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- MATH TUTOR
-
- DESCRIPTION:
- Math Tutor is a teaching program for children in grades
- one through six. It contains standard problems and the
- capability to create customized problems addressing special
- areas.
-
- LINKED FILES:
- The following files are part of Math Tutor and should be
- included on your diskette.
-
- INSTR.BAS SETUP.BAS MATH.BAS GRD1 GRD2 GRD3 GRD4 GRD5
- GRD6 SAV1 SAV2 SAV3 SAV4 SAV5 SAV6 TDATA MIS
-
- OPERATING INSTRUCTIONS:
- The following are the available menu options:
-
- Instructions - This option will take you to another
- menu, where you may select a brief
- informational screen on the program
- options. It is recommended that first
- time users review these screens;
-
- Math Exercise - Perform math exercises;
-
- Math Test - Take the math tests. You must enter the
- continue code to see the student's final
- scores and missed problems. To enter the
- continue code, press and hold the <Alt> key
- will typing 123 on the numeric keypad;
-
- Saved Programs - Use a saved program for exercises/tests
- instead of the standard programs;
-
- Program Setup - Change the parameters of a saved
- program;
-
- Quit - Return to the BASIC prompt.
-
- The <Esc> key may be used to exit an option back to the
- menu, but only at certain times. The student will not be
- allowed to exit prior to answering a problem, nor may you
- exit in the midst of changing parameters under Program Setup.
-
- Program Setup:
-
- You will be first asked if you wish to change a saved
- program. Answer with a "y" and then indicate which program
- is to be changed. The chart indicates the grade of the
- program. The program will list the types of problem and the
- format in which it will appear on the screen for this grade.
- The program will ask you if you wish to change any of the
- parameters for the problems. You may change both the format
- and type for each of the problems in the series. The current
- selection will look like this:
-
- Format 4444444444444444
- Type 3333333333333333
-
- You will be prompted through each alternating
- format, then type, until the end. You may also change the
- upper limit (the highest value a number can have for that
- format). Enter the format number and the new upper limit.
- Other parameters that may be changed are the times between
- responses and the number of problems that are taken prior to
- grading.
- After going through all the parameters, the next
- screen that appears will be the random number seed. For a
- given set of parameters, the same problems will always be
- generated. To change the values of the problem, enter a new
- random number seed.
- Next you will be asked if this file is a exercise or a
- test. Then you will be prompted to indicate which current
- file you wish to replace with the new one and the name you
- want it to be called. Finally, you will be asked if you wish
- to have a hard copy of the program and if you wish to see the
- created problems.