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- WORD PROCESSING FOR KIDS
-
- We developed this program "WORD PROCESSING FOR KIDS" because we feel
- that more than any other kind of program, a word processor can do much
- to help children learn to communicate through the written word. While
- those word processors developed for adults have the features required
- for professional writing, they do not serve children. They simply are
- much too complex. We undertook the task with the major design goals to
- be that of simplicity while serving the needs of the target age group,
- beginning writers. We think writing should be a fun experience for kids
- opening up a whole new world of communicating in a new way. Everyone we
- have shown it to, including the children who have tested it, were
- enthusiastic about it. It can be used by very young children with but a
- brief training period since it uses only a few keys. It uses the large
- type font typically taught in school rooms today and so will be familiar
- to the child.
-
- We would like to make this program available to as many children as
- possible. Therefore, we are making it available to you through the
- freeware concept. Clubs and individuals are invited to copy and
- distribute it. Share it freely with your friends and copy as many
- personal disks for classrooms or your own personal use as you wish. We
- do believe that a program of this quality would easily retail for about
- $30 and feel justified in requesting a contribution of $10 if you find
- it to be useful to your child. We do this for several reasons. First,
- copy protection would nullify the usefulness of the program. Second,
- you should have the chance to evaluate the software with your child
- before you commit to its purchase. Third, personal computer educational
- software should be supported by those who use it. Fourth, if the
- response is satisfacory to us, we will make subsequent efforts available
- in the same freely distributed way.
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- If you can't afford the ten spot or just want to use it without paying,
- that's OK. Just make some copies and give them to some friends because
- the more people that get it, the more opportunities there are for those
- who might support such a distribution concept.
-
- Finally, we are interested in hearing about your experiences with the
- program. How effective is it in aiding children to learn to write?
- What features should it have? How can it be improved? Drop us a line
- with your contribution. We can not promise an answer because frankly we
- do not know what we are getting into. We developed it in our free time
- and as such have at least a 40 hour a week commitment.
-
- Please drop a ten spot, a $10 check or money order to:
-
- Sidney D. Nolte
- 13858 Peyton Drive
- Dallas, Texas 75240
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- WORD PROCESSING FOR KIDS
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- TABLE OF CONTENTS
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- INTRODUCTION FOR THE PARENTS OR TEACHER.......................2
- WHY A WORD PROCESSOR FOR KIDS?................................2
- HOW TO CREATE A PERSONAL DISK.................................2
- HOW TO GET THE PROGRAM STARTED................................3
- THE MENU SCREEN...............................................3
- THE WRITE OPTION..............................................4
- THE OLD MENU.................................................4
- THE NEW MENU.................................................5
- HOW TO WRITE YOUR STORY.......................................5
- MOVING THE CURSOR............................................5
- THE INSERT KEY...............................................5
- ANOTHER COLOR................................................6
- ANOTHER SIZE.................................................6
- HELP!........................................................6
- WHEN YOU ARE FINISHED........................................6
- THE LIBRARY MENU..............................................6
- THE PRINT MENU................................................7
- THE DELETE MENU...............................................7
- ENDING THE SESSION - QUIT.....................................7
- A PRACTICE SESSION............................................8
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- INTRODUCTION FOR THE PARENTS OR TEACHER
-
- This section is addressed to the parent or teacher. This program is
- intended to be a first word processor for first writers, children who
- are learning to write. The computer word processor has much to
- contribute to this activity. It requires two skills for a child to
- produce written text, the mental skills required to put ideas together
- into complete sentences and the physical or motor skills necessary to
- make the pencil move properly to produce the written page. Frequently
- it is found that the motor skills are not sufficiently advanced for
- successful writing. That's where the computer can help. The messy
- paper syndrome is gone with a simple press of the delete key instead of
- the eraser smudge. Writing can be fun when reduced to the mental
- activity that it should be. This program was designed to make it fun
- for kids to learn to write.
-
- Like any computer program, it will take some familiarization for the
- child to get used to it. This program has been designed to require a
- minimum number of keys so that it is writing that is being learned and
- not how to use the program. That's where you come in. It is suggested
- that you first learn how to use the program so that you may lead the
- child in its use. To do this, simply read these few pages and use the
- program for a while so that you know how it works.
-
- WHY A WORD PROCESSOR FOR KIDS?
-
- Have you ever attended an open house at school where there are beginning
- writers? You probably will see their very best pinned to the bulletin
- board. Obviously with some labor and maybe a few eraser smudges, a
- single sheet of lined paper presents a few simple ideas. That scene was èthe inspiration for this program.
-
- Most of us consider writing as an activity that will require several
- passes to perfect the way we express thoughts in writing. A first draft
- is prepared, marked for improvement and rewritten for another look.
- Sometimes when the communication is very important, several passes are
- made and each time there are improvements. Unfortunately, because of
- the labor required, children can not regard writing as this kind of
- activity. Their first draft is their last one. Word processors on a
- computer help us to make the rewrites easier. This one will help the
- child begin to regard writing as most of us do, an editing of previously
- prepared text.
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- HOW TO CREATE A PERSONAL DISK
-
- It is suggested that anyone using the program have a personal disk. The
- disk should contain the system, the program, some examples and those
- stories created by the person using it. You should save the original
- disk in its original form so that at any time you can perform the
- following procedure to make a new disk. First place the system disk,
- the one that came with the computer marked DOS 2.0 into drive A, the
- one on the left. The number should be at least as big as 2.0 because
- the program uses some of the features not present in DOS 1.0. Place a
- new and unused disk into drive B, the one on the right. In case you
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- have only one disk drive, you will get instructions as to how to
- proceed. Now type:
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- FORMAT B:/S
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- and then press enter (the big key with the crooked arrow pointing left).
- After some whirring and purring and everything calms down and you see A>
- appear on the screen, insert this program disk into drive A: and type
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- COPY WPK.* B:
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- and again press enter. Then type
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- COPY *.WPK B:
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- followed by enter and you have a disk ready to use in drive B. Remove
- it from the drive and find a sticky label and write the name of the
- person who will use it and the name of the program, WPK. Now you are èready to start having fun with it. Repeat this process each time you
- wish to create another disk. You may want to do this because the old
- one got damaged or it has gotten so full of stories that you want to
- start another one. The program is simpler to use when there are but a
- few stories on a disk and the program limits the number that will be
- allowed. A message will be relayed to tell when this happens.
-
- Now read along to find how to get the program started and to learn how
- to use it. When you have finished learning yourself, use the new found
- knowledge to get the child started. After a short session you will
- agree that it's utter simplicity will allow independent activity to
- proceed. Good luck!
-
- HOW TO GET THE PROGRAM STARTED
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- Insert the personal disk, the one with your name and WPK written on it,
- into disk drive A: (the one on the left if you have two or more and the
- only one if you have one). Then type
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- WPK
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- then press enter (the big key with the crooked arrow pointing left).
- The title screen will appear and the title song will play. It is fun
- the first few times but after a while, you will get tired of it so just
- press any key to put a stop to the song and to start the program.
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- THE MENU SCREEN
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- The MENU screen will appear next and everything you will want to do can
- be done by selecting one of the six options listed on the menu screen.
- The following sections address each of the options presented to you on
- the menu screen and what can be accomplished with each of them. Before
- we go on though, just a word about the menu screen itself. Options are
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- selected with the red thing which we will call the cursor. Press the up
- or down arrow keys found on the right hand side of the keyboard pointing
- up or down. You will see that the cursor moves in the indicated
- direction. The space bar will also make the cursor move. When you have
- stopped it on one of the six choices, the choice can be made by simply
- pressing the enter key, (the one with the crooked arrow pointing left).
- èAll important activity is available to you from the menu. When you are
- in an activity and want to get to the menu, press the escape key, the
- one with Esc written on it in the upper left hand part of the keyboard.
- The menu will come up and you can write a new story or print out an old
- one. Now lets go on and see what the options do for you.
-
- THE WRITE OPTION
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- We will discuss the other five options later. Press the up or down
- arrow keys (find them on the right of the keyboard?) until the red stops
- on WRITE. Press the enter key. The WRITE menu will appear and another
- decision is in order. Before we consider this decision however, press
- the Esc key found on the upper left hand side of the keyboard. That key
- takes you back to the MENU. The Esc key is always used to take you back
- to the point from which you came. This is always the case even when you
- are writing a story. Now go again to the WRITE menu by selecting that
- option with the arrow keys and press enter.
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- On the WRITE menu you will see two choices, OLD and NEW. When you
- choose OLD, it will mean that you want to add to or change an old story
- that you created yesterday or this morning and it isn't finished yet.
- When you choose NEW it will mean that you want to start an entirely new
- one. It is important in either case that you know that every story has
- a name. You can have several stories each with its own name. For a new
- one, you will make up a very short name and for old ones, you will
- choose one from the several you have worked on before.
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- THE OLD MENU
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- When the OLD option is selected, the OLD menu will appear. It directs
- you to choose from the many stories you have already created or at the
- very first, ones that were supplied for you on the disk. The old story
- can be chosen by pressing the up or down arrow keys or for that matter
- by simply pressing the space bar. When the cursor stops on the name of
- a story you want to work on, press the enter key. Your story will
- appear on the screen just as you left it. If you want to do that now,
- go ahead. Just skip over reading about the NEW menu and go to the
- section that tells about how to use the word processor. If you want to
- see how the NEW menu works, just press the Esc key and you will find the
- menu screen again.
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- THE NEW MENU
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- When you want to start an entirely new story, select NEW. It will give
- you a completely clean sheet to start your work and to enter your words.
- Before you can do that you will want to give your story a name. The NEW
- menu gives you spaces to enter the name of the new story. Spell out the
- name of the story so that it will fit into the spaces. It can not be a
- very long name, just enough for the blanks provided or even shorter.
- When you have done this, just press enter for your blank sheet to write
- your story on. You can learn how to do this in the following sections.
-
- Again at any time that you want to back out, just press Esc. That is if
- you do not wish to name a new story but rather go back to the MENU
- screen, just press Esc.
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- HOW TO WRITE YOUR STORY
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- When you are writing your story, you will notice that a red cursor is
- always somewhere on the screen. Whenever you press any of the letters
- or numbers on the keyboard, then that letter will appear where the
- cursor is located and the cursor will move on to the next place that a
- letter will be written. If you are working on an old story or a new
- one, the cursor will be right where a letter will be written. If you
- have a new story and nothing is on the screen at all except the cursor,
- practice a little bit by entering a few words. It doesn't matter much
- what you write just so you can see what will happen. Write a few words
- on the screen so that you can work through some of the things that
- you can do in the following sections.
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- MOVING THE CURSOR
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- The arrow keys pointing up, down, right, and left are used so that you
- can control where you are writing. Press the arrow keys and notice that
- the cursor will move in the direction of the arrow. Of course it will
- not move past the end of your story or before the beginning, but it will
- move to any point in your story. When you enter any letter or number
- it will again be written right where the cursor is located and move on
- to the place where the next one will be placed.
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- THE INSERT KEY
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- Notice that when you write, you have inserted the new letters between
- the old ones that were already there. This will always happen when the
- little message at the bottom of the screen "INSERT ON" is showing.
- Press the insert key and notice that the message is not showing. This
- means that now when you write, it will not be inserted between the old
- letters in your story but will write right over the old ones. You can
- have your choice when you want to insert a new sentence anywhere in your
- story, place the cursor where you want to write the new words and just
- write it in. If you want to write over a mistake with the right letter,
- just press the insert key until the message is hidden and type the new èletter. Press the insert key several times to see that the message
- switches back and forth from on to not on just as the insert will or
- will not be done when you enter your letters.
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- ANOTHER COLOR
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- You may want some other color scheme for your story. If you do, there
- are four different color combinations for you to choose from. Just
- press the F2 key for the next color set any time you are writing your
- story.
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- ANOTHER SIZE
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- You may write your story with the large type or smaller type as you
- choose. Simply press the F3 key at any time you wish to see your story
- in the other size.
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- HELP!
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- You will soon learn what keys you will need to write what you want where
- you want it. Even so, you will not want to keep reading this paper
- until you learn how to write your story. Whenever you want help in
- remembering, it is right there for you to see. Simply press the F1 key.
- You will see an explanation of how to use the cursor key on the first
- help screen. Press any key to get the next help screen and you will see
- how to use some of the fancier features of the program. Any key will
- get you the next help screen telling about the insert and delete keys.
- You do not have to look at all of the three screens if you have already
- found what you need. Simply press Esc which will take you back to where
- you were before you asked for help or back to your story.
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- WHEN YOU ARE FINISHED
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- You do not have to write the whole story at one time. Of course you
- have put a lot of work into your story so you will want to save it to
- finish it another time. It is easy. Just press the Esc key. You will
- see the red light on the disk light up showing that your story is being
- saved for some other time. You will see the menu again. You will want
- to select STOP if you are through or WRITE if you want to work on
- another story. If you press stop, the session is over and your story is
- saved for another day under the name that you gave it when you started.
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- THE LIBRARY MENU
- èSometimes you may just want to find out what stories you have saved.
- When you do, you may select the LIBRARY option on the main menu. It
- will simply show you all of the stories you have saved in your own
- library of stories. If you are curious what a particular story is
- about, you may select it by placing the cursor before its name and
- pressing the enter key. The cursor can be moved by pressing the up and
- down arrow keys or just by pressing the space bar. If you do not want
- to see any of the stories press the Esc key to take you back to the main
- menu again.
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- THE PRINT MENU
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- If you want to see your story on paper, you may choose the PRINT option
- from the main menu. Again, any story may be selected with the up or
- down arrow keys or the space bar. When you have the cursor placed
- before the one you want to see printed, press the enter key and it will
- be printed for you. The story will be printed with the big letters just
- as you wrote them. If you were writing your story and with the small
- letters and then decided to print it, the printer will show the smaller
- type on the printer.
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- THE DELETE MENU
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- When you have some old stories that you are no longer interested in,
- they may be removed. Remember though that they will not be around any
- more so do not delete any good stories. Select the DELETE option on the
- main menu and you will see the names of all of your stories. Select the
- one you want to delete by pressing the up or down arrows or simply the
- space bar. The story will not be automatically deleted from your
- library right away. Instead, it will ask you if you are sure just in
- case you selected the wrong one. If you press Esc or select the NO
- option with the cursor, no harm done. Only by selecting YES will the
- story be deleted from your library of stories.
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- ENDING THE SESSION - QUIT
-
- Writing is fun but we get tired of even fun things sometimes. When you
- need a change, go to the main MENU by pressing Esc. Put the cursor on èthe stop sign, the QUIT option and press enter. Your story is saved for
- the next time.
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- A PRACTICE SESSION
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- One of the old stories on the program disk is called "PRACTICE". It
- contains the following:
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- I see the dog.
- Eye see the dog.
- I C the dog.
- I see the dob.
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- The object of this exercise is to make the last 3 sentences just like
- the first one. This is done by correcting them by using the insert and
- the delete functions.
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- Select the WRITE option from the main menu. Select the OLD option from
- the write menu. Move the cursor to select PRACTICE from the OLD menu.
- Now you will see the correct and the three incorrect sentences. Before
- you correct them, to see how it all works, press Esc. You will then see
- the main menu with the cursor on WRITE. Press enter and you will see
- the cursor on OLD. Press enter and you will see the cursor on PRACTICE. èThe program remembers where you were the last time you went to the main
- menu. Press enter again to see the practice sentences.
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- Let us correct the second sentence by changing Eye to I. Press the down
- arrow to bring the cursor under the E. Press the delete key three times
- to erase the word Eye. Press the shift key and the letter I.
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- Now for the third sentence. Press the arrow keys until the cursor is
- below the C. Type the word see and you have the word seeC. Press the
- delete key and the third sentence is repaired.
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- The last sentence needs the letter b in the word dob changed to a g.
- Put the cursor under that letter. Just to be different this time, press
- the Insert key, the one with Ins written on it. The message at the
- bottom of the screen is not there so the insert is off. Press the
- letter g. When the INSERT ON message does not show, the letters write
- over the old ones instead of being inserted there.
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- Press the F1 key to get the help screens. Press any key to get the
- second and the third help screens. Press any key to get back to the
- story. Press the F2 key to change the screen color. Press the F3 key
- to get the small type. Press F2 and F3 several times to see how color
- and size can change. Now that all four of the sentences are correct,
- press Esc to save the corrections. Select the PRINT option from the
- main menu and see the corrections printed.
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