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- M A T H F O R P R I Z E S
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- USER MANUAL
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- SOFTWARE MASTERS
- P.O. Box 1592
- Ellicott City, MD 21041
- (410) 750-0577
-
-
-
- MATH FOR PRIZES is a program that is both distributed through
- shareware channels as well as retail stores. Shareware users
- that decide to use the program should register their copy.
- Users that register receive the following:
-
- 1) A validation number that permanently removes all
- registration reminder screens.
- 2) A printed manual
- 3) A disk containing the latest version of the program,
- if the program has been updated.
- 4) Notices of updates.
- 5) Information about other Software Masters' programs.
-
- We have tried to make the registration fee extremely
- reasonable. If you decide to begin using the program on
- a regular basis, we would appreciate it if you register
- so that we may continue to distribute and support the
- program. We feel that as shareware products go, MATH FOR
- PRIZES is an outstanding bargain.
-
-
- ALL USERS
-
-
- You do not own the software, but are only licensed or
- permitted to use it, depending on your registration status.
- You are permitted to make copies of the file "MATHP.EXE" to
- give to friends or co-workers for evaluation.
-
- Although this version is not specifically designed for a
- local area network (LAN), you are permitted to install the
- program on a LAN as long as you limit access to a single
- user at a time.
-
-
- LICENSE AND WARRANTY
-
- This document is the sole agreement between Software Masters
- and registered and non-registered users of MATH FOR PRIZES.
-
-
- TERMS
-
- This copy of MATH FOR PRIZES is protected under Federal
- copyright laws. Failure to comply with those laws may
- result in fines and/or jail terms. (However, we have
- tried to provide you with all the flexibility you need
- so that you will not be tempted to violate the law.)
-
-
-
- WARRANTY AND LIMITS OF LIABILITY
-
- SOFTWARE MASTERS guarantees that the program, if used with
- common sense and in accordance with proper computer techniques,
- will operate in accordance with the printed manual for a period
- of 90 days from the registration date.
-
- SOFTWARE MASTERS shall not be responsible for any data that is
- lost or destroyed. SOFTWARE MASTERS' liability will be limited
- under any and all circumstances to the registration fee paid
- for using the software.
-
-
-
-
-
-
-
-
-
- Copyright 1991 by Software Masters
- All Rights Reserved
- GETTING STARTED
-
-
- Congratulations on choosing to use MATH FOR PRIZES. We think
- you will find that the program is an extremely useful tool in
- learning math. The program is designed to make the learning
- process fun, challenging and productive.
-
- MATH FOR PRIZES is also extremely easy to use. You will
- probably master the program in a matter of minutes. MATH FOR
- PRIZES has tremendous educational value for novice computer
- users. MATH FOR PRIZES users will quickly find that a
- computer is a tool to use, rather than a mysterious, complex
- box of wires.
-
- Some other features of the program are:
-
- o Color/Monochrome -- You can choose between the two
- modes depending on your video card and monitor. This
- flexibility is very helpful for laptops as well as
- for some monitors.
-
- o Keyboard Assistance -- The bottom two lines of the
- screen will generally contain helpful hints as to
- which special keys are active and the result of
- using them.
-
- o Text Sensitive Help -- If at any point in the program
- you are not sure what to do, you can press the F1 key
- to get on-line help on that item.
-
- o Error System -- If an error should occur (damaged
- diskette, etc.) an error screen will appear indicating
- specifically what the problem is. Although the
- resolution of the error is sometimes difficult, having
- the specific problem displayed will help us more
- quickly resolve the problem over the phone.
-
-
- But enough, let's get on with the show!
-
- INSTALLING/STARTING MATH FOR PRIZES
-
-
- This program will run on computers with or without a hard
- drive. Also, the program will automatically adjust itself to
- run on a color or monochrome monitor, depending on what you
- have. Finally, the program will run on any MS-DOS machine,
- whether it be an XT, 286, 386 or 486.
-
-
- Installing the Program on a Hard Drive:
-
- To install the program on your hard drive from the
- "C:\" directory, type the command "MD MATHP" and press
- <Enter> to create a directory called MATHP. Then type
- the command "CD MATHP" and press <Enter> to change to
- that directory. Next, place the MATH FOR PRIZES diskette
- into the floppy (A:) drive, close the drive door and type
- "COPY A:MATH.EXE" (where A: is the drive you are using)
- and press <Enter>. Finally, type "MATHP" and press
- <Enter> to run the program. You can remove the MATH FOR
- PRIZES disk from the floppy drive and put it away in a
- safe place.
-
-
- Running MATH FOR PRIZES from a Diskette:
-
- If you are going to run the program from the diskette
- (much slower than running it from a hard drive), put the
- MATH FOR PRIZES diskette in the appropriate drive and
- close the drive door. Then type the drive letter "A:"
- or "B:",( depending on which drive you are using), and
- press <Enter> to switch to that drive. Then type
- "MATHP" and press <Enter> to run the program.
-
- The diskette should be left in the computer whenever
- the program is running because the data you enter will
- be stored there. Leave the diskette in the drive until
- after you have exited the program (by pressing the <Esc>
- key).
-
-
- If you get an "Open Error" Message:
-
- Most new computers have a file called "CONFIG.SYS"
- which allows database files to be opened. If you get
- an "OPEN ERROR" message when you run the program, you
- need to create the "CONFIG.SYS" file. Although an
- experienced PC user can quickly create this file, PC
- novices should ask for help in creating this file. If
- you do not know anyone that can help you, please call
- us and we'll walk you through the process.
-
- Copying the Program for a Friend or Co-worker to Evaluate:
-
- You should copy only the MATHP.EXE file to the new
- diskette. All database files and system configuration
- files will be created for the new user the first time
- they run the program. Copying files other than the
- MATHP.EXE files causes problems for a new systems
- manager, can cause corruption to the data, and may
- prevent the program from running properly. In addition,
- copying other files violates the agreement made with
- Software Masters concerning the creation of evaluation
- copies, as well as pertinent copyright laws.
-
-
- To create an evaluation copy, follow these instructions:
-
- If your program is installed on the hard drive:
-
- Place a blank, formatted diskette in the disk
- drive and close the drive door.
- Type: COPY C:\MATHP\MATHP.EXE A:, where A: is the
- drive you are using, and press <Enter>.
- The program will be copied to the floppy disk.
-
- If you are running the program from a diskette:
-
- You'll need a computer with two disk drives.
- Place your MATH FOR PRIZES diskette in one (A:)
- drive and a blank, formatted diskette in the
- other (B:). Type COPY A:MATHP.EXE B: and press
- ENTER. The program will be copied to the
- diskette in the B: drive.
-
- SYSTEM CONFIGURATION QUESTIONS
-
-
- During the initial configuration, you will be asked whether you
- have a printer attached to your computer. You should either
- press Y or N. Entering Y will allow you to print out an invoice.
- It serves no other purpose.
-
- Next, you will be shown a reminder screen suggesting that you
- read the UTILITIES--APPLICATION USAGE/SUPPORT screens before
- exploring the program. (It is OK to ignore this advice if you
- just can't wait to get into the program, but you should go back
- and read these screens soon thereafter!)
-
- Finally, the program will automatically configure itself to the
- type of computer and the speed at which your computer operates.
- The program will likewise configure itself to the type of
- monitor and video card you are using. These automatic
- configurations will be saved and used throughout the life of
- the program.
-
- MAIN MENU
-
- General Instructions
-
- When the main menu first appears, you will notice that the bottom
- two lines of the screen are generally reserved for "keyboard
- assistance". This area will contain instructions as to which
- special keys are currently active. You will also note that the
- F1 key is generally available for help.
-
- To select a menu option, you can either move to the option
- using the up and down arrow keys and press Enter, or simply
- press the letter for the desired menu option. If you type the
- desired letter, you do not need to press the Enter key as you
- will advance directly to the next level. Submenu selections are
- made the same way.
-
- Basically, the process is simple. You should first decide
- whether you want to work with ADDITION, SUBTRACTION,
- MULTIPLICATION or DIVISION. Next, you must decide whether you
- want to be taught the information (SHOW ALL PROBLEMS), practice
- the information (UNLIMITED PROBLEMS) or be tested on the
- information (GO FOR THE PRIZE). Whichever activity you decide
- upon, you should then go the UTILITIES section to specify the
- number ranges and other conditions you wish to concentrate on.
-
- In other words, if your want to learn the "12 times" tables,
- you should go to UTILITIES and restrict the first number to 12
- and the second number to 0-12. By doing so, you will see 12
- multiplied by all the numbers 0-12. Selecting 0-12 for both
- numbers would also cover the 12 times tables, but the problems
- would be mixed with other numbers (ie. 3 x 9, etc.).
-
-
- A - SHOW ALL PROBLEMS
-
- This menu option is for those that do not yet know the
- answers to the respective problems. The program will
- take the user through all possible combinations at the
- user's pace. To terminate this exercise, simply press
- the <Esc> key to return to the main menu. Keep in mind
- that the method of restricting the problems to specific
- number ranges is through the UTILITIES section.
-
- B - UNLIMITED PROBLEMS
-
- This option will present the user with random problems
- that the user will have three chances to enter the
- correct answer before the program will provide the
- answer. The problems will continue until the user
- presses the <Esc> key. Keep in mind that the method of
- restricting the problems to specific number ranges is
- through the UTILITIES section.
-
- C - GO FOR THE PRIZE
-
- In this option, the user will be racing against the
- clock. To win, the user must successfully answer
- all the random problems presented. The provision
- above where the answer is provided after three
- unsuccessful attempts does not apply in this option.
-
- If the user wins, they will be prompted for their
- name. The last five winners, with their statistics
- will be displayed with the main menu for the whole
- world to see! Again, keep in mind that all number
- ranges, time limits, amount of problems and prizes
- set up in the UTILITIES section.
-
- UTILITIES
-
- There are several submenus that are available by selecting the
- UTILITIES menu. The items are as follows:
-
- A - APPLICATION USAGE/SUPPORT
-
- This menu option provides a general description of the
- program, licensing, copying, and support. It should be
- read by all users. If you have a printer attached to your
- system, this menu option can be used to print out a manual
- and/or registration form.
-
- B - REGULAR AND PRIZE DEFAULTS
-
- This menu option allows for changes in the number ranges
- applicable to each section. Also, the conditions for
- winning under the GO FOR THE PRIZE option are also
- specified here. In other words, you can change the
- number of problems, the amount of available time, the
- size of the numbers and the prize for success. When you
- have made the desired changes, simply press the <F7> key
- to save and exit. You do not need to go through the
- entire list of options.
-
- When entering the number ranges, you will note a column
- for the A-RANGE and another column for the B-RANGE. The
- two columns represent the two numbers in the math
- problems that will be displayed. In other words, you
- can specify that the first number in the problems will
- be in the range 0-12 and the second number will be in
- the range 12-12. By doing so, you will be presented
- with problems like "3 x 12", 9 x 12, 1 x 12, etc.,
- where the first number can be anything from 1 to 12 and
- the second number will only be 12's. By doing so, the
- user can concentrate on learning the "12 times tables".
-
- This concept may seem a little complicated, but it will
- provide you with much more power in tailoring the
- learning process. After experimenting, you will soon
- get the hang of it. NOTE: The B-RANGE number must be
- at least as large as the A-RANGE number.
-
- V - VALIDATE PROGRAM
-
- This menu option will only be displayed if the program has
- not been validated. If you select this option, an
- Initialization Number will be displayed on the screen and you
- will be asked to enter the Validation Number.
-
- To obtain the validation number, you can print and mail the
- invoice (which lists the Initialization Number) from the
- APPLICATION USAGE/SUPPORT option or call us at (410)
- 750-0577.
-