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- THUNDER THOUGHT
- USER SUPPORTED SOFTWARE:
-
- The "Creativity Package" distributed by R.K. West Consulting
- consists of two programs, VERSIFIER and THUNDER THOUGHT (executable
- files VERSE.EXE and THUNDER.EXE and related data files), and a book on
- disk, THINK THUNDER! AND UNLEASH YOUR CREATIVITY. VERSIFIER and all
- related files and documentation are copyright (c) 1988 by R.K. West.
- THUNDER THOUGHT and all related files and documentation are copyright
- (c) 1988, 1989 by Thomas A. Easton and R.K. West. The book, THINK
- THUNDER! AND UNLEASH YOUR CREATIVITY is copyright (c) 1989 by Thomas A.
- Easton. The authors reserve the exclusive right to distribute these
- materials, in whole or in part, for profit. You may freely copy and
- distribute the "Creativity Package" as long as (a) you have not made
- any modifications in any of the files, (b) you charge no fee, except a
- small copying fee, (c) you do not rename, change or omit any of the
- files or documentation, and (d) it is not distributed on the same disk
- with other poetry writing or creativity-enhancement programs. All
- distribution copies must contain the authors' copyright notices,
- documentation, and all the original modules. You may "archive" the files
- to reduce the number of disks required for distribution, but you may
- not eliminate any of the original files. This software may not be adver-
- tiseed as "free", "public domain" or "cheap". Distributors must comply
- with the guidelines of the Association of Shareware Professionals.
- If you use this software, please become a registered user. The
- registration fee is $29.00. Your financial support is important to the
- improvement of this program and the development of new programs. If you
- paid a "distributor" for these disks, you paid for the copying service
- only. The copying fee is not paid to the authors and is not part of the
- registration fee. Registered users are automatically entitled to receive
- the most current upgraded version and will be eligible for future upgrade
- service and other special offers. If you want the source code, please let
- us know when you register. You can take $4.00 off the registration fee if
- you enclose three 5 1/4", double-sided, double-density diskettes (sorry we
- cannot accommodate 3.5" disks) in a sturdy mailer with SUFFICIENT return
- postage. (Please, if you want the discount, don't skimp on the postage.
- It should be at least the same as the postage needed to mail a five-
- ounce, first-class letter. Keep in mind that the container you use to
- send us your disks is the same container we will use to send the upgrade
- back to you.) If the disks you send are the original, unchanged disks
- you got from a distribution service that charged you a fee for this
- program, include the name and address of the service and the price you
- paid, and take another $2 off your registration fee. In any case, please
- mention where you got your original copy of the program.
-
-
- USING THUNDER THOUGHT
-
- THUNDER THOUGHT is not an outlining program. It is not a think tank
- program. It is computer-aided brainstorming, and it facilitates the
- creative process by automating its initial stages. With it, you need no
- longer worry about how to come up with novel combinations of words,
- images, or ideas. THUNDER THOUGHT will do that for you, leaving you
- with the task of finding or recognizing sense in whatever combinations
- of words and ideas it produces.
- In essence, THUNDER THOUGHT works by throwing dice. You give it a
- vocabulary of up to 800 words or short phrases by filling in four lists
- of nouns, verbs, adjectives, and adverbs. When you then ask it to help
- you brainstorm, it picks words AT RANDOM from the appropriate word lists
- and plugs them into fill-in-the-blank sentences.
- How can such a process possibly generate sensible sentences? YOU
- provide the vocabulary, generally to go with a specific, defined topic,
- and random choices from such restricted sets of words can easily seem
- nonrandom, especially when those choices are arranged to look like
- sentences. In addition, the human mind has a way of imposing order on
- disorder, in the process exposing thinking that is going on beneath the
- surface. This is the key to psychological tests such as the ink-blots
- so beloved of psychiatrists. Like the ink-blots, THUNDER THOUGHT gives
- your subconscious a chance to work, and that is the secret.
- Do you still need convincing? Then let's try the program out.
-
- GETTING READY
-
- If your computer does not have a hard disk:
- Whenever you use the THUNDER THOUGHT program, you could put your DOS
- disk in drive A, start up your computer, replace the DOS disk with the
- program disk, and at the 'A>' prompt type 'THUNDER'. Or you could start
- up with the DOS disk in drive A, put the program disk in drive B, at
- the 'A>' prompt type 'B:', and then at the 'B>' prompt type 'THUNDER'.
- Either option will quickly become a drag if you use the program often.
- Before you use the program for the first time, you should therefore
- set it up to simplify using it in the future. Begin by preparing a
- self-booting disk. To do so, first turn on your computer with the DOS
- disk in drive A. When you see the 'A>' prompt, put a blank disk in drive
- B and type 'FORMAT B:/S'. This turns the blank disk into a system
- disk--that is, it has on it the file 'COMMAND.COM'.
- When the 'A>' prompt reappears, replace the DOS disk in drive A
- with the THUNDER THOUGHT program disk and type 'COPY *.* B:' to copy
- the THUNDER THOUGHT program, 'THUNDER.EXE,' and its data files (the
- lists of nouns, verbs, adjectives, and adverbs) onto the "working disk"
- in drive B. (If you do not have the data files, see the last section of
- this chapter.)
- Because the working disk in drive B is a system disk, you can now
- use it in drive A to turn on your computer. Do so, just to see that it
- works. Remove all floppy disks from your machine's disk drives, turn
- the machine off, wait a moment, turn it on again, and put the working
- disk you have prepared in drive A.
- Did the 'A>' prompt appear as it should? Fine. Now, if you wish the
- program to turn on automatically when you boot up using this disk, type
- 'COPY CON AUTOEXEC.BAT', press <ENTER>, type 'THUNDER', press <ENTER>,
- press the F6 key, and press <ENTER> again. You have now added to the
- working disk the file 'AUTOEXEC.BAT'; it tells the computer to load and
- run the THUNDER THOUGHT program. You may, of course, issue the same
- instruction yourself. If your computer is already on, just put the
- working disk in drive A and type 'THUNDER'. However, before you use
- this working disk, you should prepare a backup copy; prepare a second
- disk with 'FORMAT B:/S', put your working disk in drive A, and copy it
- with 'COPY *.* B:'.
- If your computer has a hard disk:
- Set up a directory for THUNDER THOUGHT this way: Starting from the
- 'C>' prompt, type the command 'MKDIR THUNDER' and press <ENTER>. You have
- created a disk directory named THUNDER. Now, with the program disk in
- drive A, type 'COPY A:*.*\THUNDER'. All the files from the program disk
- will be copied to the new directory.
- When the 'C>' prompt reappears, type 'COPY CON THUNDER.BAT', press
- <ENTER>, type 'CD\THUNDER', press <ENTER>, type 'THUNDER', press <ENTER>,
- then press the F6 key and press <ENTER> again. You have now created a
- batch file that tells the computer to switch to the THUNDER directory
- and run the THUNDER THOUGHT program. Whenever you turn on your computer,
- you can just type 'THUNDER' at the 'C>' prompt and press <ENTER> to use
- the program.
-
- STARTING UP
-
- The first time you run THUNDER THOUGHT, the program will first ask
- you whether you are using a monographic or a color monitor. Answer
- appropriately, and the next thing you see will be the title screen.
- Press <ENTER>, and you will see the initial or main menu:
-
- 1. ADD/EDIT VOCABULARY
- 2. NARRATIVE BRAINSTORM
- 3. TOPICAL BRAINSTORM
- 4. CHAIN LIGHTNING
- 5. POETRY
- 6. IMAGES
- 7. FREE ASSOCIATION
- 8. UTILITIES
- X. EXIT
-
- Throughout the program, pressing the 'ESC' key will return you
- either to this menu or to the sub-menu controlling the options listed
- here.
- Option #1 on this menu allows you to give the program nouns, verbs,
- adjectives, and adverbs that are related to whatever topic you wish to
- brainstorm about. Each word list will hold 200 words or short phrases,
- but don't worry about replacing every word with topic-specific
- vocabulary. The point of brainstorming is to create novel combinations
- of words, images, and ideas, and you encourage novelty if you let the
- vocabulary for this week's project mix with that for last week's project.
- When you choose this option, either by typing '1' and <ENTER> or by
- using the arrow keys to move the highlight bar over the selection and
- then pressing <ENTER>, you will see a prompt:
-
- WORK WITH <N>OUNS, <V>ERBS, <A>DJECTIVES, OR A<D>VERBS?
-
- Pick your category and press the appropriate key. The screen will
- display, numbered, the words currently in that word list (up to the
- capacity of the screen) and ask you:
-
- <M>ORE, <A>DD, <D>ELETE, <E>DIT, E<X>IT
-
- Typing M displays another screenful of words on the list (until you
- have exhausted the list). Typing A allows you to add words to the list.
- Typing D allows you to remove words. Typing E allows you to replace words
- or correct spellings. Typing X returns you to the main menu.
- Option #2 on the initial menu offers you a NARRATIVE BRAINSTORM. If
- you choose this option, the program will display the following menu:
-
- NARRATIVE BRAINSTORMING
-
- 1. BRAINSTORM ONE SENTENCE AT A TIME
- 2. BRAINSTORM ONE PARAGRAPH AT A TIME
- 3. BRAINSTORM AN ENDLESS STREAM OF PARAGRAPHS
- X. EXIT TO MAIN MENU
-
- If you make the first choice, the program displays a list of eight
- sentence frameworks (such as: "We <VERB> the <NOUN> of an <ADJECTIVE>
- <NOUN> from an <ADJECTIVE> <NOUN>") and asks you to pick one. Once you
- have done so, it picks words at random from the word lists to fill in
- the </> blanks, records the result in file 'NARR,' and offers you a
- chance to do another or to quit. You can get at 'NARR' later on via the
- UTILITIES option (#8) on the main menu or with your word processor to
- clean up the grammar and reshape the sentence more to your liking.
- The second choice on the narrative brainstorm menu causes the
- program to pick sentence frames at random, fill them in, and save them
- in 'NARR,' continuing until it picks the eighth frame. The third choice
- simply causes the program to repeat the second over and over, until you
- press the ESC key. In each case, the program saves its results in 'NARR.'
- You may then work on them as indicated in the previous paragraph.
- Narrative brainstorms are interesting, but because they are wholly
- random, they can be baffling. You may get more useful results from the
- third option on THUNDER THOUGHT's initial menu, which offers TOPICAL
- BRAINSTORMs. A topical brainstorm is only semi-random, for it allows
- you to exert some control over the program's choice of words.
- When you choose initial Option #3, for the TOPICAL BRAINSTORM, the
- program immediately asks you:
-
- WHAT DO YOU WANT TO BRAINSTORM ABOUT?
-
- That is, it asks you to name a topic, typing in a word or phrase
- that the program can then plug into sentence frames as if it were a
- noun. If you type in nothing but <ENTER>, you return immediately to the
- main menu.
- Once you have named your topic, the program picks six possible
- "lightning rods" at random, displays them, and asks you to choose one.
- A "lightning rod" is simply a noun. We call it a lightning rod because
- its function here is to attract the lightning of inspiration that is
- the goal of brainstorming.
- Once you have named both topic and lightning rod, the program picks
- six possible "lightning bolts," displays them, and asks you to choose
- one. As you might expect, a "lightning bolt" is an action word, a verb,
- whose function is to link topic and lightning rod in a brainstorm.
- Once you have picked your lightning bolt, the program displays
- topic, rod, and bolt, picks a sentence frame at random, draws words
- from the word lists to fill in the blanks in the sentence frame, and
- displays the result: a topical brainstorm.
- Below the brainstorm, the program lists a new set of options:
-
- 1. SAVE THE BRAINSTORM
- 2. TRY AGAIN WITH THE SAME TOPIC, LIGHTNING ROD, AND LIGHTNING
- BOLT
- 3. TRY AGAIN WITH THE SAME TOPIC BUT A NEW ROD AND NEW BOLT
- 4. TRY AGAIN WITH A NEW TOPIC
- X. EXIT
-
- The first choice saves the brainstorm in the text file 'TOPIC.' The
- second keeps the same topic, lightning rod, and lightning bolt but
- selects a new sentence frame and new words to fill in its blanks. The
- third offers you new lists of six lightning rods and six lightning bolts;
- when you have chosen, the program picks a sentence frame and fills in
- its blanks. The fourth allows you to start over by specifying a new
- topic. The last returns you to the main menu.
- You will be astonished by how much sense a topical brainstorm can
- make, at least until you pause to reflect that you have, after all,
- picked three of the major words in the sentence. The random component
- is much less than in the narrative brainstorm. However, that random
- component is enough to produce the novel combinations of words, images,
- and ideas that are the point of brainstorming. Some of the novelty enters
- the process when you are forced to choose from just six nouns and six
- verbs, all randomly picked, to go with your topic. More comes in when
- the program fleshes out the brainstorm sentences.
- When you choose Option #4 on the main menu, you can try CHAIN
- LIGHTNING brainstorming. Once more, the program first asks you:
-
- WHAT DO YOU WANT TO BRAINSTORM ABOUT?
-
- That is, as with topical brainstorming, it asks you to name a topic,
- typing in a word or phrase that the program can then plug into sentence
- frames as if it were a noun. If you type in nothing but <ENTER>, you
- return immediately to the main menu.
- Once you have named a topic, the program offers you a list of six
- nouns. Pick one. It then links the noun you chose to your topic to form
- a "guided free association" chain. By answering the prompts, you may
- continue to add links to the chain (although you should stop before the
- chain reaches 256 characters--about three screen lines--in length).
- Whenever you end the chain, the program offers you the choice of saving
- the result in file 'CHAIN' or of trying again.
- You may find the "chain lightning" brainstorm even more astonishing
- than the sentence-format topical brainstorm. The chain you forge link by
- link is similar to the chain of free associations one makes on a
- psychiatrist's couch, and it can take you in strange directions indeed.
- Randomness remains only in the choice of possible links the program
- offers you. All else, from the initial specification of the program's
- vocabulary to your choice of specific links, lies in the workings of
- your mind.
- Option #5 on the main menu, POETRY, is a variant of the "narrative
- brainstorm" approach. Choose it, and the program asks you to specify a
- number of lines of "poetry" to generate. It then generates precisely
- that many sentences, using sentence frameworks constructed to seem a
- little more poetic than those for "narrative brainstorms." It saves the
- results in file 'POEMS.'
- When you pick Option #6, IMAGES, the program generates twenty
- adjective-noun, verb-noun, and adverb-verb-noun combinations and saves
- them in file 'IMAGE.' Pressing <ENTER> then returns you to the main menu.
- When you pick Option #7, FREE ASSOCIATION, the program offers you
- a noun chosen randomly from the noun list. It then asks you to type in
- a response (a free association) and repeats the process. After the first
- few rounds, you will notice that some of your own responses are being
- echoed back to you for further response. This allows you to create a
- chain of related responses. At any time during this process, you can
- view and edit the word pairs on screen by pressing the F10 key. You may
- quit at any time by leaving a response blank. The word pairs are saved
- in the file 'FREE.'
- Option #8, UTILITIES, is a list of several "management" actions you
- may take. Choose it, and the program will display the following menu:
-
- UTILITIES
-
- 1. SCREEN COLORS
- 2. DELETE ALL NOUNS
- 3. DELETE ALL VERBS
- 4. DELETE ALL ADJECTIVES
- 5. DELETE ALL ADVERBS
- 6. READ/EDIT A FILE
- 7. PRINT A FILE
- 8. DELETE A FILE
- X. EXIT
-
- Option #1 allows you to specify the screen colors used by your
- monitor, if that monitor is a color monitor and you told the program so
- when you first turned it on. Options 2-5 do precisely what they suggest.
- The "files" of Options 6-8 are the text files generated by the program
- as you use it ('NARR,' 'TOPIC,' 'CHAIN,' 'POEMS,' 'FREE,' and 'IMAGE').
- Choice #6 allows you to look at and change one of these files without
- having to exit the program, though you may well prefer to use your word
- processor. Because extremely large files can be awkward to handle,
- THUNDER THOUGHT will rename files that have become too large by adding
- numbers to their names ('NARR1', NARR2', etc.). The current file is
- always the one with the base name; past files are numbered sequentially.
- Option X returns you to the main menu.
- You still have one option left on the main menu. Option X. EXIT is
- obvious: It drops you out of the program to the 'A>' prompt. (The same
- choice elsewhere in the program, as on the UTILITIES menu, returns you
- to the main menu.)
-
- NOW FOR THE HARD PART
-
- Many people find it very difficult to loosen up their heads enough
- to generate new ideas. If you are one of these people, you can now rest
- easy, for THUNDER THOUGHT takes care of that hard job.
- But THUNDER THOUGHT leaves another hard job for you. Like the
- program, creative people generate new ideas by the dozens and hundreds.
- But they don't shout "AHA!" for every notion that pops into--or out
- of--their heads. Most notions they throw away immediately, and the
- hardest part of real creativity is the ability to spot a good idea when
- you get one. And that is something THUNDER THOUGHT cannot help you with.
- When you have used the program for awhile and saved a number of
- brainstorms, lines of poetry, or images, you should put THUNDER THOUGHT
- away. Boot up your word-processor instead, and use it to look at all the
- brainstorms in the text files ('NARR,' 'TOPIC,' 'CHAIN,' 'POEMS,' 'FREE,'
- and 'IMAGE'). Ask yourself, as you stare at each brainstorm, "How can
- this possibly make sense? How can I MAKE it make sense?" Throw away the
- obvious baloney. Clean up the rest by adjusting the grammar, adding or
- subtracting words, and otherwise fiddling.
- Before long, you will find some very clear statements, images, or
- suggestions emerging. Some will be trivial. A few will strike you as
- pretty nifty ideas, and those are the ones you want to keep and turn
- into poems, stories, papers, projects, and so on.
- Good luck, and have fun.
-
- YOU SAY THE PROGRAM WON'T WORK?
-
- You are most likely to run into trouble with THUNDER THOUGHT because
- you just can't get past the random nonsense the program generates. You
- tell yourself that it looks like garbage, it IS garbage, and the hell
- with it!
- In this case, there is no help for you. Give the program to someone
- else.
- If you have more tolerance for the ambiguity of randomly generated
- sentences, you are most likely to run into trouble with the program
- because you have somehow lost or mislaid the data files containing your
- word lists. If you can't find them in a different directory or on a
- different floppy disk, you must now tell the program to create those
- files for you. Fortunately, it's easy. The program itself will tell you
- it can't function, remind you to look for the missing files, and ask
- for your go-ahead to create them. Just answer the prompt.
- You will then have the four necessary word lists. To make the
- program work properly, however, you will have to use the vocabulary
- input function to build the lists up to useful size (see Option #1 on
- the main menu). Experience will tell you just how big "useful size" is;
- you may be happy with as few as 50 or 60 words, or you may prefer over
- 100.
-
-
- DISCLAIMER
-
- VERSIFIER and THUNDER THOUGHT are sold for entertainment purposes only.
- The software, instruction manual, and reference materials are sold "as is",
- without warranty as to their performance, merchantability or fitness for
- any particular purpose. The entire risk as to the results and performance
- of this program is assumed by the User. In no event will the Authors be
- liable for any damages, including lost profits, lost savings, or other
- incidental or consequential damages arising out of the use of or inability
- to use these programs, even if the Authors have been advised of the
- possibility of such damages, or for any claim by any other party.
-
- WRITE TO US
-
- Please send in your suggestions, comments, and bug reports. Your
- feedback is important. We would like to hear from you even if you haven't yet
- registered. Tell us what you think.
-
- R.K. West Consulting
- P.O. Box 8059
- Mission Hills, CA 91346
-
- If you are reporting a bug or other problem, please describe the problem
- in as much detail as possible and mention the type of hardware you are using,
- DOS version, resident programs, and other relevant information. If you
- believe you have found a serious bug, please send us the original
- distribution diskette so that we can find the source of the problem. Send
- the exact wording of any error messages that you may have seen (if possible,
- a print-screen illustrating the problem as it happened would be most
- helpful).
- We write and distribute other shareware programs, some of which are
- quite unusual. We will be happy to send a catalog upon request.
-
- "Creativity Package" documentation updated January 18, 1989.
-