating system disk in
- the default disk drive.
- 2. After you enter the date and time. Type in BASIC or
- BASICA if you have an IBM.
- A> BASIC (return)
- KEY OFF (return)
- 3. Put Disk 5 in drive A
- 4. Put The Disk with the cards you want to change in drive B
- 5. Load the Main Program
- load "main" (return)
- 6. run the program
- 7. The program is menu driven so hopefully you can learn
- from running the program how to use it. All the files are on
- drive A except for the card file on drive B that you want to
- change.
-
- LIST OF FILES
-
- Disk 1
- FLASH.EXE - the compiled program
- CARD - the first 2000 vocabulary words
- Disk 2
- FLASH.BAS - the basic program
- REMARKS.BAS- supplied as documentation
- does not run
- CARD - the second 2000 words
- Disk 3
- MASTER.TXT - The manual
- PRINTMAN.BAS - Basic program that prints the files
- CARD - the third 2000 words
- Other files used by the data base program
- Disk 4
- MAIN.BAS - the database program
- CARD - more vocabulary words
- Disk 5
- TT.EXE - typing teacher compiled
- TT.BAS - typing teacher basic source
- MATH.BAS - math program
- ALL DISKS
- FLAG - Holds the number of cards you missed
- SFLAG - Holds the spelling mistakes you make
-
- Inner Workings of the Program
-
- The program is a rather simple program. The program
- REMARKS.BAS contains remarks on almost every line which should
- enable you to see how the program works. You should list out the
- REMARKS program on paper if you want to see how it works. There
- is only one main variable FLGV(1) which the number of times the
- student make a mistake on the word. The main subroutines are
- 500 clear screen
- 60000 input integer less then 100
- 60060 input integer
- 62030 input string
- If you are using IBM Basic not MS Basic change line 70 to CH
- = 29 if you are using the basic source code.
-
- OTHER PRODUCTS BY POTOMAC PACIFIC ENGINEERING INC
-
- DATABASE, SPREADSHEET AND EXPERT SYSTEM all 3 for $20.00 on
- 4 double sided double density disks
- The database management system includes accounting, payroll,
- inventory and accounts receivable applications. The database
- management has the following features : 40 page manual on disk,
- customizable screens, ASCII output option, Tax Tables, Subfiles,
- Sort on 3 fields, Relational, Over 15,000 lines of Source Code,
- Recalculate fields, 3 files open simultaneously, Global field
- changes, Key strings to numbers, Realtime transfers between
- files, Retrieve on conditions for each field, Form Generator,
- Subrecords, Numeric Ranges, Subtotals, 14 ways to calculate
- fields, Transfer data between files, Much More.
- The Spreadsheet program is a simple very user friendly
- spreadsheet. The Spreadsheet features 21 ways to calculate
- numbers or write your own subroutine, Automatic recalculation,
- full cursor control and sample applications. Numbers and text
- may be placed anywhere on the screen.
- The expert system is technically an inference engine. Its
- features are the ability to diagnoses multiple problems,
- determine multiple solutions, assign probability with rules,
- intelligent search pattern with manual override, logic path
- through subcategories displayed, detects contradictory evidence,
- explanation of reasoning, accepts unknown input.
- These programs are written in Basic. You get the source code.
- These programs are excellent as program development tools. All
- the programs are menu driven which makes them user friendly.
-
- POTOMAC PACIFIC ENGINEERING INC.
- P.O. BOX 2027
- GAITHERSBURG, MARYLAND 20879
- (301) 977-1489
-
- ERROR REPORT FORM
-
- We are interested is learning of any problems you may have
- with this program. Since there are dozens of different MS-DOS
- computers each with different operating systems and
- configurations, there is bound to be some problems somewhere.
- We are also interested with any of the definitions that you
- feel could be better explained.
- If you decide to write us please include your name and
- address, you computer, computers memory and operating system.
- You can also call us if you want too.
- If you received a bad disk ( one with read errors or one
- that was destroyed in the mail) we will replace it at no charge.
- The disks are distributed on 8 sector disks. A few
- computers have problems reading 8 sector disks. It may be
- helpful to copy the files to a 9 sector disk. The program
- flash.exe runs on most MS or PC-DOS computers with 128k. However
- it is a close fit at 128K on some computers. If your computer
- stops without an error message you probably ran out of memory.
- You should be able to run the basic version flash.bas with 128K.
-
-
- TYPING TEACHER PROGRAM
-
- The typing teacher program comes in the basic form TT.BAS
- and the compiled form TT.EXE. You can run the compiled program
- by just entering TT then pressing return.
-
- A> tt (return)
-
- To run the basic program you need to load your basic
- language, load the program, then run the program.
-
- A> BASIC(A)
- LOAD "TT"
- RUN
-
- The first screen will look like :
-
- Put the TYPING TEACHER DISK in the default disk drive.
-
- Then press any key to continue.
-
- The program needs to read files off of the typing disk.
- (end of screen)
-
- This screen tells you that the typing teacher disk has to be
- in the default disk drive. You will get a file not found error,
- if you do not have the typing teacher disk in the default disk
- drive.
-
- The second screen is our copyright notice.
-
- The third screen is the initial menu which looks like :
-
- *************** INITIAL MENU ****************
-
- 0 - EXIT
-
- 1 - INDIVIDUAL LETTER PRACTICE
-
- 2 - WORD PRACTICE
-
- 3 - LETTER GAME
-
- 4 - CHANGE TIMING
-
- ***** ENTER THE NUMBER THEN PRESS RETURN *****
- (end of screen)
-
- Each of the options is explained below.
-
- 0 - Exit
-
- Use this option to exit the program.
-
- 1 - INDIVIDUAL LETTER PRACTICE
-
- This option lets you practice individual letters. If you
- chose this option the computer will ask you.
-
- WHAT LEVEL DO YOU WANT TO PRACTICE AT
-
- 1 - BEGINNER, KEYS a,s,d,f,g,h,j,k,l,;
- 2 - Above keys plus q,w,e,r,t,y,u,i,o,p
- 3 - Above keys plus z,x,c,v,b,n,m,,,.
- 4 - Above keys plus numbers
- 5 - Above keys plus Capital letters
- 6 - Above keys plus special characters
- Enter the number then press return
- (end of screen)
-
- You have six levels of difficulties to chose from. If you
- are just beginning and do not know how to type you should start
- with level one. The level one keys are the keys on the middle
- row just below your fingers. As you progress you can move to the
- more difficult levels.
- The computer will print a character on the screen. You have
- about one half a second to enter the character. You cannot take
- the time to look at the keys and type the key within the half
- second. If you take longer then one half a second the computer
- will print "time" on the screen and mark your answer as
- incorrect. You still have to type in the correct character to
- continue. If you type in the wrong character the computer will
- beep. You will still have to type in the correct character to
- continue. The computer randomly repeats all the character until
- you have entered each one 3 times within the half second time
- limit. If you want to leave this part of the program you may
- press the ESCAPE key to return to the initial menu.
-
- 2 - WORD PRACTICE
-
- This program contains the five hundred most common words.
- The most common five hundred words are over 50% of the words used
- in frequency. If you can touch type the 500 most common words
- you can touch type over half of the words you use. The 500 most
- common words also contain the most common letter pairs. I feel
- that your time is better spent practicing the 500 most common
- words rather than typing words that are rarely used.
-
- If you choose this option the computer will give you the
- following choice :
-
- How many words do you want to practice
- 1 - the first 50 words
- 2 - the first 100 words
- 3 - the first 200 words
- 4 - the first 300 words
- 5 - the first 400 words
- 6 - the first 500 words
- 7 - all the words
- Enter the number then press return
- (end of screen)
-
- If you are a beginner you may want to start with the first 50
- words. The first 50 words are the most frequently used words
- such as the,I,a, and it. The computer will go through the first
- 50 words. If you take to long the computer will print an
- asterisk where you ran out of time. For example the computer
- displays :
-
- than
- th*
- If you type in "th" than pause to look at the keyboard you
- will run out of time and the computer will print "*" to tell you
- that you ran out of time. You still have to type in the rest of
- the word "an" to continue. The computer will go through each
- word until you get it right 3 times without any mistakes or
- taking to much time.
-
- 3 - LETTER GAME
-
- The letter game is a simple game that lets you practice
- typing individual letters. If you have some imagination you can
- view the letters as alien monster space ships attacking your
- planet. You will have the same choice of levels that you have in
- the individual letter practice. The screen will look like :
-
- agk [ 0
-
- The letters on the left are the monsters attacking you. The
- [ is your space ship. You have to type in each letter, in any
- order to destroy the monsters. The number on the right is your
- score. You get 250 points for each monster you hit. You lose
- 1000 points if you miss. The speed increases as the game
- progresses.
-
- 4 - CHANGE TIMING
-
- This option is used to change the amount of time you have to
- enter the characters correctly. Different computers run at
- different speeds. An IBM AT is twice as fast as a PC Jr. If you
- are running the program on a AT you might not have enough time to
- enter a character before the computer marks your answers wrong
- for being too late. You may also want to adjust the timing to
- make the exercises harder or easier for you.
-
- ENTERING YOUR OWN WORDS OR CHARACTERS
- The characters this program uses are contained in the file
- "letters". If you want to practice greek letters or special
- characters you can change the file "letters" with a word
- processor. The five hundred most common words are in the file
- "wordtype". If you want to practice a different set of words you
- can change the file "wordtype" with a word processor or text
- editor. Both the files "letters" and "wordtype" are sequential
- access ASCII files.
-
- MATH PROGRAM
-
- The math program contains about 90 of the most common
- questions chosen from the SAT and GRE tests. The program uses
- random numbers to repeat each problem.
- The math program is rather simple to use. The program is
- provided only in the basic code. Start the program by
- 1. turning on your computer
- 2. put your disk operating system disk in your default disk drive
- 3. load basic
- A> basic (return)
- or
- A> basica (return)
- 4. put the disk with the math program in the default disk drive
- 5. load the MATH program
- load "math" (return)
- 6. run the program
- run (return)
-
- The program will then start. The program is menu driven and is
- very simple to use. Just jump right in and start using the
- program.
-
- To study for the SAT or GRE you should try all of the
- problems once. You should repeat the problems you missed until
- you know how to calculate each type of problem. The math program
- will not remember which problems you are having trouble with.
- You will have to remember the problems you are having
- difficulties with if you want to repeat them in future practice
- sessions. This math program was written by a college intern so
- some of the programming techniques are a bit amateurish.
- However, the program does run and the selection of problems from
- past standardized test should be quite useful to anyone
- practicing for a standardized test. Even though the program uses
- random numbers to repeat each problem the correct option is not
- changed. For example on problem number 30 the correct option is
- always the first choice. You could easily beat the system by
- remembering which option is the correct one. However, just
- remembering that the first choice on problem 30 is correct is not
- going to teach you anything. Calculate each problem on paper or
- in your head.
-